step:
1.opencv 获取视频流
2.在画面上画一个方块
3.通过mediapipe获取手指关键点坐标
4.判断手指是否在方块上
5.若在方块上,方块跟着手指移动
mediapipe网站介绍:Hands - mediapipe (chuoling.github.io)
已上传到GitHub : plumqm/OpenCV-project: 通过20个项目学习计算机视觉(Learn computer vision through 20 projects) (github.com)
"""
author = qian
date = 2024-10-07
step:
1.opencv 获取视频流
2.在画面上画一个方块
3.通过mediapipe获取手指关键点坐标
4.判断手指是否在方块上
5.若在方块上,方块跟着手指移动
"""
import cv2
import numpy as np
import mediapipe as mp
mp_drawing = mp.solutions.drawing_utils
mp_drawing_styles = mp.solutions.drawing_styles
mp_hands = mp.solutions.hands
hands = mp_hands.Hands(
static_image_mode=True,
max_num_hands=2,
min_detection_confidence=0.5)
# 1.opencv 获取视频流
cap = cv2.VideoCapture(0)
#获取画面宽和高
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))
# 方块相关参数
square_x = 100
square_y = 100
square_width = 100
square_color = (255,0,0)
L1 = 0
L2 = 0
on_square = False
while True:
# 读取每一帧
ret, frame = cap.read()
# 处理图像
frame = cv2.flip(frame, 1) # 镜像
# mediapipe处理
frame.flags.writeable = False
frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
results = hands.process(frame)
frame.flags.writeable = True
frame = cv2.cvtColor(frame, cv2.COLOR_RGB2BGR)
# 判断是否出现手
if results.multi_hand_landmarks:
# 解析遍历每一双手
for hand_landmarks in results.multi_hand_landmarks:
# 绘制21个关键点
mp_drawing.draw_landmarks(
frame,
hand_landmarks,
mp_hands.HAND_CONNECTIONS,
mp_drawing_styles.get_default_hand_landmarks_style(),
mp_drawing_styles.get_default_hand_connections_style())
# 保存21个x,y坐标
x_list = [landmark.x for landmark in hand_landmarks.landmark]
y_list = [landmark.y for landmark in hand_landmarks.landmark]
# 获取食指指尖
index_finger_X = int(x_list[8] * width)
index_finger_Y = int(y_list[8] * height)
# 获取中指指尖
middle_finger_X = int(x_list[12] * width)
middle_finger_Y = int(y_list[12] * height)
# 计算食指中指指尖距离
finger_len = np.sqrt((middle_finger_X - index_finger_X)**2 + (middle_finger_Y - index_finger_Y)**2)
# cv2.circle(frame, (index_finger_X,index_finger_Y)
# ,20 ,(255,0,255) ,-1)
# 手指是否在方块上
if square_x <= x_list[4] <= square_x + square_width and square_y <= y_list[4] <= square_y + square_width:
square_x += (x_list[4] - square_x) / 10
square_y += (y_list[4] - square_y) / 10
# 如果距离小于30算激活
if finger_len < 30:
# 判断食指指尖在不在方块上
if (square_x <= index_finger_X <= square_x + square_width and square_y <= index_finger_Y <= square_y + square_width):
if on_square == False :
L1 = abs(index_finger_X - square_x)
L2 = abs(index_finger_Y - square_y)
on_square = True
square_color = (255,0,255)
else :
pass
if on_square == True:
square_x = index_finger_X - L1
square_y = index_finger_Y - L2
else :
on_square = False
square_color = (255,0,0)
# 2. 在画面上画一个方块
# cv2.rectangle(frame, (square_x, square_y), (square_x+square_width, square_y+square_width), (255, 0, 0), -1)
# 画半透明方块
overlay = frame.copy()
cv2.rectangle(frame, (square_x, square_y),
(square_x+square_width, square_y+square_width),
square_color, -1)
frame = cv2.addWeighted(overlay,0.5,frame,0.5,0)
# 显示
cv2.imshow('Virtual drag', frame)
if cv2.waitKey(10) & 0xFF == 27:
break
cap.release()
cv2.destroyAllWindows()