p.setColor(Color.WHITE);
RectF oval2 = new RectF(0, 0, canvasWidth, canvasHeight);// 设置个新的长方形,扫描测量
canvas.drawRect(oval2,p);
//开始绘制跑马灯
Paint p1=new Paint§;
Shader mShader = new LinearGradient(canvasWidth/2-canvansMax,canvasHeight/2-canvansMax , 2canvansMax, 2canvansMax,
new int[] { Color.RED, Color.GREEN,Color.CYAN,Color.MAGENTA,Color.GRAY,Color.BLUE,Color.YELLOW,Color.RED, Color.GREEN,Color.CYAN,Color.MAGENTA,Color.GRAY,Color.BLUE,Color.YELLOW}, null, Shader.TileMode.REPEAT);
p1.setShader(mShader);
RectF oval = new RectF(canvasWidth/2-canvansMax,canvasHeight/2-canvansMax , 2canvansMax, 2canvansMax);// 设置个新的长方形
canvas.drawRect(oval,p1);
//绘制幕布
Paint p2=new Paint();
p2.setColor(Color.BLACK);
RectF oval3 = new RectF(30, 30, canvasWidth-30, canvasHeight-30);// 设置个新的长方形,扫描测量
canvas.drawRect(oval3,p2);
3.找到