Android input之IMS初始化,帮你快速拿Offer

InputManagerService inputManager = null;

traceBeginAndSlog(“StartInputManagerService”);
inputManager = new InputManagerService(context);
traceEnd();

traceBeginAndSlog(“StartInputManager”);
inputManager.setWindowManagerCallbacks(wm.getInputManagerCallback());
inputManager.start();
traceEnd();

}

这里只列出了InputManagerService相关的,在startOtherServices方法中,先new一个InputManagerService对象,然后调用它的start方法启动。我们直接看下InputManagerService的构造函数:

//frameworks/base/services/core/java/com/android/server/input/InputManagerService.java
public InputManagerService(Context context) {
this.mContext = context;
this.mHandler = new InputManagerHandler(DisplayThread.get().getLooper());

mUseDevInputEventForAudioJack =
context.getResources().getBoolean(R.bool.config_useDevInputEventForAudioJack);
Slog.i(TAG, “Initializing input manager, mUseDevInputEventForAudioJack=”

  • mUseDevInputEventForAudioJack);
    mPtr = nativeInit(this, mContext

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, mHandler.getLooper().getQueue()); //这里有个jni方法,有可能就是用来创建InputReader和InputDispatcher线程的

String doubleTouchGestureEnablePath = context.getResources().getString(
R.string.config_doubleTouchGestureEnableFile);
mDoubleTouchGestureEnableFile = TextUtils.isEmpty(doubleTouchGestureEnablePath) ? null :
new File(doubleTouchGestureEnablePath);

LocalServices.addService(InputManagerInternal.class, new LocalService());
}

构造函数很简单,这里有个jni方法的调用,很可能就是用来创建InputReader和InputDispatcher线程的。它的实现如下:

//frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp
static jlong nativeInit(JNIEnv* env, jclass /* clazz */,
jobject serviceObj, jobject contextObj, jobject messageQueueObj) {
sp messageQueue = android_os_MessageQueue_getMessageQueue(env, messageQueueObj);
if (messageQueue == nullptr) {
jniThrowRuntimeException(env, “MessageQueue is not initialized.”);
return 0;
}

NativeInputManager* im = new NativeInputManager(contextObj, serviceObj,
messageQueue->getLooper());
im->incStrong(0);
return reinterpret_cast(im);
}

这里创建了一个本地的InputManager,继续跟踪:

//frameworks/base/services/core/jni/com_android_server_input_InputManagerService.cpp
NativeInputManager::NativeInputManager(jobject contextObj,
jobject serviceObj, const sp& looper) :
mLooper(looper), mInteractive(true) {
JNIEnv* env = jniEnv();

mServiceObj = env->NewGlobalRef(serviceObj);

{
AutoMutex _l(mLock);
mLocked.systemUiVisibility = ASYSTEM_UI_VISIBILITY_STATUS_BAR_VISIBLE;
mLocked.pointerSpeed = 0;
mLocked.pointerGesturesEnabled = true;
mLocked.showTouches = false;
mLocked.pointerCapture = false;
mLocked.pointerDisplayId = ADISPLAY_ID_DEFAULT;
}
mInteractive = true;

mInputManager = new InputManager(this, this);
}

可以看到,NativeInputManager本身只是一层壳,真正有料的是InputManger,InputManager的实现如下:

//frameworks/native/services/inputflinger/InputManager.cpp
InputManager::InputManager(
const sp& readerPolicy,
const sp& dispatcherPolicy) {
mDispatcher = new InputDispatcher(dispatcherPolicy);
mClassifier = new InputClassifier(mDispatcher);
mReader = createInputReader(readerPolicy, mClassifier);
initialize();
}

void InputManager::initialize() {
mReaderThread = new InputReaderThread(mReader);
mDispatcherThread = new InputDispatcherThread(mDispatcher);
}

终于看到,InputDispatcher和InputReader以及相应的mReaderThread和mDispatcherThread线程的创建。线程是载体,主要的做事人还是mDispatcher和mReader。 一张图总结:

image

IMS服务start

如上只是创建了InputReader和InputDispatcher对象和相应的线程,那在哪里启动的线程呢?InputManager中有一个start方法:

//frameworks/native/services/inputflinger/InputManager.cpp
status_t InputManager::start() {
status_t result = mDispatcherThread->run(“InputDispatcher”, PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE(“Could not start InputDispatcher thread due to error %d.”, result);
return result;
}

result = mReaderThread->run(“InputReader”, PRIORITY_URGENT_DISPLAY);
if (result) {
ALOGE(“Could not start InputReader thread due to error %d.”, result);

mDispatcherThread->requestExit();
return result;
}

return OK;
}

这里会调用两个线程的run方法,从而启动线程。而各自的threadLoop方法中,实际做了如下事情:

//frameworks/native/services/inputflinger/InputReaderBase.cpp

return OK;
}

这里会调用两个线程的run方法,从而启动线程。而各自的threadLoop方法中,实际做了如下事情:

//frameworks/native/services/inputflinger/InputReaderBase.cpp

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