C语言小游戏——扫雷(扩散的不是很扩散)

头文件:

#define  _CRT_SECURE_NO_WARNINGS
#pragma once

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <Windows.h>

//9X9用户接受信息排雷盘
#define ROW 9
#define COL 9

//9X9实际排雷盘
#define ROWS (ROW + 2)
#define COLS (COL + 2)

//12X12用户接受信息排雷盘
#define ROWT 12
#define COLT 12

//9X9实际排雷盘
#define ROWTS (ROWT + 2)
#define COLTS (COLT + 2)

//难度——雷数
#define EASY 12
#define MID 32
#define DIF 56

#define EASYP (EASY+18)
#define MIDP  (MID + 18)
#define DIFP  (DIF + 24)

//游戏菜单
void menu(void);

//游戏内核
void game(int * input);

//排雷盘选择
int relectPan(void);

//实际雷盘数组内容初始化
void InitMineOrShow(char ms[ROWS][COLS], int rows, int cols, char set);

//打印棋盘
void DisPlayPan(char ms[ROW][COL], int rows, int cols, int mine_count);

//设置雷数
int SetMine(char mine[ROW][COL], int rows, int cols,int kan);

//输入坐标,并判断坐标是否正确
int  PanDuanXY(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols);

//排查雷
int  FineMine(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols, int x, int y);

//坐标扩散——无雷情况
void SpreadXY(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols, int x, int y);

//检查是否排查完
int AllFind(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols);

//踩雷——清雷盘
void clearboard(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols);

//排雷排完——清雷盘
void clearboardplus(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols);

//标记
void biao(char sh[ROW][COL], int rows, int cols);


游戏核心源码:

        

#include "game.h"

//游戏菜单
void menu(void)
{
	printf(" ————————扫雷游戏————————\n");
	printf("\n");
	printf("		 1.play			\n");
	printf("\n");
	printf("		 0.exit			\n");
	printf("\n");
	printf(" ————————扫雷游戏————————\n");
	printf("\n");
}

//游戏内核
void game(int* input)
{

	//排雷盘模式选择
	int relect = relectPan();
	system("cls");//清屏

	if (9 == relect)
	{
		//创建实际棋盘
		char mine[ROWS][COLS] = { 0 };
		//创建用户接受信息棋盘
		char show[ROWS][COLS] = { 0 };


		//初始化数组的内容为指定的内容
		//mine 数组在没有布置雷的时候,都是'0'
		InitMineOrShow(mine, ROWS, COLS, '0');
		//show 数组在没有排查雷的时候,都是'*'
		InitMineOrShow(show, ROWS, COLS, '?');

		//埋雷
		int mine_count = SetMine(mine, ROW, COL, relect);
		system("cls");

		//DisPlayPan(mine, ROW, COL);

		//打印用户接收信息棋盘
		DisPlayPan(show, ROW, COL, mine_count);

		while (1)
		{
			int pailei = -4;
			int dian = -1;
			while (1)
			{
				printf("选择标记还是排雷,又或者是退出游戏(1,2,0):>");
				scanf("%d", &dian);
				while (getchar() != '\n');
				if (dian == 1)
				{
					biao(show, ROW, COL);
					break;
				}
				else if (dian == 2)
				{
					//排查雷
					pailei = PanDuanXY(mine, show, ROW, COL);
					break;
				}

				dian = -1;
				printf("输入错误,请重新输入!\n");
			}


			//中途退出游戏
			if (pailei == -10 || dian == 0)
			{
				printf("退出游戏成功!");
				*input = 0;//退出游戏
				return 0;
			}
			system("cls");
			DisPlayPan(show, ROW, COL, mine_count);
			if (pailei == -3)
			{
				printf("踩雷——失败!\n");
				return;
			}

			//检查排雷
			int t = AllFind(mine, show, ROW, COL);
			if (t == 1)
			{
				clearboardplus(mine, show, ROW, COL);
				system("cls");
				DisPlayPan(show, ROW, COL, mine_count);
				printf("你已经排雷完毕,游戏结束!\n");
				return;
			}
		}
	}

	if (12 == relect)
	{
		//创建实际棋盘
		char mine[ROWTS][COLTS] = { 0 };
		//创建用户接受信息棋盘
		char show[ROWTS][COLTS] = { 0 };

