#include<bits/stdc++.h>
#include<windows.h>
#include<cstdio>
#include <time.h>
#include<iostream>
#include<conio.h>
#define HD 29
using namespace std;
int hp=100,bsd=100,water=100,nl=100;
bool han=0;int fire=0;
// 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29
string name[100]={"0","木条","木板","石头","碎石","平滑石","捕鱼笼","捕兽夹","苹果","浆果","皮毛","生肉","熟肉","木桶","装有水的木桶","船","火把","藤蔓","弓","石剑","地图碎片","地图","磁石","指南针","石斧","生鱼","熟鱼","金币","铁锭","金锭"};
int num[100];
///
int animal;//是否探索到野兽小径 1探索到了 0没有探索到
int berry;//是否探索到浆果地 1探索到了 0没有探索到
int berry_time=10;
int YNberry;//berry_time:浆果的状态berry_time>=10时浆果成熟 YNberry:浆果是否种植1种植了0没种植
int brook;//是否探索到小溪 1探索到了 0没探索到
int fcageplace;//捕鱼笼数量(已放置)
int acageplace;//捕兽夹数量(已放置)
int YNcatchfish;//是否捕到鱼(大于等于10时,每个捕鱼笼有几率获得3~6条鱼)
int YNcatchanimal;//是否捕到野兽(大于等于20时,每个捕鱼笼有几率获得3~5块肉)
///
int hand[100];
int YNenergy=1;
int fmenu=1;
char choose;
void print(char a[]);
void juqin();
void login();
void home();
void bag();
void table();
void gotable();
void goberry();
void gobrook();
void goanimal();
void main_menu();
void empty();
//
int main(){
for(int i=1;i<=HD;i++){
hand[i]=100;
}
han=1;
srand(time(NULL));
system("color 0E");
system("MODE CON COLS=30 LINES=10");
srand(time(NULL));
system("title 秘境");
cout<<"剧情?输入1:\n";
int t;
cin>>t;
if(t==1)juqin();
system("cls");
print(" 秘境");
print("HUAWEI传奇出品");
system("pause");
system("cls");
print("HUAWEI出品");
system("pause");
login();
system("MODE CON COLS=60 LINES=40");
home();
return 0;
}
void empty(){
hp=bsd=water=nl=100;
memset(num,0,sizeof(0));
memset(hand,0,sizeof(0));
han=fire=animal=berry=YNberry=brook=fcageplace=acageplace=YNcatchfish=YNcatchanimal=0;
berry_time=10;
for(int i=1;i<=HD;i++) num[i]=hand[i]=0;
}
void print(char a[]){
for(int i=0;i<strlen(a);i++){
Sleep(10);
cout<<a[i];
}
cout<<endl;
}
void main_menu(){
system("MODE CON COLS=30 LINES=15");
while(1){
system("cls");
printf(" 主菜单\n");
if(fmenu==1){
printf(" ------------\n");
printf(" + 继续游戏 +\n");
printf(" ------------");
}else if(fmenu!=1){
printf("\n 继续游戏\n");
}
if(fmenu==2){
printf(" ------------\n");
printf(" + 重开游戏 +\n");
printf(" ------------\n");
}else if(fmenu!=2){
printf("\n 重开游戏\n");
}
choose=getch();
if(choose=='w'){
if(fmenu!=1) fmenu--;
}
else if(choose=='s'){
if(fmenu!=2) fmenu++;
}else if(choose==' '){
if(fmenu==1){
return;
}
if(fmenu==2){
//是 6 不是 7
if(MessageBox(NULL,"这将丢失你目前的存档,确定要重开游戏吗?","提示",MB_YESNO)==6){
empty();
return;
}
}
}
}
}
void home(){
int time=0;
while(1){
YNenergy=0;
time++;
system("cls");
cout<<"现在是";
if((time/12)%2==0)cout<<"白天"<<endl;
else cout<<"黑夜"<<endl;
cout<<"这是你被困在这里的第"<<time/24+1<<"天......"<<endl;
cout<<"血量:"<<hp<<" "<<"饱食度:"<<bsd<<" "<<"口渴度:"<<water<<" "<<"耐力:"<<nl<<endl;
if(berry_time>=10 && berry==1){
cout<<"浆果已成熟!"<<endl;
}
if(YNcatchfish>=10 && brook==1){
cout<<"捕鱼笼已捕到鱼!"<<endl;
}
if(YNcatchanimal>=20 && animal==1){
cout<<"捕兽夹已捕到猎物!"<<endl;
}
if(fire==2)cout<<"火堆熊熊燃烧"<<endl;
if(fire==1)cout<<"火堆燃烧着"<<endl;
if(bsd<=50)cout<<"你感到很饿"<<endl;
if(water<=50)cout<<"你感到很渴"<<endl;
if(nl<=50)cout<&