C语言-三子棋-思维导图-代码

写代码前要先写思维导图

代码如下:

头文件:

#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 5
#define COL 5
#define STA 3

//菜单
void menu();
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);
//玩家下棋
int PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
int ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col, int x, int y);
//列方向的判断
char Arrange(char board[ROW][COL], int row, int col, int x, int y);
//行的判断
char Line(char board[ROW][COL], int row, int col, int x, int y);
//对角线的判断
char Diagonal(char board[ROW][COL], int row, int col, int x, int y);
//反对角线的判断
char Back_Diagonal(char board[ROW][COL], int row, int col, int x, int y);
//是否满了
int IsFull(char board[ROW][COL], int row, int col);

 源文件text.c:

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

//菜单
void menu()
{
	printf("************************\n");
	printf("******  1,play   *******\n");
	printf("******  0.exit   *******\n");
	printf("************************\n");
}
void game()
{
	char board[ROW][COL] = { 0 };
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	PrintBoard(board, ROW, COL);
	char sel = 0;
	while (1)
	{
		
		//玩家下棋
		sel = PlayerMove(board, ROW, COL);
		//打印棋盘
		PrintBoard(board, ROW, COL);
		if (sel != 'C')
		{
			break;
		}

			
		//电脑下棋
		sel = ComputerMove(board, ROW, COL);
		//打印棋盘
		PrintBoard(board, ROW, COL);
		if (sel != 'C')
		{
			break;
		}
	}
	if (sel == '*')
		printf("玩家赢了\n");
	else if (sel == '#')
		printf("电脑赢了\n");
	else
		printf("平局\n");
}

int main()
{

	
	int input = 0;
	
	srand((unsigned)time(NULL));

	do
	{
		menu();
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("已退出!\n");
			break;
		default:
			printf("输入错误!请重新输入:\n");
			break;
		}
	} while (input);

    return 0;
}

源文件game.h:

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
	{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}

	}

//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col)
{
	/*int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (0 == i)
			{
				printf(" %d ", j);
			}
			else if (i != 0 && j == 0)
				printf(" %d ", i);
			else
				printf(" %c ", board[i][j]);
				
			
		}
		printf("\n");
	}*/
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (0 == i && j != col-1)
			{
				printf(" %d ", j);
				if (j < col - 2)
					printf("|");
			}
			
			else if (i != 0 && j == 0 && i != row - 1)
			{
				printf(" %d ", i);
				if (j < col - 2)
					printf("|");
			}
			else if (i == row - 1 || j == col - 1)
				printf("   ");
			else
			{
				printf(" %c ", board[i][j]);
				if (j < col - 2)
					printf("|");
			}


		}
		printf("\n");
		if (i < row -1)
		{
			for (j = 0; j < col - 1; j++)
			{
				printf("---");
				if (j < col - 2)
					printf("|");
			}
		}
		printf("\n");
	}
}

//玩家下棋
int PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	
	while (1)
	{
		printf("请玩家输入坐标下棋,用空格隔开:\n");
		scanf("%d %d", &x, &y);
		
		if (board[x][y] == ' ')
		{
			board[x][y] = '*';
			break;
		}
		printf("输入非法!请重新输入:\n");
	}
	
	char rec = IsWin(board, ROW, COL, x, y);
	if (rec == '*')
		return board[x][y];
}

//电脑下棋
int ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % (row - 1);
		y = rand() % (col - 1);
		if (x != 0 && y != 0 && board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
	char rec = IsWin(board, ROW, COL, x, y);
	if (rec == board[x][y])
		return board[x][y];
	
}

//判断输赢
//玩家赢 '*'
//电脑赢 '#'
//平局   'Q'
//继续   'C'
char IsWin(char board[ROW][COL], int row, int col, int x, int y)
{
	char temp = 0;
	temp = Arrange(board, ROW, COL, x, y);
	if (temp == board[x][y])
		return board[x][y];
	temp = Line(board, ROW, COL, x, y);
	if (temp == board[x][y])
		return board[x][y];
	temp = Diagonal(board, ROW, COL, x, y);
	if (temp == board[x][y])
		return board[x][y];
	temp = Back_Diagonal(board, ROW, COL, x, y);
	if (temp == board[x][y])
		return board[x][y];
	if (IsFull(board, ROW, COL))
		return 'Q';
	return 'C';

