c++游戏原代码
GAME.h
#ifndef A_H
#define A_H
#include<bits/stdc++.h>
#include<windows.h>
#include<dos.h>
#include<conio.h>
using namespace std;
class people
{
public:
int gongji,fangyu,xueliang,shunxu,man;
string name;
people(int a,int b,int c,string d,int e,int f);
int getg();
int getf();
int getx();
int gets();
int getm();
string getn();
};
people::people(int a,int b,int c,string d,int e,int f)
{gongji=a,fangyu=b,xueliang=c,name=d,shunxu=e,man=f;}
int people::getg()
{return gongji;}
int people::getf()
{return fangyu;}
int people::getx()
{return xueliang;}
int people::gets()
{return shunxu;}
string people::getn()
{return name;}
int people::getm()
{return man;}
const int s=5;
int n;
bool b[1005];
people a[1005]=people(NULL,NULL,NULL,"player",NULL,NULL);
void color(int a)
{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}
bool f()
{
for(int i=1;i<=n;i++)
if(b[i]==0)
return 1;
return 0;
}
bool cmp(people x,people y)
{
return x.gets()>y.gets();
}
bool zt()
{
int sum=0,x;
for(int i=1;i<=n;i++)
{
if(a[i].getx()>0)
{
x=i;
sum++;
}
if(sum>=2)
return 1;
}
cout<<a[x].getn()<<"获胜\n";
return 0;
}
int random(int x)
{
int t=rand()%n+1;
while(!(t!=x&&a[t].getx()>0))
t=rand()%n+1;
return t;
}
void pg(int x,int y)
{
a[y].xueliang-=a[x].getg()-a[y].getf();
color(9);cout<<a[x].getn();color(15);cout<<"攻击";color(14);cout<<a[y].getn();color(15);cout<<" ----------D级技能\n";
Sleep(500);
color(14);cout<<a[y].getn();color(15);cout<<"受到了";color(4);cout<<a[x].getg()-a[y].getf();color(15);cout<<"点伤害\n";
Sleep(500);
cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm();color(15);cout<<" ";color(14);cout<<max(a[y].getx(),0);color(15);cout<<"/";color(10);cout<<a[y].getm();color(15);cout<<"\n";
}
void fd(int x,int y)
{
a[y].xueliang-=a[x].getg()+40-a[y].getf();
color(4);cout<<a[x].getn();color(15);cout<<"摸摸口袋,掏出一把飞刀,扔向";color(14);cout<<a[y].getn();color(15);cout<<" ----------";color(9);cout<<"C";color(15);cout<<"级技能\n";
Sleep(500);
color(14);cout<<a[y].getn();color(15);cout<<"受到了";color(4);cout<<a[x].getg()+40-a[y].getf();color(15);cout<<"点伤害\n";
Sleep(500);
cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm();color(15);cout<<" ";color(14);cout<<max(a[y].getx(),0);color(15);cout<<"/";color(10);cout<<a[y].getm();color(15);cout<<"\n";
}
void hf(int x)
{
int s=rand()%31+20;
a[x].xueliang+=s;
if(a[x].getx()>a[x].getm())
a[x].man=a[x].getx();
color(10);cout<<a[x].getn();color(15);cout<<"使用技能";color(10);cout<<"恢复术";color(15);cout<<" ----------";color(10);cout<<"B";color(15);cout<<"级技能\n";
Sleep(500);
color(10);cout<<a[x].getn();color(15);cout<<"恢复了";color(10);cout<<s;color(15);cout<<"滴血\n";
Sleep(500);
cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm()<<"\n";
}
void lj(int x,int y)
{
a[y].xueliang-=90;
color(4);cout<<a[x].getn();color(15);cout<<"念动咒语,召唤九道天雷霹向";color(14);cout<<a[y].getn();color(15);cout<<" ----------";color(4);cout<<"A";color(15);cout<<"级技能\n";
for(int i=1;i<=9;i++)
{
Sleep(500);
for(int j=1;j<=i;j++)
cout<<" ";
color(14);cout<<a[y].getn();color(15);cout<<"受到";color(9);cout<<10;color(15);cout<<"点伤害\n";
}
Sleep(500);
cout<<"共计受到";color(4);cout<<90;color(15);cout<<"点伤害\n";
Sleep(500);
cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm();color(15);cout<<" ";color(14);cout<<max(a[y].getx(),0);color(15);cout<<"/";color(10);cout<<a[y].getm();color(15);cout<<"\n";
}
void shen(int x,int y)
{
a[y].xueliang-=150;
color(4);cout<<a[x].getn();color(15);cout<<"拼尽全力,发动了";color(4);cout<<"最强一击!!!";color(15);cout<<" ----------";color(14);cout<<"S";color(15);cout<<"级技能\n";;
Sleep(500);
color(14);cout<<"神\n";
Sleep(500);
color(10);cout<<"罗\n";
Sleep(500);
color(1);cout<<"天\n";
Sleep(500);
color(11);cout<<"征\n";
Sleep(500);
color(15);cout<<"在强大的斥力下,";color(14);cout<<a[y].getn();color(15);cout<<"被快速击飞,受到";color(4);cout<<150;color(15);cout<<"点伤害\n";
Sleep(500);
cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm();color(15);cout<<" ";color(14);cout<<max(a[y].getx(),0);color(15);cout<<"/";color(10);cout<<a[y].getm();color(15);cout<<"\n";
}
void gj(int x,int y,int s)
{
switch(s)
{
case 1:pg(x,y);break;
case 2:fd(x,y);break;
case 3:hf(x);break;
case 4:lj(x,y);break;
case 5:shen(x,y);break;
}
}
void zhandou()
{
while(zt())
{
for(int i=1;i<=n;i++)
{
if(a[i].getx()<=0)
continue;
int t=random(i),x=rand()%s+1;
gj(i,t,x);
Sleep(500);
}
}
}
void begin()
{
sort(a+1,a+n+1,cmp);
cout<<"-------出招顺序-------\n";
for(int i=1;i<=n;i++)
{
cout<<"No."<<i<<" "<<a[i].getn()<<"\n";;
Sleep(500);
}
cout<<"-----战斗即将开始-----\n";Sleep(500);
color(10);cout<<"3\n";Sleep(500);
color(6);cout<<"2\n";Sleep(500);
color(12);cout<<"1\n";Sleep(500);
system("cls");
color(15);
cout<<endl<<"----人神共愤"<<endl;Sleep(500);
cout<<" 天诛地灭----"<<endl;Sleep(500);
cout<<"战斗开始—————————————!!!"<<endl;Sleep(500);
zhandou();
}
void play()
{
srand(time(0));
cout<<"人数(1~1000):";
cin>>n;
for(int i=1;i<=n;i++)
{
cout<<"请输入角色"<<i<<"的名字:";
cin>>a[i].name;
a[i]=people(rand()%101+100,rand()%76+50,rand()%101+400,a[i].name,rand()%101+400,NULL);
a[i].man=a[i].getx();
cout<<"角色信息\n";Sleep(250);
cout<<"名字:"<<a[i].getn()<<" ";
printf("攻击:%d 防御:%d 血量:%d 智力:%d\n",a[i].getg(),a[i].getf(),a[i].getx(),a[i].gets());
}
system("pause");
begin();
}
#endif
源文件:
#include"GAME.h"
int main()
{
play();
return 0;
}