代码雨
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8">
<title>代码雨</title>
<style type="text/css">
html,
body {
width: 100%;
height: 100%;
}
body {
background: #000;
overflow: hidden;
margin: 0;
padding: 0;
}
</style>
</head>
<body>
<canvas id="cvs"></canvas>
<script type="text/javascript">
var cvs = document.getElementById("cvs");
var ctx = cvs.getContext("2d");
var cw = cvs.width = document.body.clientWidth;
var ch = cvs.height = document.body.clientHeight;
//动画绘制对象
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame || window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
var codeRainArr = []; //代码雨数组
var cols = parseInt(cw / 14); //代码雨列数
var step = 16; //步长,每一列内部数字之间的上下间隔
ctx.font = "bold 26px microsoft yahei"; //声明字体,个人喜欢微软雅黑
function createColorCv() {
//画布基本颜色
ctx.fillStyle = "#242424";
ctx.fillRect(0, 0, cw, ch);
}
//创建代码雨
function createCodeRain() {
for (var n = 0; n < cols; n++) {
var col = [];
//基础位置,为了列与列之间产生错位
var basePos = parseInt(Math.random() * 300);
//随机速度 3~13之间
var speed = parseInt(Math.random() * 10) + 3;
//每组的x轴位置随机产生
var colx = parseInt(Math.random() * cw)
//绿色随机
var rgbr = 0;
var rgbg = parseInt(Math.random() * 255);
var rgbb = 0;
//ctx.fillStyle = "rgb("+r+','+g+','+b+")"
for (var i = 0; i < parseInt(ch / step) / 2; i++) {
var code = {
x: colx,
y: -(step * i) - basePos,
speed: speed,
// text : parseInt(Math.random()*10)%2 == 0 ? 0 : 1 //随机生成0或者1
text: ["0", "1", "1", "0", "1", "0", "1", "0", "1", "0", "0", "1", "1", "0", "0", "1", "0", "1", "0", "0", "", "1", "0", "0", "1"][parseInt(Math.random() * 11)], //随机生成字母数组中的一个
color: "rgb(" + rgbr + ',' + rgbg + ',' + rgbb + ")"
}
col.push(code);
}
codeRainArr.push(col);
}
}
//代码雨下起来
function codeRaining() {
//把画布擦干净
ctx.clearRect(0, 0, cw, ch);
//创建有颜色的画布
//createColorCv();
for (var n = 0; n < codeRainArr.length; n++) {
//取出列
col = codeRainArr[n];
//遍历列,画出该列的代码
for (var i = 0; i < col.length; i++) {
var code = col[i];
if (code.y > ch) {
//如果超出下边界则重置到顶部
code.y = 0;
} else {
//匀速降落
code.y += code.speed;
}
//1 颜色也随机变化
//ctx.fillStyle = "hsl("+(parseInt(Math.random()*359)+1)+",30%,"+(50-i*2)+"%)";
//2 绿色逐渐变浅
// ctx.fillStyle = "hsl(123,80%,"+(30-i*2)+"%)";
//3 绿色随机
// var r= 0;
// var g= parseInt(Math.random()*255) + 3;
// var b= 0;
// ctx.fillStyle = "rgb("+r+','+g+','+b+")";
//4 一致绿
ctx.fillStyle = code.color;
//把代码画出来
ctx.fillText(code.text, code.x, code.y);
}
}
requestAnimationFrame(codeRaining);
}
//创建代码雨
createCodeRain();
//开始下雨吧 GO>>
requestAnimationFrame(codeRaining);
</script>
</body>
</html>
粒子风暴
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>粒子风暴</title>
<style>
html,
body {
margin: 0px;
width: 100%;
height: 100%;
overflow: hidden;
background: #000;
}
#canvas {
position: absolute;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
function project3D(x, y, z, vars) {
var p, d;
x -= vars.camX;
y -= vars.camY - 8;
z -= vars.camZ;
p = Math.atan2(x, z);
d = Math.sqrt(x * x + z * z);
x = Math.sin(p - vars.yaw) * d;
z = Math.cos(p - vars.yaw) * d;
p = Math.atan2(y, z);
d = Math.sqrt(y * y + z * z);
y = Math.sin(p - vars.pitch) * d;
z = Math.cos(p - vars.pitch) * d;
var rx1 = -1000;
var ry1 = 1;
var rx2 = 1000;
var ry2 = 1;
var rx3 = 0;
var ry3 = 0;
var rx4 = x;
var ry4 = z;
var uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1);
var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc;
var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc;
if (!z) z = 0.000000001;
if (ua > 0 && ua < 1 && ub > 0 && ub < 1) {
return {
x: vars.cx + (rx1 + ua * (rx2 - rx1)) * vars.scale,
y: vars.cy + y / z * vars.scale,
d: (x * x + y * y + z * z)
};
} else {
return { d: -1 };
}
}
function elevation(x, y, z) {
var dist = Math.sqrt(x * x + y * y + z * z);
if (dist && z / dist >= -1 && z / dist <= 1) return Math.acos(z / dist);
return 0.00000001;
}
function rgb(col) {
col += 0.000001;
var r = parseInt((0.5 + Math.sin(col) * 0.5) * 16);
var g = parseInt((0.5 + Math.cos(col) * 0.5) * 16);
var b = parseInt((0.5 - Math.sin(col) * 0.5) * 16);
return "#" + r.toString(16) + g.toString(16) + b.toString(16);
}
function interpolateColors(RGB1, RGB2, degree) {
var w2 = degree;
var w1 = 1 - w2;
return [w1 * RGB1[0] + w2 * RGB2[0], w1 * RGB1[1] + w2 * RGB2[1], w1 * RGB1[2] + w2 * RGB2[2]];
}
function rgbArray(col) {
col += 0.000001;
var r = parseInt((0.5 + Math.sin(col) * 0.5) * 256);
