公用组件,封装时钟翻牌器,自动数字补零

代码直接复制,新建一个文件放入即可,在引用出传入需要渲染的数据val(Number类型),即可,需要自定义颜色文字颜色可以传入,样式可以在css里修改,需要改变翻牌速度,可修改speedNumber值,需要修改翻牌,增加了区间值的输入,随机在正负20之间进行随机递增或者减少

<template>
  <div>
    <div :id="id" class="clock" :style="{color: fontColor}">
      <!-- front: 表示位于前面的纸牌   back: 表示位于后面的纸牌 -->
      <div class="flip down">
        <div class="digital front number0"></div>
        <div class="digital back number1"></div>
      </div>
      <div class="separate down"> <div class="symbol">,</div> </div>
      <div class="flip down">
        <div class="digital front number0"></div>
        <div class="digital back number1"></div>
      </div>
      <div class="flip down">
        <div class="digital front number0"></div>
        <div class="digital back number1"></div>
      </div>
      <div class="flip down">
        <div class="digital front number0"></div>
        <div class="digital back number1"></div>
      </div>
      <div class="separate down"> <div class="symbol">,</div> </div>
      <div class="flip down">
        <div class="digital front number0"></div>
        <div class="digital back number1"></div>
      </div>
      <div class="flip down">
        <div class="digital front number0"></div>
        <div class="digital back number1"></div>
      </div>
      <div class="flip down">
        <div class="digital front number0"></div>
        <div class="digital back number1"></div>
      </div>
      <div class="flip down">
        <div class="digital front number0"></div>
        <div class="digital back number1"></div>
      </div>
    </div>
  </div>
</template>
<script>
export default {
  name: "Clock",
  data() {
    return {
      numberceshi: 1,
      speedNumber: 1000, //翻牌器市场,这里做初始值,在init方法里的aaaa可以自定义翻牌的速度和时长
    };
  },

  props: {
    //最大值
    val: {
      type: Number,
      default: 0,
    },
    // 最小值
    endValue: {
      type: Number,
      default: 0,
    },
    fontColor: {
      type: String,
      default: "#fff000",
    },
    id: {
      type: String,
      default: null,
    },
  },
  watch: {
    val: {
      handler(val) {
        this.init(this.val, this.randomIncrement(this.val).toString());
      },
      deep: true,
      immediate: true,
    },
  },
  methods: {
    init(val, outvals) {
      let outval = outvals;
      let aaaa = this.speedNumber;
      let thsh = this;
      function Flipper(config) {
        // 默认配置

        this.config = {
          // 数据模块的节点
          node: null, // 初始前牌文字
          frontText: "number0", // 初始后牌文字
          backText: "number1", // 翻转动画时间(毫秒,与翻转动画CSS 设置的animation-duration时间要一致)
          duration: 400,
        }; // 节点的原本class,与html对应,方便后面添加/删除新的class

        this.nodeClass = {
          flip: "flip",
          front: "digital front",
          back: "digital back",
        };
        // 覆盖默认配置
        Object.assign(this.config, config); // 定位前后两个牌的DOM节点
        this.frontNode = this.config.node.querySelector(".front");
        this.backNode = this.config.node.querySelector(".back"); // 是否处于翻牌动画过程中(防止动画未完成就进入下一次翻牌)
        this.isFlipping = false; // 初始化
        this._init();
      }

      Flipper.prototype = {
        constructor: Flipper, // 初始化
        _init: function () {
          // 设置初始牌面字符
          this._setFront(this.config.frontText);
          this._setBack(this.config.backText);
        }, // 设置前牌文字
        _setFront: function (className) {
          this.frontNode.setAttribute("class", this.nodeClass.front + " " + className);
        }, // 设置后牌文字
        _setBack: function (className) {
          this.backNode.setAttribute("class", this.nodeClass.back + " " + className);
        },
        _flip: function (type, front, back) {
          // 如果处于翻转中,则不执行
          if (this.isFlipping) {
            return false;
          } // 设置翻转状态为true
          this.isFlipping = true; // 设置前牌文字
          // 设置前牌文字
          this._setFront(front);
          // 设置后牌文字
          this._setBack(back);
          let flipClass = this.nodeClass.flip;
          if (type === "down") {
            flipClass += " down";
          } else {
            flipClass += " up";
          }
          // 添加翻转方向和执行动画的class,执行翻转动画
          this.config.node.setAttribute("class", flipClass + " go"); // 根据设置的动画时间,在动画结束后,还原class并更新前牌文字
          setTimeout(() => {
            // 还原class
            this.config.node.setAttribute("class", flipClass); // 设置翻转状态为false
            this.isFlipping = false; // 将前牌文字设置为当前新的数字,后牌因为被前牌挡住了,就不用设置了。
            this._setFront(back);
          }, aaaa); //翻牌的速度
        }, // 下翻牌

