c语言贪吃蛇基本框架,超简短不到200行

#include<stdio.h>
#include<stdlib.h>
#include<windows.h>
#include<conio.h>
#include<time.h>
#define wide 80
#define high 24

int speed=150;
struct Food { //食物
	int x;
	int y;
} food;

void gotoxy(int x, int y) {
	//光标跳转
	COORD pos;
	pos.X = x;
	pos.Y = y;
	HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
	SetConsoleCursorPosition(handle, pos);
}

void HideCursor() {
	//隐藏光标
	CONSOLE_CURSOR_INFO cursor_info = {1,0};
	SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor_info);
}

void map() {
	//地图
	for(int i=1; i<wide; i+=2) {
		gotoxy(i+1,1);
		printf("\033[33m■\033[0m");
		gotoxy(i+1,high-1);
		printf("\033[33m■\033[0m");
	}
	for(int i=1; i<high; i++) {
		gotoxy(0,i);
		printf("\033[33m■\033[0m");
		gotoxy(wide,i);
		printf("\033[33m■\033[0m");
	}
}

void intfood() {
	//食物生成
	srand((unsigned int)time(NULL));
	while(1) {
		food.x=rand()%(wide-3)+2;
		food.y=rand()%(high-3)+2;
		if(food.x%2==0)
			break;
	}
	gotoxy(food.x,food.y);
	printf("\033[32m●\033[0m");
}

struct Snake { //蛇
	int x[66666];
	int y[66666];
	int len;
} snake;

void intsnake() { //初始化蛇位置
	snake.len=2;
	snake.x[0]=wide/2-20;
	snake.y[0]=high/2;
	for(int i=1; i<snake.len; i++) {
		snake.x[i]=snake.x[i-1]+2;
		snake.y[i]=snake.y[i-1];
	}
}

void creatfood() { //随机食物
	if(snake.x[0]==food.x&&snake.y[0]==food.y) { //蛇头吃食物 加长
		snake.len++;
		srand((unsigned int)time(NULL));
		while(1) {
			int flag = 1;//是否需要生成食物
			food.x=rand()%(wide-3)+2;
			food.y=rand()%(high-3)+2;
			//食物不能在蛇身上
			for (int i = 0; i < snake.len; i++) {
				if (snake.x[i] == food.x && snake.y[i] == food.y) {
					flag = 0;
					break;
				}
			}
			if(flag!=0&&food.x%2==0) {
				break;
			}
		}
		gotoxy(food.x,food.y);
		printf("\033[32m●\033[0m");
	}
}

int key='w' ;
void move() { //3.按键
	int i, temp;
	if (_kbhit()) { //kbhit函数检查当前是否有键盘输入,若有则返回一个非0值,否则返回0
		fflush(stdin);// 清空输入缓冲区,通常是为了确保不影响后面的数据读取
		temp = _getch();//getch:从控制台读取一个字符,但不显示在屏幕上
		if ((temp == 'a' || temp == 'A') && (key != 'D' && key != 'd')) { //解决了按反方向键蛇自杀的问题
			key = temp;
		}
		if ((temp == 'w' || temp == 'W') && (key != 's' && key != 'S')) {
			key = temp;
		}
		if ((temp == 's' || temp == 'S') && (key != 'W' && key != 'w')) {
			key = temp;
		}
		if ((temp == 'D' || temp == 'd') && (key != 'a' && key != 'A')) {
			key = temp;
		}
	}
	//擦除最后一节
	gotoxy(snake.x[snake.len - 1], snake.y[snake.len - 1]);
	printf("  ");
	for (i = snake.len - 1; i > 0; i--) {
		snake.x[i] = snake.x[i - 1];
		snake.y[i] = snake.y[i - 1];
		gotoxy(snake.x[i], snake.y[i]);
		printf("\033[32m□\033[0m");
	}
	switch (key) {
		case'w':
		case'W':
			snake.y[0]--;
			break;
		case's':
		case'S':
			snake.y[0]++;
			break;
		case'a':
		case'A':
			snake.x[0] -= 2;
			break;
		case'd':
		case'D':
			snake.x[0] += 2;
			break;
	}
	gotoxy(snake.x[0], snake.y[0]);
	printf("\033[32m■\033[0m");
}

int snakedie() { //蛇死亡状态

	if ((snake.x[0] == 0 || snake.x[0] == wide) || (snake.y[0] == 1 || snake.y[0] == high-1)) {

		return 1;//判断是否撞墙
	}
	for (int i = 1; i < snake.len; i++) {
		if (snake.x[0] == snake.x[i] && snake.y[0] == snake.y[i])

			return 1;//蛇是否撞自己
	}
	return 0;
}

int main() {
	HideCursor();
	map();
	intfood();
	intsnake();
	while(1) {
		creatfood();
		move();
		Sleep(speed);
		if(snakedie()) {
			gotoxy(wide/2-5,high/2);
			printf("Game Over!  \n\n\n\n\n\n\n\n\n\n\n\n");
			exit(0) ;
		}
	}
}

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 1
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论 1
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值