制作不易,转载请附原出处,Thanks♪(・ω・)ノ
当前最新版:v.1.8.3
exe下载链接(非最新版)
突然有个很新的想法,Link,改天可以试试。
标题是不是非常的美好~~,作为狼人杀玩家,应该都懂c++上你能玩到什么,但是,没有发言的狼人杀是没有精髓的!!!所以,本人尝试着写了一点套路化、模板化的发言,就是希望可以摆脱我以前玩过的c++狼人杀一局游戏只能靠猜来投票,没有什么游戏体验。不过期望也不要太高,不会有点狼坑也不会有盘逻辑,这些太为难电脑和作者了。只是有简单的站边、投谁。
当然,本着自己写一个自己喜欢的游戏的原则,这里面有对跳预言家和狼队自刀啊倒钩啊绑票之类的东西。虽然不指望电脑可以随机得多高端,但是基本的游戏环境还是可以的。1个人和11个电脑随机控制的玩,电脑是没有透视天眼什么的,全凭概率。
由于作者水平原因,游戏可能有茫茫多的bug。尤其集中在站边以及发言投票板块,可能一局好端端的游戏被整一下心态都要炸了。所以我就加了个重新随机身份的道具,聊以补偿。你也可以在文件里要多少输入多少,开心就好~~~。
如果你觉得实在玩不赢,还有开天眼功能,当然,狼人杀开天眼赢也没什么意思:)。开的方法游戏里有。
整体码量还是挺大,目前2600行,断断续续写了一个月吧。
bug多啊,想说可以留言,有时间就改改。
创作思路
游戏主体
while循环不断反复日夜同时判断结束。选警单独写。
站边凭借概率加上查杀金水警徽流银水等带来的隐性条件,投票同站边的预言家
预言家通过发言顺序、报验人、警徽流确定归票。
除预言家的不会进行归票,就算有警徽也一样。
女巫猎人有对跳会先带对跳,其次是概率带狼。
主界面
很好实现(相对而言)。有再加个评分系统的想法。
感谢
网上搜都可以看到的狼人杀online(就是6~12个人那个,应该都见过)。我水平有限,“存活”“已死亡”的彩色字体和号码牌显示是借鉴的。所以我也不太好挂资源上收费。以下是有借鉴的代码段,不得不说写的真高端~~~
void print(int day, int ti)
{
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << "\t\t\t\t第" << day << "天 ";
if (ti == 0)
cout << "白天" << endl;
else
cout << "夜晚" << endl;
cout << "我的位置:" << MY << "号" << endl;
for (int i = 1; i <= 6; i++)
{
cout << player[i].num << "号位 ";
}
cout << endl;
for (int i = 1; i <= 6; i++)
{
if (player[i].life == 1)
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "存活 ";
}
else
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout << "已死亡 ";
}
}
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << endl;
for (int i = 1; i <= 6; i++)
{
if (player[i].know == 0)
cout << "未知 ";
else if (player[i].know == 1)
{
if (player[i].name == "狼人 ")
cout << "狼人 ";
else
cout << "好人 ";
}
else if (player[i].know == 2)
cout << player[i].name << " ";
}
cout << endl << endl;
for (int i = 7; i <= n; i++)
{
if (i < 10)
cout << player[i].num << "号位 ";
else
cout << player[i].num << "号位 ";
}
cout << endl;
for (int i = 7; i <= n; i++)
{
if (player[i].life == 1)
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
cout << "存活 ";
}
else
{
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout << "已死亡 ";
}
}
if (ti == 0)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
cout << endl;
for (int i = 7; i <= n; i++)
{
if (player[i].know == 0)
cout << "未知 ";
else if (player[i].know == 1)
{
if (player[i].name == "狼人 ")
cout << "狼人 ";
else
cout << "好人 ";
}
else if (player[i].know == 2)
cout << player[i].name << " ";
}
cout << endl << endl;
}
一点感慨:开源为他人搭建了一个站在巨人肩上的位置,我们以此为基却早就不知其模样。
网上有太多声称原创的了,没法@就在此手动ღ( ´・ᴗ・` )比心~~~
想了想,还是把代码放上来吧。如果哪一天在别人收录的什么c++小游戏合集、机房颓废的人的电脑上看到了自己的程序应该也是一件开心的事吧。(虽然没人知道就是了)
附代码一份,后续有更新的话也会改。只不过经常鸽~~
编译选项请开启
-std=c++14
#include<bits/stdc++.h>
#include<windows.h>
#include<conio.h>
#pragma GCC optimize(2)
using namespace std;
const int cnt_templat=1,cnt_gailv=24,cnt_daoju=1;
const string templat[cnt_templat]={"12人预女猎白\n"};
const string jobs[cnt_templat][12]={{"平民","平民","平民","平民","预言家","女巫","猎人","白痴","狼人","狼人","狼人","狼人"}};
int mode,gailv[cnt_gailv+1],job_pos[5],id_dat,cnt_night,cnt_day,my,langdao,duwho,jinghui,hate_lr,hate_nv,cnt_life,cnt_wol;
int chushigl[cnt_gailv+1],daoju[cnt_daoju+1],gp[13],cp,upwu_cnt;
vector<pair<int,bool> >ck_res;
vector<int>side,silver,killby[13],goldby[13],starby[13],dead,wolf;
bool jieyao,duyao,admit,bcf,up_truewu;
int TLE;
struct node{
int id,show,star1,star2,ckwho,team,chsize;
bool alive,check,up_star,up_yu,ckres,bs;
string job;
}player[13];
struct hapen{
int who,been;
string what,what1;
}date[100];
struct tp{
int tot,id;
}tou[13];
void devide(int tim){
for(int i=1;i<=120;i++) printf("-"),Sleep(tim);
cout<<"\n";
}
bool is_in(vector<int> tt,int x){
for(int a:tt)
if(a==x) return 1;
return 0;
}
bool cmp(tp x,tp y){
return x.tot>y.tot;
}
bool crdd(int x,int y){
return is_in(dead,y);
}
void init_chushigl(){
int t=0;
chushigl[++t]=55;
chushigl[++t]=10;
chushigl[++t]=45;
chushigl[++t]=45;
chushigl[++t]=20;
chushigl[++t]=15;
chushigl[++t]=70;
chushigl[++t]=50;
chushigl[++t]=10;
chushigl[++t]=30;
chushigl[++t]=10;
chushigl[++t]=60;
chushigl[++t]=40;
chushigl[++t]=80;
chushigl[++t]=20;
chushigl[++t]=10;
chushigl[++t]=99;
chushigl[++t]=40;
chushigl[++t]=80;
chushigl[++t]=85;
chushigl[++t]=60;
chushigl[++t]=80;
chushigl[++t]=80;
chushigl[++t]=50;
}
void print_gailv(){
int t=0;
cout<<t<<". 好人站边正确概率(指不开视角的好人选择预言家的正确率):"<<gailv[++t]<<"% + (游戏天数-1) x 5%\n";
cout<<t<<". 好人改票概率(指好人听完发言后改变站边概率):"<<gailv[++t]<<"%\n";
cout<<t<<". 女巫毒狼概率(非首夜且无对跳):"<<gailv[++t]<<"%\n";
cout<<t<<". 猎人带狼概率(无对跳):"<<gailv[++t]<<"%\n";
cout<<t<<". 预言家无警徽流时验狼概率(非首夜):"<<gailv[++t]<<"%\n";
