-
@param context
-
@param filename
-
@param path
-
@return
*/
public boolean copyApkFromAssets(Context context, String filename,
String path) {
boolean copyIsFinish = false;
try {
// 打开assets的输入流
InputStream is = context.getAssets().open(filename);
File file = new File(path);
// 创建一个新的文件
file.createNewFile();
FileOutputStream fos = new FileOutputStream(file);
byte[] temp = new byte[1024];
int i = 0;
while ((i = is.read(temp)) > 0) {
fos.write(temp, 0, i); // 写入到文件
}
fos.close();
is.close();
copyIsFinish = true;
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return copyIsFinish;
}
/**
-
异步加载皮肤资源
-
@param dexPath
-
需要加载的皮肤资源
-
@param callback
-
回调接口
*/
public void loadSkinAsync(String dexPath, final loadSkinCallBack callback) {
new AsyncTask<String, Void, Resources>() {
@Override
protected void onPreExecute() {
super.onPreExecute();
if (callback != null) {
callback.startloadSkin();
}
}
@Override
protected Resources doInBackground(String… params) {
try {
if (params.length == 1) {
//
String dexPath_tmp = params[0];
// 得到包管理器
PackageManager mpm = mContext.getPackageManager();
// 得到包信息
PackageInfo mInfo = mpm.getPackageArchiveInfo(
dexPath_tmp, PackageManager.GET_ACTIVITIES);
mPackageName = mInfo.packageName;
// AssetManager实例
AssetManager assetManager = AssetManager.class
.newInstance();
// 通过反射调用addAssetPath方法
Method addAssetPath = assetManager.getClass()
.getMethod(“addAssetPath”, String.class);
addAssetPath.invoke(assetManager, dexPath_tmp);
// 得到资源实例
Resources superRes = mContext.getResources();
// 实例化皮肤资源
Resources skinResource = new Resources(assetManager,
superRes.getDisplayMetrics(),
superRes.getConfiguration());
// 保存资源路径
SkinConfig.getInstance(mContext).setSkinResourcePath(
dexPath_tmp);
return skinResource;
}
} catch (Exception e) {
return null;
}
return null;
}
@Override
protected void onPostExecute(Resources result) {
super.onPostExecute(result);
mResources = result;
// 这里执行回调方法
if (callback != null) {
if (mResources != null) {
callback.loadSkinSuccess();
} else {
callback.loadSkinFail();
}
}
}
}.execute(dexPath);
}
public static interface loadSkinCallBack {
public void startloadSkin();
public void loadSkinSuccess();
public void loadSkinFail();
}
}
重点关注这个类,里面提供了一个异步方法对包和asset进行操作,这
《Android学习笔记总结+最新移动架构视频+大厂安卓面试真题+项目实战源码讲义》
【docs.qq.com/doc/DSkNLaERkbnFoS0ZF】 完整内容开源分享
里用到了反射机制,反射调用addAssetPath来添加assets的路径,这个路径就是我们skin.apk的路径。具体细节,各位查看代码。
我们在Activity界面中使用上面提供的方法:
package com.devilwwj.skin;
import android.app.Activity;
import android.content.res.Resources;
import android.os.Bundle;
import android.os.Environment;
import android.util.Log;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;
import com.devilwwj.skin.SkinPackageManager.loadSkinCallBack;
/**
-
功能:切换皮肤
-
@author devilwwj
*/
public class MainActivity extends Activity implements OnClickListener,
ISkinUpdate {
private static final String APK_NAME = “skin.apk”;
private static final String DEX_PATH = Environment
.getExternalStorageDirectory().getAbsolutePath() + “/skin.apk”;
private Button dayButton;
private Button nightButton;
private TextView textView;
private boolean nightModel = false;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
dayButton = (Button) findViewById(R.id.btn_day);
nightButton = (Button) findViewById(R.id.btn_night);
textView = (TextView) findViewById(R.id.text);
// 把apk文件复制到sd卡
SkinPackageManager.getInstance(this).copyApkFromAssets(this, APK_NAME,
DEX_PATH);
}
@Override
protected void onResume() {
super.onResume();
if (SkinPackageManager.getInstance(this).mResources != null) {
updateTheme();
}
}
@Override
public void onClick(View v) {
switch (v.getId()) {
case R.id.btn_day:
nightModel = false;
loadSkin();
break;
case R.id.btn_night:
nightModel = true;
loadSkin();
break;
default:
break;
}
}
/**
- 加载皮肤
*/
private void loadSkin() {
SkinPackageManager.getInstance(this).loadSkinAsync(DEX_PATH,
new loadSkinCallBack() {
@Override
public void startloadSkin() {
Log.d(“xiaowu”, “startloadSkin”);
}
@Override
public void loadSkinSuccess() {
Log.d(“xiaowu”, “loadSkinSuccess”);
// 然后这里更新主题
updateTheme();
}
@Override
public void loadSkinFail() {
Log.d(“xiaowu”, “loadSkinFail”);
}
});
}
@Override
public void updateTheme() {
Resources mResource = SkinPackageManager.getInstance(this).mResources;
if (nightModel) {
// 如果是黑夜的模式,则加载黑夜的主题
int id1 = mResource.getIdentifier(“night_btn_color”, “color”,
“com.devilwwj.res”);
nightButton.setBackgroundColor(mResource.getColor(id1));
int id2 = mResource.getIdentifier(“night_background”, “color”,
“com.devilwwj.res”);
nightButton.setTextColor(mResource.getColor(id2));
textView.setTextColor(mResource.getColor(id2));
} else {
// 如果是白天模式,则加载白天的主题
int id1 = mResource.getIdentifier(“day_btn_color”, “color”,
“com.devilwwj.res”);
dayButton.setBackgroundColor(mResource.getColor(id1));
int id2 = mResource.getIdentifier(“day_background”, “color”,
“com.devilwwj.res”);
dayButton.setTextColor(mResource.getColor(id2));
textView.setTextColor(mResource.getColor(id2));
}
}