var g = parseInt((0.5 + Math.cos(col) * 0.5) * 256);
var b = parseInt((0.5 - Math.sin(col) * 0.5) * 256);
return [r, g, b];
}
function colorString(arr) {
var r = parseInt(arr[0]);
var g = parseInt(arr[1]);
var b = parseInt(arr[2]);
return "#" + ("0" + r.toString(16)).slice(-2) + ("0" + g.toString(16)).slice(-2) + ("0" + b.toString(16)).slice(-2);
}
function process(vars) {
if (vars.points.length < vars.initParticles) for (var i = 0; i < 5; ++i) spawnParticle(vars);
var p, d, t;
p = Math.atan2(vars.camX, vars.camZ);
d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);
d -= Math.sin(vars.frameNo / 80) / 25;
t = Math.cos(vars.frameNo / 300) / 165;
vars.camX = Math.sin(p + t) * d;
vars.camZ = Math.cos(p + t) * d;
vars.camY = -Math.sin(vars.frameNo / 220) * 15;
vars.yaw = Math.PI + p + t;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
var t;
for (var i = 0; i < vars.points.length; ++i) {
x = vars.points[i].x;
y = vars.points[i].y;
z = vars.points[i].z;
d = Math.sqrt(x * x + z * z) / 1.0075;
t = .1 / (1 + d * d / 5);
p = Math.atan2(x, z) + t;
vars.points[i].x = Math.sin(p) * d;
vars.points[i].z = Math.cos(p) * d;
vars.points[i].y += vars.points[i].vy * t * ((Math.sqrt(vars.distributionRadius) - d) * 2);
if (vars.points[i].y > vars.vortexHeight / 2 || d < .25) {
vars.points.splice(i, 1);
spawnParticle(vars);
}
}
}
function drawFloor(vars) {
var x, y, z, d, point, a;
for (var i = -25; i <= 25; i += 1) {
for (var j = -25; j <= 25; j += 1) {
x = i * 2;
z = j * 2;
y = vars.floor;
d = Math.sqrt(x * x + z * z);
point = project3D(x, y - d * d / 85, z, vars);
if (point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) * 0.15;
if (a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d / 26 - vars.frameNo / 40), [0, 128, 32], .5 + Math.sin(d / 6 - vars.frameNo / 8) / 2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
}
}
}
}
vars.ctx.fillStyle = "#82f";
for (var i = -25; i <= 25; i += 1) {
for (var j = -25; j <= 25; j += 1) {
x = i * 2;
z = j * 2;
y = -vars.floor;
d = Math.sqrt(x * x + z * z);
point = project3D(x, y + d * d / 85, z, vars);
if (point.d != -1) {
size = 1 + 15000 / (1 + point.d);
a = 0.15 - Math.pow(d / 50, 4) * 0.15;
if (a > 0) {
vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d / 26 - vars.frameNo / 40), [32, 0, 128], .5 + Math.sin(-d / 6 - vars.frameNo / 8) / 2));
vars.ctx.globalAlpha = a;
vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
}
}
}
}
}
function sortFunction(a, b) {
return b.dist - a.dist;
}
function draw(vars) {
vars.ctx.globalAlpha = .15;
vars.ctx.fillStyle = "#000";
vars.ctx.fillRect(0, 0, canvas.width, canvas.height);
drawFloor(vars);
var point, x, y, z, a;
for (var i = 0; i < vars.points.length; ++i) {
x = vars.points[i].x;
y = vars.points[i].y;
z = vars.points[i].z;
point = project3D(x, y, z, vars);
if (point.d != -1) {
vars.points[i].dist = point.d;
size = 1 + vars.points[i].radius / (1 + point.d);
d = Math.abs(vars.points[i].y);
a = .8 - Math.pow(d / (vars.vortexHeight / 2), 1000) * .8;
vars.ctx.globalAlpha = a >= 0 && a <= 1 ? a : 0;
vars.ctx.fillStyle = rgb(vars.points[i].color);
if (point.x > -1 && point.x < vars.canvas.width && point.y > -1 && point.y < vars.canvas.height) vars.ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
}
}
vars.points.sort(sortFunction);
}
function spawnParticle(vars) {
var p, ls;
pt = {};
p = Math.PI * 2 * Math.random();
ls = Math.sqrt(Math.random() * vars.distributionRadius);
pt.x = Math.sin(p) * ls;
pt.y = -vars.vortexHeight / 2;
pt.vy = vars.initV / 20 + Math.random() * vars.initV;
pt.z = Math.cos(p) * ls;
pt.radius = 200 + 800 * Math.random();
pt.color = pt.radius / 1000 + vars.frameNo / 250;
vars.points.push(pt);
}
function frame(vars) {
if (vars === undefined) {
var vars = {};
vars.canvas = document.querySelector("canvas");
vars.ctx = vars.canvas.getContext("2d");
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
window.addEventListener("resize", function () {
vars.canvas.width = document.body.clientWidth;
vars.canvas.height = document.body.clientHeight;
vars.cx = vars.canvas.width / 2;
vars.cy = vars.canvas.height / 2;
}, true);
vars.frameNo = 0;
vars.camX = 0;
vars.camY = 0;
vars.camZ = -14;
vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;
vars.yaw = 0;
vars.cx = vars.canvas.width / 2;
vars.cy = vars.canvas.height / 2;
vars.bounding = 10;
vars.scale = 500;
vars.floor = 26.5;
vars.points = [];
