目录
2.3 随机设置埋雷位置
1、制作游戏菜单
void menu() {
printf("*****************\n");
printf("*****1 play****\n");
printf("*****0 exit****\n");
printf("*****************\n");
}
int main() {
srand((unsigned int)time(NULL));
int input;
do{
menu();
printf("请选择>");
scanf("%d", &input);
switch (input)
{
case 1:
//game();
printf("欢迎进入游戏>\n");
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("请重新输入你的选择>\n");
break;
}
} while (input);
return 0;
}
菜单展示:
2、实现扫雷游戏
为了实现代码的简洁明了,可以写一个game()函数。
2.1 实现扫雷区域并进行初始化
game.h的声明:
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#define COL 9
#define ROW 9
#define COLS COL+2
#define ROWS ROW+2
#define easy_count 10
#define Step COL*ROW-easy_count
void Initboard(char board[ROWS][COLS], int row, int col,char set);
game.c的实现:
void Initboard(char board[ROWS][COLS], int row, int col,char set)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = set;
}
}
}
注:注意写上头文件(game.h)
2.2 显示雷区
game.h的声明:
void disboard(char board[ROWS][COLS], int row, int col);
game.c的实现:
void disboard(char board[ROWS][COLS], int row, int col) {
printf("----------------------\n");
int i = 0;
for (i = 0; i < 10; i++)
printf("%d", i);
printf("\n");
for (i = 1; i <=row; i++)
{
printf("%d", i);
int j = 0;
for (j = 1; j <=col; j++)
{
printf("%c", board[i][j]);
}
printf("\n");
}
printf("----------------------\n");
}
雷区展示:
注:以上的雷区以二维矩阵的形式实现,第一个矩阵表示玩者可见的雷区,用于标记点击的区域或者标记雷区,第二的矩阵用于设置埋雷的位置。
2.3 设置埋雷位置
game.h的声明:
void Setmine(char board[ROWS][COLS], int row, int col);
game.c的实现:
void Setmine(char board[ROWS][COLS], int row, int col) {
int count = 0;
int x = 0;
int y = 0;
while (count < easy_count)
{
x = rand() % row + 1;
y = rand() % row + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count++;
}
}
}
埋雷显示:
2.4 标记雷区
game.h的声明:
int Showmine(char board[ROWS][COLS], char board1[ROWS][COLS], int row, int col);
game.c的实现:
int Showmine(char board[ROWS][COLS], char board1[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int count = 0;
printf("请输入坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL) {
board1[x][y] = '2';
}
if (board[x][y] == '1')
count++;
return count;
}
2.5 统计玩者正常进行步数
game.h的声明:
int Countmine(char board[ROWS][COLS],char board1[ROWS][COLS], int row, int col);
game.c的实现:
int Countmine(char board[ROWS][COLS], char board1[ROWS][COLS], int row, int col) {
int x = 0;
int y = 0;
int count=0;
int step=0;
printf("请输入坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
count = board[x - 1][y - 1] + board[x - 1][y] + board[x - 1][y + 1] + board[x][y - 1] + board[x][y + 1] + board[x + 1][y - 1] + board[x + 1][y] + board[x + 1][y + 1] - 8 * '0';
if (board[x][y] != '1')
{
board1[x][y] = count + '0';
step++;
}
else
{
printf("很遗憾,你被炸死了!\n");
step = 100;
disboard(board, ROW, COL);
}
}
return step;
}
最终test.c实现代码: