爱心动画代码HTML5

这段代码是一个HTML5 Canvas动画,它通过JavaScript创建了一个动态的爱心效果。页面初始化时,首先定义了一些基本设置,如粒子数量、持续时间、速度等。然后,定义了Point和Particle类,用于处理粒子的位置和运动。接着,使用ParticlePool管理粒子池,实现粒子的循环利用。

核心动画逻辑在`render`函数中,这个函数会在每一帧调用`requestAnimationFrame`来更新和渲染粒子。动画效果通过在Canvas上绘制粒子来实现,粒子从爱心形状的路径上发射出来,随着时间逐渐消失,形成了一个连续的动态效果。

此外,还有一个`pointOnHeart`函数用于生成爱心形状的路径点,以及一个辅助函数用于创建粒子图像。整个动画在全屏黑色背景上运行。

整体来看,这段代码展示了如何使用HTML5 Canvas和JavaScript来创建复杂的动画效果,适合用于网页装饰或特殊场合的视觉效果展示。

<!DOCTYPE html>
<html>

<head>
    <title></title>
</head>
<style>
    * {
        padding: 0;
        margin: 0;
    }

    html,
    body {
        height: 100%;
        padding: 0;
        margin: 0;
        background: #000;
    }

    canvas {
        position: absolute;
        width: 100%;
        height: 100%;
    }

    .aa {
        position: fixed;
        /* 固定位置 */
        left: 50%;
        /* 向左移动自身宽度的50% */
        transform: translateX(-50%);
        /* 向左移动自身宽度的50%,实现水平居中 */
        top: 45%;

        color: #ccc;
        /* 文字颜色设置为灰色 */
        font-family: Arial, sans-serif;
        /* 设置字体 */
        font-size: 30px;
        /* 设置字体大小 */
    }
</style>

<body>
    <canvas id="pinkboard"></canvas>
    <div class="aa">美羊羊</div> <!-- 名字 -->
    <script>

        /*
         * 设置动画参数
         */
        var settings = {
            particles: {
                length: 500, // 粒子的最大数量
                duration: 2, // 粒子存在的时间(秒)
                velocity: 100, // 粒子的速度(像素/秒)
                effect: -0.75, // 控制粒子运动效果的参数
                size: 30 // 粒子的大小(像素)
            },
        };

        /*
         * RequestAnimationFrame polyfill by Erik M?ller
         */
        (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"] } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f) }, f); b = d + f; return g } } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d) } } }());

        /*
         * 点(Point)类,用于处理二维空间中的点
         */
        var Point = (function () {
            function Point(x, y) {
                this.x = (typeof x !== 'undefined') ? x : 0;
                this.y = (typeof y !== 'undefined') ? y : 0;
            }
            Point.prototype.clone = function () {
                return new Point(this.x, this.y);
            };
            Point.prototype.length = function (length) {
                if (typeof length == 'undefined')
                    return Math.sqrt(this.x * this.x + this.y * this.y);
                this.normalize();
                this.x *= length;
                this.y *= length;
                return this;
            };
            Point.prototype.normalize = function () {
                var length = this.length();
                this.x /= length;
                this.y /= length;
                return this;
            };
            return Point;
        })();

        /*
         * 粒子(Particle)类,用于创建和管理动画中的粒子
         */
        var Particle = (function () {
            function Particle() {
                this.position = new Point();
                this.velocity = new Point();
                this.acceleration = new Point();
                this.age = 0;
            }
            Particle.prototype.initialize = function (x, y, dx, dy) {
                this.position.x = x;
                this.position.y = y;
                this.velocity.x = dx;
                this.velocity.y = dy;
                this.acceleration.x = dx * settings.particles.effect;
                this.acceleration.y = dy * settings.particles.effect;
                this.age = 0;
            };
            Particle.prototype.update = function (deltaTime) {
                this.position.x += this.velocity.x * deltaTime;
                this.position.y += this.velocity.y * deltaTime;
                this.velocity.x += this.acceleration.x * deltaTime;
                this.velocity.y += this.acceleration.y * deltaTime;
                this.age += deltaTime;
            };
            Particle.prototype.draw = function (context, image) {
                function ease(t) {
                    return (--t) * t * t + 1;
                }
                var size = image.width * ease(this.age / settings.particles.duration);
                context.globalAlpha = 1 - this.age / settings.particles.duration;
                context.drawImage(image, this.position.x - size / 2, this.position.y - size / 2, size, size);
            };
            return Particle;
        })();