vars.initParticles = 700;
vars.initV = .01;
vars.distributionRadius = 800;
vars.vortexHeight = 25;
}
vars.frameNo++;
requestAnimationFrame(function () {
frame(vars);
});
process(vars);
draw(vars);
}
frame();
</script>
</body>
</html>
曙光
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="en">
<head>
<title>曙光</title>
<script type="text/javascript">
window.onload = function () {
C = Math.cos; // cache Math objects
S = Math.sin;
U = 0;
w = window;
j = document;
d = j.getElementById("c");
c = d.getContext("2d");
W = d.width = w.innerWidth;
H = d.height = w.innerHeight;
c.fillRect(0, 0, W, H); // resize <canvas> and draw black rect (default)
c.globalCompositeOperation = "lighter"; // switch to additive color application
c.lineWidth = 0.2;
c.lineCap = "round";
var bool = 0,
t = 0; // theta
d.onmousemove = function (e) {
if (window.T) {
if (D == 9) { D = Math.random() * 15; f(1); }
clearTimeout(T);
}
X = e.pageX; // grab mouse pixel coords
Y = e.pageY;
a = 0; // previous coord.x
b = 0; // previous coord.y
A = X, // original coord.x
B = Y; // original coord.y
R = (e.pageX / W * 999 >> 0) / 999;
r = (e.pageY / H * 999 >> 0) / 999;
U = e.pageX / H * 360 >> 0;
D = 9;
g = 360 * Math.PI / 180;
T = setInterval(f = function (e) { // start looping spectrum
c.save();
c.globalCompositeOperation = "source-over"; // switch to additive color application
if (e != 1) {
c.fillStyle = "rgba(0,0,0,0.02)";
c.fillRect(0, 0, W, H); // resize <canvas> and draw black rect (default)
}
c.restore();
i = 25; while (i--) {
c.beginPath();
if (D > 450 || bool) { // decrease diameter
if (!bool) { // has hit maximum
bool = 1;
}
if (D < 0.1) { // has hit minimum
bool = 0;
}
t -= g; // decrease theta
D -= 0.1; // decrease size
}
if (!bool) {
t += g; // increase theta
D += 0.1; // increase size
}
q = (R / r - 1) * t; // create hypotrochoid from current mouse position, and setup variables (see: http://en.wikipedia.org/wiki/Hypotrochoid)
x = (R - r) * C(t) + D * C(q) + (A + (X - A) * (i / 25)) + (r - R); // center on xy coords
y = (R - r) * S(t) - D * S(q) + (B + (Y - B) * (i / 25));
if (a) { // draw once two points are set
c.moveTo(a, b);
c.lineTo(x, y)
}
c.strokeStyle = "hsla(" + (U % 360) + ",100%,50%,0.75)"; // draw rainbow hypotrochoid
c.stroke();
a = x; // set previous coord.x
b = y; // set previous coord.y
}
U -= 0.5; // increment hue
A = X; // set original coord.x
B = Y; // set original coord.y
}, 16);
}
j.onkeydown = function (e) { a = b = 0; R += 0.05 }
d.onmousemove({ pageX: 300, pageY: 290 })
}
</script>
</head>
<body style="margin:0px;padding:0px;width:100%;height:100%;overflow:hidden;">
<canvas id="c"></canvas>
</body>
</html>
星空
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>星空</title>
<style type="text/css">
body {
background: black;
padding: 0;
margin: 0;
overflow: hidden
}
.header {
margin: 0 auto;
width: 100%;
height: 100%;
background-color: #000;
position: relative;
}
</style>
</head>
<body>
<div class="header"><canvas id="canvas"></canvas></div>
<script>
var canvas = document.getElementById('canvas'),
ctx = canvas.getContext('2d'),
w = canvas.width = window.innerWidth,
h = canvas.height = window.innerHeight,
hue = 217,
stars = [],
count = 0,
maxStars = 3000;//星星数量
var canvas2 = document.createElement('canvas'),
ctx2 = canvas2.getContext('2d');
canvas2.width = 100;
canvas2.height = 100;
var half = canvas2.width / 2,
gradient2 = ctx2.createRadialGradient(half, half, 0, half, half, half);
gradient2.addColorStop(0.025, '#CCC');
gradient2.addColorStop(0.1, 'hsl(' + hue + ', 61%, 33%)');
gradient2.addColorStop(0.25, 'hsl(' + hue + ', 64%, 6%)');
gradient2.addColorStop(1, 'transparent');
ctx2.fillStyle = gradient2;
ctx2.beginPath();
ctx2.arc(half, half, half, 0, Math.PI * 2);
ctx2.fill();
// End cache
function random(min, max) {
if (arguments.length < 2) {
max = min;
min = 0;
}
if (min > max) {
var hold = max;
max = min;
min = hold;
}
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function maxOrbit(x, y) {
var max = Math.max(x, y),
diameter = Math.round(Math.sqrt(max * max + max * max));
return diameter / 2;
//星星移动范围,值越大范围越小,
}
var Star = function () {
this.orbitRadius = random(maxOrbit(w, h));
this.radius = random(60, this.orbitRadius) / 8;
//星星大小
this.orbitX = w / 2;
this.orbitY = h / 2;
this.timePassed = random(0, maxStars);
this.speed = random(this.orbitRadius) / 50000;
//星星移动速度
