常量:
package Java_project_1;
import javax.swing.*;
import java.awt.event.ActionEvent;
public class ConstantDemo {
public static final int UP=1;//上
public static final int DOWN=2;//下
public static final int LEFT=3;//左
public static final int RIGHT=4;//右
public static void main(String[] args){
//1 创建一个窗口对象(桌子)
JFrame win=new JFrame();
//2 创建一个面板对象(桌布)
JPanel panel=new JPanel();
//3 把桌布垫在桌子上
win.add(panel);
//4 创建四个按钮对象
JButton btn1=new JButton("上");
JButton btn2=new JButton("下");
JButton btn3=new JButton("左");
JButton btn4=new JButton("右");
//5 把按钮对象添加到桌布上
panel.add(btn1);
panel.add(btn2);
panel.add(btn3);
panel.add(btn4);
//6 显示窗口
win.setLocationRelativeTo(null);
win.setSize(300,400);
win.setVisible(true);
btn1.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
move(Orientation.UP);//让玛丽往上跑
}
});
btn2.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
move(Orientation.DOWN);//让玛丽往下蹲
}
});
btn3.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
move(Orientation.LEFT);//让玛丽往左跑
}
});
btn4.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
move(Orientation.RIGHT);//让玛丽往右跑
}
});
}
public static void move(Orientation o){
//控制玛丽移动
switch (o){
case UP:
System.out.println("玛丽往上跳了一下");
break;
case DOWN:
System.out.println("玛丽往下蹲了一下");
break;
case LEFT:
System.out.println("玛丽往左跑了一下");
break;
case RIGHT:
System.out.println("玛丽往右跑了一下");
break;
}
}
}
枚举:
枚举类:
package Java_project_1;
public enum Orientation {
UP,DOWN,LEFT,RIGHT;
}
主类:
package Java_project_1;
import javax.swing.*;
import java.awt.event.ActionEvent;
public class EnumDemo {
public static final int UP=1;//上
public static final int DOWN=2;//下
public static final int LEFT=3;//左
public static final int RIGHT=4;//右
public static void main(String[] args){
//1 创建一个窗口对象(桌子)
JFrame win=new JFrame();
//2 创建一个面板对象(桌布)
JPanel panel=new JPanel();
//3 把桌布垫在桌子上
win.add(panel);
//4 创建四个按钮对象
JButton btn1=new JButton("上");
JButton btn2=new JButton("下");
JButton btn3=new JButton("左");
JButton btn4=new JButton("右");
//5 把按钮对象添加到桌布上
panel.add(btn1);
panel.add(btn2);
panel.add(btn3);
panel.add(btn4);
//6 显示窗口
win.setLocationRelativeTo(null);
win.setSize(300,400);
win.setVisible(true);
btn1.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
move(Orientation.UP);//让玛丽往上跑
}
});
btn2.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
move(Orientation.DOWN);//让玛丽往下蹲
}
});
btn3.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
move(Orientation.LEFT);//让玛丽往左跑
}
});
btn4.addActionListener(new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
move(Orientation.RIGHT);//让玛丽往右跑
}
});
}
public static void move(Orientation o){
//控制玛丽移动
switch (o){
case UP:
System.out.println("玛丽往上跳了一下");
break;
case DOWN:
System.out.println("玛丽往下蹲了一下");
break;
case LEFT:
System.out.println("玛丽往左跑了一下");
break;
case RIGHT:
System.out.println("玛丽往右跑了一下");
break;
}
}
}