C#版C/S、CC局域网聊天、文件传输(源码与实验报告)


综合性设计实验

XXXX

实验要求
即时通讯程序
1.用户之间的同步/异步的即时文字通讯;
2.支持文件传输功能;
3.至少支持在局域网内实现基本文字通信功能
设计思路
创建主体框架:建立程序的主要界面后,系统自动生成界面的主要窗口生成代码。对于每个按钮的的代码段中,分别添加事件触发的处理代码。
处理好客户端与服务器之间的联系。
客户端可以和服务器直接通信,使用TCP协议,其中服务器可以与一个或者多个客户端同时通信、同时发生送一条消息至多个客户端。
客户端与客户端间的通信。客户端连接服务器后,服务器将所有在线客户的地址、端口等信息列表推送到客户端。客户端之间可以根据其他客户端的地址、端口号进行通信,使用UDP协议。
文件传输。使用TCP协议来进行文件传输。将一个文件分块,在传输的时候先传送文件的分块信息,也就是传输的次数。接收端收到文件分块信息后就表示和发送端同步了文件的信息,然后进行文件传输。文件传输使用的是独自的Socket,有独立的端口,是和CS间通信使用的Socket不同,所以不会相互影响。
CS建立连接核心代码:

客户端部分:

private void ClientConnect()

{

AddMessageDelegate dm = AddMessage;//跨进程委托

SetTextDelegate dst = SetText;

SetClientTextDelegate dct = SetClientText;

//连接clientSocket

while (true)

{

try

{

clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

clientSocket.Connect(new IPEndPoint(sip, 8889));

fSocket = clientSocket;

myport = clientSocket.LocalEndPoint.ToString().Split(':')[1];

//显示客户端

currentClientText.Invoke(dct, clientSocket.LocalEndPoint.ToString());

//连接成提示

MessageBox.Invoke(dm, "连接服务器成功");

connectText.Invoke(dst, "连接¨®服¤t务?器¡Â成¨¦功|");

NetworkStream networkStream = new NetworkStream(clientSocket);

userbr = new BinaryReader(networkStream);

userbw = new BinaryWriter(networkStream);

//向¨°服¤t务?器¡Â发¤¡é送¨ª登Ì?录?成¨¦功|消?息¡é

try

{

userbw.Write("login," + clientSocket.LocalEndPoint.ToString()

+ "," );

userbw.Flush();

}

catch

{

MessageBox.Invoke(dm, "发送失败¹" );

}

//接¨®收º?数ºy据Y进?程¨¬

Thread receiveThread = new Thread(ReceiveMessage);

receiveThread.IsBackground = true;

receiveThread.Start();

Thread.CurrentThread.Abort();

}

catch (Exception ex)

{

if (!ex.Message.Contains("中止线程"))

{

connectText.Invoke(dst, "连¢?接¨®服¤t务?器¡Â失º¡ì败㨹!ê?");

}

}

}

}

服务器部分:

private void ListenClientConnect()

{

SetTextDelegate dst = SetText;

while (true)

{

Socket client = serverSocket.Accept();

FSocket = client;

//监¨¤听¬y到Ì?一°?个?socket

//计?数ºy加¨®1

label1.Invoke(dst, Convert.ToString(++count));

//接¨®收º?该?客¨ª户¡ì端?的Ì?信?息¡é

Thread receiveThread = new Thread(ReceiveMessage);

receiveThread.Start(client);

receiveThread.IsBackground = true;

}

}

文字通信核心代码:

客户端部分:

private void button1_Click(object sender, EventArgs e)//发¤¡é送¨ª到Ì?服¤t务?器¡Â

{

if (clientSocket.Connected == false)

return;

//通ª¡§过yclientSocket发¤¡é送¨ª数ºy据Y

string sendMessage = textBox.Text;

try

{

userbw.Write(sendMessage);

userbw.Flush();

}

catch

{

MessageBox.Items.Add("发¤¡é送¨ª失º¡ì败㨹");

}

MessageBox.Items.Add("向¨°服¤t务?器¡Â发¤¡é送¨ª消?息¡é:êo" + sendMessage);

}

public void ReceiveMessage()

{

AddMessageDelegate dm = AddMessage;//跨?进?程¨¬委¡¥托ªD

while (true)

{

try

{

receiveString = userbr.ReadString();

string[] splitString = receiveString.Split(',');

string command = splitString[0].ToLower();

if (command.Equals("login"))

{

//receiveBox.Invoke(dm, receiveString);

