day6_Udemy 100days python

    #Functions

#Defineing functions
#keyword: def--creat or define our function
def name():
    Dothis
    Then do this
    finally do this

#Calling functions:name()


def my_function():
    print("Hello")
    print("Bye")
my_function()

#draw square
def turn_right():
    turn_left()
    turn_left()
    turn_left()

turn_left()
move()
turn_right()
move()
turn_right()
move()
turn_right()
move()



    #6.1 The Hurdles Loop

def turn_right():
    turn_left()
    turn_left()
    turn_left()

def jump():
    move()
    turn_left()
    move()
    turn_right()
    move()
    turn_right()
    move()
    turn_left()

for step in range(6):
    jump()



    #Indentation


    #While Loops
'''
For
for item in list_of_items:
    #Do something to each item
    
for number in range(a,b):
    print(number)
    
While
while something_is_true
    #Do something repeatedly
Infinite Loop:
while 5>3:
'''
def turn_right():
    turn_left()
    turn_left()
    turn_left()

def jump():
    move()
    turn_left()
    move()
    turn_right()
    move()
    turn_right()
    move()
    turn_left()


while not at_goal:
    jump()


    #Hurdles Challenge using While Loops

def turn_right():
    turn_left()
    turn_left()
    turn_left()

def jump():
    turn_left()
    move()
    turn_right()
    move()
    turn_right()
    move()
    turn_left()

while at_goal() !=0:
    if wall_in_front():
        jump()
    else:
        move()



    #Jumping over Hurdles with Variable Heights
def turn_right():
    turn_left()
    turn_left()
    turn_left()

def jump():
    turn_left()
    while wall_on_right():
        move()
    turn_right()
    move()
    turn_right()
    while wall_on_right():
        move()
    turn_left()

while not at_goal():
    if wall_in_front():
        jump()
    else:
        move()


        #Escaping the Maze
def turn_right():
    turn_left()
    turn_left()
    turn_left()

while front_is_clear():
    move()

while not at_goal():
    if right_is_clear():
        turn_right()
        move()
    elif fornt_is_clear():
        move()
    else:
        turn_left()

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