this.alpha = random(2, 10) / 10;
count++;
stars[count] = this;
}
Star.prototype.draw = function () {
var x = Math.sin(this.timePassed) * this.orbitRadius + this.orbitX,
y = Math.cos(this.timePassed) * this.orbitRadius + this.orbitY,
twinkle = random(10);
if (twinkle === 1 && this.alpha > 0) {
this.alpha -= 0.05;
} else if (twinkle === 2 && this.alpha < 1) {
this.alpha += 0.05;
}
ctx.globalAlpha = this.alpha;
ctx.drawImage(canvas2, x - this.radius / 2, y - this.radius / 2, this.radius, this.radius);
this.timePassed += this.speed;
}
for (var i = 0; i < maxStars; i++) {
new Star();
}
function animation() {
ctx.globalCompositeOperation = 'source-over';
ctx.globalAlpha = 0.5; //尾巴
ctx.fillStyle = 'hsla(' + hue + ', 64%, 6%, 2)';
ctx.fillRect(0, 0, w, h)
ctx.globalCompositeOperation = 'lighter';
for (var i = 1, l = stars.length; i < l; i++) {
stars[i].draw();
};
window.requestAnimationFrame(animation);
}
animation();
</script>
</body>
</html>
烟花
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>3D烟花</title>
<style>
html,
body {
margin: 0px;
width: 100%;
height: 100%;
overflow: hidden;
background: #000;
}
#canvas {
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script>
function initVars() {
pi = Math.PI;
ctx = canvas.getContext("2d");
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
cx = canvas.width / 2;
cy = canvas.height / 2;
playerZ = -25;
playerX = playerY = playerVX = playerVY = playerVZ = pitch = yaw = pitchV = yawV = 0;
scale = 600;
seedTimer = 0; seedInterval = 5, seedLife = 100; gravity = .02;
seeds = new Array();
sparkPics = new Array();
s = "https://cantelope.org/NYE/";
for (i = 1; i <= 10; ++i) {
sparkPic = new Image();
sparkPic.src = s + "spark" + i + ".png";
sparkPics.push(sparkPic);
}
sparks = new Array();
pow1 = new Audio(s + "pow1.ogg");
pow2 = new Audio(s + "pow2.ogg");
pow3 = new Audio(s + "pow3.ogg");
pow4 = new Audio(s + "pow4.ogg");
frames = 0;
}
function rasterizePoint(x, y, z) {
var p, d;
x -= playerX;
y -= playerY;
z -= playerZ;
p = Math.atan2(x, z);
d = Math.sqrt(x * x + z * z);
x = Math.sin(p - yaw) * d;
z = Math.cos(p - yaw) * d;
p = Math.atan2(y, z);
d = Math.sqrt(y * y + z * z);
y = Math.sin(p - pitch) * d;
z = Math.cos(p - pitch) * d;
var rx1 = -1000, ry1 = 1, rx2 = 1000, ry2 = 1, rx3 = 0, ry3 = 0, rx4 = x, ry4 = z, uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1);
if (!uc) return { x: 0, y: 0, d: -1 };
var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc;
var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc;
if (!z) z = .000000001;
if (ua > 0 && ua < 1 && ub > 0 && ub < 1) {
return {
x: cx + (rx1 + ua * (rx2 - rx1)) * scale,
y: cy + y / z * scale,
d: Math.sqrt(x * x + y * y + z * z)
};
} else {
return {
x: cx + (rx1 + ua * (rx2 - rx1)) * scale,
y: cy + y / z * scale,
d: -1
};
}
}
function spawnSeed() {
seed = new Object();
seed.x = -50 + Math.random() * 100;
seed.y = 25;
seed.z = -50 + Math.random() * 100;
seed.vx = .1 - Math.random() * .2;
seed.vy = -1.5;//*(1+Math.random()/2);
seed.vz = .1 - Math.random() * .2;
seed.born = frames;
seeds.push(seed);
}
function splode(x, y, z) {
t = 5 + parseInt(Math.random() * 150);
sparkV = 1 + Math.random() * 2.5;
type = parseInt(Math.random() * 3);
switch (type) {
case 0:
pic1 = parseInt(Math.random() * 10);
break;
case 1:
pic1 = parseInt(Math.random() * 10);
do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1);
break;
case 2:
pic1 = parseInt(Math.random() * 10);
do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1);
do { pic3 = parseInt(Math.random() * 10); } while (pic3 == pic1 || pic3 == pic2);
break;
}
for (m = 1; m < t; ++m) {
spark = new Object();
spark.x = x; spark.y = y; spark.z = z;
p1 = pi * 2 * Math.random();
p2 = pi * Math.random();
v = sparkV * (1 + Math.random() / 6)
spark.vx = Math.sin(p1) * Math.sin(p2) * v;
spark.vz = Math.cos(p1) * Math.sin(p2) * v;
spark.vy = Math.cos(p2) * v;
switch (type) {
case 0: spark.img = sparkPics[pic1]; break;
case 1:
spark.img = sparkPics[parseInt(Math.random() * 2) ? pic1 : pic2];
break;
case 2:
switch (parseInt(Math.random() * 3)) {
case 0: spark.img = sparkPics[pic1]; break;
case 1: spark.img = sparkPics[pic2]; break;
case 2: spark.img = sparkPics[pic3]; break;
}
break;
}
spark.radius = 25 + Math.random() * 50;
spark.alpha = 1;
spark.trail = new Array();
sparks.push(spark);
}
switch (parseInt(Math.random() * 4)) {