AddOnline(splitString[1]);

clientName = new ClientName(splitString[1]);

clientNameList.Add(clientName);

MessageBox.Invoke(dm, "新?用®?户¡ì登Ì?录?:êo" + splitString[1]);

}

else if (command.Equals("logout"))

{

MessageBox.Invoke(dm, splitString[1] + " 用®?户¡ì退ª?出?");

RemoveUserName(splitString[1]);

}

else

{

MessageBox.Invoke(dm, "接¨®收º?到Ì?服¤t务?器¡Â的Ì?消?息¡é:êo" + receiveString);

}

}

catch (Exception ex)

{

//关?闭À?socket

MessageBox.Invoke(dm, ex.Message.ToString());

clientSocket.Shutdown(SocketShutdown.Both);

clientSocket.Close();

userbr.Close();

userbw.Close();

//重?新?连¢?接¨®服¤t务?器¡Â

Thread mythread2 = new Thread(ClientConnect);

mythread2.IsBackground = true;

mythread2.Start();

break;

}

}

}

服务器部分:

private void ReceiveMessage(Object cliensocket)

{

Socket myclientSocket = (Socket)cliensocket;

AddMessageDelegate dm2 = AddMessage;

SetTextDelegate dst = SetText;

AddSocketDelegate d = AddSocket;

while (true)

{

try

{

//当Ì¡À前¡ã的Ì?二t进?制?读¨¢写¡ä流¢¡Â

networkStream = new NetworkStream(myclientSocket);

userbr = new BinaryReader(networkStream);

userbw = new BinaryWriter(networkStream);

//收º?到Ì?的Ì?字Á?符¤?串ä?

receiveString = userbr.ReadString();

//判D断?前¡ã缀Áo:êo边À?界?问¨º题¬a

string[] splitstring = receiveString.Split(',');

string command = splitstring[0].ToLower();

if (command.Equals("login"))

{

MessageBox.Invoke(dm2, splitstring[1] + "登Ì?录?成¨¦功|");

//在¨²listbox中D增?加¨®其?tcp端?口¨²显?示º?,ê?然¨?后¨®把ã?生¦¨²成¨¦的Ì?ClientName加¨®入¨?List<>中D

IPBox.Invoke(d, myclientSocket, splitstring[2]);

//通ª¡§知a所¨´有®D的Ì?客¨ª户¡ì端?

SendToAllClient(myclientSocket, receiveString);

}

else

{

//接¨®收º?正y常¡ê信?息¡é

MessageBox.Invoke(dm2, "接¨®收º?到Ì?客¨ª户¡ì端?" + myclientSocket.RemoteEndPoint.ToString() + "的Ì?消?息¡é:êo" + receiveString);

}

}

catch (Exception)

{

//接¨®收º?数ºy据Y过y程¨¬中D,ê?客¨ª户¡ì端?退ª?出?或¨°者?接¨®收º?错䨪误¨®!ê?

RemoveSocketDelegate drm = RemoveSocket;

//找¨°出?列¢D表À¨ª中D的Ì?客¨ª户¡ì端?并¡é删¦?除y掉Ì?

foreach (ClientName useritem in clientNameList)

{

if (myclientSocket == useritem.clientSocket)

clientName = useritem;

}

if (IPBox.Items.Contains(myclientSocket.RemoteEndPoint.ToString()))

IPBox.Invoke(drm, clientName.clientSocket, clientName.name);

MessageBox.Invoke(dm2, myclientSocket.RemoteEndPoint.ToString() + "退ª?出?了¢?!ê?");

//通ª¡§知a所¨´有®D客¨ª户¡ì端?其?下?线?了¢?

SendToAllClient(myclientSocket, "logout," + myclientSocket.RemoteEndPoint.ToString());

myclientSocket.Shutdown(SocketShutdown.Both);

myclientSocket.Close();

userbr.Close();

userbw.Close();

label1.Invoke(dst, Convert.ToString(--count));

break;

}

}

}

private void SendToClient(Socket user, BinaryWriter userbw, string message)

{

try

{

userbw.Write(message);

userbw.Flush();

}

catch (Exception)

{

//receiveBox.Items.Add("向¨°"+user.RemoteEndPoint.ToString()+"发¤¡é送¨ª消?息¡é失º¡ì败㨹" );

//throw;

}

}

文件传输核心代码:

发送端:

private void StartSend()

