Computer:
import java.util.Scanner;
public class Computer extends Joiner {
@Override
public void choice() {
this.setChoiceName((int)(Math.random()*3+1));
}
@Override
public void name_setting() {
super.name_setting();
String[] computer_names={"蜡笔小新","葫芦娃"};
System.out.println("****************");
System.out.println("1----蜡笔小新");
System.out.println("2----葫芦娃");
System.out.println("****************");
System.out.println("请选择对阵的英雄编号");
Scanner scanner = new Scanner(System.in);
System.out.println("注意:必须输入内容,然后再回车,不能是空格加回车,否则程序执行不下去");
try{
//把scanner的nextInt先接收一下
int tmp=scanner.nextInt();
this.setName(computer_names[tmp-1]);
}catch(Exception e ){
}
}
}
Joiner:
public class Joiner {
private String name;
private int choice_name;
public Joiner() {
}
public Joiner(String name, int choice_name) {
this.name = name;
this.choice_name = choice_name;
}
public void choice(){
}
public void name_setting(){
this.setName("匿名用户");
}
//1、把两个私有变量产生setter和getter方法
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public int getChoiceName() {
return choice_name;
}
public void setChoiceName(int choice_name) {
this.choice_name = choice_name;
}
@Override
public String toString() {
return "Joiner{" +
"name='" + name + '\'' +
", choice_name=" + choice_name +
'}';
}
}
Judge:
public class Judge {
public void judge_winner(Player player,Computer computer){
int sub_player=player.getChoiceName()-computer.getChoiceName();
String[] arrs= {"平局","赢","输"};
try{
System.out.println("玩家"+arrs[sub_player]);
}catch(Exception e){
System.out.println("电脑"+arrs[Math.abs(sub_player)]);
}
System.out.println("双方出牌情况");
String[] player_choices={"剪刀","石头","布"};
System.out.println("玩家出拳:"+player_choices[player.getChoiceName()-1]);
System.out.println("电脑出拳:"+player_choices[computer.getChoiceName()-1]);
}
}
MyMain:
import java.util.Scanner;
public class MyMain {
public static void main(String[] args) {
Player player = new Player();
Computer computer = new Computer();
Judge judge = new Judge();
System.out.println("*************************");
System.out.println(" 游戏:剪刀石头布");
System.out.println(" 版本:v1.0");
System.out.println(" 作者:XXXX");
System.out.println("************************");
System.out.println("输入回车后,游戏开始");
Scanner scanner = new Scanner(System.in);
scanner.nextLine();
System.out.println("游戏开始.......");
player.name_setting();
computer.name_setting();
player.choice();
computer.choice();
judge.judge_winner(player,computer);
}
}
Player:
import java.util.Scanner;
public class Player extends Joiner{
@Override
public void choice() {
System.out.println("*****************");
System.out.println("1-----剪刀");
System.out.println("2-----石头");
System.out.println("3-----布");
System.out.println("*****************");
System.out.println("请选择出拳名称代表数字:");
Scanner scanner = new Scanner(System.in);
//这里直接接收数字,考虑nextInt可能报错
System.out.println("注意:必须输入内容,然后再回车,不能是空格加回车,否则程序执行不下去");
try{
int tmp=scanner.nextInt();
this.setChoiceName(tmp);
}catch(Exception e){
this.setChoiceName((int)(Math.random()*3+1));
}
}
@Override
public void name_setting() {
System.out.println("请输入玩家名称:");
Scanner scanner = new Scanner(System.in);
String line=scanner.nextLine();
if (!line.trim().equals("")) {
this.setName(line);
}else{
super.name_setting();
}
}
}
test_arr:
public class test_arr {
public static void main(String[] args) {
String[] arrs={"1","2","3"};
try {
System.out.println(arrs[-2]);
}catch(Exception e){
System.out.println("1111");
}
}
}