C语言实现三子棋

 注意:完整代码在最后面,如果不想看讲解,可以直接跳到最后。

int main()
{
	int input = 0;
	do
	{
		srand((unsigned int )time(NULL));
		menu();
		printf("请输入:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误\n");
			break;
		}
	} while (input);
}

 首先我们先创建一个text.c,我们在text的源文件里面,我们完成进入游戏的功能,先写一个do while的循环,这样可以先执行一次do里面的内容,并不断可以继续游戏,这时候我们就可以在开始时就可以打印菜单,我们写一个menu()函数,如下代码:

void menu()
{
	printf("***************\n");
	printf("****1.play ****\n");
	printf("****0.exit ****\n");
	printf("***************\n");

}

当我们输入就可以通过switch进入case 1的内容,就可以进入game()函数,从而进入游戏;如果是零我们就可以直接退出游戏,剩下的字句中如果输入的不是0或1就打印输入错误来提醒玩家输入错误。这时候我们创建一个game.c的源文件和game.h的头文件,我们在game.c的内容里实现游戏需要的函数。

   void game()
{
	char ret = 0;
	char board[ROW][COL];
	init_board(board,ROW,COL);
	print_board(board, ROW, COL);
	while (1)
	{
		player_move(board, ROW, COL);
		print_board(board, ROW, COL);
		ret= is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		computer_move(board, ROW, COL);
		print_board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}


	}
	if (ret == '#')
	{
		printf("电脑赢了\n");
	}
	if (ret == '*')
	{
		printf("你赢了\n");
	}
	if (ret == 'Q')
		printf("平局\n");
}

我们先创建一个数组来存放字符,棋子可以用 '*'  '#' 来代替,这样创建一个可以存放九个字符的二维数组即可,下的棋子就使里面对应的元素变成棋子字符,那么我们先初始化一下这个棋盘board,在此之前,我们在头文件里面定义行和列的数目

#define ROW 3
#define COL 3

就可以在game.c里面初始化一下棋盘了,如下定义:

void init_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

使每个落子的地方变成空格,之后我们就可以打印棋盘了,如下代码:

void print_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
		
	}

}

这样就可以将一个小棋盘打出来了,让后就需要我们玩家在上面下棋了,首先我们让玩家下棋,写一个player_move()函数,如下:

void player_move(char board[ROW][COL], int row, int col)
{
	printf("玩家下棋\n");
	while (1)
	{
		printf("请输入要下棋的坐标:>");
		int x = 0;
		int y = 0;
		scanf("%d %d", &x, &y);
		//坐标合法
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请重新输入\n");
			}
		}
		else//坐标非法
		{
			printf("坐标非法\n");
		}
	}
}

 这里注意我们在下棋的时候是确定棋盘的坐标来下棋的,玩家是不知道数组的下标是从0开始的,这时候我们需要给输入的坐标每行每列减一,这样才是玩家想要的坐标。接着我们让电脑玩家的操作,很简单,我们让电脑在哪里有空的地方下棋,注意在这里有个取随机数的操作,引入了时间戳的概念,如果读者不知道的话可以看我往期的博客介绍了时间戳https://blog.csdn.net/m0_65014490/article/details/127579493?spm=1001.2014.3001.5501

如下:

void computer_move(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
		
	}
}

 接下来我们让玩家和电脑轮流下棋,在此之前,我们需要写一个函数来判断输赢,如下:

char is_win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//判断三行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][0]!=' ')
		{
			return board[i][0];
		}
	}
	//判断三列
	
	for (i= 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')

	{
		return board[1][1];
	}
	if (is_full(board, row, col) == 1)
	{
		return 'Q';
	}
    return 'C';
}

注意返回的值我们就取玩家和电脑的棋子类型,这样就容易后期的判断,中间还有一种情况就是平局,也就是棋盘被下满了,这时我们在函数外面写一个判断棋盘是否满的情况的函数,如下

int is_full(char board[ROW][COL],int row,int col)
{
	int i = 0;
    int j = 0;
	for (i = 0; i < row; i++)
	{
		
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}

这样我们在text.c循环这个过程即可,并判断各种情况,如下:

void game()
{
	char ret = 0;
	char board[ROW][COL];
	init_board(board,ROW,COL);
	print_board(board, ROW, COL);
	while (1)
	{
		player_move(board, ROW, COL);
		print_board(board, ROW, COL);
		ret= is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		computer_move(board, ROW, COL);
		print_board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}


	}
	if (ret == '#')
	{
		printf("电脑赢了\n");
	}
	if (ret == '*')
	{
		printf("你赢了\n");
	}
	if (ret == 'Q')
		printf("平局\n");
}