cout<<t<<". 白痴被狼人抗推概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人刀神概率(非首夜):"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人悍跳发查杀概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人悍跳发预言家查杀概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人悍跳发神查杀概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人悍跳发狼人查杀概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 一狼悍跳概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 两狼悍跳概率(100% - 一狼悍跳概率):"<<gailv[++t]<<"%\n";
cout<<t<<". 两狼上警概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 三狼上警概率(100% - 两狼上警概率):"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人自刀概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 女巫首夜使用解药概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人倒钩概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 女巫上警概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 发金水站边概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 被打警徽流站边概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人被查杀时跳神概率:"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人被查杀时跳女巫概率(不然就是猎人):"<<gailv[++t]<<"%\n";
cout<<t<<". 狼人跳女巫发队友银水概率(不然就发好人):"<<gailv[++t]<<"%\n";
devide(0);
cout<<"注:所有概率为玩家不为该角色时,电脑自动决策的概率\n";
}
void print_daoju(){
int t=0;
cout<<t<<". 【道具卡-再抽一次】 x "<<daoju[++t]<<"\n";
}
void print(int ti,int str){
HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE);
if(ti)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
if(ti) cout << "\t\t\t第" << cnt_day << "天 \n";
else cout << "\t\t\t第" << cnt_night << "晚 \n";
cout << "我的位置:" << my << "号" << endl;
for(int i = 1; i <= 6; i++)
cout << i << "号位 ";
puts("");
for(int i=1;i<=6;i++){
if(player[i].alive){
if(ti){
if((str==1&&player[i].up_star)||(str==2&&player[i].up_yu)||jinghui==i) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED | FOREGROUND_GREEN);
else SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
}
else{
if((str==1&&player[i].up_star)||(str==2&&player[i].up_yu)||jinghui==i) SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_GREEN);
else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
}
printf("存活 ");
}
else{
if(ti)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<<"已死亡 ";
}
}
if(ti)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
puts("");
for(int i=1;i<=6;i++){
if(my==i||admit){
cout<<player[i].job<<" ";
if(player[i].job!="预言家") cout<<" ";
continue;
}
if(job_pos[4]==i&&bcf){
cout<<"白痴 ";
continue;
}
if(!player[i].show)
cout << "未知 ";
else{
if(is_in(wolf,i))
cout << "狼人 ";
else
cout << "好人 ";
}
}
cout<<"\n\n";
for(int i=7;i<=12;i++)
cout << i << "号位 ";
puts("");
for(int i=7;i<=12;i++){
if(player[i].alive){
if(ti){
if((str==1&&player[i].up_star)||(str==2&&player[i].up_yu)||jinghui==i) SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_RED | FOREGROUND_GREEN);
else SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_GREEN);
}
else{
if((str==1&&player[i].up_star)||(str==2&&player[i].up_yu)||jinghui==i) SetConsoleTextAttribute(handle, FOREGROUND_RED | FOREGROUND_GREEN);
else SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_GREEN);
}
cout << "存活 ";
}
else{
if(ti)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY | FOREGROUND_RED);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED);
cout<< "已死亡 ";
}
if(i>=10) cout<<" ";
}
if(ti)
SetConsoleTextAttribute(handle, BACKGROUND_INTENSITY | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | FOREGROUND_INTENSITY);
else
SetConsoleTextAttribute(handle, FOREGROUND_INTENSITY | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
puts("");
for(int i=7;i<=12;i++){
if(my==i||admit){
cout<<player[i].job<<" ";
if(player[i].job!="预言家") cout<<" ";
if(i>=10) cout<<" ";
continue;
}
if(job_pos[4]==i&&bcf){
cout<<"白痴 ";
continue;
}
if(!player[i].show)
cout << "未知 ";
else{
if(is_in(wolf,i))
cout << "狼人 ";
else
cout << "好人 ";
}
if(i>=10) cout<<" ";
}
cout<<"\n\n";
}
void tuichu(string pos){
system("cls");
system("color fc");
cout<<"程序陷入死循环,即将退出,会以【道具卡-再抽一次】补偿\n:)\n";
cout<<"exit code:"<<pos<<"\n";
devide(10);
system("pause");
exit(0);
}
bool is_over(){
int god_cnt=0,per_cnt=0,wol_cnt=0;
for(int i=1;i<=12;i++){
if(player[i].alive){
if(player[i].job=="狼人") wol_cnt++;
else if(player[i].job=="平民") per_cnt++;
else god_cnt++;
}
}
if(!god_cnt||!per_cnt){
system("cls");
system("color fc");
cout<<"游戏结束,狼人胜利!\n";
return 1;
}
if(!wol_cnt){
system("cls");
system("color fc");
cout<<"游戏结束,好人胜利!\n";
return 1;
}
return 0;
}
void fupan(){
devide(0);
for(int i=1;i<=12;i++) {
cout<<i<<"号位:"<<player[i].job<<"\n";
}
for(int i=1;i<=id_dat;i++){
if(date[i].what=="第 ") devide(0);
if(date[i].who!=-1) cout<<date[i].who;
cout<<date[i].what;
if(date[i].been!=-1) cout<<date[i].been;
cout<<date[i].what1;
}
devide(0);
system("pause");
}
namespace yunvliebai{
void character(){
rech:system("cls");
bool fg[13]={0};
int t;
