//键盘版
#include<bits/stdc++.h>
#include<windows.h>
#include<stdio.h>
#include<conio.h>
#include<time.h>
#include<cmath>
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
using namespace std;
int m[51][51];
int T,S,mS,Die;
int G,gx,sx;
void Color(int a)
{
if(a==-1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
if(a==0) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==1) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==2) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
if(a==3) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
if(a==4) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
if(a==5) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
if(a==6) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
if(a==11) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN|FOREGROUND_BLUE);
if(a==12) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_GREEN);
if(a==13) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
if(a==14) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED);
if(a==15) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN);
if(a==16) SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
}
void SetPos(int x,int y)
{
COORD pos;
pos.X=y*2+2,pos.Y=18-x;
if(y==-1) pos.X++;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void Map()
{
if(mS<S) mS=S;Color(0);
SetPos(17,1),cout<<"Score: "<<max(0,S)<<" ";
SetPos(16,1),cout<<"MaxScore: "<<mS<<" ";
for(int i=1;i<=11;i++)
for(int j=1;j<=10;j++)
{
if(m[i][j]==0&&i!=11) SetPos(i,j),cout<<" ";
if(m[i][j]==1) SetPos(i,j),Color(5),cout<<"█",m[i][j]=0;
if(m[i][j]==120) SetPos(i,j),Color(5),cout<<"★";
else if(m[i][j]>=100)
{
int R=m[i][j]/100;
SetPos(i,j),Color(m[i][j]%100);
if(R==1) cout<<"▉";if(R==2) cout<<"█▉";if(R==3) cout<<"██▉";
if(R==4) cout<<"███▉";if(R==5) cout<<"████▉";
j+=R-1;
}
}
}
void Down(int a,int x)
{
int B=0,s[11];
if(a==0)
{
for(int i=2;i<=10;i++)
for(int j=1;j<=10;j++)
{
if(m[i][j]>=100)
{
int b=0,R=m[i][j]/100;
memset(s,0,sizeof(s));
for(int k=1;k<=10;k++) {if(m[i-1][k]>=100) {int R=m[i-1][k]/100;for(int l=k;l<=k+R-1;l++) s[l]=1;k+=R-1;}}
for(int k=j;k<j+R;k++) if(s[k]!=0) b=1;
if(b==0) {x++;swap(m[i-1][j],m[i][j]);B=1;if(x>10) Sleep(10);else if(x>5) Sleep(50);else Sleep(100);Map();}
}
}
}
if(a==1)
{
for(int i=9;i>=1;i--)
for(int j=1;j<=10;j++)
{
if(m[i][j]>=100)
{
int b=0,R=m[i][j]/100;
memset(s,0,sizeof(s));
for(int k=1;k<=10;k++) {if(m[i+1][k]>=100) {int R=m[i+1][k]/100;for(int l=k;l<=k+R-1;l++) s[l]=1;k+=R-1;}}
for(int k=j;k<j+R;k++) if(s[k]!=0) b=1;
if(b==0) {x++;swap(m[i+1][j],m[i][j]);B=1;if(x>10) Sleep(10);else if(x>5) Sleep(50);else Sleep(100);Map();}
}
}
}
if(B!=0) Down(a,x);
}
void Ji(int y,int a);
void Sheng()
{
int n=0,f=0;
N: S++;n++;
if(G==0) for(int i=12;i>0;i--) swap(m[i],m[i-1]);
if(G==1) for(int k=1;k<=10;k++) if(m[1][k]>=100) f=1;
if(f==1) return;
M: int B,C; B=C=0;
for(int i=1;i<=10;i++)
{
int r=rand()%6+1,R=rand()%max(10,30-S/20)+1;
if(T%2==0) r+=10; if(T>30&&R==6) R=rand()%2+3;
if(R<=3||(T>5&&R==4)||(T>40&&R==5)) {B=1;if(10-i+1<R) R=10-i+1;m[1][i]=R*100+
C++消消乐
于 2022-09-22 22:24:47 首次发布