java小游戏-----五子棋(拿走直接用)

package game;


import javax.swing.JFrame;
import javax.swing.JOptionPane;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
public  class five_chest extends JFrame implements MouseListener {

    private static final long serialVersionUID = 1L;
    //设置游戏界面
    //	屏幕分辨率求法:
    //		int w = f.getToolkit().getScreenSize().width;//宽度
    //		int h = f.getToolkit().getScreenSize().height;//高度
    int width = Toolkit.getDefaultToolkit().getScreenSize().width;
    int height = Toolkit.getDefaultToolkit().getScreenSize().height;

    int x, y;  // 定义鼠标的坐标
    int[][] allChess = new int[15][15];   // 用数组来保存棋子,0表示无子,1表示黑子,2表示白子
    boolean isblack = true;   //用来表示黑子还是白子, true表示黑子   false表示白子
    boolean canPlay = true;   // 用来表示当前游戏是否结束
    String message = "黑方先行";
    String blackMessage = "无限制";
    String whiteMessage = "无限制";

    //保存棋谱,记录双方每一步落子的位置
    int[] chessX = new int[255];
    int[] chessY = new int[255];
    int countX, countY;

    //默认设置无时间限制
    int maxTime = 0;   //保存最大时间
    int blackTime = 0;
    int whileTime = 0;   //保存黑白方所剩余的时间

    public five_chest() {
        this.setTitle("五子棋1.0");
        this.setSize(500, 500);
        this.setLocation((width - 500) / 2, (height - 500) / 2);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        this.setResizable(false);  //设置窗口不可改变,固定窗口大小
        this.setVisible(true);

        this.repaint();  //java里repaint()是重绘component的方法;
        this.addMouseListener(this);


    }

    //画棋盘界面
    public void paint(Graphics g) {
        //双缓冲技术
        BufferedImage buf = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB);
        Graphics g1 = buf.createGraphics();  // 创建画笔
        g1.setColor(new Color(0, 169, 158));
        g1.fill3DRect(43, 60, 375, 375, true);

        for (int i = 0; i <= 15; i++) {
            g1.setColor(Color.WHITE);
            g1.drawLine(43, 60 + i * 25, 375 + 43, 60 + i * 25);  //画棋盘横线
            g1.drawLine(43 + i * 25, 60, 43 + i * 25, 375 + 60);  //画棋盘竖线
        }

        g1.setFont(new Font("黑体", Font.BOLD, 20));
        g1.drawString("游戏信息:" + message, 50, 50);

        g1.drawRect(30, 440, 180, 40);
        g1.drawRect(250, 440, 180, 40);   //画黑方时间与白方时间字符串的边框
        g1.setFont(new Font("宋体", 0, 12));

        g1.drawString("黑方时间: " + blackMessage, 40, 465);
        g1.drawString("白方时间: " + whiteMessage, 260, 465);

        g1.drawRect(430, 66, 55, 20);
        g1.drawString("重新开始", 432, 80); //重新开始按钮

        g1.drawRect(430, 106, 55, 20);
        g1.drawString("游戏设置", 432, 120); //游戏设置按钮

        g1.drawRect(430, 146, 55, 20);
        g1.drawString("游戏说明", 432, 160); // 游戏说明按钮

        g1.drawRect(430, 186, 55, 20);
        g1.drawString("退出游戏", 432, 200);  // 退出游戏按钮

        g1.drawRect(430, 246, 55, 20);
        g1.drawString("悔棋", 442, 260);  // 悔棋

        g1.drawRect(430, 286, 55, 20);
        g1.drawString("认输", 442, 300);  // 认输


        for (int i = 0; i < 15; i++) {
            for (int j = 0; j < 15; j++) {
                //画实心黑子
                if (allChess[i][j] == 1) {
                    int tempX = i * 25 + 47;
                    int tempY = j * 25 + 64;
                    g1.setColor(Color.BLACK);
                    g1.fillOval(tempX, tempY, 16, 16);
                    g1.setColor(Color.BLACK);
                    g1.drawOval(tempX, tempY, 16, 16);
                }

                //画实心白子
                if (allChess[i][j] == 2) {
                    int tempX = i * 25 + 47;
                    int tempY = j * 25 + 64;
                    g1.setColor(Color.WHITE);
                    g1.fillOval(tempX, tempY, 16, 16);
                    g1.setColor(Color.WHITE);
                    g1.drawOval(tempX, tempY, 16, 16);
                }
            }
        }


        g.drawImage(buf, 0, 0, this);
    }


    public void mousePressed(MouseEvent e) {
        if (canPlay) {
            x = e.getX();
            y = e.getY();  // 用来获取鼠标坐标
            if (x > 55 && x <= 405 && y >= 72 && y <= 420) {
                //让鼠标在棋盘范围内
                if ((x - 55) % 25 > 12) {
                    x = (x - 55) / 25 + 1;
                } else {
                    x = (x - 55) / 25;
                }
                if ((y - 72) % 25 > 12) {
                    y = (y - 72) / 25 + 1;
                } else {
                    y = (y - 72) / 25;
                }

                //落子
                if (allChess[x][y] == 0) {
                    chessX[countX++] = x;
                    chessY[countY++] = y;
                    if (isblack) {
                        allChess[x][y] = 1;
                        isblack = false;
                        message = "白方下子";
                    } else {
                        allChess[x][y] = 2;
                        isblack = true;
                        message = "黑方下子";
                    }
                    this.repaint();

                    if (this.isWin()) {
                        if (allChess[x][y] == 1) {
                            JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");
                        } else {
                            JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");
                        }
                        this.canPlay = false;  //表示游戏结束
                    }