for(int i=0;i<12;i++){
do t=rand()%12+1;
while(fg[t]);
fg[t]=1;
player[t].id=t,player[t].alive=true,player[t].job=jobs[mode][i],player[t].check=false,player[t].show=false;
player[t].up_star=0,player[t].up_yu=0;
player[t].star1=player[t].star2=0;
player[t].ckwho=0,player[t].ckres=0;
player[t].team=0,player[t].chsize=0;
player[t].bs=0;
}
for(int i=1;i<=12;i++){
if(player[i].job=="预言家") job_pos[1]=i;
else if(player[i].job=="女巫") job_pos[2]=i;
else if(player[i].job=="猎人") job_pos[3]=i;
else if(player[i].job=="白痴") job_pos[4]=i;
}
cout<<"随机编号为:";
my=rand()%12+1;
cout<<my<<"\n";
cout<<"你的身份是:"<<player[my].job<<"\n";
if(player[my].job=="狼人")
for(int i=1;i<=12;i++)
if(player[i].job=="狼人") player[i].show=true;
if(admit){
for(int i=1;i<=6;i++) cout<<player[i].job<<" ";
cout<<"\n";
for(int i=7;i<=12;i++) cout<<player[i].job<<" ";
cout<<"\n";
}
devide(0);
if(daoju[1]){
cout<<"你当前拥有【道具卡-再抽一次】x "<<daoju[1]<<",1.使用 2.不使用\n";
cin>>t;
if(t==1){
daoju[1]--;
fstream fs;
fs.open("狼人杀Data.txt",ios::out);
for(int i=1;i<=cnt_gailv;i++) fs<<gailv[i]<<" ";
fs<<"\n";
for(int i=1;i<=cnt_daoju;i++) fs<<daoju[i]<<" ";
fs<<"\n"<<0<<"\n";
fs.close();
goto rech;
}
}
system("pause");
fstream fs;
fs.open("狼人杀Data.txt",ios::out);
for(int i=1;i<=cnt_gailv;i++) fs<<gailv[i]<<" ";
fs<<"\n";
for(int i=1;i<=cnt_daoju;i++) fs<<daoju[i]<<" ";
fs<<"\n"<<1<<"\n";
fs.close();
for(int i=1;i<=12;i++){
if(player[i].job=="狼人"||player[i].job=="石像鬼"){
wolf.push_back(i);
}
}
}
void be_nv(int x){
upwu_cnt++;
cout<<"跳女巫,";
if(silver.size()) cout<<"刀口 ";
else cout<<"无刀口 ";
if(player[x].job!="女巫"){
for(int i=1;i<=silver.size();i++){
int t=rand()%100+1;
if(t<=gailv[24]){
int t1=rand()%12+1;
TLE=0;
while(player[t1].job!="狼人"||t1==x){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("悍跳女巫发狼人银水");
}
cout<<t1<<"号 ";
}
else{
int t1=rand()%12+1;
TLE=0;
while(player[t1].job=="狼人"){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("悍跳女巫发好人银水");
}
cout<<t1<<"号 ";
}
}
puts("");
hate_nv=x;
for(int a:killby[x]) goldby[job_pos[2]].push_back(a);
for(int a:goldby[x]) killby[job_pos[2]].push_back(a);
}
else{
up_truewu=1;
for(int a:silver) cout<<a<<"号 ";
puts("");
}
}
void be_lr(int x){
cout<<"跳猎人\n";
if(player[x].job!="猎人"){
hate_lr=x;
for(int a:killby[x]) goldby[job_pos[3]].push_back(a);
for(int a:goldby[x]) killby[job_pos[3]].push_back(a);
}
}
void say_water(int x){//平民跳神挡刀??
if(player[x].up_yu) cout<<"我可是真预啊\n";
else if(player[x].job=="狼人"){
int t=rand()%100+1;
if(t<=gailv[22]&&(upwu_cnt<=1||player[x].alive)){
int t1=rand()%100+1;
if(t1<=gailv[23]&&upwu_cnt<=1){
be_nv(x);
}
else be_lr(x);
}
else cout<<"跳民\n";
}
else if(player[x].job=="女巫") be_nv(x);
else if(player[x].job=="猎人") be_lr(x);
else if(player[x].job=="白痴") cout<<"跳白痴\n";
else cout<<"跳民\n";
}
void speak(int x){
if(x==my){
int chose,t,t1;
if(player[x].up_yu){
chose=MessageBox(NULL,"是否自动填充昨晚验人信息","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6&&player[x].job=="预言家"){
cout<<player[x].ckwho;
if(player[x].ckres){
cout<<"金水,";
goldby[player[x].ckwho].push_back(x);
}
else{
cout<<"查杀,";
if(!player[player[x].ckwho].bs) player[player[x].ckwho].bs=killby[player[x].ckwho].empty();
killby[player[x].ckwho].push_back(x);
}
}
else{
MessageBox(NULL,"请在主界面输入昨晚查验的人","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t;
chose=MessageBox(NULL,"他的身份是好人?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
cout<<"金水,";
goldby[t].push_back(x);
}
else{
cout<<"查杀,";
if(!player[t].bs) player[t].bs=killby[t].empty();
killby[t].push_back(x);
}
}
if(jinghui==my){
cout<<"警徽流";
MessageBox(NULL,"请在主界面输入警徽流","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t>>t1;
cout<<"顺验\n";
player[x].star1=t;
starby[t].push_back(x);
player[x].star2=t1;
starby[t1].push_back(x);
}
cout<<"号票出";
MessageBox(NULL,"请在主界面输入归票","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t;
gp[x]=t;
}
else{
if(player[x].bs){
chose=MessageBox(NULL,"你已被查杀,是否拍身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
player[x].bs=0;
chose=MessageBox(NULL,"是否填充真实身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
cout<<"跳";
if(chose==6){
cout<<player[x].job<<"\n";
}
else{
MessageBox(NULL,"请在主界面输入身份","发言引导",MB_OK|MB_ICONINFORMATION);
string tt;
cin>>tt;
if(tt=="猎人"){
hate_lr=x;
for(int a:killby[x]) goldby[job_pos[3]].push_back(a);
for(int a:goldby[x]) killby[job_pos[3]].push_back(a);
}
else if(tt=="女巫"){
cout<<",刀口 ";
MessageBox(NULL,"请在主界面输入刀口","发言引导",MB_OK|MB_ICONINFORMATION);
string tt1;
cin>>tt1;
cout<<"号\n";
hate_nv=x;
for(int a:killby[x]) goldby[job_pos[2]].push_back(a);
for(int a:goldby[x]) killby[job_pos[2]].push_back(a);
}
}
}
}
else{