		//初始化数组的内容为指定的内容
		//mine数字在没有布置雷的时候,都是'0'
		InitMineOrShow(mine, ROWTS, COLTS, '0');
		//show 数组在没有排查雷的时候,都是'*'
		InitMineOrShow(show, ROWTS, COLTS, '?');

		//埋雷
		int mine_count = SetMine(mine, ROWT, COLT, relect);

		//DisPlayPan(mine, ROWT, COLT);

		//打印用户接收信息棋盘
		DisPlayPan(show, ROWT, COLT, mine_count);

		while (1)
		{
			int pailei = -4;
			int dian = -1;
			while (1)
			{
				printf("选择标记还是排雷,又或者是退出游戏(1,2,0):>");
				scanf("%d", &dian);
				while (getchar() != '\n');
				if (dian == 1)
				{
					biao(show, ROWT, COLT);
					break;
				}
				else if (dian == 2)
				{
					//排查雷
					pailei = PanDuanXY(mine, show, ROWT, COLT);
					break;
				}

				dian = -1;
				printf("输入错误,请重新输入!\n");
			}


			//中途退出游戏
			if (pailei == -10 || dian == 0)
			{
				printf("退出游戏成功!");
				*input = 0;//退出游戏
				return 0;
			}

			system("cls");
			DisPlayPan(show, ROWT, COLT, mine_count);
			if (pailei == -3)
			{
				printf("踩雷——失败!\n");
				return;
			}

			//检查排雷
			int t = AllFind(mine, show, ROWT, COLT);
			if (t == 1)
			{
				clearboardplus(mine, show, ROWT, COLT);
				system("cls");
				DisPlayPan(show, ROWT, COLT, mine_count);
				printf("你已经排雷完毕,游戏结束!\n");
				return;
			}

		}
	}

}

//排雷盘选择
int relectPan(void)
{
	int relect = -1;
	while (1)
	{
		char inputmode[7] = { 0 };
		printf("请选择棋盘大小——(9x9、12x12):>");
		scanf("%s", inputmode);

		if (0 == strcmp(inputmode, "9x9"))
		{
			relect = 9;
			break;
		}

		if (0 == strcmp(inputmode, "12x12"))
		{
			relect = 12;
			break;
		}

		printf("选择错误,请重新输入!\n");

	}

	return relect;
}

//实际雷盘或者用户接收信息雷盘数组内容初始化
void InitMineOrShow(char ms[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; ++i)
	{
		int j = 0;
		for (j = 0; j < cols; ++j)
		{
			ms[i][j] = set;
		}
	}

}

//打印用户接收信息棋盘
void DisPlayPan(char ms[ROW][COL], int rows, int cols, int mt)
{
	int i = 0;
	printf("——————————————扫雷游戏———————————————\n");
	if (cols == 9)
		for (i = 1; i <= cols; ++i)
		{
			if (i != rows)
				printf("  %d ", i);
			else
				printf("  %d  \n", i);
		}

	if (cols == 12)
		for (i = 1; i <= cols; ++i)
		{
			if (i != cols && i != cols - 1 && i != cols - 2)
				printf("  %d ", i);
			else if (i == cols - 1 || i == cols - 2)
				printf(" %d ", i);
			else
				printf("  %d  \n", i);
		}

	for (i = 1; i <= cols; ++i)
	{
		if (i != cols)
			printf(" ___");
		else
			printf(" ___ \n");
	}
	for (i = 1; i <= rows; ++i)
	{
		int j = 0;
		for (j = 1; j <= cols; ++j)
		{
			if (j != cols)
				printf("| %c ", ms[i][j]);
			else
				printf("| %c | %d\n", ms[i][j], i);
		}

		for (j = 1; j <= cols; ++j)
		{
			if (j != cols)
				printf("|___");
			else
				printf("|___|\n");
		}

	}
	printf("\n");
	printf("地雷数:%d", mt);
	printf("\n");
	;	printf("——————————————扫雷游戏———————————————\n");