{

AddMessageDelegate dm = AddMessage;//跨?进?程¨¬委¡¥托ªD

try

{

//创ä¡ä建¡§一°?个?文?件t对?象¨®

FileInfo EzoneFile = new FileInfo(this.textBox1.Text);

//打䨰开a文?件t流¢¡Â

FileStream EzoneStream = EzoneFile.OpenRead();

//包㨹的Ì?大䨮小?

int PacketSize = int.Parse(this.textBox6.Text);

//包㨹的Ì?数ºy量¢?

int PacketCount = (int)(EzoneStream.Length / ((long)PacketSize));

//this.textBox8.Text = PacketCount.ToString();

//this.progressBar1.Maximum = PacketCount;

//最Á?后¨®一°?个?包㨹的Ì?大䨮小?

int LastDataPacket = (int)(EzoneStream.Length - ((long)(PacketSize * PacketCount)));

//指?向¨°远?程¨¬服¤t务?端?节¨²点Ì?

IPEndPoint ipep = new IPEndPoint(IPAddress.Parse(sip_B.Text.Trim()), 8890);

//创ä¡ä建¡§套¬¡Á接¨®字Á?

Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

//连¢?接¨®到Ì?发¤¡é送¨ª端?

client.Connect(ipep);

//发¤¡é送¨ª[文?件t名?]到Ì?客¨ª户¡ì端?

ClientFile.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(EzoneFile.Name));

//发¤¡é送¨ª[包㨹的Ì?大䨮小?]到Ì?客¨ª户¡ì端?

ClientFile.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(PacketSize.ToString()));

//发¤¡é送¨ª[包㨹的Ì?总Á¨¹数ºy量¢?]到Ì?客¨ª户¡ì端?

ClientFile.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(PacketCount.ToString()));

//发¤¡é送¨ª[最Á?后¨®一°?个?包㨹的Ì?大䨮小?]到Ì?客¨ª户¡ì端?

ClientFile.SendVarData(client, System.Text.Encoding.Unicode.GetBytes(LastDataPacket.ToString()));

//数ºy据Y包㨹

byte[] data = new byte[PacketSize];

//开a始º?循-环¡¤发¤¡é送¨ª数ºy据Y包㨹

for (int i = 0; i < PacketCount; i++)

{

//从䨮文?件t流¢¡Â读¨¢取¨?数ºy据Y并¡é填¬?充?数ºy据Y包㨹

EzoneStream.Read(data, 0, data.Length);

//发¤¡é送¨ª数ºy据Y包㨹

ClientFile.SendVarData(client, data);

//显?示º?发¤¡é送¨ª数ºy据Y包㨹的Ì?个?数ºy

//this.textBox10.Text = ((int)(i + 1)).ToString();

//进?度¨¨条¬?值¦Ì的Ì?显?示º?

// this.progressBar1.PerformStep();

}

//如¨?果?还1有®D多¨¤余®¨¤的Ì?数ºy据Y包㨹,则¨°应®|该?发¤¡é送¨ª完ª¨º毕À?!

if (LastDataPacket != 0)

{

data = new byte[LastDataPacket];

EzoneStream.Read(data, 0, data.Length);

ClientFile.SendVarData(client, data);

//this.progressBar1.Value = this.progressBar1.Maximum;

}

//关?闭À?套¬¡Á接¨®字Á?

client.Close();

//关?闭À?文?件t流¢¡Â

EzoneStream.Close();

MessageBox.Invoke(dm, "发¤¡é送¨ª完ª¨º毕À?");

}

catch (Exception ex)

{

MessageBox.Invoke(dm, ex.ToString());

}

}

接收端:

private void StartReceive()

{

AddMessageDelegate dm2 = AddMessage;

//创ä¡ä建¡§一°?个?网ª?络?端?点Ì?

IPEndPoint ipep = new IPEndPoint(IPAddress.Any, int.Parse("8890"));

//MessageBox.Show(IPAddress.Any);

//创ä¡ä建¡§一°?个?套¬¡Á接¨®字Á?

Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

//绑㨮定¡§套¬¡Á接¨®字Á?到Ì?端?口¨²

server.Bind(ipep);

//开a始º?侦¨¬听¬y(并¡é堵?塞¨?该?线?程¨¬)

server.Listen(10);

while (true)

{

try

{

Socket client = server.Accept();

FSocket = client;

Thread TempThread = new Thread(new ThreadStart(this.Create));

TempThread.SetApartmentState(ApartmentState.STA);

TempThread.Start();

}

catch (Exception ex)

{

MessageBox.Invoke(dm2, ex);

}

}

}

public void Create()

{

string localFilePath = null;

FolderBrowserDialog folderBrowserDialog1 = new FolderBrowserDialog();

folderBrowserDialog1.ShowNewFolderButton = true;// 允¨º许¨ª在¨²对?话¡ã框¨°中D包㨹括¤¡§一°?个?新?建¡§目?录?的Ì?按ã¡ä钮£¤

// 设¦¨¨置?对?话¡ã框¨°的Ì?说¦Ì明¡Â信?息¡é

folderBrowserDialog1.Description = "请?选?择?保À¡ê存ä?目?录?";

if (folderBrowserDialog1.ShowDialog() == DialogResult.OK)

{

localFilePath = folderBrowserDialog1.SelectedPath;

//MessageBox.Invoke(dm, localFilePath);

// 在¨²此ä?添¬¨ª加¨®代䨲码?,选?择?的Ì?路¡¤径?为a folderBrowserDialog1.SelectedPath

AddMessageDelegate dm2 = AddMessage;

Socket client = FSocket;

//获?得Ì?[文?件t名?]

string SendFileName = localFilePath + "\\" + System.Text.Encoding.Unicode.GetString(SeverFile.ReceiveVarData(client));

MessageBox.Invoke(dm2, "文?件t名?" + SendFileName);

//获?得Ì?[包㨹的Ì?大䨮小?]

string bagSize = System.Text.Encoding.Unicode.GetString(SeverFile.ReceiveVarData(client));

MessageBox.Invoke(dm2, "包㨹大䨮小?" + bagSize);

//获?得Ì?[包㨹的Ì?总Á¨¹数ºy量¢?]

int bagCount = int.Parse(System.Text.Encoding.Unicode.GetString(SeverFile.ReceiveVarData(client)));

MessageBox.Invoke(dm2, "包㨹的Ì?总Á¨¹数ºy量¢?" + bagCount);

//获?得Ì?[最Á?后¨®一°?个?包㨹的Ì?大䨮小?]

string bagLast = System.Text.Encoding.Unicode.GetString(SeverFile.ReceiveVarData(client));

MessageBox.Invoke(dm2, "最Á?后¨®一°?个?包㨹的Ì?大䨮小?" + bagLast);

//创ä¡ä建¡§一°?个?新?文?件t

FileStream MyFileStream = new FileStream(SendFileName, FileMode.Create, FileAccess.Write);

//已°?发¤¡é送¨ª包㨹的Ì?个?数ºy

int SendedCount = 0;

while (true)

{

byte[] data = SeverFile.ReceiveVarData(client);

if (data.Length == 0)

{

break;

}

else

{

SendedCount++;

//将?接¨®收º?到Ì?的Ì?数ºy据Y包㨹写¡ä入¨?到Ì?文?件t流¢¡Â对?象¨®

MyFileStream.Write(data, 0, data.Length);

//显?示º?已°?发¤¡é送¨ª包㨹的Ì?个?数ºy

}

}

//关?闭À?文?件t流¢¡Â

MyFileStream.Close();

MessageBox.Invoke(dm2, "关?闭À?文?件t流¢¡Â");

//关?闭À?套¬¡Á接¨®字Á?

client.Close();

}

}

程序运行效果图
客户端:

服务器:

CS通信:


CC通信:


文件传输:

客户端选择要传输的文件“实验三”:

客户端发送文件:

服务器选择保存文件目录“d:\t\”:

服务器接收完毕:

文件传输完成:

4实验总结

因为之前学习过C#课程,所以使用C#来完成这次网络编程的综合性实验可谓是得心应手。在C#基本知识的运用上没有多大问题,难就难在对网络编程相关知识的理解上。

CS通信基本没有难点,就是双方通过TCP协议利用socket来通信。我觉得本实验的两个难点在于CC间通信和文件传输。

因为CC之间直接通信必须要有对方的地址和端口号,所以通过服务器为中介来获取,然后用UDP协议来通信。

在做文件传输时遇到了困难。因为一开始我把文件传输放在CS通信时使用的socket下面,所以造成了冲突,判别传输的内容上有很大困难,就是怎么分辨是传输文字信息、控制命令还是传输文件?后来我将文件传输分离开来,使用了一个新的socket、端口,问题就迎刃而解。

心得:不放弃、不气馁、一步步前进、一步步钻研。
————————————————

                            版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
                        
原文链接:https://blog.csdn.net/m0_66999594/article/details/139610852

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