chose=MessageBox(NULL,"是否拍身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
player[x].bs=0;
chose=MessageBox(NULL,"是否填充真实身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
cout<<"跳";
if(chose==6){
cout<<player[x].job<<"\n";
}
else{
MessageBox(NULL,"请在主界面输入身份","发言引导",MB_OK|MB_ICONINFORMATION);
string tt;
cin>>tt;
if(tt=="猎人"){
hate_lr=x;
for(int a:killby[x]) goldby[job_pos[3]].push_back(a);
for(int a:goldby[x]) killby[job_pos[3]].push_back(a);
}
else if(tt=="女巫"){
cout<<",刀口 ";
MessageBox(NULL,"请在主界面输入刀口","发言引导",MB_OK|MB_ICONINFORMATION);
string tt1;
cin>>tt1;
cout<<"号\n";
hate_nv=x;
for(int a:killby[x]) goldby[job_pos[2]].push_back(a);
for(int a:goldby[x]) killby[job_pos[2]].push_back(a);
}
}
}
}
cout<<"站边";
MessageBox(NULL,"请在主界面输入站边","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t;
cout<<"挂票";
MessageBox(NULL,"请在主界面输入准备投的人","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t;
cout<<"号\n";
gp[x]=t;
}
devide(10);
return ;
}
if(is_in(wolf,x)&&(2*cnt_wol>cnt_life||(2*cnt_wol==cnt_life&&(!jinghui||player[jinghui].job=="狼人")))){//狼队绑票
if(!cp){
cp=rand()%12+1;
TLE=0;
while(!player[cp].alive||player[cp].job=="狼人"){
cp=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("狼队绑票");
}
}
gp[x]=cp;
cout<<"认狼\n出"<<cp<<"号\n";
devide(10);
return ;
}
if(player[x].up_yu){
int t,f=0;
cout<<player[x].ckwho;
if(player[x].ckres){
cout<<"金水,";
goldby[player[x].ckwho].push_back(x);
}
else{
cout<<"查杀,";
if(!player[player[x].ckwho].bs) player[player[x].ckwho].bs=killby[player[x].ckwho].empty();
killby[player[x].ckwho].push_back(x);
}
t=rand()%12+1;//逐个确定
if(side.size()>1){
TLE=0;
while(!is_in(side,t)||t==x){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("起跳预当晚有查杀归票");
}
gp[x]=t;
}
else{
if(player[x].job=="预言家"){
int f=0;
for(pair<int,bool> aa:ck_res){
if(!aa.second&&player[aa.first].alive){
f=1;
gp[x]=aa.first;
break;
}
}
if(!f){
int t1=rand()%100+1,icnt=0;
for(int j=1;j<=12;j++) if(player[j].alive&&!is_in(wolf,j)&&!player[j].check&&j!=x) icnt++;
if(t1<=gailv[1]+(cnt_day-1)*5&&icnt){
TLE=0;
while(!player[t].alive||!is_in(wolf,t)){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("起跳预概率归票狼人");
}
}
else{
TLE=0;
while(!player[t].alive||is_in(wolf,t)||(t==job_pos[4]&&bcf)||t==x||player[t].check){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("起跳预概率归票好人");
}
}
gp[x]=t;
}
}
else{
if(!player[x].ckres&&player[player[x].ckwho].alive) gp[x]=player[x].ckwho;
else{
int t1=rand()%100+1;
if(t1<=gailv[6]&&!bcf&&player[job_pos[4]].alive){
gp[x]=job_pos[4];
}
else{
TLE=0;
while(!player[t].alive||is_in(wolf,t)||(t==job_pos[4]&&cnt_life-cnt_wol>1)||t==player[x].ckwho){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("悍跳预归票好人");
}
gp[x]=t;
}
}
}
}
cout<<"号票出"<<gp[x]<<"\n";
if(is_in(side,player[x].star2)||!player[player[x].star2].alive||(player[x].star2==job_pos[4]&&bcf)||player[player[x].star2].check||player[x].star2==player[x].star1||gp[x]==player[x].star2){
t=rand()%12+1;
TLE=0;
while(is_in(side,t)||!player[t].alive||(t==job_pos[4]&&bcf)||player[t].check||gp[x]==t){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("改第二警徽流");
}
player[x].star2=t;
f=1;
}
if(is_in(side,player[x].star1)||!player[player[x].star1].alive||(player[x].star1==job_pos[4]&&bcf)||player[player[x].star1].check||gp[x]==player[x].star1){
player[x].star1=player[x].star2;
t=rand()%12+1;
TLE=0;
while(is_in(side,t)||!player[t].alive||(t==job_pos[4]&&bcf)||t==player[x].star1||player[t].check||gp[x]==t){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("改第一警徽流");
}
player[x].star2=t;
f=1;
}
if(jinghui==x){
if(f) cout<<"改";
cout<<"警徽流"<<player[x].star1<<" "<<player[x].star2<<"顺验\n";
}
devide(10);
return ;
}
if(player[x].bs) say_water(x),player[x].bs=0;
cout<<"站边"<<player[x].team<<"\n";
if(x==job_pos[2]&&hate_nv){
be_nv(x);
}
if(x==job_pos[3]&&hate_lr){
be_lr(x);
}
cout<<"挂票";
if(gp[player[x].team]&&gp[player[x].team]!=x&&player[gp[player[x].team]].alive){
cout<<gp[player[x].team]<<"号\n";
gp[x]=gp[player[x].team];
}
else{
if(side.size()-is_in(side,player[x].team)>0){
int t=rand()%12+1;
TLE=0;
while(!is_in(side,t)||t==player[x].team||(t==job_pos[4]&&bcf)){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("重新站边");
}
cout<<t<<"号\n";
gp[x]=t;
}
else{
int t=rand()%100+1,t2=rand()%100+1;
if(t<=gailv[1]+5*(cnt_day-1)&&(!is_in(wolf,x)||(cnt_wol>2&&t2<=gailv[18]))&&(cnt_wol>1||player[player[x].team].job!="狼人")){
int t1=rand()%12+1;
TLE=0;
while(!player[t1].alive||!is_in(wolf,t1)||t1==player[x].team||t1==x){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("站边已死,概率投狼");
}
cout<<t1<<"号\n";
gp[x]=t1;
}
else{
int t1=rand()%12+1,nono=0;
while(!player[t1].alive||is_in(wolf,t1)||(t1==job_pos[4]&&bcf)||t1==player[x].team||t1==x){
