state = DONE;
changeHeaderViewByState();
Log.e(TAG, “state == PULL_TO_REFRESH”);
}
if (state == RELEASE_TO_REFRESH) {
state = REFRESHING;
changeHeaderViewByState();
onRefresh();
Log.e(TAG, “state == RELEASE_TO_REFRESH”);
}
}
isRecored = false;
isBack = false;
break;
case MotionEvent.ACTION_MOVE:
int tempY = (int) event.getY();
if (!isRecored && firstItemIndex == 0) {
Log.e(TAG, “MotionEvent.ACTION_MOVE”);
isRecored = true;
startY = tempY;
}
if (state != REFRESHING && isRecored && state != LOADING) {
// 保证在设置padding的过程中,当前的位置一直是在head,否则如果当列表超出屏幕的话,当在上推的时候,列表会同时进行滚动
// 可以松手去刷新了
if (state == RELEASE_TO_REFRESH) {
setSelection(0);
// 往上推了,推到了屏幕足够掩盖head的程度,但是还没有推到全部掩盖的地步
if (((tempY - startY) / RATIO < headContentHeight)
&& (tempY - startY) > 0) {
state = PULL_TO_REFRESH;
changeHeaderViewByState();
Log.e(TAG, “由松开刷新状态转变到下拉刷新状态”);
}
// 一下子推到顶了
else if (tempY - startY <= 0) {
state = DONE;
changeHeaderViewByState();
Log.e(TAG, “由松开刷新状态转变到done状态”);
}
// 往下拉了,或者还没有上推到屏幕顶部掩盖head的地步
else {
// 不用进行特别的操作,只用更新paddingTop的值就行了
}
}
// 还没有到达显示松开刷新的时候,DONE或者是PULL_To_REFRESH状态
if (state == PULL_TO_REFRESH) {
setSelection(0);
// 下拉到可以进入RELEASE_TO_REFRESH的状态
if ((tempY - startY) / RATIO >= headContentHeight) {
state = RELEASE_TO_REFRESH;
isBack = true;
changeHeaderViewByState();
Log.e(TAG, “由done或者下拉刷新状态转变到松开刷新”);
}
// 上推到顶了
else if (tempY - startY <= 0) {
state = DONE;
changeHeaderViewByState();
Log.e(TAG, “由Done或者下拉刷新状态转变到done状态”);
}
}
// done状态下
if (state == DONE) {
if (tempY - startY > 0) {
state = PULL_TO_REFRESH;
changeHeaderViewByState();
}
}
// 更新headView的size
if (state == PULL_TO_REFRESH) {
headView.setPadding(0, -1 * headContentHeight
- (tempY - startY) / RATIO, 0, 0);
}
// 更新headView的paddingTop
if (state == RELEASE_TO_REFRESH) {
headView.setPadding(0, (tempY - startY) / RATIO
- headContentHeight, 0, 0);
}
}
break;
}
}
return super.onTouchEvent(event);
}
// 当状态改变时候,调用该方法,以更新界面
private void changeHeaderViewByState() {
switch (state) {
case RELEASE_TO_REFRESH:
arrowImageView.setVisibility(View.VISIBLE);
progressBar.setVisibility(View.GONE);
tipsTextview.setVisibility(View.VISIBLE);
lastUpdatedTextView.setVisibility(View.VISIBLE);
arrowImageView.clearAnimation();
arrowImageView.startAnimation(animation);
tipsTextview.setText(“放开以刷新”);
Log.e(TAG, “State–>RELEASE_TO_REFRESH”);
break;
case PULL_TO_REFRESH:
progressBar.setVisibility(View.GONE);
tipsTextview.setVisibility(View.VISIBLE);
lastUpdatedTextView.setVisibility(View.VISIBLE);
arrowImageView.clearAnimation();
arrowImageView.setVisibility(View.VISIBLE);
// 是由RELEASE_To_REFRESH状态转变来的
if (isBack) {
isBack = false;
arrowImageView.clearAnimation();
arrowImageView.startAnimation(reverseAnimation);
tipsTextview.setText(“下拉刷新”);
} else {
tipsTextview.setText(“下拉刷新”);
}
Log.e(TAG, “State–>PULL_TO_REFRESH”);
break;
case REFRESHING:
headView.setPadding(0, 0, 0, 0);
progressBar.setVisibility(View.VISIBLE);
arrowImageView.clearAnimation();
arrowImageView.setVisibility(View.GONE);
tipsTextview.setText(“正在刷新…”);
lastUpdatedTextView.setVisibility(View.VISIBLE);
Log.e(TAG, “State–>REFRESHING”);
break;
case DONE:
headView.setPadding(0, -1 * headContentHeight, 0, 0);
progressBar.setVisibility(View.GONE);
arrowImageView.clearAnimation();
arrowImageView.setImageResource(R.drawable.ic_launcher);
tipsTextview.setText(“下拉刷新”);
lastUpdatedTextView.s