                }
            }
        }

        //重新开始游戏
        if (e.getX() >= 430 && e.getY() <= (428 + 55) && e.getY() >= 66
                && e.getY() <= (66 + 20)) {
            int result = JOptionPane.showConfirmDialog(this, "是否重新开始游戏?");
            if (result == 0) {
                restarGame();
            }
        }


        //游戏说明
        if (e.getX() >= 430 && e.getY() <= (430 + 55) && e.getY() >= 146
                && e.getY() <= (146 + 20)) {
            JOptionPane.showMessageDialog(this, "规则:横竖斜先连成五子者获胜!");
        }

        //退出游戏
        if (e.getX() >= 430 && e.getX() <= (430 + 55) && e.getY() >= 186
                && e.getY() <= (186 + 20)) {
            int result = JOptionPane.showConfirmDialog(this, "是否退出游戏?");
            if (result == 0) {
                System.exit(0);
            }
        }

        //悔棋
        if (e.getX() >= 430 && e.getX() <= (430 + 55) && e.getY() >= 246
                && e.getY() <= (246 + 20)) {
            int result = JOptionPane.showConfirmDialog(this,
                    (isblack == true ? "白方悔棋,黑方是否同意?" : "黑方悔棋,白方是否同意?"));
            // result = 0为悔棋
            if (result == 0) {
                allChess[chessX[--countX]][chessY[--countY]] = 0;
                if (isblack == true) {
                    isblack = false;
                } else {
                    isblack = true;
                }

                this.repaint();  //重绘棋盘
            }
        }

        //认输
        if (e.getX() >= 430 && e.getX() <= (428 + 55) && e.getY() >= 286
                && e.getY() <= (286 + 20)) {
            int result = JOptionPane.showConfirmDialog(this, "是否认输?");
            if (result == 0) {
                JOptionPane.showMessageDialog(this,
                        "游戏结束," + (isblack == true ? "黑方认输,白方获胜!" : "白方认输,黑方获胜!"));
            }
        }

    }

    public void restarGame() {
        for (int i = 0; i < 15; i++) {
            for (int j = 0; j < 15; j++) {
                allChess[i][j] = 0;  //清空棋盘的棋子
            }

        }

        //清空下棋棋子坐标的记录
        for (int i = 0; i < 15; i++) {
            chessX[i] = 0;
            chessY[i] = 0;

        }

        countX = 0;
        countY = 0;
        message = "黑方先行";
        blackMessage = "无限制";
        whiteMessage = "无限制";
        blackTime = maxTime;
        whileTime = maxTime;
        isblack = true;
        canPlay = true;
        this.repaint();

    }


    /**
     * 判断输赢规则
     *
     * @return
     */
    public boolean isWin() {
        boolean flag = false;
        int count = 1;  //用来保存共有相同颜色多少棋子相连,初始值为1
        int color = allChess[x][y];  //color = 1 (黑子) color = 2(白子)

        //判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y] 中y值是相同
        count = this.checkCount(1, 0, color);
        if (count >= 5) {
            flag = true;
        } else {
            //判断纵向
            count = this.checkCount(0, 1, color);
            if (count >= 5) {
                flag = true;
            } else {
                //判断右上,左下
                count = this.checkCount(1, -1, color);
                if (count >= 5) {
                    flag = true;
                } else {
                    //判断右下,左上
                    count = this.checkCount(1, 1, color);
                    if (count >= 5) {
                        flag = true;
                    }
                }
            }
        }

        return flag;
    }

    /**
     * 检查棋盘中的五子棋是否连城五子
     *
     * @param xChange
     * @param yChenge
     * @param color
     * @return
     */
    public int checkCount(int xChange, int yChenge, int color) {
        int count = 1;
        int tempX = xChange;
        int tempy = yChenge;  //保存初始值

        //全局变量x,y最初为鼠标点击的坐标,
        //经下棋方法已经将x,y的范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)
        while (x + xChange >= 0 && x + xChange < 15 && y + yChenge >= 0 &&
                y + yChenge < 15 && color == allChess[x + xChange][y + yChenge]) {

            count++;
            if (xChange != 0) xChange++;
            if (yChenge != 0) {
                if (yChenge != 0) {
                    if (yChenge > 0) {
                        yChenge++;
                    } else {
                        yChenge--;
                    }
                }
            }

        }


        xChange = tempX;
        yChenge = tempy;   // 恢复初始值


        while (x - xChange >= 0 && x - xChange < 15 && y - yChenge >= 0 &&
                y - yChenge < 15 && color == allChess[x - xChange][y - yChenge]) {
            count++;
            if (xChange != 0) {
                xChange++;
            }
            if (yChenge != 0) {
                if (yChenge > 0) {
                    yChenge++;
                } else {
                    yChenge--;
                }
            }
        }

        return count;
    }


    public void mouseClicked(MouseEvent e) {
        // TODO Auto-generated method stub

    }

    public void mouseReleased(MouseEvent e) {
        // TODO Auto-generated method stub

    }

    public void mouseEntered(MouseEvent e) {
        // TODO Auto-generated method stub

    }

    public void mouseExited(MouseEvent e) {
        // TODO Auto-generated method stub

    }

    public static void main(String[] args) {
        new five_chest();
    }
}

demo

 

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