t1=rand()%12+1;
nono++;
if(nono>1000) break;
}
TLE=0;
if(nono>1000)
while(!player[t1].alive||!is_in(wolf,t1)||t1==player[x].team||t1==x){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("站边已死,概率投好人却只能投狼");
}
cout<<t1<<"号\n";
gp[x]=t1;
}
}
}
devide(10);
}
void speak_star(int x){
if(x==my){
int chose,t,t1;
chose=MessageBox(NULL,"是否跳预言家","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
chose=MessageBox(NULL,"是否自动填充昨晚验人信息","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6&&(player[x].job=="预言家"||player[x].up_yu)){
cout<<player[x].ckwho;
if(player[x].ckres){
cout<<"金水,";
goldby[player[x].ckwho].push_back(x);
}
else{
cout<<"查杀,";
player[player[x].ckwho].bs=killby[player[x].ckwho].empty();
killby[player[x].ckwho].push_back(x);
}
}
else{
MessageBox(NULL,"请在主界面输入昨晚查验的人","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t;
chose=MessageBox(NULL,"他的身份是好人?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
cout<<"金水,";
goldby[t].push_back(x);
}
else{
cout<<"查杀,";
if(!player[t].bs) player[t].bs=killby[t].empty();
killby[t].push_back(x);
}
}
cout<<"警徽流";
MessageBox(NULL,"请在主界面输入两个警徽流","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t>>t1;
cout<<"顺验\n";
player[x].star1=t;
player[x].star2=t1;
starby[t].push_back(x);
starby[t1].push_back(x);
player[x].up_yu=1;
side.push_back(x);
}
else{
if(player[x].bs){
chose=MessageBox(NULL,"你已被查杀,是否拍身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
player[x].bs=0;
chose=MessageBox(NULL,"是否填充真实身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
cout<<"跳";
if(chose==6){
cout<<player[x].job<<"\n";
}
else{
MessageBox(NULL,"请在主界面输入身份","发言引导",MB_OK|MB_ICONINFORMATION);
string tt;
cin>>tt;
if(tt=="猎人"){
hate_lr=x;
for(int a:killby[x]) goldby[job_pos[3]].push_back(a);
for(int a:goldby[x]) killby[job_pos[3]].push_back(a);
}
else if(tt=="女巫"){
cout<<",刀口 ";
MessageBox(NULL,"请在主界面输入刀口","发言引导",MB_OK|MB_ICONINFORMATION);
string tt1;
cin>>tt1;
cout<<"号\n";
hate_nv=x;
for(int a:killby[x]) goldby[job_pos[2]].push_back(a);
for(int a:goldby[x]) killby[job_pos[2]].push_back(a);
}
}
}
}
cout<<"站边";
MessageBox(NULL,"请在主界面输入站边,0为后置位预言家","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t;
if(!t) cout<<"后置位预言家";
cout<<"\n"<<x<<"号玩家退水\n";
}
devide(10);
return ;
}
if(player[x].ckwho){
player[x].team=x;
if(!player[x].star1){
int t1=rand()%12+1;
TLE=0;
while(t1==x||t1==player[x].ckwho||player[t1].up_star){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("选择第一警徽流(警上)");
}
player[x].star1=t1;
t1=rand()%12+1;
TLE=0;
while(t1==x||t1==player[x].ckwho||t1==player[x].star1||is_in(side,t1)){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("选择第二警徽流(警上)");
}
player[x].star2=t1;
}
cout<<player[x].ckwho;
if(player[x].ckres){
cout<<"金水,";
goldby[player[x].ckwho].push_back(x);
}
else{
cout<<"查杀,";
if(!player[player[x].ckwho].bs) player[player[x].ckwho].bs=killby[player[x].ckwho].empty();
killby[player[x].ckwho].push_back(x);
}
cout<<"警徽流"<<player[x].star1<<" "<<player[x].star2<<"顺验\n";
starby[player[x].star1].push_back(x);
starby[player[x].star2].push_back(x);
// player[x].ckwho=0;
side.push_back(x);
devide(30);
return ;
}
if(player[x].bs) say_water(x),player[x].bs=0;
if(is_in(wolf,x)){
if(!side.size()){
cout<<"划水过麦,警下站边\n"<<x<<"号玩家退水\n";
devide(5);
}
else{
int t=rand()%100+1;
if(t<=gailv[18]&&!is_in(killby[x],job_pos[1])){//倒钩+垫飞
player[x].team=job_pos[1];
}
else if(side.size()-is_in(side,job_pos[1])-killby[x].size()+is_in(killby[x],job_pos[1])>0){
int t1=rand()%12+1;
TLE=0;
while(!is_in(side,t1)||is_in(killby[x],t1)||t1==job_pos[1]){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("狼人不站预言家(警上)");
}
player[x].team=t1;
}
if(player[x].team&&is_in(side,player[x].team)) cout<<"站边"<<player[x].team<<"\n";
else cout<<"站边后置位预言家\n";
cout<<x<<"号玩家退水\n";
devide(15);
}
player[x].chsize=side.size();//站边时的视角大小
return ;
}
if(player[x].job=="女巫"&&langdao==x){
cout<<"女巫被首刀,昨晚盲毒"<<duwho<<"\n";
if(!side.size()){
devide(15);
return ;
}
}
if(!side.size()){
cout<<"划水过麦,警下站边\n"<<x<<"号玩家退水\n";
devide(5);
}
else{
int kb=0;
for(int a:side){
if(is_in(killby[x],a)){
kb=a;
continue;
}
if(player[x].job=="女巫"&&is_in(silver,a)){//你永远无法理解的银水情结
player[x].team=a;
break;
}
if(is_in(goldby[x],a)){//金水
int t=rand()%100+1;
if(t<=gailv[20]){
player[x].team=a;
break;
}
}
if(is_in(starby[x],a)){//警徽流
int t=rand()%100+1;
if(t<=gailv[21]){
player[x].team=a;
break;
}
}
}
if(!player[x].team){//正常站边
int t=rand()%100+1;
if(t<=gailv[1]+(cnt_day-1)*5){//站真预
if(is_in(side,job_pos[1])){
player[x].team=job_pos[1];
}
}
else{//钻狼队
if((int)side.size()-is_in(side,job_pos[1])-(int)killby[x].size()>0){