}

//列的判断
char Arrange(char board[ROW][COL], int row, int col, int x, int y)
{
	int cx = x;
	int cy = y;
	//两个边界值
	int left = 0;
	int right = 0;
	//在同一直线的棋子数目
	int count = 1;
	//竖直方向的遍历
	for (int i = 1; i < 10; i++)
	{
		if (left == 0)
		{
			if (board[cx - 1][cy] == board[x][y])
			{
				count++;
				cx -= 1;
				if (count == STA)
					return board[x][y];

			}
			else
			{
				left = 1;
				cx = x;
			}
		}
		if (left == 1 && right == 0)
		{
			if (board[cx + 1][cy] == board[x][y])
			{
				count++;
				cx += 1;
				if (count == STA)
					return board[x][y];

			}
			else
			{
				right = 1;
				break;
			}
		}

	}
	return 0;
}

//行的判断
char Line(char board[ROW][COL], int row, int col, int x, int y)
{
	int cx = x;
	int cy = y;
	//两个边界值
	int left = 0;
	int right = 0;
	//在同一直线的棋子数目
	int count = 1;
	//水平方向的遍历
	for (int i = 1; i < 10; i++)
	{
		if (left == 0)
		{
			if (board[cx][cy - 1] == board[x][y])
			{
				count++;
				cy -= 1;
				if (count == STA)
					return board[x][y];

			}
			else
			{
				left = 1;
				cy = y;
			}
		}
		if (left == 1 && right == 0)
		{
			if (board[cx][cy + 1] == board[x][y])
			{
				count++;
				cy += 1;
				if (count == STA)
					return board[x][y];

			}
			else
			{
				right = 1;
				break;
			}
		}
	}
	return 0;
}

//对角线的判断
char Diagonal(char board[ROW][COL], int row, int col, int x, int y)
{
	int cx = x;
	int cy = y;
	//两个边界值
	int left = 0;
	int right = 0;
	//在同一直线的棋子数目
	int count = 1;
	//对角线方向的遍历
	for (int i = 1; i < 10; i++)
	{
		if (left == 0)
		{
			if (board[cx - 1][cy - 1] == board[x][y])
			{
				count++;
				cy -= 1;
				cx -= 1;
				if (count == STA)
					return board[x][y];

			}
			else
			{
				left = 1;
				cy = y;
				cx = x;
			}
		}
		if (left == 1 && right == 0)
		{
			if (board[cx + 1][cy + 1] == board[x][y])
			{
				count++;
				cy += 1;
				cx += 1;
				if (count == STA)
					return board[x][y];
			}
			else
			{
				right = 1;
				break;
			}
		}
	}
	return 0;
}

//反对角线的判断
char Back_Diagonal(char board[ROW][COL], int row, int col, int x, int y)
{
	int cx = x;
	int cy = y;
	//两个边界值
	int left = 0;
	int right = 0;
	//在同一直线的棋子数目
	int count = 1;
	//对角线方向的遍历
	for (int i = 1; i < 10; i++)
	{
		if (left == 0)
		{
			if (board[cx - 1][cy + 1] == board[x][y])
			{
				count++;
				cy += 1;
				cx -= 1;
				if (count == STA)
					return board[x][y];

			}
			else
			{
				left = 1;
				cy = y;
				cx = x;
			}
		}
		if (left == 1 && right == STA)
		{
			if (board[cx + 1][cy - 1] == board[x][y])
			{
				count++;
				cy -= 1;
				cx += 1;
				if (count == 5)
					return board[x][y];
			}
			else
			{
				right = 1;
				break;
			}
		}
	}
	return 0;
}

//是否满了
int IsFull(char board[ROW][COL], int row, int col) 
{
	int i = 0;
	for (i = 1; i < row-1; i++)
	{
		int j = 0;
		for (j = 1; j < col - 1; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

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