二叉搜索树

1.概念

二叉搜索树又称二叉排序树,它或者是一棵空树,或者是具有以下性质的二叉树:
        若它的左子树不为空,则左子树上所有节点的值都小于根节点的值。
        若它的右子树不为空,则右子树上所有节点的值都大于根节点的值。
        它的左右子树也分别为二叉搜索树。
特性是去重加排序。二叉搜索树不允许相同的值插入,在遍历时,通常采用中序遍历的方式从而具有排序的作用。

2.二叉搜索树的应用

2.1 K模型

K模型:K模型即只有key作为关键码,结构中只需要存储Key即可,关键码即为需要搜索到
的值

2.11实现

(1)搜索树结点结构体

template <class K>
	struct BSTreeNode
	{
		BSTreeNode<K>* _left;
		BSTreeNode<K>* _right;
		K _key;

		BSTreeNode(const K& key)
			:_key(key)
			,_left(nullptr)
			,_right(nullptr)
		{
			;
		}
	};

用于创建搜索树的结点。

搜索树包含的成员是一个根_root。

template <class K>
	class BSTree
	{
	public:
		typedef BSTreeNode<K> Node;
private:

		Node* _root = nullptr;
	};

(2)插入函数

插入函数可以有非递归和递归版本。

非递归:

bool Insert(const K& key)
		{
			if (_root == nullptr)
			{
				_root = new Node(key);
				return true;
			}
			else
			{
				Node* cur = _root;
				Node* parent = nullptr;
				while (cur)
				{
					if (key < cur->_key)
					{
						parent = cur;
						cur = cur->_left;
					}
					else if (key > cur->_key)
					{
						parent = cur;
						cur = cur->_right;
					}
					else
					{
						return false;
					}
				}
				cur = new Node(key);
				if (key < parent->_key)
				{
					parent->_left = cur;
				}
				else
				{
					parent->_right = cur;
				}

				return true;
			}
		}

思路:树为空,就创建一个结点。树不为空,就比较key,比当前结点的key小就走左结点,比当前结点的key大就走右结点。循环走完后,cur要与parent链接。

递归:

    bool InsertR(const K& key)
		{
			return _InsertR(_root, key);
		}
private:

    bool _InsertR(Node*& root, const K& key)
		{
			if (root == nullptr)
			{
				root = new Node(key);
				return true;
			}

			if (root->_key < key)
			{
				return _InsertR(root->_right, key);
			}
			else if (root->_key > key)
			{
				return _InsertR(root->_left, key);
			}
			else
			{
				return false;
			}
		}

类外无法访问私有成员_root,所以采用了一个封装的写法。

(3)删除函数

非递归:

bool Erase(const K& key)
		{
			Node* parent = nullptr;
			Node* cur = _root;
			while (cur)
			{
				if (cur->_key < key)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					parent = cur;
					cur = cur->_left;
				}
				else
				{
					//找到结点,开始删除
					//1.左为空
					//2.右为空
					//3.左右都不为空
					if (cur->_left == nullptr)
					{
						if (cur == _root)
						{
							_root = cur->_right;
						}
						else
						{
							if (cur == parent->_left)
							{
								parent->_left = cur->_right;
							}
							else
							{
								parent->_right = cur->_right;
							}
						}
						
						delete cur;
						cur = nullptr;
					}
					else if (cur->_right == nullptr)
					{
						if (cur == _root)
						{
							_root = cur->_left;
						}
						else
						{
							if (cur == parent->_left)
							{
								parent->_left = cur->_left;
							}
							else
							{
								parent->_right = cur->_left;
							}
						}
						
						delete cur;
						cur = nullptr;
					}
					else
					{
						//替换法 找左树最大结点或者右树最小结点来替换
						Node* Min = cur->_right;
						Node* MinParent = cur;
						while (Min)
						{
							if (Min->_left == nullptr)
								break;
							parent = MinParent;
							Min = Min->_left;
						}
						swap(cur->_key, Min->_key);
						if (Min == MinParent->_left)
						{
							MinParent->_left = Min->_right;
						}
						else
						{
							MinParent->_right = Min->_right;
						}
						delete Min;
						Min = nullptr;
					}
				}
				return true;
			}

			return false;
		}

思路:找结点,当cur为空则找不到,不为空分为三种情况,左为空,右为空和左右都不为空的情况。左右都不为空时需要用替换法,即找到左子树最大结点或者右子树最小结点来替换删除结点,最后转换成左为空和右为空的情况来删除。