int t1=rand()%12+1;
TLE=0;
while(!is_in(side,t1)||player[t1].job=="预言家"){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("不站真预(警上)");
}
player[x].team=t1;
}
else if(is_in(side,job_pos[1])) player[x].team=job_pos[1];
}
}
if(player[x].team) cout<<"站边"<<player[x].team<<"\n";
else cout<<"站边后置位预言家\n";
cout<<x<<"号玩家退水\n";
devide(15);
}
player[x].chsize=side.size();//站边时的视角大小
}
void zb(int x){//视角全面时的站边
if(side.size()-killby[x].size()==1){
for(int a:side)
if(!is_in(killby[x],a)){
player[x].team=a;
gp[x]=gp[a];
break;
}
player[x].chsize=side.size();//站边时的视角大小
return ;
}
if(player[x].job=="狼人"){
int t=rand()%100+1;
if((t<=gailv[18]||killby[x].size()>=2)&&is_in(side,job_pos[1])){//倒钩+垫飞
player[x].team=job_pos[1];
}
else{
if(side.size()-1-killby[x].size()+is_in(killby[x],job_pos[1])>0){
int t1=rand()%12+1;
TLE=0;
while(!is_in(side,t1)||is_in(killby[x],t1)||t1==job_pos[1]){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("狼人不站真预");
}
player[x].team=t1;
}
else player[x].team=job_pos[1];
}
player[x].chsize=side.size();//站边时的视角大小
gp[x]=gp[player[x].team];
return ;
}
for(int a:side){
if(is_in(killby[x],a)){
continue;
}
if(player[x].job=="女巫"&&is_in(silver,a)){//你永远无法理解的银水情结
player[x].team=a;
break;
}
if(is_in(goldby[x],a)){//金水
int t=rand()%100+1;
if(t<=gailv[20]){
player[x].team=a;
break;
}
}
if(is_in(starby[x],a)){//警徽流
int t=rand()%100+1;
if(t<=gailv[21]){
player[x].team=a;
break;
}
}
}
if(!player[x].team){//正常站边
int t=rand()%100+1;
if(t<=gailv[1]+(cnt_day-1)*5&&is_in(side,job_pos[1])){//站真预
player[x].team=job_pos[1];
}
else{//钻狼队
if(side.size()-1-killby[x].size()>0){
int t1=rand()%12+1;
TLE=0;
while(!is_in(side,t1)||player[t1].job=="预言家"||is_in(killby[x],t1)){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("好人不站真预");
}
player[x].team=t1;
}
else{
player[x].team=job_pos[1];
}
}
}
gp[x]=gp[player[x].team];
player[x].chsize=side.size();//站边时的视角大小
}
//接金水、查杀时的站边
//投票
//警徽有悍跳狼
void star_day(){
system("cls");
system("color F0");
date[++id_dat].who=-1;
date[id_dat].what="第 ";
date[id_dat].been=++cnt_day;
date[id_dat].what1=" 天-竞选警长\n";
print(1,0);
int star_cnt=rand()%9,t;
for(int i=1;i<=star_cnt;i++){
t=rand()%12+1;
TLE=0;
while(player[t].job=="狼人"||player[t].up_star){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("概率选好人上警");
}
player[t].up_star=1;
}
player[job_pos[1]].up_star=1;
int tt=rand()%100+1;
if(!player[job_pos[2]].alive||tt<=gailv[19]) player[job_pos[2]].up_star=1;
if(player[my].job!="狼人"){
cout<<"1.上警 2.不上警\n";
cin>>t;
player[my].up_star=2-t;
}
system("cls");
print(1,1);
star_cnt=0;
for(int i=1;i<=12;i++){
if(player[i].up_star) cout<<i<<"号 ",star_cnt++;
}
cout<<"共"<<star_cnt<<"人上警\n";
if(star_cnt==12||!star_cnt){
cout<<"警徽流失\n";
date[++id_dat].who=-1;
date[id_dat].what="";
date[id_dat].been=star_cnt;
date[id_dat].what1="人上警,警徽流失\n";
return ;
}
devide(20);
int pos=rand()%12+1,dit=rand()%2;
TLE=0;
while(!player[pos].up_star){
pos=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("随机选警发言第一个");
}
cout<<"随机从"<<pos<<"号开始";
if(dit) cout<<"顺序发言\n";
else cout<<"逆序发言\n",dit=-1;
devide(20);
for(int i=1;i<=star_cnt;i++,pos+=dit){
if(pos>12) pos=1;
if(pos<1) pos=12;
TLE=0;
while(!player[pos].up_star){
pos+=dit;
if(pos>12) pos=1;
if(pos<1) pos=12;
TLE++;
if(TLE>100000) tuichu("找到下一个选警发言者");
}
cout<<pos<<"号玩家发言:\n";
speak_star(pos);
}
system("pause");
system("cls");
print(1,2);
int my_tou;
if(!player[my].up_star){
MessageBox(NULL,"请在主界面输入投票对象","发言引导",MB_OK|MB_ICONINFORMATION);
cout<<"当前起跳预言家:";
for(int a:side) cout<<a<<"号 ";
cout<<"\n";
cin>>my_tou;
system("cls");
print(1,2);
}
memset(tou,0,sizeof tou);
for(int i=1;i<=12;i++){
tou[i].id=i;
if(!player[i].up_star){
zb(i);
if(i==my){
cout<<i<<"号 投票-> "<<my_tou<<"号\n";
tou[my_tou].tot+=2;
}
else{
cout<<i<<"号 投票-> "<<player[i].team<<"号\n";
tou[player[i].team].tot+=2;
}
Sleep(50);
}
}
devide(2);
sort(tou+1,tou+1+12,cmp);
if(tou[1].tot>tou[2].tot){
cout<<tou[1].id<<"号当选警长\n\n";
jinghui=tou[1].id;
date[++id_dat].who=tou[1].tot/2;
date[id_dat].what="票 票选-> ";
date[id_dat].been=jinghui;
date[id_dat].what1="("+player[jinghui].job+")警长\n";
}
else{
cout<<"平票,请在 ";
vector<int>hst;
for(int i=1;i<=12;i++){
if(tou[i].tot==tou[1].tot) hst.push_back(tou[i].id);
}
sort(hst.begin(),hst.end());
for(int a:hst) cout<<a<<"号 ";
cout<<"中再次投票\n";
devide(10);
int f=1;
for(int a:hst)
if(a==my){
f=0;
break;
}
if(f){
MessageBox(NULL,"请在主界面输入投票对象","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>my_tou;
puts("");
}
memset(tou,0,sizeof tou);
for(int i=1;i<=12;i++){
tou[i].id=i;
int f=1;
for(int a:hst)
if(a==i){
f=0;
break;
}
if(f){
int t=rand()%100+1;