}

//设置雷数
int SetMine(char ms[ROW][COL], int rows, int cols, int kan)
{

	if (kan == ROW)
	{
		int rel = -1;
		while (1)
		{
			char relectmodelei[7] = { 0 };
			printf("选择难度mode(简单——easy、中等——mid、困难——dif):>");
			scanf("%s", relectmodelei);

			if (0 == strcmp(relectmodelei, "easy"))
			{
				rel = 1;
				break;
			}

			if (0 == strcmp(relectmodelei, "mid"))
			{
				rel = 2;
				break;
			}

			if (0 == strcmp(relectmodelei, "dif"))
			{
				rel = 3;
				break;
			}

			printf("选择错误,请重新输入!\n");
		}

		//难度EASY
		if (1 == rel)
		{
			int count = EASY;

			while (count)
			{
				int x = rand() % rows + 1;
				int y = rand() % cols + 1;

				if (ms[x][y] == '0')
				{
					ms[x][y] = '*';
					count--;
				}
			}


			return EASY;
		}

		//难度MID
		if (2 == rel)
		{
			int count = MID;
			while (count)
			{
				int x = rand() % rows + 1;
				int y = rand() % cols + 1;

				if (ms[x][y] == '0')
				{
					ms[x][y] = '*';
					count--;
				}
			}

			return MID;
		}

		//难度DIF
		if (3 == rel)
		{
			int count = DIF;
			while (count)
			{
				int x = rand() % rows + 1;
				int y = rand() % cols + 1;

				if (ms[x][y] == '0')
				{
					ms[x][y] = '*';
					count--;
				}
			}

			return DIF;
		}
	}
	else if (kan == ROWT)
	{
		int rel = -1;
		while (1)
		{
			char relectmodelei[7] = { 0 };
			printf("选择难度mode(简单——easy、中等——mid、困难——dif):>");
			scanf("%s", relectmodelei);

			if (0 == strcmp(relectmodelei, "easy"))
			{
				rel = 1;
				break;
			}

			if (0 == strcmp(relectmodelei, "mid"))
			{
				rel = 2;
				break;
			}

			if (0 == strcmp(relectmodelei, "dif"))
			{
				rel = 3;
				break;
			}

			printf("选择错误,请重新输入!\n");
		}

		//难度EASY
		if (1 == rel)
		{
			int count = EASYP;

			while (count)
			{
				int x = rand() % rows + 1;
				int y = rand() % cols + 1;

				if (ms[x][y] == '0')
				{
					ms[x][y] = '*';
					count--;
				}
			}


			return EASYP;
		}

		//难度MID
		if (2 == rel)
		{
			int count = MIDP;
			while (count)
			{
				int x = rand() % rows + 1;
				int y = rand() % cols + 1;

				if (ms[x][y] == '0')
				{
					ms[x][y] = '*';
					count--;
				}
			}

			return MIDP;
		}

		//难度DIF
		if (3 == rel)
		{
			int count = DIFP;
			while (count)
			{
				int x = rand() % rows + 1;
				int y = rand() % cols + 1;

				if (ms[x][y] == '0')
				{
					ms[x][y] = '*';
					count--;
				}
			}

			return DIFP;
		}
	}
}

//输入坐标,并判断坐标是否正确
int PanDuanXY(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols)
{
	//输入坐标,并且判断坐标是否正确
	int inputpai = 1;
	int x = -2;
	int y = -2;
	while (1)
	{
		printf("请输入要排查的坐标(中途退出坐标为0,0):>");
		scanf("%d%d", &x, &y);

		while (getchar() != '\n');

		if (x == 0 && y == 0)//中途退出设置
		{
			return -10;
		}

		if (x >= 1 && x <= rows && y >= 1 && y <= cols && sh[x][y] == '?')
		{
			inputpai = 0;
		}

		if (inputpai == 0)
		{
			break;
		}

		printf("坐标输入错误,请重新输入!\n");
		x = -2;
		y = -2;

	}

	return  FineMine(mi, sh, rows, cols, x, y);
}

//排查雷,并且转换图案
int FineMine(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols, int x, int y)
{
	//首先判断这个坐标是不是雷
	if (mi[x][y] == '*')
	{
		sh[x][y] = mi[x][y];
		//一旦踩雷就把所有的类都换上,其余部分为空格
		clearboard(mi, sh, rows, cols);
		return -3;
	}

