C#实现一个局域网文件传输工具

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工作需要,经常会在工作的台式机和笔记本之间传文件或者需要拷贝文本,两个机器都位于局域网内,传文件或者文本的方式有很多种,之前是通过共享文件夹来进行文件的拷贝,或者通过SVN进行同步。文本传递比较简单,可以通过两台机器上装QQ登两个号码,或者在共享目录下建一个TXT,或者发电子邮件等等。

不过上面这些方法总觉得不直接,所以想基于P2P做一个小的局域网文件和文字传输小工具。

WinForm的工程,界面方面的代码就不贴了,大家自己根据喜好设计就好了,主要把TCP数据传输的代码和逻辑贴出来:

1. 文件和文本传输的通用方法:

private string ReceiveControl(Socket socket)
{
    int bufSize = 1024;
    byte[] buf = new byte[bufSize];
    int len = socket.Receive(buf);
    return len > 0 ? Encoding.UTF8.GetString(buf, 0, len) : String.Empty;
}
private void SendControl(Socket socket, string controlMsg)
{
    byte[] msgBytes = Encoding.UTF8.GetBytes(controlMsg);
    socket.Send(msgBytes);
}
private string ReceiveContent(Socket socket, int contentLen)
{
    int receivedLen = 0;
    int bufSize = 1024;
    byte[] buf = new byte[bufSize];
    StringBuilder sb = new StringBuilder();
    while (receivedLen < contentLen)
    {
        int len = socket.Receive(buf);
        if (len > 0)
        {
            sb.Append(Encoding.UTF8.GetString(buf, 0, len));
            receivedLen += len;
        }
    }
    return sb.ToString();
}
private void SendContent(Socket socket, string content)
{
    byte[] contentBytes = Encoding.UTF8.GetBytes(content);
    SendControl(socket, contentBytes.Length.ToString());
    ReceiveControl(socket);
    socket.Send(contentBytes);
}
private void ReceiveFile(Socket socket, string fileName, int fileLen)
{
    string filePath = Path.Combine(GetCurrentUserDesktopPath(), RenameConflictFileName(fileName));
    using (Stream fs = new FileStream(filePath, FileMode.Create, FileAccess.ReadWrite))
    {
        int bufLen = 1024;
        int receivedLen = 0;
        byte[] buf = new byte[bufLen];
        int len = 0;
        while (receivedLen < fileLen)
        {
            len = socket.Receive(buf);
            fs.Write(buf, 0, len);
            receivedLen += len;
        }
    }
}
private void SendFile(Socket socket, string filePath)
{
    using (Stream fs = new FileStream(filePath, FileMode.Open, FileAccess.Read))
    {
        SendControl(socket, GetFileNameFromPath(filePath));
        ReceiveControl(socket);
        SendControl(socket, fs.Length.ToString());
        ReceiveControl(socket);
        int bufLen = 1024;
        byte[] buf = new byte[bufLen];
        long readLen = 0;
        long fileLen = fs.Length;
        int len = 0;
        while (readLen < fileLen)
        {
            len = fs.Read(buf, 0, bufLen);
            readLen += len;
            int sentLen = 0;
            int realSent = 0;
            int left = 0;
            while (sentLen < len)
            {
                left = len - realSent;
                realSent = socket.Send(buf, sentLen, left, SocketFlags.None);
                sentLen += realSent;
            }
        }
    }
}


2.连接,发送文字/文件,重命名文件等方法:

private void SendText()
{
    if (connected)
    {
        if (!String.IsNullOrEmpty(this.TextToSend.Text))
        {
            string txt = this.TextToSend.Text;
            SendControl(clientSocket, "Text");
            ReceiveControl(clientSocket);
            SendContent(clientSocket, txt);
            ReceiveControl(clientSocket);
        }
    }
}

private void Connect()
{
    try
    {
        if (!connected)
        {
            passive = false;
            IPAddress serverIPAddress = IPAddress.Parse(this.ServerIPAddress.Text);
            clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            clientSocket.Connect(serverIPAddress, 60000);
            string msg = ReceiveControl(clientSocket);
            if (msg.Equals("Connected"))
            {
                this.ConnectBtn.Text = "Disconnect";
                connected = true;
            }
        }
        else
        {
            passive = true;
            SendControl(clientSocket, "Disconnect");
            clientSocket.Close();
            this.ConnectBtn.Text = "Connect";
            connected = false;
        }
    }
    catch (Exception err)
    {
        MessageBox.Show(string.Format("Failed to connect to server, error: {0}", err.ToString()));
    }
}

