import javax.swing.*; import java.awt.*; import java.awt.event.MouseAdapter; import java.awt.event.MouseEvent; public class 五子琪 { //记录步数 static int count = 0; //五子棋游戏=五子棋数据结构+五子棋算法 public static void main(String[] args) throws Exception { //数据结构:利用二维数组存储数据,1是黑,2是白,0空 int board[][] = new int[20][20]; //制作五子棋前端:棋盘,点击 JFrame jFrame = new JFrame("五子棋游戏");// 窗口 jFrame.setSize(650, 650); //大小 jFrame.setVisible(true);//显示窗口 Graphics pen = jFrame.getContentPane().getGraphics();//画笔 pen.setColor(Color.ORANGE); pen.fillRect(0, 0, 650, 650); //鼠标点击下棋 jFrame.getContentPane().addMouseListener(new MouseAdapter() { @Override public void mouseClicked(MouseEvent e) { //通过屏幕点击坐标,计算落子的格子坐标 System.out.println("鼠标单击了!" + e.getX() + " " + e.getY()); int x = e.getX() / 30 + 1; int y = e.getY() / 30 + 1; System.out.println("格子坐标:" + x + " " + y); //把落子信息存入棋盘,再调用算法判断输赢 if(board[y - 1][x - 1]==0) { //步数 count = count + 1; board[y - 1][x - 1] = count % 2 != 0 ? 1 : 2; }else { System.out.println("该处已落子"); } if (count % 2 == 0) { //落白子,空心 pen.setColor(Color.black); pen.drawOval((x - 1) * 30, (y - 1) * 30, 30, 30); } else { //落黑子,实心 pen.setColor(Color.black); pen.fillOval((x - 1) * 30, (y - 1) * 30, 30, 30); } //输出棋盘,判断那个颜色赢 for (int i = 0; i <= board.length - 1; i = i + 1) { for (int j = 0; j <= board[i].length - 1; j = j + 1) { int c = 0,b=0,a=0,d=0,m=0,n=0,p=0,q=0; for (int k = 1; k <= 5; k = k + 1) { //横向数子 if (j + k <= board[i].length - 1 && board[i][j + k] == 1) c = c + 1; if (j + k <= board[i].length - 1 && board[i][j + k] == 2) b = b + 1; //竖向数子 if (i+k<= board[i].length - 1 && board[i+k][j] == 1) d= d + 1; if (i+k<= board[i].length - 1 && board[i+k][j] == 2) a= a + 1; //斜向数子 if (i+k<= board[i].length - 1 &&j+k<= board[i].length - 1 &&board[i+k][j+k]==1) m= m + 1; if (i+k<= board[i].length - 1 &&j+k<= board[i].length - 1 &&board[i+k][j+k]==2) n= n + 1; if (i+k<=board[i].length - 1 &&j-k>=0 &&board[i+k][j-k]==1) p= p + 1; if (i+k<=board[i].length - 1 &&j-k>=0 &&board[i+k][j-k]==2) q= q + 1; } if (c == 5||d==5||m==5||p==5) System.out.println("\n"+"黑子赢了"); if (a==5||b == 5||n==5||q==5) System.out.println("\n"+"白子赢了"); } } } }); //画笔绘制棋盘 while (true) { //横竖30个格子 pen.setColor(Color.black); for (int i = 0; i <= 600; i = i + 30) { pen.drawLine(i, 0, i, 600); pen.drawLine(0, i, 600, i); } //降低帧率 Thread.sleep(100); } } }
java五子棋
最新推荐文章于 2024-07-20 23:55:03 发布