这样就可以运行起来了。

完整代码如下

 //text.c





#include"game.h"
void game()
{
	char ret = 0;
	char board[ROW][COL];
	init_board(board,ROW,COL);
	print_board(board, ROW, COL);
	while (1)
	{
		player_move(board, ROW, COL);
		print_board(board, ROW, COL);
		ret= is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		computer_move(board, ROW, COL);
		print_board(board, ROW, COL);
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}


	}
	if (ret == '#')
	{
		printf("电脑赢了\n");
	}
	if (ret == '*')
	{
		printf("你赢了\n");
	}
	if (ret == 'Q')
		printf("平局\n");
}
void menu()
{
	printf("***************\n");
	printf("****1.play ****\n");
	printf("****0.exit ****\n");
	printf("***************\n");

}
int main()
{
	int input = 0;
	do
	{
		srand((unsigned int )time(NULL));
		menu();
		printf("请输入:");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误\n");
			break;
		}
	} while (input);
}



//game.c


#include"game.h"
void init_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void print_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}
		
	}

}
void player_move(char board[ROW][COL], int row, int col)
{
	printf("玩家下棋\n");
	while (1)
	{
		printf("请输入要下棋的坐标:>");
		int x = 0;
		int y = 0;
		scanf("%d %d", &x, &y);
		//坐标合法
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("该坐标被占用,请重新输入\n");
			}
		}
		else//坐标非法
		{
			printf("坐标非法\n");
		}
	}
}
void computer_move(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	while (1)
	{
		int x = rand() % row;
		int y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
		
	}
}
int is_full(char board[ROW][COL],int row,int col)
{
	int i = 0;
    int j = 0;
	for (i = 0; i < row; i++)
	{
		
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
				return 0;
		}
	}
	return 1;
}


char is_win(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//判断三行
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][0]!=' ')
		{
			return board[i][0];
		}
	}
	//判断三列
	
	for (i= 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')

	{
		return board[1][1];
	}
	if (is_full(board, row, col) == 1)
	{
		return 'Q';
	}
    return 'C';
}


//game.h



#pragma once
#include<stdio.h>
#include <stdlib.h>
#include <time.h>

#define ROW 3
#define COL 3
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);

//打印棋盘
void print_board(char board[ROW][COL], int row, int col);

//玩家下棋
void player_move(char board[ROW][COL], int row, int col);

//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);

//判断输赢的函数
char is_win(char board[ROW][COL], int row, int col);

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好的,我可以回答这个问题。以下是一个简单的C语言实现单人三子棋游戏的代码: ```c #include <stdio.h> #include <stdlib.h> #define BOARD_SIZE 3 void init_board(char board[][BOARD_SIZE]); void print_board(char board[][BOARD_SIZE]); int make_move(char board[][BOARD_SIZE], int row, int col, char player_char); int check_win(char board[][BOARD_SIZE], char player_char); int main() { char board[BOARD_SIZE][BOARD_SIZE]; int row, col, win; char player_char = 'X'; init_board(board); print_board(board); while (1) { printf("\nPlayer %c's turn.\n", player_char); printf("Enter row number: "); scanf("%d", &row); printf("Enter column number: "); scanf("%d", &col); if (make_move(board, row, col, player_char)) { print_board(board); win = check_win(board, player_char); if (win) { printf("\nPlayer %c wins!\n", player_char); break; } player_char = (player_char == 'X') ? 'O' : 'X'; } else { printf("Invalid move. Try again.\n"); } } return 0; } void init_board(char board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = '-'; } } } void print_board(char board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int make_move(char board[][BOARD_SIZE], int row, int col, char player_char) { if (row < 0 || row >= BOARD_SIZE || col < 0 || col >= BOARD_SIZE || board[row][col] != '-') { return 0; } board[row][col] = player_char; return 1; } int check_win(char board[][BOARD_SIZE], char player_char) { int i, j; int row_win, col_win, diag_win1, diag_win2; for (i = 0; i < BOARD_SIZE; i++) { row_win = 1; col_win = 1; for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] != player_char) { row_win = 0; } if (board[j][i] != player_char) { col_win = 0; } } if (row_win || col_win) { return 1; } } diag_win1 = 1; diag_win2 = 1; for (i = 0; i < BOARD_SIZE; i++) { if (board[i][i] != player_char) { diag_win1 = 0; } if (board[i][BOARD_SIZE-1-i] != player_char) { diag_win2 = 0; } } if (diag_win1 || diag_win2) { return 1; } return 0; } ``` 这个程序实现了基本的单人三子棋游戏,并且包括了判断胜负的函数。您可以根据需要修改和扩展此代码。

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