扫雷游戏分为三个板块分别是:
* test.c (主函数)
* game.c(游戏部分代码实现)
* game.h(头文件,宏定义,函数的声明)
test.c
#include"game.h"
void menu()
{//打印扫雷游戏目录
printf("########################################\n");
printf("######### 1.play #########\n");
printf("######### 0.exit #########\n");
printf("########################################\n");
}
void game()
{
//设计2个数组存放信息
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
//初始化棋盘
init_board(mine, ROWS, COLS, '0');
init_board(show, ROWS, COLS, '*');
//打印棋盘
//display_board(mine, ROW, COL);
//display_board(show, ROW, COL);
//存放地雷
set_mine(mine, ROW, COL);
display_board(show, ROW, COL);//打印棋盘
//排雷
find_mine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择>:");
scanf_s("%d", &input);
if (input == 1)
{
printf("开始游戏\n");
game();
break;
}
else if (input == 0)
{
printf("游戏结束");
break;
}
else
printf("输入错误,请从新输入\n");
} while (input);
}
##################################################################
game.c
#include"game.h"
//初始化两个数组
void init_board(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印数组
void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (j = 0; j <= col; j++)
{
printf("%d ", j);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
//布置雷
void set_mine(char mine[ROWS][COLS], int row, int col)
{
//布置10个雷
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
//数在你所输入的坐标一圈有几个雷
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return (mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0');
}
//排雷
void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win <(col * row) - EASY_COUNT)
{
printf("请输入坐标》:");
scanf_s("%d %d",&x,&y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show[x][y] == '*')
{
if (mine[x][y] == '0')
{
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
display_board(show, ROW, COL);
win++;
}
else
{
printf("爆炸了\n");
display_board(mine, ROW, COL);
break;
}
}
else
{
printf("该坐标已被占用\n");
}
}
else
{
printf("输入坐标有误,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
display_board(mine, ROW, COL);
}
}
#####################################################################
game.h
#include<stdio.h>
#pragma once
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10//雷的个数
extern void init_board(char mine[ROWS][COLS], int rows, int cols,char set);
extern void display_board(char board[ROWS][COLS], int row, int col);
extern void set_mine(char mine[ROWS][COLS], int row, int col);
extern void find_mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
###############################################################
游戏演示
############################################
############################################
############################################
############################################
############################################
############################################
############################################