客户端和服务端实现聊天(一对一)

client端:

import socket
ck=socket.socket()
ck.connect(('127.0.0.1',8800))
name='小明'

while True:
    msg_client=input('发送聊天信息:')
    str_msg=ck.send(msg_client.encode('utf-8'))
    info=ck.recv(1024).decode('utf-8')
    print(info)
    if msg_client=='exit':
        print("客户端退出")
        break
ck.close()

server端:

import socket
sk=socket.socket()
sk.bind(('127.0.0.1',8800))
sk.listen()
conn,addr=sk.accept()

while True:
    msg_server=conn.recv(1024).decode('utf-8')
    print(msg_server)
    if msg_server=='exit':
        conn.send('bye bye'.encode('utf-8'))
        print("服务端退出")
        break
    data=input('回复信息:')
    server_send=conn.send(data.encode('utf-8'))
conn.close()
sk.close()

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
以下是一个基于QT的简单局域网聊天程序的客户端服务端代码: 服务端代码: ``` #include <QTcpSocket> #include <QTcpServer> #include <QNetworkInterface> #include <QHostAddress> QTcpServer *server; QTcpSocket *socket; void sendMessage(QString message) { QByteArray block; QDataStream out(&block, QIODevice::WriteOnly); out << message.size(); out << message; socket->write(block); } void newConnection() { socket = server->nextPendingConnection(); QObject::connect(socket, &QTcpSocket::readyRead, []() { QDataStream in(socket); if (socket->bytesAvailable() < (int)sizeof(quint16)) return; quint16 blockSize; in >> blockSize; if (socket->bytesAvailable() < blockSize) return; QString message; in >> message; // handle message }); } void startServer() { server = new QTcpServer(); QObject::connect(server, &QTcpServer::newConnection, newConnection); if (!server->listen(QHostAddress::Any, 12345)) { qDebug() << "failed to start server"; return; } qDebug() << "server started"; } void sendMessageToAll(QString message) { for (auto socket : server->children()) { if (QTcpSocket *client = qobject_cast<QTcpSocket *>(socket)) { sendMessage(message); } } } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); startServer(); return a.exec(); } ``` 客户端代码: ``` #include <QTcpSocket> #include <QDataStream> QTcpSocket *socket; void connectToServer() { socket = new QTcpSocket(); socket->connectToHost(QHostAddress("127.0.0.1"), 12345); QObject::connect(socket, &QTcpSocket::connected, []() { qDebug() << "connected to server"; }); QObject::connect(socket, &QTcpSocket::readyRead, []() { QDataStream in(socket); if (socket->bytesAvailable() < (int)sizeof(quint16)) return; quint16 blockSize; in >> blockSize; if (socket->bytesAvailable() < blockSize) return; QString message; in >> message; // handle message }); } void sendMessage(QString message) { QByteArray block; QDataStream out(&block, QIODevice::WriteOnly); out << message.size(); out << message; socket->write(block); } int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); connectToServer(); sendMessage("hello world"); return a.exec(); } ``` 以上代码实现了一个简单的局域网聊天程序,服务端监听端口等待连接,客户端连接到服务端并发送消息,服务端接收消息并处理。客户端服务端代码中都实现了发送消息的函数 `sendMessage`,使用 `QDataStream` 对消息进行序列化,并使用 `QTcpSocket` 发送和接收数据。

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值