c++游戏源代码(自编)

c++游戏原代码

GAME.h

#ifndef A_H
#define A_H
#include<bits/stdc++.h>
#include<windows.h>
#include<dos.h>
#include<conio.h>
using namespace std;
class people
{
	public:
		int gongji,fangyu,xueliang,shunxu,man;
		string name;
		people(int a,int b,int c,string d,int e,int f);
		int getg();
		int getf();
		int getx();
		int gets();
		int getm();
		string getn();
};
people::people(int a,int b,int c,string d,int e,int f)
{gongji=a,fangyu=b,xueliang=c,name=d,shunxu=e,man=f;}
int people::getg()
{return gongji;}
int people::getf()
{return fangyu;}
int people::getx()
{return xueliang;}
int people::gets()
{return shunxu;}
string people::getn()
{return name;}
int people::getm()
{return man;}
const int s=5; 
int n;
bool b[1005];
people a[1005]=people(NULL,NULL,NULL,"player",NULL,NULL);
void color(int a)
{SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);}
bool f()
{
	for(int i=1;i<=n;i++)
	if(b[i]==0)
	return 1;
	return 0;
}
bool cmp(people x,people y)
{
	return x.gets()>y.gets(); 
}
bool zt()
{
	int sum=0,x;
	for(int i=1;i<=n;i++)
	{
		if(a[i].getx()>0)
		{
			x=i;
			sum++;
		}
		