case 0: pow = new Audio(s + "pow1.ogg"); break;
case 1: pow = new Audio(s + "pow2.ogg"); break;
case 2: pow = new Audio(s + "pow3.ogg"); break;
case 3: pow = new Audio(s + "pow4.ogg"); break;
}
d = Math.sqrt((x - playerX) * (x - playerX) + (y - playerY) * (y - playerY) + (z - playerZ) * (z - playerZ));
pow.volume = 1.5 / (1 + d / 10);
pow.play();
}
function doLogic() {
if (seedTimer < frames) {
seedTimer = frames + seedInterval * Math.random() * 10;
spawnSeed();
}
for (i = 0; i < seeds.length; ++i) {
seeds[i].vy += gravity;
seeds[i].x += seeds[i].vx;
seeds[i].y += seeds[i].vy;
seeds[i].z += seeds[i].vz;
if (frames - seeds[i].born > seedLife) {
splode(seeds[i].x, seeds[i].y, seeds[i].z);
seeds.splice(i, 1);
}
}
for (i = 0; i < sparks.length; ++i) {
if (sparks[i].alpha > 0 && sparks[i].radius > 5) {
sparks[i].alpha -= .01;
sparks[i].radius /= 1.02;
sparks[i].vy += gravity;
point = new Object();
point.x = sparks[i].x;
point.y = sparks[i].y;
point.z = sparks[i].z;
if (sparks[i].trail.length) {
x = sparks[i].trail[sparks[i].trail.length - 1].x;
y = sparks[i].trail[sparks[i].trail.length - 1].y;
z = sparks[i].trail[sparks[i].trail.length - 1].z;
d = ((point.x - x) * (point.x - x) + (point.y - y) * (point.y - y) + (point.z - z) * (point.z - z));
if (d > 9) {
sparks[i].trail.push(point);
}
} else {
sparks[i].trail.push(point);
}
if (sparks[i].trail.length > 5) sparks[i].trail.splice(0, 1);
sparks[i].x += sparks[i].vx;
sparks[i].y += sparks[i].vy;
sparks[i].z += sparks[i].vz;
sparks[i].vx /= 1.075;
sparks[i].vy /= 1.075;
sparks[i].vz /= 1.075;
} else {
sparks.splice(i, 1);
}
}
p = Math.atan2(playerX, playerZ);
d = Math.sqrt(playerX * playerX + playerZ * playerZ);
d += Math.sin(frames / 80) / 1.25;
t = Math.sin(frames / 200) / 40;
playerX = Math.sin(p + t) * d;
playerZ = Math.cos(p + t) * d;
yaw = pi + p + t;
}
function rgb(col) {
var r = parseInt((.5 + Math.sin(col) * .5) * 16);
var g = parseInt((.5 + Math.cos(col) * .5) * 16);
var b = parseInt((.5 - Math.sin(col) * .5) * 16);
return "#" + r.toString(16) + g.toString(16) + b.toString(16);
}
function draw() {
ctx.clearRect(0, 0, cx * 2, cy * 2);
ctx.fillStyle = "#ff8";
for (i = -100; i < 100; i += 3) {
for (j = -100; j < 100; j += 4) {
x = i; z = j; y = 25;
point = rasterizePoint(x, y, z);
if (point.d != -1) {
size = 250 / (1 + point.d);
d = Math.sqrt(x * x + z * z);
a = 0.75 - Math.pow(d / 100, 6) * 0.75;
if (a > 0) {
ctx.globalAlpha = a;
ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
}
}
}
}
ctx.globalAlpha = 1;
for (i = 0; i < seeds.length; ++i) {
point = rasterizePoint(seeds[i].x, seeds[i].y, seeds[i].z);
if (point.d != -1) {
size = 200 / (1 + point.d);
ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
}
}
point1 = new Object();
for (i = 0; i < sparks.length; ++i) {
point = rasterizePoint(sparks[i].x, sparks[i].y, sparks[i].z);
if (point.d != -1) {
size = sparks[i].radius * 200 / (1 + point.d);
if (sparks[i].alpha < 0) sparks[i].alpha = 0;
if (sparks[i].trail.length) {
point1.x = point.x;
point1.y = point.y;
switch (sparks[i].img) {
case sparkPics[0]: ctx.strokeStyle = "#f84"; break;
case sparkPics[1]: ctx.strokeStyle = "#84f"; break;
case sparkPics[2]: ctx.strokeStyle = "#8ff"; break;
case sparkPics[3]: ctx.strokeStyle = "#fff"; break;
case sparkPics[4]: ctx.strokeStyle = "#4f8"; break;
case sparkPics[5]: ctx.strokeStyle = "#f44"; break;
case sparkPics[6]: ctx.strokeStyle = "#f84"; break;
case sparkPics[7]: ctx.strokeStyle = "#84f"; break;
case sparkPics[8]: ctx.strokeStyle = "#fff"; break;
case sparkPics[9]: ctx.strokeStyle = "#44f"; break;
}
for (j = sparks[i].trail.length - 1; j >= 0; --j) {
point2 = rasterizePoint(sparks[i].trail[j].x, sparks[i].trail[j].y, sparks[i].trail[j].z);
if (point2.d != -1) {
ctx.globalAlpha = j / sparks[i].trail.length * sparks[i].alpha / 2;
ctx.beginPath();
ctx.moveTo(point1.x, point1.y);
ctx.lineWidth = 1 + sparks[i].radius * 10 / (sparks[i].trail.length - j) / (1 + point2.d);
ctx.lineTo(point2.x, point2.y);
ctx.stroke();
point1.x = point2.x;
point1.y = point2.y;
}
}
}
ctx.globalAlpha = sparks[i].alpha;
ctx.drawImage(sparks[i].img, point.x - size / 2, point.y - size / 2, size, size);
}
}
}
function frame() {
if (frames > 100000) {
seedTimer = 0;
frames = 0;
}
frames++;
draw();
doLogic();
requestAnimationFrame(frame);
}
window.addEventListener("resize", () => {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