	//不是雷之后,每查到一个雷就count++;
	int count = 0;
	int i = x - 1;

	for (i = x - 1; i <= x + 1; ++i)
	{
		int j = y - 1;
		for (j = y - 1; j <= y + 1; ++j)
		{
			if (i != x || j != y)
			{
				if (mi[i][j] == '*')
					count++;
			}

		}
	}

	//将雷数转化为字符
	char chcount = count + '0';
	sh[x][y] = chcount;

	SpreadXY(mi, sh, rows, cols, x, y, count);

	return -4;

}

//坐标扩散——无雷情况
void SpreadXY(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols, int x, int y, int is_zero)
{
	if (is_zero == 0)
	{
		int i = 0;
		for (i = x - 1; i <= x + 1; ++i)
		{
			int j = 0;
			for (j = y - 1; j <= y + 1; ++j)
			{

				//不是雷之后,每查到一个雷就count++;
				int count = 0;
				int k = 0;

				for (k = i - 1; k <= i + 1; ++k)
				{
					int n = 0;
					for (n = j - 1; n <= j + 1; ++n)
					{
						if (k != i || k != j)
						{
							if (mi[k][n] == '*')
								count++;
						}

					}
				}

				//将雷数转化为字符
				char chcount = count + '0';
				if (sh[i][j] != '!')
					sh[i][j] = chcount;

			}
		}
	}
}

//检查是否排查完
int AllFind(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols)
{

	/*//没有排完
	int i = 0;
	for (i = 1; i <= rows; ++i)
	{
		int j = 0;
		for (j = 1; j <= cols; ++j)
		{
			if (sh[i][j] == '?'&& sh[i][j] != '*')
			{
				return (++zero_count);
			}
		}
	}
	*/
	//排查完毕
	int i = 0;
	for (i = 1; i <= rows; ++i)
	{
		int j = 0;
		for (j = 1; j <= cols; ++j)
		{
			if (mi[i][j] != '*' && sh[i][j] == '?')
			{
				return 0;
			}
		}
	}

	return 1;

}


//踩雷——清雷盘
void clearboard(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols)
{

	int i = 1;
	for (i = 1; i <= rows; ++i)
	{
		int j = 1;
		for (j = 1; j <= cols; ++j)
		{
			if (mi[i][j] == '*')
				sh[i][j] = mi[i][j];

			if (sh[i][j] == '?')
				sh[i][j] = ' ';
		}
	}
}

//排雷排完——清雷盘
void clearboardplus(char mi[ROW][COL], char sh[ROW][COL], int rows, int cols)
{

	int i = 1;
	for (i = 1; i <= rows; ++i)
	{
		int j = 1;
		for (j = 1; j <= cols; ++j)
		{

			if (mi[i][j] == '*')
			{
				sh[i][j] = mi[i][j];
			}

		}
	}


	for (i = 1; i <= rows; ++i)
	{
		int j = 1;
		for (j = 1; j <= cols; ++j)
		{

			if (mi[i][j] == '?')
			{
				sh[i][j] = ' ';
			}

		}
	}


}

//标记
void biao(char sh[ROW][COL], int rows, int cols)
{
	int x = -2;
	int y = -2;
	while (1)
	{
		x = -2;
		y = -2;
		printf("请你输入要标记或者取消标记的坐标:>");
		scanf("%d%d", &x, &y);
		while(getchar() != '\n');

		if (x >= 1 && x <= rows && y <= cols && y >= 1)
		{
			if (sh[x][y] == '?' || sh[x][y] == 'X')
				break;
		}

		printf("输入错误,请重新输入!\n");
	}

	if (sh[x][y] == '?')
	{
		sh[x][y] = 'X';
	}
	else if (sh[x][y] == 'X')
	{
		sh[x][y] ='?';
	}



}

游戏运行测试源码:

#include "game.h"
/*
	扫雷游戏(黑色控制台窗口)
*/


int main()
{
	srand((unsigned int)time(NULL));//设置随机数的起始点
	int input = 0;
	
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		getchar();
		switch (input)
		{
		case 1:
			system("cls");
			game(&input);
			break;

		case 0:
			printf("退出游戏.\n");
			break;

		default:
			printf("选择错误,请重新输入!\n");
			break;
		}

	} while (input);


	return 0;
}

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

小小艺术生◎

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值