if(player[i].chsize<side.size()||(t<=gailv[2]&&player[i].job!="狼人")) zb(i);
if(i==my){
if(is_in(hst,my_tou)){
cout<<i<<"号 投票-> "<<my_tou<<"号\n";
tou[my_tou].tot+=2;
}
else cout<<i<<"号弃票\n";
}
else{
if(is_in(hst,player[i].team)){
cout<<i<<"号 投票-> "<<player[i].team<<"号\n";
tou[player[i].team].tot+=2;
}
else cout<<i<<"号弃票\n";
}
Sleep(50);
}
}
devide(2);
sort(tou+1,tou+1+12,cmp);
if(tou[1].tot>tou[2].tot){
cout<<tou[1].id<<"号当选警长\n\n";
jinghui=tou[1].id;
date[++id_dat].who=tou[1].tot/2;
date[id_dat].what="票 票选-> ";
date[id_dat].been=jinghui;
date[id_dat].what1="("+player[jinghui].job+")警长\n";
}
else{
cout<<"平票,警徽流失\n";
date[++id_dat].who=-1;
date[id_dat].what="警徽流失\n";
date[id_dat].been=-1;
date[id_dat].what1="";
}
}
}
void night(){
system("cls");
system("color 0F");
date[++id_dat].who=-1;
date[id_dat].what="第 ";
date[id_dat].been=++cnt_night;
date[id_dat].what1=" 晚\n";
print(0,0);
int t;
langdao=0,duwho=0;
if(player[my].job=="预言家"&&player[my].alive){
cout<<"请输入要查验的编号:\n";
cin>>t;
while(!player[t].alive||t==my||player[t].check){
cout<<"输入错误\n";
cin>>t;
}
date[++id_dat].who=my;
date[id_dat].what="(预言家) 查验 -> ";
date[id_dat].been=t;
player[t].check=true;
player[my].ckwho=t;
cout<<"他的身份是:";
if(player[t].job=="狼人"){
cout<<"狼人\n";
player[my].ckres=0;
date[id_dat].what1="(狼人)\n";
}
else{
cout<<"好人\n";
player[my].ckres=1;
date[id_dat].what1="("+player[t].job+")\n";
}
}
else if(player[job_pos[1]].alive){
int tmp,s1=player[job_pos[1]].star1,s2=player[job_pos[1]].star2;
player[job_pos[1]].up_yu=1;
if(s1&&player[s1].alive&&!player[s1].check&&!player[s1].up_yu) tmp=s1,player[job_pos[1]].star1=0;
else if(s2&&player[s2].alive&&!player[s2].check&&!player[s2].up_yu) tmp=s2,player[job_pos[1]].star2=0;
else{
if(cnt_night==1){
tmp=rand()%12+1;
TLE=0;
while(tmp==job_pos[1]){
tmp=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("预言家首夜验人");
}
}
else{
t=rand()%100+1;
if(t<=gailv[5]){
tmp=rand()%12+1;
TLE=0;
while(!player[tmp].alive||player[tmp].job=="预言家"||player[tmp].check||player[tmp].job!="狼人"){
tmp=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("预言家夜晚查狼");
}
}
else{
tmp=rand()%12+1;
TLE=0;
while(!player[tmp].alive||player[tmp].job=="预言家"||player[tmp].check||player[tmp].job=="狼人"||(tmp==job_pos[4]&&bcf)){
tmp=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("预言家夜晚查好人");
}
}
}
}
date[++id_dat].who=job_pos[1];
date[id_dat].what="(预言家) 查验 -> ";
date[id_dat].been=tmp;
player[tmp].check=1;
player[job_pos[1]].ckwho=tmp;
if(player[tmp].job=="狼人"){
ck_res.push_back({tmp,false});
player[job_pos[1]].ckres=0;
date[id_dat].what1="(狼人)\n";
}
else{
ck_res.push_back({tmp,true});
player[job_pos[1]].ckres=1;
date[id_dat].what1="("+player[tmp].job+")\n";
}
}
if(player[my].job=="狼人"&&player[my].alive){
if(cnt_night==1){
cout<<"确定狼队上警人数:\n";
cin>>t;
for(int i=1;i<=t;i++){
cout<<"指定第"<<i<<"个上警狼人编号:\n";
int t1;
cin>>t1;
while(player[t1].job!="狼人"||player[t1].up_star){
cout<<"输入错误\n";
cin>>t1;
}
player[t1].up_star=1;
}
cout<<"确定悍跳狼个数(0~2)(小于等于上警人数):\n";
cin>>t;
for(int i=1;i<=t;i++){
cout<<"指定第"<<i<<"个悍跳狼人编号:\n";
int t1,t2,t3;
cin>>t1;
while(player[t1].job!="狼人"||player[t1].up_yu||!player[t1].up_star){
cout<<"输入错误\n";
cin>>t1;
}
player[t1].up_yu=1;
cout<<"指定发 1.查杀 2.金水:\n";
cin>>t2;
cout<<"给几号:\n";
cin>>t3;
player[t1].ckwho=t3;
player[t1].ckres=t2-1;
cout<<"指定警徽流为(两个人): \n";
cin>>t2>>t3;
player[t1].star1=t2;
player[t1].star2=t3;
}
}
devide(0);
cout<<"选择刀谁:\n";
cin>>langdao;
while(!player[langdao].alive){
cout<<"输入错误\n";
cin>>langdao;
}
date[++id_dat].who=-1;
date[id_dat].what="狼人 狼刀 -> ";
date[id_dat].been=langdao;
date[id_dat].what1="("+player[langdao].job+")\n";
}
else{
if(cnt_night==1){
t=rand()%100+1;
int t1,t2,t3,t4,t5,t6;
if(t<=gailv[14]){
for(int i=1;i<=2;i++){
t1=rand()%12+1;
TLE=0;
while(player[t1].job!="狼人"||player[t1].up_star){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜随机2狼人上警");
}
player[t1].up_star=1;
}
t2=rand()%12+1;
TLE=0;
while(player[t2].job!="狼人"||!player[t2].up_star){
t2=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜狼人随机悍跳");
}
player[t2].up_yu=1;
t3=rand()%100+1;//发查杀
if(t3<=gailv[8]){
t4=rand()%100+1;//查杀神
if(t4<=gailv[10]){
t5=rand()%100+1;//查杀预
if(t5<=gailv[9]){
player[t2].ckwho=job_pos[1];
player[t2].ckres=0;
}
else{
t6=rand()%3+2;
player[t2].ckwho=job_pos[t6];
player[t2].ckres=0;
}
}
else if(t4<=gailv[10]+gailv[11]){
t5=rand()%12+1;
TLE=0;
while(player[t5].job!="狼人"||t5==t2){
t5=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜狼查杀狼");
}
player[t2].ckwho=t5;
player[t2].ckres=0;
}
else{
t5=rand()%12+1;
TLE=0;
while(player[t5].job!="平民"){
t5=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜狼查杀民");
}
player[t2].ckwho=t5;