递归:

bool EraseR(const K& key)
		{
			return _EraseR(_root, key);
		}
private:
bool _EraseR(Node*& root, const K& key)
		{
			if (root == nullptr)
			{
				return false;
			}

			if (root->_key < key)
			{
				return _EraseR(root->right, key);
			}
			else if (root->_key > key)
			{
				return _EraseR(root->_left, key);
			}
			else
			{
				Node* del = root;
				if (root->_left == nullptr)
				{
					root = root->_right;
				}
				else if (root->_right == nullptr)
				{
					root = root->_left;
				}
				else
				{
					Node* Min = root->_right;
					while (Min->_left)
					{
						Min = Min->_left;
					}
					swap(root->_key, Min->_key);
					return _Erase(root->_right, key);
				}

				delete del;
				return true;
			}
		}

(4)查找函数

非递归:

bool Find(const K& key)
		{
			Node* cur = _root;
			while (cur)
			{
				if (key < cur->_key)
				{
					cur = cur->_left;
				}
				else if (key > cur->_key)
				{
					cur = cur->_right;
				}
				else
				{
					return true;
				}
			}

			return false;
		}

思路:比当前结点的key小就走左结点,比当前结点的key大就走右结点。

递归:

bool FindR(const K& key)
		{
			return _FindR(_root, key);
		}
private:
bool _FindR(Node* root,const K& key)
		{
			if (root == nullptr)
			{
				return false;
			}

			if (root->_key < key)
			{
				return _FindR(root->_right, key);
			}
			else if (root->_key > key)
			{
				return _FindR(root->_left, key);
			}
			else
			{
				return true;
			}
		}

(5)构造函数、析构函数、拷贝构造、赋值重载、中序遍历

void InOrder()
		{
			_InOrder(_root);
			cout << endl;
		}
~BSTree()
		{
			_Destory(_root);
		}

		BSTree(const BSTree<K>& t)
		{
			_root = _Copy(t._root);
		}

		/*BSTree()
		{}*/
		//写了拷贝构造,编译器就不会生成默认构造函数,因此需要强制让编译器生成构造函数
		BSTree() = default;

		BSTree<K>& operator=(BSTree<K> t)
		{
			swap(_root, t._root);

			return *this;
		}
private:
Node* _Copy(Node* root)
		{
			if (root == nullptr)
			{
				return nullptr;
			}

			Node* CopyRoot = new Node(root->_key);
			CopyRoot->_left = _Copy(root->_left);
			CopyRoot->_right = _Copy(root->_right);

			return CopyRoot;
		}

		void _Destory(Node*& root)
		{
			if (root == nullptr)
			{
				return;
			}

			_Destory(root->_left);
			_Destory(root->_right);
			delete root;
			root = nullptr;
		}
void _InOrder(Node* root)
		{
			if (root == nullptr)
			{
				return;
			}

			_InOrder(root->_left);
			cout << root->_key << " ";
			_InOrder(root->_right);

		}

完整代码:

#pragma once
#include <iostream>
using namespace std;

namespace L
{
	template <class K>
	struct BSTreeNode
	{
		BSTreeNode<K>* _left;
		BSTreeNode<K>* _right;
		K _key;

		BSTreeNode(const K& key)
			:_key(key)
			,_left(nullptr)
			,_right(nullptr)
		{
			;
		}
	};

	template <class K>
	class BSTree
	{
	public:
		typedef BSTreeNode<K> Node;

		bool Insert(const K& key)
		{
			if (_root == nullptr)
			{
				_root = new Node(key);
				return true;
			}
			else
			{
				Node* cur = _root;
				Node* parent = nullptr;
				while (cur)
				{
					if (key < cur->_key)
					{
						parent = cur;
						cur = cur->_left;
					}
					else if (key > cur->_key)
					{
						parent = cur;
						cur = cur->_right;
					}
					else
					{
						return false;
					}
				}
				cur = new Node(key);
				if (key < parent->_key)
				{
					parent->_left = cur;
				}
				else
				{
					parent->_right = cur;
				}