cx = canvas.width / 2;
cy = canvas.height / 2;
});
initVars();
frame();
</script>
</body>
</html>
花瓣雨
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML>
<HEAD>
<TITLE>花瓣雨</TITLE>
<META NAME="Generator" CONTENT="EditPlus">
<META NAME="Author" CONTENT="">
<META NAME="Keywords" CONTENT="">
<META NAME="Description" CONTENT="">
<style>
html,
body {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
overflow: hidden;
}
.container {
width: 100%;
height: 100%;
margin: 0;
padding: 0;
background-color: #000000;
}
</style>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
</HEAD>
<BODY>
<div id="jsi-cherry-container" class="container"></div>
<script>
var RENDERER = {
INIT_CHERRY_BLOSSOM_COUNT: 30,
MAX_ADDING_INTERVAL: 10,
init: function () {
this.setParameters();
this.reconstructMethods();
this.createCherries();
this.render();
},
setParameters: function () {
this.$container = $('#jsi-cherry-container');
this.width = this.$container.width();
this.height = this.$container.height();
this.context = $('<canvas />').attr({ width: this.width, height: this.height }).appendTo(this.$container).get(0).getContext('2d');
this.cherries = [];
this.maxAddingInterval = Math.round(this.MAX_ADDING_INTERVAL * 1000 / this.width);
this.addingInterval = this.maxAddingInterval;
},
reconstructMethods: function () {
this.render = this.render.bind(this);
},
createCherries: function () {
for (var i = 0, length = Math.round(this.INIT_CHERRY_BLOSSOM_COUNT * this.width / 1000); i < length; i++) {
this.cherries.push(new CHERRY_BLOSSOM(this, true));
}
},
render: function () {
requestAnimationFrame(this.render);
this.context.clearRect(0, 0, this.width, this.height);
this.cherries.sort(function (cherry1, cherry2) {
return cherry1.z - cherry2.z;
});
for (var i = this.cherries.length - 1; i >= 0; i--) {
if (!this.cherries[i].render(this.context)) {
this.cherries.splice(i, 1);
}
}
if (--this.addingInterval == 0) {
this.addingInterval = this.maxAddingInterval;
this.cherries.push(new CHERRY_BLOSSOM(this, false));
}
}
};
var CHERRY_BLOSSOM = function (renderer, isRandom) {
this.renderer = renderer;
this.init(isRandom);
};
CHERRY_BLOSSOM.prototype = {
FOCUS_POSITION: 300,
FAR_LIMIT: 600,
MAX_RIPPLE_COUNT: 100,
RIPPLE_RADIUS: 100,
SURFACE_RATE: 0.5,
SINK_OFFSET: 20,
init: function (isRandom) {
this.x = this.getRandomValue(-this.renderer.width, this.renderer.width);
this.y = isRandom ? this.getRandomValue(0, this.renderer.height) : this.renderer.height * 1.5;
this.z = this.getRandomValue(0, this.FAR_LIMIT);
this.vx = this.getRandomValue(-2, 2);
this.vy = -2;
this.theta = this.getRandomValue(0, Math.PI * 2);
this.phi = this.getRandomValue(0, Math.PI * 2);
this.psi = 0;
this.dpsi = this.getRandomValue(Math.PI / 600, Math.PI / 300);
this.opacity = 0;
this.endTheta = false;
this.endPhi = false;
this.rippleCount = 0;
var axis = this.getAxis(),
theta = this.theta + Math.ceil(-(this.y + this.renderer.height * this.SURFACE_RATE) / this.vy) * Math.PI / 500;
theta %= Math.PI * 2;
this.offsetY = 40 * ((theta <= Math.PI / 2 || theta >= Math.PI * 3 / 2) ? -1 : 1);
this.thresholdY = this.renderer.height / 2 + this.renderer.height * this.SURFACE_RATE * axis.rate;
this.entityColor = this.renderer.context.createRadialGradient(0, 40, 0, 0, 40, 80);
this.entityColor.addColorStop(0, 'hsl(330, 70%, ' + 50 * (0.3 + axis.rate) + '%)');
this.entityColor.addColorStop(0.05, 'hsl(330, 40%,' + 55 * (0.3 + axis.rate) + '%)');
this.entityColor.addColorStop(1, 'hsl(330, 20%, ' + 70 * (0.3 + axis.rate) + '%)');
this.shadowColor = this.renderer.context.createRadialGradient(0, 40, 0, 0, 40, 80);
this.shadowColor.addColorStop(0, 'hsl(330, 40%, ' + 30 * (0.3 + axis.rate) + '%)');
this.shadowColor.addColorStop(0.05, 'hsl(330, 40%,' + 30 * (0.3 + axis.rate) + '%)');
this.shadowColor.addColorStop(1, 'hsl(330, 20%, ' + 40 * (0.3 + axis.rate) + '%)');
},
getRandomValue: function (min, max) {
return min + (max - min) * Math.random();
},
getAxis: function () {
var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
x = this.renderer.width / 2 + this.x * rate,
y = this.renderer.height / 2 - this.y * rate;
return { rate: rate, x: x, y: y };
},
renderCherry: function (context, axis) {
context.beginPath();
context.moveTo(0, 40);
context.bezierCurveTo(-60, 20, -10, -60, 0, -20);
context.bezierCurveTo(10, -60, 60, 20, 0, 40);
context.fill();