        /*
         * 粒子池(ParticlePool)类,用于高效管理大量粒子
         */
        var ParticlePool = (function () {
            var particles,
                firstActive = 0,
                firstFree = 0,
                duration = settings.particles.duration;

            function ParticlePool(length) {
                // create and populate particle pool
                particles = new Array(length);
                for (var i = 0; i < particles.length; i++)
                    particles[i] = new Particle();
            }
            ParticlePool.prototype.add = function (x, y, dx, dy) {
                particles[firstFree].initialize(x, y, dx, dy);

                // handle circular queue
                firstFree++;
                if (firstFree == particles.length) firstFree = 0;
                if (firstActive == firstFree) firstActive++;
                if (firstActive == particles.length) firstActive = 0;
            };
            ParticlePool.prototype.update = function (deltaTime) {
                var i;

                // update active particles
                if (firstActive < firstFree) {
                    for (i = firstActive; i < firstFree; i++)
                        particles[i].update(deltaTime);
                }
                if (firstFree < firstActive) {
                    for (i = firstActive; i < particles.length; i++)
                        particles[i].update(deltaTime);
                    for (i = 0; i < firstFree; i++)
                        particles[i].update(deltaTime);
                }

                // remove inactive particles
                while (particles[firstActive].age >= duration && firstActive != firstFree) {
                    firstActive++;
                    if (firstActive == particles.length) firstActive = 0;
                }


            };
            ParticlePool.prototype.draw = function (context, image) {
                // draw active particles
                if (firstActive < firstFree) {
                    for (i = firstActive; i < firstFree; i++)
                        particles[i].draw(context, image);
                }
                if (firstFree < firstActive) {
                    for (i = firstActive; i < particles.length; i++)
                        particles[i].draw(context, image);
                    for (i = 0; i < firstFree; i++)
                        particles[i].draw(context, image);
                }
            };
            return ParticlePool;
        })();

        /*
         * 动画的主要逻辑
         */
        (function (canvas) {
            var context = canvas.getContext('2d'),
                particles = new ParticlePool(settings.particles.length),
                particleRate = settings.particles.length / settings.particles.duration, // particles/sec
                time;

            // 根据给定的参数t,计算爱心形状上的点
            function pointOnHeart(t) {
                return new Point(
                    160 * Math.pow(Math.sin(t), 3),
                    130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25
                );
            }

            // 创建粒子图像,用于在动画中显示
            var image = (function () {
                var canvas = document.createElement('canvas'),
                    context = canvas.getContext('2d');
                canvas.width = settings.particles.size;
                canvas.height = settings.particles.size;
                // helper function to create the path
                function to(t) {
                    var point = pointOnHeart(t);
                    point.x = settings.particles.size / 2 + point.x * settings.particles.size / 350;
                    point.y = settings.particles.size / 2 - point.y * settings.particles.size / 350;
                    return point;
                }
                // create the path
                context.beginPath();
                var t = -Math.PI;
                var point = to(t);
                context.moveTo(point.x, point.y);
                while (t < Math.PI) {
                    t += 0.01; // baby steps!
                    point = to(t);
                    context.lineTo(point.x, point.y);
                }
                context.closePath();
                // create the fill
                context.fillStyle = '#ea80b0';
                context.fill();
                // create the image
                var image = new Image();
                image.src = canvas.toDataURL();
                return image;
            })();

            // 渲染函数,用于每一帧的动画绘制
            function render() {
                // next animation frame
                requestAnimationFrame(render);

                // update time
                var newTime = new Date().getTime() / 1000,
                    deltaTime = newTime - (time || newTime);
                time = newTime;

                // clear canvas
                context.clearRect(0, 0, canvas.width, canvas.height);

                // create new particles
                var amount = particleRate * deltaTime;
                for (var i = 0; i < amount; i++) {
                    var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
                    var dir = pos.clone().length(settings.particles.velocity);
                    particles.add(canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y);
                }

                // update and draw particles
                particles.update(deltaTime);
                particles.draw(context, image);
            }

            // 处理Canvas大小变化的函数
            function onResize() {
                canvas.width = canvas.clientWidth;
                canvas.height = canvas.clientHeight;
            }
            window.onresize = onResize;

            // 延迟启动渲染,确保页面元素加载完毕
            setTimeout(function () {
                onResize();
                render();
            }, 10);
        })(document.getElementById('pinkboard'));
    </script>
</body>

</html>

效果图: 

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