		if(sum>=2)
		return 1;
	}
	cout<<a[x].getn()<<"获胜\n";
	return 0;
}
int random(int x)
{
	int t=rand()%n+1;
	while(!(t!=x&&a[t].getx()>0))
	t=rand()%n+1;
	return t;
}
void pg(int x,int y)
{
	a[y].xueliang-=a[x].getg()-a[y].getf();
	color(9);cout<<a[x].getn();color(15);cout<<"攻击";color(14);cout<<a[y].getn();color(15);cout<<"     ----------D级技能\n";
	Sleep(500);
	color(14);cout<<a[y].getn();color(15);cout<<"受到了";color(4);cout<<a[x].getg()-a[y].getf();color(15);cout<<"点伤害\n";
	Sleep(500);
	cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm();color(15);cout<<" ";color(14);cout<<max(a[y].getx(),0);color(15);cout<<"/";color(10);cout<<a[y].getm();color(15);cout<<"\n";
}
void fd(int x,int y)
{
	a[y].xueliang-=a[x].getg()+40-a[y].getf();
	color(4);cout<<a[x].getn();color(15);cout<<"摸摸口袋,掏出一把飞刀,扔向";color(14);cout<<a[y].getn();color(15);cout<<"     ----------";color(9);cout<<"C";color(15);cout<<"级技能\n";
	Sleep(500);
	color(14);cout<<a[y].getn();color(15);cout<<"受到了";color(4);cout<<a[x].getg()+40-a[y].getf();color(15);cout<<"点伤害\n";
	Sleep(500);
	cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm();color(15);cout<<" ";color(14);cout<<max(a[y].getx(),0);color(15);cout<<"/";color(10);cout<<a[y].getm();color(15);cout<<"\n";
}
void hf(int x)
{
	int s=rand()%31+20;
	a[x].xueliang+=s;
	if(a[x].getx()>a[x].getm())
	a[x].man=a[x].getx();
	color(10);cout<<a[x].getn();color(15);cout<<"使用技能";color(10);cout<<"恢复术";color(15);cout<<"     ----------";color(10);cout<<"B";color(15);cout<<"级技能\n";
	Sleep(500);
	color(10);cout<<a[x].getn();color(15);cout<<"恢复了";color(10);cout<<s;color(15);cout<<"滴血\n";
	Sleep(500);
	cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm()<<"\n";
}
void lj(int x,int y)
{
	a[y].xueliang-=90;
	color(4);cout<<a[x].getn();color(15);cout<<"念动咒语,召唤九道天雷霹向";color(14);cout<<a[y].getn();color(15);cout<<"     ----------";color(4);cout<<"A";color(15);cout<<"级技能\n";
	for(int i=1;i<=9;i++)
	{
		Sleep(500);
		for(int j=1;j<=i;j++)
		cout<<" ";
		color(14);cout<<a[y].getn();color(15);cout<<"受到";color(9);cout<<10;color(15);cout<<"点伤害\n";
	} 
	Sleep(500);
	cout<<"共计受到";color(4);cout<<90;color(15);cout<<"点伤害\n";
	Sleep(500);
	cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm();color(15);cout<<" ";color(14);cout<<max(a[y].getx(),0);color(15);cout<<"/";color(10);cout<<a[y].getm();color(15);cout<<"\n";
}
void shen(int x,int y)
{
	a[y].xueliang-=150;
	color(4);cout<<a[x].getn();color(15);cout<<"拼尽全力,发动了";color(4);cout<<"最强一击!!!";color(15);cout<<"     ----------";color(14);cout<<"S";color(15);cout<<"级技能\n";;
	Sleep(500);
	color(14);cout<<"神\n";
	Sleep(500);
	color(10);cout<<"罗\n";
	Sleep(500);
	color(1);cout<<"天\n";
	Sleep(500);
	color(11);cout<<"征\n";
	Sleep(500);
	color(15);cout<<"在强大的斥力下,";color(14);cout<<a[y].getn();color(15);cout<<"被快速击飞,受到";color(4);cout<<150;color(15);cout<<"点伤害\n";
	Sleep(500);
	cout<<"目前血量:";color(14);cout<<a[x].getx();color(15);cout<<"/";color(10);cout<<a[x].getm();color(15);cout<<" ";color(14);cout<<max(a[y].getx(),0);color(15);cout<<"/";color(10);cout<<a[y].getm();color(15);cout<<"\n";
}
void gj(int x,int y,int s)
{
	switch(s)
	{
		case 1:pg(x,y);break;
		case 2:fd(x,y);break;
		case 3:hf(x);break;
		case 4:lj(x,y);break;
		case 5:shen(x,y);break;
	}
}
void zhandou()
{
	while(zt())
	{
		for(int i=1;i<=n;i++)
		{
			if(a[i].getx()<=0)
			continue;
			int t=random(i),x=rand()%s+1;
			gj(i,t,x);
			Sleep(500); 
		}
	}
}
void begin()
{
	sort(a+1,a+n+1,cmp);
	cout<<"-------出招顺序-------\n";
	for(int i=1;i<=n;i++)
	{
		cout<<"No."<<i<<" "<<a[i].getn()<<"\n";;
		Sleep(500);
	 } 
	cout<<"-----战斗即将开始-----\n";Sleep(500);
	color(10);cout<<"3\n";Sleep(500);
	color(6);cout<<"2\n";Sleep(500);
	color(12);cout<<"1\n";Sleep(500);
	system("cls");
	color(15);
	cout<<endl<<"----人神共愤"<<endl;Sleep(500);
    cout<<"                     天诛地灭----"<<endl;Sleep(500);
    cout<<"战斗开始—————————————!!!"<<endl;Sleep(500);
    zhandou();
}
void play()
{
	srand(time(0));
	cout<<"人数(1~1000):";
	cin>>n;
	for(int i=1;i<=n;i++)
	{
		cout<<"请输入角色"<<i<<"的名字:";
		cin>>a[i].name;
		a[i]=people(rand()%101+100,rand()%76+50,rand()%101+400,a[i].name,rand()%101+400,NULL);
		a[i].man=a[i].getx();
		cout<<"角色信息\n";Sleep(250);
		cout<<"名字:"<<a[i].getn()<<"  ";
		printf("攻击:%d  防御:%d  血量:%d  智力:%d\n",a[i].getg(),a[i].getf(),a[i].getx(),a[i].gets());
	}
	system("pause");
	begin();
}
#endif

源文件:

#include"GAME.h"
int main()
{
	play();
	return 0;
}
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