for (var i = -4; i < 4; i++) {
context.beginPath();
context.moveTo(0, 40);
context.quadraticCurveTo(i * 12, 10, i * 4, -24 + Math.abs(i) * 2);
context.stroke();
}
},
render: function (context) {
var axis = this.getAxis();
if (axis.y == this.thresholdY && this.rippleCount < this.MAX_RIPPLE_COUNT) {
context.save();
context.lineWidth = 2;
context.strokeStyle = 'hsla(0, 0%, 100%, ' + (this.MAX_RIPPLE_COUNT - this.rippleCount) / this.MAX_RIPPLE_COUNT + ')';
context.translate(axis.x + this.offsetY * axis.rate * (this.theta <= Math.PI ? -1 : 1), axis.y);
context.scale(1, 0.3);
context.beginPath();
context.arc(0, 0, this.rippleCount / this.MAX_RIPPLE_COUNT * this.RIPPLE_RADIUS * axis.rate, 0, Math.PI * 2, false);
context.stroke();
context.restore();
this.rippleCount++;
}
if (axis.y < this.thresholdY || (!this.endTheta || !this.endPhi)) {
if (this.y <= 0) {
this.opacity = Math.min(this.opacity + 0.01, 1);
}
context.save();
context.globalAlpha = this.opacity;
context.fillStyle = this.shadowColor;
context.strokeStyle = 'hsl(330, 30%,' + 40 * (0.3 + axis.rate) + '%)';
context.translate(axis.x, Math.max(axis.y, this.thresholdY + this.thresholdY - axis.y));
context.rotate(Math.PI - this.theta);
context.scale(axis.rate * -Math.sin(this.phi), axis.rate);
context.translate(0, this.offsetY);
this.renderCherry(context, axis);
context.restore();
}
context.save();
context.fillStyle = this.entityColor;
context.strokeStyle = 'hsl(330, 40%,' + 70 * (0.3 + axis.rate) + '%)';
context.translate(axis.x, axis.y + Math.abs(this.SINK_OFFSET * Math.sin(this.psi) * axis.rate));
context.rotate(this.theta);
context.scale(axis.rate * Math.sin(this.phi), axis.rate);
context.translate(0, this.offsetY);
this.renderCherry(context, axis);
context.restore();
if (this.y <= -this.renderer.height / 4) {
if (!this.endTheta) {
for (var theta = Math.PI / 2, end = Math.PI * 3 / 2; theta <= end; theta += Math.PI) {
if (this.theta < theta && this.theta + Math.PI / 200 > theta) {
this.theta = theta;
this.endTheta = true;
break;
}
}
}
if (!this.endPhi) {
for (var phi = Math.PI / 8, end = Math.PI * 7 / 8; phi <= end; phi += Math.PI * 3 / 4) {
if (this.phi < phi && this.phi + Math.PI / 200 > phi) {
this.phi = Math.PI / 8;
this.endPhi = true;
break;
}
}
}
}
if (!this.endTheta) {
if (axis.y == this.thresholdY) {
this.theta += Math.PI / 200 * ((this.theta < Math.PI / 2 || (this.theta >= Math.PI && this.theta < Math.PI * 3 / 2)) ? 1 : -1);
} else {
this.theta += Math.PI / 500;
}
this.theta %= Math.PI * 2;
}
if (this.endPhi) {
if (this.rippleCount == this.MAX_RIPPLE_COUNT) {
this.psi += this.dpsi;
this.psi %= Math.PI * 2;
}
} else {
this.phi += Math.PI / ((axis.y == this.thresholdY) ? 200 : 500);
this.phi %= Math.PI;
}
if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
this.x += 2;
this.y = -this.renderer.height * this.SURFACE_RATE;
} else {
this.x += this.vx;
this.y += this.vy;
}
return this.z > -this.FOCUS_POSITION && this.z < this.FAR_LIMIT && this.x < this.renderer.width * 1.5;
}
};
$(function () {
RENDERER.init();
});
</script>
</BODY>
</HTML>
爱心树
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<title>爱心树</title>
<style>
body {
margin: 0;
padding: 0;
background: #fafafa;
font-size: 14px;
font-family: "微软雅黑", "宋体", sans-serif;
color: #231f20;
overflow: auto;
}
a {
color: #000;
font-size: 14px;
}
#main {
width: 100%;
}
#wrap {
position: relative;
margin: 0 auto;
width: 1100px;
height: 680px;
margin-top: 10px;
}
#text {
width: 400px;
height: 425px;
left: 60px;
top: 80px;
position: absolute;
}
#code {
display: none;
font-size: 16px;
}
#clock-box {
position: absolute;
left: 60px;
top: 550px;
font-size: 28px;
display: none;
}
#clock-box a {
font-size: 28px;
text-decoration: none;
}
#clock {
margin-left: 48px;
}
#clock .digit {
font-size: 64px;
}
#canvas {
margin: 0 auto;
width: 1100px;
height: 680px;
}
#error {
margin: 0 auto;
text-align: center;
margin-top: 60px;
display: none;
}
.hand {
cursor: pointer;
}
.say {
margin-left: 5px;
}
.space {
margin-right: 150px;
}
</style>
</head>
<body>
<div id="main">
<div id="error">
抱歉!目前您的浏览器无法显示,请更新至最新版本或使用其他主流浏览器,谢谢合作。
</div>
<div id="wrap">
<canvas id="canvas" width="1100" height="680"></canvas>
</div>
</div>
<script type="text/javascript"
src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/jquery.min.js"></script>
<script type="text/javascript"
