暑假重学JavaSE第六天之小马宝莉推箱子2

 不解释,自行体会

package com.meilingluo.TXZ_1;

import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class GameFrame extends JFrame {
    private JPanel panel;
    private JLabel box;//标签
    private JLabel worker;
    private JLabel goal;
    private JLabel[] walls;


    public GameFrame(String title) {
        super(title);
        super.setSize(22 * 48 + 12, 12 * 48 + 35);//12和35是标题和边框占的距离
        super.setLocationRelativeTo(null);//让窗体居中

        super.setResizable(false);//大小不可改
        super.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);//关闭结束进程

        initPanel();
        box = initLable("box3.png", 3, 3);
        goal = initLable("goal3.png", 7, 8);
        worker = initLable("workerRight4.png", 10, 1);
        initWalls();
        addEvent();
    }

    void initPanel() {
        panel = new JPanel();
        panel.setBackground(Color.white);
        panel.setLayout(null);
        super.setContentPane(panel);//窗体和面板关联
    }

    JLabel initLable(String imgPath, int x, int y) {//向面板中添加标签,并返回添加的标签
        JLabel label = null;
        ImageIcon img = new ImageIcon("imgs/" + imgPath);
        label = new JLabel(img);
        panel.add(label);
        label.setBounds(x * 48, y * 48, 48, 48);
        return label;
    }

    void initWalls() {
        ImageIcon wallImg = new ImageIcon("imgs/wall3.png");
        walls = new JLabel[22 * 2 + 10 * 2 + 8 + 10];
        for (int i = 0; i < walls.length; i++) {
            walls[i] = new JLabel(wallImg);
        }

        int index = 0;//记录使用到数组中的那块瓷砖
        //铺上下墙
        for (int i = 0; i < 22; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(i * 48, 0, 48, 48);

            panel.add(walls[index]);
            walls[index++].setBounds(i * 48, 11 * 48, 48, 48);

        }
        //铺左右墙
        for (int i = 1; i <= 10; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(0, i * 48, 48, 48);

            panel.add(walls[index]);
            walls[index++].setBounds(21 * 48, i * 48, 48, 48);
        }

        for (int i = 0; i < 8; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds((5 + i) * 48, 2 * 48, 48, 48);
        }


        for (int i = 0; i < 5; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds((9 + i) * 48, (8 - i) * 48, 48, 48);

            panel.add(walls[index]);
            walls[index++].setBounds((2 + i) * 48, (4 + i) * 48, 48, 48);
        }
    }

    void addEvent() {

        super.addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }

            @Override
            public void keyPressed(KeyEvent e) {

                int keyCode = e.getKeyCode();
                int x = 0, y = 0;
                String imgPath = "workerLeft4.png";
                if (keyCode == KeyEvent.VK_A || keyCode == KeyEvent.VK_LEFT) {
                    x = -48;
                } else if (keyCode == KeyEvent.VK_W || keyCode == KeyEvent.VK_UP) {
                    y = -48;
                    imgPath = "workerUp4.png";
                } else if (keyCode == KeyEvent.VK_S || keyCode == KeyEvent.VK_DOWN) {
                    y = 48;
                    imgPath = "workerDown4.png";
                } else if (keyCode == KeyEvent.VK_D || keyCode == KeyEvent.VK_RIGHT) {
                    x = 48;
                    imgPath = "workerRight4.png";
                }
                worker.setBounds(worker.getBounds().x + x, worker.getBounds().y + y, 48, 48);
                ImageIcon img = new ImageIcon("imgs/" + imgPath);
                worker.setIcon(img);
                //防止撞墙
                for(int i=0;i<walls.length;i++){
                    //如果位置重合
                    if(worker.getBounds().contains(walls[i].getBounds())){
                        worker.setBounds(worker.getBounds().x-x,worker.getBounds().y-y,48,48);
                        break;
                    }
                }
                //柔柔推箱子
                if(worker.getBounds().contains(box.getBounds())){
                    box.setBounds(box.getBounds().x+x,box.getBounds().y+y,48,48);
                }
                //防止箱子撞墙
                for (int i = 0;i<walls.length;i++){
                    if(box.getBounds().contains(walls[i].getBounds())){
                        box.setBounds(box.getBounds().x-x,box.getBounds().y-y,48,48);
                        worker.setBounds(worker.getBounds().x-x,worker.getBounds().y-y,48,48);
                        break;
                    }
                }
                //输赢判断
                if(box.getBounds().contains(goal.getBounds())){
                    JOptionPane.showMessageDialog(null,"赢了");
                    System.exit(0);
                }
            }

            @Override
            public void keyReleased(KeyEvent e) {
            }
        });
    }

}
package com.meilingluo.TXZ_1;

import javax.swing.*;

public class Run {
    public static void main(String[] args) {
        GameFrame gameFrame = new GameFrame("柔柔推箱子");
        gameFrame.setVisible(true);

    }
}

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