一、运行结果
二、分为三个文件
头部文件:game.h
源文件:game.c, text.h
三、下面我把每个文件的源代码附上
1、头部文件:game.h
# define _CRT_SECURE_NO_WARNINGS
# include <stdio.h>
# include <stdlib.h>
# include <time.h>
//定义两个值;
#define ROW 3
#define COL 3
//定义初始化棋盘函数;
void InitBoard(char board[ROW][COL], int row, int col);
//定义打印棋盘函数;
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋;
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋;
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢;
//玩家赢 - "*"
//电脑赢 - "#"
//平局 - "Q"
//继续 - "C"
char IsWin(char board[ROW][COL], int row, int col);
2、源文件:text.h
# define _CRT_SECURE_NO_WARNINGS
# include <stdio.h>
# include "game.h"
//定义打印菜单函数;
void menu()
{
printf("**************************\n");
printf("****1.play 0.exit*****\n");
printf("**************************\n");
}
//设计游戏函数;
void game()
{
//初始化变量值;
char board[ROW][COL] = { 0 };
char ret = 0;
//初始化棋盘函数;
InitBoard(board, ROW, COL);
//打印棋盘函数;
DisplayBoard(board, ROW, COL);
//下棋;
while (1)
{
//玩家下棋;
PlayerMove(board, ROW, COL);
//判断输赢;
ret = IsWin(board, ROW, COL);
//根据返回值ret判断游戏状态;
//当不为继续时;
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
//电脑下棋;
ComputerMove(board, ROW, COL);
//判断输赢;
ret = IsWin(board, ROW, COL);
//根据返回值ret判断游戏状态;
//当不为继续时;
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
//根据返回值判断游戏状态;
if (ret = "*")
{
printf("玩家赢!!!\n");
}
else if (ret = "#")
{
printf("电脑赢!!!\n");
}
else
{
printf("平局!!!\n");
}
//打印棋盘结果;
DisplayBoard(board, ROW, COL);
}
int main()
{
//设置随机数的生成起点;
srand((unsigned int)time(NULL));//生成时间戳,并强制转换为int类型;
//初始化变量值;
int input = 0;
//do while开始程序;
do
{
//调用菜单函数,打印菜单;
menu();
//获取用户选项;
scanf("%d", &input);
//判断用户选择;
switch (input)
{
case 1:
//提示开始游戏;
printf("游戏开始!!!!!\n");
//调用游戏函数;
game();
break;
case 0:
//提示退出游戏;
printf("退出游戏!!!!!\n");
break;
default:
//提示输入错误;
printf("输入错误!!!!\n");
break;
}
} while (input);
return 0;
}# define _CRT_SECURE_NO_WARNINGS
# include <stdio.h>
# include "game.h"
//定义打印菜单函数;
void menu()
{
printf("**************************\n");
printf("****1.play 0.exit*****\n");
printf("**************************\n");
}
//设计游戏函数;
void game()
{
//初始化变量值;
char board[ROW][COL] = { 0 };
char ret = 0;
//初始化棋盘函数;
InitBoard(board, ROW, COL);
//打印棋盘函数;
DisplayBoard(board, ROW, COL);
//下棋;
while (1)
{
//玩家下棋;
PlayerMove(board, ROW, COL);
//判断输赢;
ret = IsWin(board, ROW, COL);
//根据返回值ret判断游戏状态;
//当不为继续时;
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
//电脑下棋;
ComputerMove(board, ROW, COL);
//判断输赢;
ret = IsWin(board, ROW, COL);
//根据返回值ret判断游戏状态;
//当不为继续时;
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);
}
//根据返回值判断游戏状态;
if (ret = "*")
{
printf("玩家赢!!!\n");
}
else if (ret = "#")
{
printf("电脑赢!!!\n");
}
else
{
printf("平局!!!\n");
}
//打印棋盘结果;
DisplayBoard(board, ROW, COL);
}
int main()
{
//设置随机数的生成起点;
srand((unsigned int)time(NULL));//生成时间戳,并强制转换为int类型;
//初始化变量值;
int input = 0;
//do while开始程序;
do
{
//调用菜单函数,打印菜单;
menu();
//获取用户选项;
scanf("%d", &input);
//判断用户选择;
switch (input)
{
case 1:
//提示开始游戏;
printf("游戏开始!!!!!\n");
//调用游戏函数;
game();
break;
case 0:
//提示退出游戏;
printf("退出游戏!!!!!\n");
break;
default:
//提示输入错误;
printf("输入错误!!!!\n");
break;
}
} while (input);
return 0;
}
3、源文件:game.h
# define _CRT_SECURE_NO_WARNINGS
# include <stdio.h>
//定义两个值;
#define ROW 3
#define COL 3
//定义初始化棋盘函数;
void InitBoard(char board[ROW][COL], int row, int col)
{
//初始化变量值;
int i = 0;
int j = 0;
//循环填充数组;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//定义打印棋盘函数;
void DisplayBoard(char board[ROW][COL], int row, int col)
{
//初始化变量值;
int i = 0;
//打印数据;
//循环打印行;
for (i = 0; i < row; i++)
{
//初始化变量;
int j = 0;
//循环打印列;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分隔行;
if (i < row - 1)
{
//初始化变量;
int j = 0;
//循环打印;
for (j = 0; j < col; j++)
{
printf("___");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
//玩家下棋;
void PlayerMove(char board[ROW][COL], int row, int col)
{
//初始化变量值;
int x = 0;
int y = 0;
//循环玩家下棋;
while (1) {
//提示玩家开始下棋;
printf("玩家开始下棋!!!\n");
//获取玩家下棋坐标;
printf("请输入下棋位置坐标:");
scanf("%d %d", &x, &y);
//判断玩家输入数据是否合法;
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//判断是否被占用;
if (board[x - 1][y - 1] == ' ')
{
//下棋;
board[x - 1][y - 1] = '*';
break;
}
else
{
//被占用提示;
printf("所选坐标已经被占用,请重新选择!!!\n");
}
}
else
{
printf("输入非法,请重新输入!!!\n");
}
}
}
//电脑下棋;
void ComputerMove(char board[ROW][COL], int row, int col)
{
//提示电脑开始下棋;
printf("电脑开始下棋!!!\n");
//初始化变量值;
int x = 0;
int y = 0;
//循环电脑下棋;
while (1)
{
//随机生成x,y的值;
x = rand() % row;
y = rand() % col;
//判断坐标是否被占用;
if (board[x][y] == ' ')
{
//没有占用下棋;
board[x][y] = '#';
break;
}
}
}
//判断输赢;
//玩家赢 - "*"
//电脑赢 - "#"
//平局 - "Q"
//继续 - "C"
//实现判断平局函数;
//满了返回 - 1
//不满返回 - 0
char IsFull(char board[ROW][COL], int row, int col)
{
//初始化变量值;
int i = 0;
int j = 0;
//循环遍历数组;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
//判断书否有空格;
if (board[i][j] == ' ')
{
return 0;
}
}
}
}
char IsWin(char board[ROW][COL], int row, int col)
{
//判断行;
//初始化变量;
int i = 0;
//循环判断;
for (i = 0; i < row; i++)
{
//判断;
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//判断列;
//初始化变量;
int j = 0;
//循环判断;
for(j = 0; j < col; j++)
{
//判断;
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
{
return board[1][j];
}
}
//判断对角;
//右上对角;
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
//左上对角’
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//没有人赢,就要判断是不是平局;
if (IsFull(board, row, col))
{
//如果满了返回“Q”;
return 'Q';
}
//游戏继续;
return 'C';
}