        flipDown: function (front, back) {
          this._flip("down", front, back);
        }, // 上翻牌

        flipUp: function (front, back) {
          this._flip("up", front, back);
        },
      };
      // 定位数据模块
      let clock = document.getElementById(this.id); // 定位6个翻板
      let flips = clock.querySelectorAll(".flip"); // 获取当前值
      let nowTimeStr = null;
      let nextTimeStr = null;
      if (val > Number(outvals)) {
        nowTimeStr = padLeftZeroNumber((Number(outval) - 1).toString());
        nextTimeStr = padLeftZeroNumber((Number(nowTimeStr) + 1).toString());
      } else {
        nowTimeStr = padLeftZeroNumber((Number(outval) + 1).toString());
        nextTimeStr = padLeftZeroNumber((Number(nowTimeStr) - 1).toString());
      }
      let flipObjs = [];
      // 决定从右往左递增
      for (let i = 0; i < flips.length; i++) {
        // 创建6个Flipper实例,并初始化
        flipObjs.push(
          new Flipper({
            // 每个flipper实例按数组顺序与翻板DOM的顺序一一对应
            node: flips[i], // 按数组顺序取时间字符串对应位置的数字
            frontText: "number" + nowTimeStr[i],
            backText: "number" + nextTimeStr[i],
          }),
        );
      }
      // 开始计时
      let endout = setInterval(function () {
        function executeDelayedTask() {
          // 获取当前时间
          let now = outval;
          if (val >= Number(outvals)) {
            now = outval++;
          } else {
            now = outval--;
          }
          let nowTimeStr = padLeftZeroNumber((now - 1).toString());
          let nextTimeStr = padLeftZeroNumber(now.toString());
          if (Number(nextTimeStr) == val) {
            // 当达到最大值的时候重置数据,清除定时器,重新打开定时器,避免数据溢出
            clearInterval(endout);
            thsh.init(thsh.randomIncrement(Number(nextTimeStr)).toString(), Number(nextTimeStr));
          }
          for (let i = 0; i < flipObjs.length; i++) {
            if (nowTimeStr[i] === nextTimeStr[i]) {
              continue;
            }
            if (val > Number(outvals)) {
              flipObjs[i].flipDown("number" + nowTimeStr[i], "number" + nextTimeStr[i]);
            } else {
              flipObjs[i].flipUp("number" + nextTimeStr[i], "number" + nowTimeStr[i]);
            }
          }
        }
        // 第一次延时
        let timer = setTimeout(executeDelayedTask, this.speedNumber);
      }, this.speedNumber * 2); //正则格式化日期
      //数字补零
      function padLeftZeroNumber(str) {
        let arr = str.split("");
        let lengths = 8 - arr.length;
        for (let index = 0; index < lengths; index++) {
          arr.unshift("0");
        }
        return arr.join("");
      }
    },
    randomIncrement(value) {
      // 随机生成一个-20到20的随机数
      // 如果最大值小于最小值,交换它们的值
      // if (max < min) {
      //   [min, max] = [max, min];
      // }
      // 随机生成一个-20到20的随机数
      const randomOffset = Math.floor(Math.random() * 41) - 20;
      // 计算当前值加上随机数
      let newValue = value + randomOffset;
      // 确保生成的值不超过最大值和最小值
      // newValue = Math.max(min, Math.min(max, newValue));
      // console.log(newValue, "newValue----------随机数");
      // 返回随机生成的值
      return newValue;
    },
  },
};
</script>
<style lang="less" scoped>
.flip {
  display: inline-block;
  position: relative;
  width: 27px;
  height: 38px;
  line-height: 35px;
  border: solid 1px #000;
  border-radius: 5px;
  background: transparent;
  font-size: 35px;
  // font-weight: 600;
  text-align: center;
  // margin-left: 5px;
}
.separate {
  display: inline-block;
  position: relative;
  width: 8px;
  height: 25px;
  background: transparent;
  font-size: 35px;
  font-weight: 600;
  text-align: center;
  .symbol {
    position: absolute;
    top: -23px;
  }
}