src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/jscex.min.js"></script>
<script type="text/javascript"
src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/jscex-parser.js"></script>
<script type="text/javascript"
src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/jscex-jit.js"></script>
<script type="text/javascript"
src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/jscex-builderbase.min.js"></script>
<script type="text/javascript"
src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/jscex-async.min.js"></script>
<script type="text/javascript"
src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/jscex-async-powerpack.min.js"></script>
<script type="text/javascript" src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/functions.js"
charset="utf-8"></script>
<script type="text/javascript" src="https://cdn-static-devbit.csdn.net/devbit-static/code/love-tree/js/love.js"
charset="utf-8"></script>
<script>
(function () {
var canvas = $("#canvas");
if (!canvas[0].getContext) {
$("#error").show();
return false;
}
var width = canvas.width();
var height = canvas.height();
canvas.attr("width", width);
canvas.attr("height", height);
var opts = {
seed: {
x: width / 2 - 20,
color: "rgb(190, 26, 37)",
scale: 2
},
branch: [
[
535,
680,
570,
250,
500,
200,
30,
100,
[
[
540,
500,
455,
417,
340,
400,
13,
100,
[[450, 435, 434, 430, 394, 395, 2, 40]]
],
[
550,
445,
600,
356,
680,
345,
12,
100,
[[578, 400, 648, 409, 661, 426, 3, 80]]
],
[539, 281, 537, 248, 534, 217, 3, 40],
[
546,
397,
413,
247,
328,
244,
9,
80,
[
[427, 286, 383, 253, 371, 205, 2, 40],
[498, 345, 435, 315, 395, 330, 4, 60]
]
],
[
546,
357,
608,
252,
678,
221,
6,
100,
[[590, 293, 646, 277, 648, 271, 2, 80]]
]
]
]
],
bloom: {
num: 700,
width: 1080,
height: 650
},
footer: {
width: 1200,
height: 5,
speed: 10
}
};
var tree = new Tree(canvas[0], width, height, opts);
var seed = tree.seed;
var foot = tree.footer;
var hold = 1;
canvas
.click(function (e) {
var offset = canvas.offset(),
x,
y;
x = e.pageX - offset.left;
y = e.pageY - offset.top;
if (seed.hover(x, y)) {
hold = 0;
canvas.unbind("click");
canvas.unbind("mousemove");
canvas.removeClass("hand");
}
})
.mousemove(function (e) {
var offset = canvas.offset(),
x,
y;
x = e.pageX - offset.left;
y = e.pageY - offset.top;
canvas.toggleClass("hand", seed.hover(x, y));
});
var seedAnimate = eval(
Jscex.compile("async", function () {
seed.draw();
while (hold) {
$await(Jscex.Async.sleep(10));
}
while (seed.canScale()) {
seed.scale(0.95);
$await(Jscex.Async.sleep(10));
}
while (seed.canMove()) {
seed.move(0, 2);
foot.draw();
$await(Jscex.Async.sleep(10));
}
})
);
var growAnimate = eval(
Jscex.compile("async", function () {
do {
tree.grow();
$await(Jscex.Async.sleep(10));
} while (tree.canGrow());
})
);
var flowAnimate = eval(
Jscex.compile("async", function () {
do {
tree.flower(2);
$await(Jscex.Async.sleep(10));
} while (tree.canFlower());
})
);
var moveAnimate = eval(
Jscex.compile("async", function () {
tree.snapshot("p1", 240, 0, 610, 680);
canvas
.parent()
.css("background", "url(" + tree.toDataURL("image/png") + ")");
canvas.css("background", "#fafafa");
$await(Jscex.Async.sleep(300));
canvas.css("background", "none");
})
);
var jumpAnimate = eval(
Jscex.compile("async", function () {
var ctx = tree.ctx;
while (true) {
tree.ctx.clearRect(0, 0, width, height);
tree.jump();
foot.draw();
$await(Jscex.Async.sleep(25));
}
})
);
var textAnimate = eval(
Jscex.compile("async", function () {
var together = new Date();
together.setFullYear(2010, 1, 15); //时间年月日
together.setHours(16); //小时
together.setMinutes(53); //分钟
together.setSeconds(0); //秒前一位
together.setMilliseconds(2); //秒第二位
$("#code").show().typewriter();
$("#clock-box").fadeIn(500);
while (true) {
timeElapse(together);
$await(Jscex.Async.sleep(1000));
}
})
);
var runAsync = eval(
Jscex.compile("async", function () {
$await(seedAnimate());
$await(growAnimate());
$await(flowAnimate());
$await(moveAnimate());
$await(jumpAnimate());
})
);
runAsync().start();
})();
</script>
</body>
</html>
圣诞雪花飘落
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<script id="jqbb" src="https://libs.baidu.com/jquery/1.11.1/jquery.min.js"></script>
<script>function reload_html() {
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<h1 class="title">圣诞节快乐 Christmas</h1>
<h1 class="title">12.24</h1>
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