				return true;
			}
		}

		bool Erase(const K& key)
		{
			Node* parent = nullptr;
			Node* cur = _root;
			while (cur)
			{
				if (cur->_key < key)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					parent = cur;
					cur = cur->_left;
				}
				else
				{
					//找到结点,开始删除
					//1.左为空
					//2.右为空
					//3.左右都不为空
					if (cur->_left == nullptr)
					{
						if (cur == _root)
						{
							_root = cur->_right;
						}
						else
						{
							if (cur == parent->_left)
							{
								parent->_left = cur->_right;
							}
							else
							{
								parent->_right = cur->_right;
							}
						}
						
						delete cur;
						cur = nullptr;
					}
					else if (cur->_right == nullptr)
					{
						if (cur == _root)
						{
							_root = cur->_left;
						}
						else
						{
							if (cur == parent->_left)
							{
								parent->_left = cur->_left;
							}
							else
							{
								parent->_right = cur->_left;
							}
						}
						
						delete cur;
						cur = nullptr;
					}
					else
					{
						//替换法 找左树最大结点或者右树最小结点来替换
						Node* Min = cur->_right;
						Node* MinParent = cur;
						while (Min)
						{
							if (Min->_left == nullptr)
								break;
							parent = MinParent;
							Min = Min->_left;
						}
						swap(cur->_key, Min->_key);
						if (Min == MinParent->_left)
						{
							MinParent->_left = Min->_right;
						}
						else
						{
							MinParent->_right = Min->_right;
						}
						delete Min;
						Min = nullptr;
					}
				}
				return true;
			}

			return false;
		}

		bool Find(const K& key)
		{
			Node* cur = _root;
			while (cur)
			{
				if (key < cur->_key)
				{
					cur = cur->_left;
				}
				else if (key > cur->_key)
				{
					cur = cur->_right;
				}
				else
				{
					return true;
				}
			}

			return false;
		}

		void InOrder()
		{
			_InOrder(_root);
			cout << endl;
		}

		bool FindR(const K& key)
		{
			return _FindR(_root, key);
		}

		bool InsertR(const K& key)
		{
			return _InsertR(_root, key);
		}

		bool EraseR(const K& key)
		{
			return _EraseR(_root, key);
		}

		~BSTree()
		{
			_Destory(_root);
		}

		BSTree(const BSTree<K>& t)
		{
			_root = _Copy(t._root);
		}

		/*BSTree()
		{}*/
		//写了拷贝构造,编译器就不会生成默认构造函数,因此需要强制让编译器生成构造函数
		BSTree() = default;

		BSTree<K>& operator=(BSTree<K> t)
		{
			swap(_root, t._root);

			return *this;
		}

	private:
		Node* _Copy(Node* root)
		{
			if (root == nullptr)
			{
				return nullptr;
			}

			Node* CopyRoot = new Node(root->_key);
			CopyRoot->_left = _Copy(root->_left);
			CopyRoot->_right = _Copy(root->_right);

			return CopyRoot;
		}

		void _Destory(Node*& root)
		{
			if (root == nullptr)
			{
				return;
			}

			_Destory(root->_left);
			_Destory(root->_right);
			delete root;
			root = nullptr;
		}

		bool _EraseR(Node*& root, const K& key)
		{
			if (root == nullptr)
			{
				return false;
			}

			if (root->_key < key)
			{
				return _EraseR(root->right, key);
			}
			else if (root->_key > key)
			{
				return _EraseR(root->_left, key);
			}
			else
			{
				Node* del = root;
				if (root->_left == nullptr)
				{
					root = root->_right;
				}
				else if (root->_right == nullptr)
				{
					root = root->_left;
				}
				else
				{
					Node* Min = root->_right;
					while (Min->_left)
					{
						Min = Min->_left;
					}
					swap(root->_key, Min->_key);
					return _Erase(root->_right, key);
				}

				delete del;
				return true;
			}
		}

		bool _InsertR(Node*& root, const K& key)
		{
			if (root == nullptr)
			{
				root = new Node(key);
				return true;
			}

			if (root->_key < key)
			{
				return _InsertR(root->_right, key);
			}
			else if (root->_key > key)
			{
				return _InsertR(root->_left, key);
			}
			else
			{
				return false;
			}
		}

		bool _FindR(Node* root,const K& key)
		{
			if (root == nullptr)
			{
				return false;
			}

			if (root->_key < key)
			{
				return _FindR(root->_right, key);
			}
			else if (root->_key > key)
			{
				return _FindR(root->_left, key);
			}
			else
			{
				return true;
			}
		}

		void _InOrder(Node* root)
		{
			if (root == nullptr)
			{
				return;
			}

			_InOrder(root->_left);
			cout << root->_key << " ";
			_InOrder(root->_right);