.flip .digital::before,
.flip .digital::after {
  content: "";
  position: absolute;
  left: 0;
  right: 0;
  overflow: hidden;
  box-sizing: border-box; /*中间添加一条水平折线*/
}
/* 上半部分 */
.flip .digital::before {
  top: 0;
  bottom: 50%;
  background: #001135;
  font-family: "digifaceWide", sans-serif;
  border-radius: 3px 3px 0 0;
  // border-bottom: solid 0.5px #666; /*中间添加一条水平折线*/
}
/* 下半部分 */
.flip .digital::after {
  top: 50%;
  bottom: 0;
  background: #001135;
  border-radius: 0 0 3px 3px;
  font-family: "digifaceWide", sans-serif;
  line-height: 0; /*下半部分对着最上方对齐*/
}
/*向下翻start*/
.flip.down .front::before {
  z-index: 3; /*处于最上层*/
}
.flip.down .back::after {
  z-index: 2; /*处于第二层*/
  transform-origin: 50% 0%; /*折叠起来(竖起来的背面部分) 看动图*/
  transform: perspective(160px) rotateX(180deg);
}

.flip.down .front::after,
.flip.down .back::before {
  z-index: 1;
}

.flip.down.go .front::before {
  transform-origin: 50% 100%;
  animation: frontFlipDown 0.6s ease-in-out both;
  box-shadow: 0 -2px 6px rgba(255, 255, 255, 0.3);
  backface-visibility: hidden;
  /*
    backface-visibility表示元素的背面是否可见,默认为visible(可见)。
    这里的需求是,当前面上半部纸片翻转到一半的时候(90度)进入不可见状态。而纸牌翻转90度以后,正好是显露元素背面的开始,所以将backface-visibility设置为hidden即可完美解决!
  */
}

.flip.down.go .back::after {
  animation: backFlipDown 0.6s ease-in-out both;
}

/*向下翻end*/

/*向上翻start*/

.flip.up .front::after {
  z-index: 3;
}

.flip.up .back::before {
  z-index: 2;
  transform-origin: 50% 100%;
  transform: perspective(160px) rotateX(-180deg);
}

.flip.up .front::before,
.flip.up .back::after {
  z-index: 1;
}

.flip.up.go .front::after {
  transform-origin: 50% 0;
  animation: frontFlipUp 0.6s ease-in-out both;
  box-shadow: 0 2px 6px rgba(255, 255, 255, 0.3);
  backface-visibility: hidden;
}

.flip.up.go .back::before {
  animation: backFlipUp 0.6s ease-in-out both;
}

/*向上翻end*/

/* 向下翻动画 从上往下翻 */

@keyframes frontFlipDown {
  0% {
    transform: perspective(160px) rotateX(0deg);
  }
  100% {
    transform: perspective(160px) rotateX(-180deg);
  }
}

@keyframes backFlipDown {
  0% {
    transform: perspective(160px) rotateX(180deg);
  }
  100% {
    transform: perspective(160px) rotateX(0deg);
  }
}

/* 向上翻动画 */

@keyframes frontFlipUp {
  0% {
    transform: perspective(160px) rotateX(0deg);
  }
  100% {
    transform: perspective(160px) rotateX(180deg);
  }
}

@keyframes backFlipUp {
  0% {
    transform: perspective(160px) rotateX(-180deg);
  }
  100% {
    transform: perspective(160px) rotateX(0deg);
  }
}

/*填充数字*/
.flip .number-::before,
.flip .number-::after {
  content: "-";
}

.flip .number0::before,
.flip .number0::after {
  content: "0";
}

.flip .number1::before,
.flip .number1::after {
  content: "1";
}

.flip .number2::before,
.flip .number2::after {
  content: "2";
}

.flip .number3::before,
.flip .number3::after {
  content: "3";
}

.flip .number4::before,
.flip .number4::after {
  content: "4";
}

.flip .number5::before,
.flip .number5::after {
  content: "5";
}

.flip .number6::before,
.flip .number6::after {
  content: "6";
}

.flip .number7::before,
.flip .number7::after {
  content: "7";
}

.flip .number8::before,
.flip .number8::after {
  content: "8";
}

.flip .number9::before,
.flip .number9::after {
  content: "9";
}

.clock {
  text-align: center;
  // margin-bottom: 200px;
}

.clock em {
  display: inline-block;
  line-height: 50px;
  font-size: 66px;
  font-style: normal;
  vertical-align: top;
}
</style>

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