头文件代码,存储函数的声明,与一些库函数的头文件
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define DEFAULT_COUNT 30//默认雷数
void init_board(char board[ROWS][COLS], int rows, int cols,char set);//初始化
void display_board(char board[ROWS][COLS], int row, int col);//打印棋盘
void set_mine(char mine[ROWS][COLS], int row, int col);//布置雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);//排雷
扫雷代码:调用菜单函数,运用循环完成游戏的进行与退出
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf(" 0.退出! \n");
printf(" 1.play!\n");
printf(" 2.秘诀!\n");
}
void game()
{
char mine[ROWS][COLS]={0};
char show[ROWS][COLS]={0};
//初始化数组 mine全为0;show全为*;
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//打印棋盘
//display_board(mine, ROW, COL);
//display_board(show, ROW, COL);
//布置雷
set_mine(mine, ROW, COL);
//排雷
printf("\n");
display_board(show, ROW, COL);
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));//设置时间戳使rand随机数生效
do
{
menu();
printf("请输入(1/0): ");
scanf("%d", &input);
switch (input)
{
case 0:
printf(" 离开!\n ");
break;
case 1:
game();
break;
case 2:
printf(" V我50,我告诉你扫雷秘诀\n\n\n");
break;
default :
printf(" 输错了 \n");
break;
}
} while (input);
return 0;
}
游戏运行时需要调用的函数代码
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void init_board(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0, j = 0;
//列号
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//行号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void set_mine(char mine[ROWS][COLS], int row, int col)
{
//布置雷数:DEFAULT_COUNT
int count = DEFAULT_COUNT;
while (count)
{
int x = rand() % row + 1;//%row==%9 得到0~8
int y = rand() % row + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)//统计坐标周围有多少雷
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1]-8*'0';
}
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0, y = 0,win = 0;
while (win < row * col - DEFAULT_COUNT)
{
printf("输入要查的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y]=='*')//坐标是否被排查
{
if (mine[x][y] == '1')//坐标是否有雷
{
printf("很遗憾,你没了\n");
printf("\n\n");
display_board(mine, ROW, COL);
break;
}
else
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';//数字+字符‘0’,找到相应的字符 ‘5’-‘0’= 5
printf("\n\n");
display_board(show, ROW, COL);
win++;
}
}
else
{
printf("该位置已被排查,请重新输入\n\n\n");
}
}
else
{
printf("输错了,重新输!\n");
}
}
if (win == row * col - DEFAULT_COUNT)
{
printf("YOU WIN!!!\n\n\n");
display_board(mine, ROW, COL);
}
}
一个还算可以的小游戏,也可以自己加窗口、界面、按钮使之更完善。