		}


		Node* _root = nullptr;
	};

 

2.2 K/V模型

KV模型:每一个关键码key,都有与之对应的值Value,即<Key, Value>的键值对。类似场景:英汉字典,统计单词次数,统计水果数量。
KV模型整体与K模型结构框架差不多,只不过多了一个成员Value。
完整代码:
template <class K, class V>
	class BSTree
	{
	public:
		typedef BSTreeNode<K, V> Node;

		bool Insert(const K& key, const V& value)
		{
			if (_root == nullptr)
			{
				_root = new Node(key, value);
				return true;
			}
			else
			{
				Node* cur = _root;
				Node* parent = nullptr;
				while (cur)
				{
					if (key < cur->_key)
					{
						parent = cur;
						cur = cur->_left;
					}
					else if (key > cur->_key)
					{
						parent = cur;
						cur = cur->_right;
					}
					else
					{
						return false;
					}
				}
				cur = new Node(key, value);
				if (key < parent->_key)
				{
					parent->_left = cur;
				}
				else
				{
					parent->_right = cur;
				}

				return true;
			}
		}

		bool Erase(const K& key)
		{
			Node* parent = nullptr;
			Node* cur = _root;
			while (cur)
			{
				if (cur->_key < key)
				{
					parent = cur;
					cur = cur->_right;
				}
				else if (cur->_key > key)
				{
					parent = cur;
					cur = cur->_left;
				}
				else
				{
					//找到结点,开始删除
					//1.左为空
					//2.右为空
					//3.左右都为空
					if (cur->_left == nullptr)
					{
						if (cur == _root)
						{
							_root = cur->_right;
						}
						else
						{
							if (cur == parent->_left)
							{
								parent->_left = cur->_right;
							}
							else
							{
								parent->_right = cur->_right;
							}
						}

						delete cur;
						cur = nullptr;
					}
					else if (cur->_right == nullptr)
					{
						if (cur == _root)
						{
							_root = cur->_left;
						}
						else
						{
							if (cur == parent->_left)
							{
								parent->_left = cur->_left;
							}
							else
							{
								parent->_right = cur->_left;
							}
						}

						delete cur;
						cur = nullptr;
					}
					else
					{
						//替换法 找左树最大结点或者右树最小结点来替换
						Node* Min = cur->_right;
						Node* MinParent = cur;
						while (Min)
						{
							if (Min->_left == nullptr)
								break;
							parent = MinParent;
							Min = Min->_left;
						}
						swap(cur->_key, Min->_key);
						if (Min == MinParent->_left)
						{
							MinParent->_left = Min->_right;
						}
						else
						{
							MinParent->_right = Min->_right;
						}
						delete Min;
						Min = nullptr;
					}
				}
				return true;
			}

			return false;
		}

		Node* Find(const K& key)
		{
			Node* cur = _root;
			while (cur)
			{
				if (key < cur->_key)
				{
					cur = cur->_left;
				}
				else if (key > cur->_key)
				{
					cur = cur->_right;
				}
				else
				{
					return cur;
				}
			}

			return nullptr;
		}

		void InOrder()
		{
			_InOrder(_root);
			cout << endl;
		}

		~BSTree()
		{
			_Destory(_root);
		};

	private:

		void _Destory(Node*& root)
		{
			if (root == nullptr)
			{
				return;
			}

			_Destory(root->_left);
			_Destory(root->_right);
			delete root;
			root = nullptr;
		}

		void _InOrder(Node* root)
		{
			if (root == nullptr)
			{
				return;
			}

			_InOrder(root->_left);
			cout << root->_key << ":" << root->_value << endl;
			_InOrder(root->_right);

		}

		Node* _root = nullptr;
	};

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