private void ServerThread()
{
    IPAddress local = IPAddress.Parse("0.0.0.0");
    Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    server.Bind(new IPEndPoint(local, 60000));
    server.Listen(1);
    while (true)
    {
        Socket receivedClientSocket = server.Accept();
        IPEndPoint clientEndPoint = (IPEndPoint)receivedClientSocket.RemoteEndPoint;
        SendControl(receivedClientSocket, "Connected");
        if (passive)
        {
            clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            clientSocket.Connect(clientEndPoint.Address, 60000);
            string msg = ReceiveControl(clientSocket);
            if (msg.Equals("Connected"))
            {
                connected = true;
                this.ConnectBtn.Text = "Disconnect";
                this.ServerIPAddress.Text = clientEndPoint.Address.ToString();
            }
        }
        while (connected)
        {
            string msg = ReceiveControl(receivedClientSocket);
            switch (msg)
            {
                case "Disconnect":
                    receivedClientSocket.Close();
                    clientSocket.Close();
                    this.ConnectBtn.Text = "Connect";
                    passive = true;
                    connected = false;
                    break;
                case "Text":
                    SendControl(receivedClientSocket, "Received");
                    int length = Convert.ToInt32(ReceiveControl(receivedClientSocket));
                    SendControl(receivedClientSocket, "Received");
                    string content = ReceiveContent(receivedClientSocket, length);
                    SendControl(receivedClientSocket, "Received");
                    this.TextToSend.Text = content;
                    break;
                case "File":
                    SendControl(receivedClientSocket, "Received");
                    string fileName = ReceiveControl(receivedClientSocket);
                    SendControl(receivedClientSocket, "Received");
                    int fileLen = Convert.ToInt32(ReceiveControl(receivedClientSocket));
                    SendControl(receivedClientSocket, "Received");
                    ReceiveFile(receivedClientSocket, fileName, fileLen);
                    SendControl(receivedClientSocket, "Received");
                    MessageBox.Show("File Received");
                    break;
            }
        }
    }
}

private string GetFileNameFromPath(string path)
{
    int index = path.LastIndexOf('\\');
    return path.Substring(index + 1);
}

private string RenameConflictFileName(string originalName)
{
    string desktopPath = GetCurrentUserDesktopPath();
    int extensionIndex = originalName.LastIndexOf(".");
    string fileName = originalName.Substring(0, extensionIndex);
    string extensionName = originalName.Substring(extensionIndex + 1);

    int renameIndex = 1;
    string newNameSuffix = String.Format("({0})", renameIndex);
    string finalName = originalName;
    string filePath = Path.Combine(desktopPath, finalName);
    if (File.Exists(filePath))
    {
        finalName = String.Format("{0} {1}.{2}", fileName, newNameSuffix, extensionName);
        filePath = Path.Combine(desktopPath, finalName);
    }
    while (File.Exists(filePath))
    {
        renameIndex += 1;
        string oldNameSuffix = newNameSuffix;
        newNameSuffix = String.Format("({0})", renameIndex);
        finalName = finalName.Replace(oldNameSuffix, newNameSuffix);
        filePath = Path.Combine(desktopPath, finalName);
    }

    return finalName;
}

private string GetCurrentUserDesktopPath()
{
    return Environment.GetFolderPath(System.Environment.SpecialFolder.Desktop);
}


运行截图:


完整代码可以到下面的地址下载:

http://download.csdn.net/detail/qwertyupoiuytr/9895436


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您可以使用 C# 的 Socket 编程实现局域网文件传输。具体步骤如下: 1. 创建一个服务器端和一个客户端,分别监听和连接指定的 IP 地址和端口号。 2. 服务器端接收客户端发送的文件,并将其保存到指定的路径下。 3. 客户端读取本地文件,并将其发送给服务器端。 以下是一个简单的示例代码: 服务器端: ```csharp using System; using System.IO; using System.Net; using System.Net.Sockets; class Server { static void Main(string[] args) { // 创建一个监听器 TcpListener listener = new TcpListener(IPAddress.Any, 12345); listener.Start(); Console.WriteLine("等待客户端连接..."); // 接受客户端连接 TcpClient client = listener.AcceptTcpClient(); Console.WriteLine("客户端已连接"); // 接收文件名和文件大小 NetworkStream stream = client.GetStream(); byte[] buffer = new byte[1024]; int bytesRead = stream.Read(buffer, 0, buffer.Length); string fileName = Encoding.UTF8.GetString(buffer, 0, bytesRead); bytesRead = stream.Read(buffer, 0, buffer.Length); long fileSize = BitConverter.ToInt64(buffer, 0); // 创建文件流并保存文件 using (FileStream fileStream = new FileStream(fileName, FileMode.Create)) { long totalBytesRead = 0; while (totalBytesRead < fileSize) { int bytesToRead = (int)Math.Min(buffer.Length, fileSize - totalBytesRead); bytesRead = stream.Read(buffer, 0, bytesToRead); fileStream.Write(buffer, 0, bytesRead); totalBytesRead += bytesRead; } } Console.WriteLine("文件已保存"); // 关闭连接 client.Close(); listener.Stop(); } } ``` 客户端: ```csharp using System; using System.IO; using System.Net; using System.Net.Sockets; class Client { static void Main(string[] args) { // 连接服务器 TcpClient client = new TcpClient(); client.Connect(IPAddress.Parse("192.168.1.100"), 12345); // 发送文件名和文件大小 NetworkStream stream = client.GetStream(); string fileName = "test.txt"; byte[] fileNameBytes = Encoding.UTF8.GetBytes(fileName); stream.Write(fileNameBytes, 0, fileNameBytes.Length); long fileSize = new FileInfo(fileName).Length; byte[] fileSizeBytes = BitConverter.GetBytes(fileSize); stream.Write(fileSizeBytes, 0, fileSizeBytes.Length); // 发送文件内容 using (FileStream fileStream = new FileStream(fileName, FileMode.Open)) { byte[] buffer = new byte[1024]; int bytesRead; while ((bytesRead = fileStream.Read(buffer, 0, buffer.Length)) > 0) { stream.Write(buffer, 0, bytesRead); } } Console.WriteLine("文件已发送"); // 关闭连接 client.Close(); } } ```

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