player[t2].ckres=0;
}
}
else{
t4=rand()%12+1;
TLE=0;
while(t4==t2){
t4=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜狼发金水");
}
player[t2].ckwho=t4;
player[t2].ckres=1;
}
}
else{
for(int i=1;i<=3;i++){
t1=rand()%12+1;
TLE=0;
while(player[t1].job!="狼人"||player[t1].up_star){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜随机3狼人上警");
}
player[t1].up_star=1;
}
t1=rand()%100+1;//悍跳个数
if(t1<=gailv[12]) t1=1;
else t1=2;
for(int i=1;i<=t1;i++){
t2=rand()%12+1;
TLE=0;
while(player[t2].job!="狼人"||!player[t2].up_star){
t2=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜狼人随机悍跳-3");
}
player[t2].up_yu=1;
t3=rand()%100+1;//发查杀
if(t3<=gailv[8]){
t4=rand()%100+1;//查杀神
if(t4<=gailv[10]){
t5=rand()%100+1;//查杀预
if(t5<=gailv[9]){
player[t2].ckwho=job_pos[1];
player[t2].ckres=0;
}
else{
t6=rand()%3+2;
player[t2].ckwho=job_pos[t6];
player[t2].ckres=0;
}
}
else if(t4<=gailv[10]+gailv[11]){
t5=rand()%12+1;
TLE=0;
while(player[t5].job!="狼人"||t5==t2){
t5=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜狼查杀狼-3");
}
player[t2].ckwho=t5;
player[t2].ckres=0;
}
else{
t5=rand()%12+1;
TLE=0;
while(player[t5].job!="平民"){
t5=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜狼查杀民-3");
}
player[t2].ckwho=t5;
player[t2].ckres=0;
}
}
else{
t4=rand()%12+1;
TLE=0;
while(t4==t2){
t4=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜狼发金水-3");
}
player[t2].ckwho=t4;
player[t2].ckres=1;
}
}
}
}
else{
for(int i=1;i<=12;i++){
if(player[i].alive&&player[i].job=="狼人"&&player[i].up_yu){
int s1=player[i].star1,s2=player[i].star2;
if(s1&&player[s1].alive&&!player[s1].up_yu) player[i].ckwho=s1;
else if(s2&&player[s2].alive&&!player[s2].up_yu){
player[i].star1=s2;
player[i].star2=0;
}
else{
s1=rand()%12+1;
TLE=0;
while(!player[s1].alive||player[s1].up_yu||(s1==job_pos[4]&&bcf)){
s1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("狼预随机验人");
}
player[i].star1=s1;
}
player[i].ckwho=player[i].star1;
int t1=rand()%100+1;
if(t1<=gailv[8]){
player[i].ckres=0;
}
else{
player[i].ckres=1;
}
}
}
}
int t1=rand()%100+1,t2;
if(t1<=gailv[16]&&cnt_night<=2&&jieyao&&player[job_pos[2]].alive){//自刀
langdao=rand()%12+1;
TLE=0;
while(!player[langdao].alive||player[langdao].job!="狼人"){
langdao=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("自刀");
}
}
else if(cnt_night>1){//刀神
t2=rand()%100+1;
if(up_truewu&&player[job_pos[2]].alive) langdao=job_pos[2];
else if(t2<=gailv[7]){
langdao=job_pos[rand()%4+1];
TLE=0;
while(!player[langdao].alive){
langdao=job_pos[rand()%4+1];
TLE++;
if(TLE>100000) tuichu("刀神");
}
}
else{
langdao=rand()%12+1;
TLE=0;
while(!player[langdao].alive||player[langdao].job!="平民"){
langdao=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("刀民");
}
}
}
else{//乱刀
langdao=rand()%12+1;
TLE=0;
while(!player[langdao].alive||player[langdao].job=="狼人"){
langdao=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("乱刀");
}
}
if(bcf&&player[job_pos[4]].alive) langdao=job_pos[4];
date[++id_dat].who=-1;
date[id_dat].what="狼人 狼刀 -> ";
date[id_dat].been=langdao;
date[id_dat].what1="("+player[langdao].job+")\n";
}
if(admit){
cout<<"狼队计划:\n";
for(int i=1;i<=12;i++){
if(player[i].job=="狼人"&&player[i].up_star){
if(cnt_night==1) cout<<i<<"上警\n";
if(player[i].up_yu){
cout<<i<<"发"<<player[i].ckwho;
if(player[i].ckres) cout<<"金水"<<"\n";
else cout<<"查杀"<<"\n";
}
}
}
}
if(player[my].job=="女巫"&&player[my].alive){
if(jieyao) cout<<"昨晚,"<<langdao<<"号死了\n";
nv:cout<<"1.使用解药 2.使用毒药 3.不使用\n";
t=getch()-'0';
cout<<t;
puts("");
if(t==1){
if(!jieyao){
cout<<"你没有解药\n";
goto nv;
}
if(langdao==my){
cout<<"你不能自救\n";
goto nv;
}
date[++id_dat].who=my;
date[id_dat].what="(女巫) 解药 -> ";
date[id_dat].been=langdao;
date[id_dat].what1="("+player[langdao].job+")\n";
langdao=0;
jieyao=0;
}
else if(t==2){
if(!duyao){
cout<<"你没有毒药\n";
goto nv;
}
int t1;
cout<<"请输入要毒的编号:\n";
cin>>t1;
date[++id_dat].who=my;
date[id_dat].what="(女巫) 毒药 -> ";
date[id_dat].been=t1;
date[id_dat].what1="("+player[t1].job+")\n";
duyao=0;
duwho=t1;
}
}
else if(player[job_pos[2]].alive){
if(jieyao) silver.push_back(langdao);
if(langdao==job_pos[2]){
if(duyao){
duyao=0;
if(cnt_night==1){
t=rand()%12+1;
TLE=0;
while(t==job_pos[2]){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("首夜女巫被刀盲毒");
}
}
else{
int t1=rand()%100+1;
if(t1<=gailv[3]){
t=rand()%12+1;
TLE=0;
while(!player[t].alive||player[t].job!="狼人"){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("女巫被刀毒狼");
}
}
else{
t=rand()%12+1;
TLE=0;
while(!player[t].alive||player[t].job=="狼人"||t==job_pos[2]||(t==job_pos[4]&&bcf)){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("女巫被刀毒好人");
}
}
}
if(hate_nv&&player[hate_nv].alive) t=hate_nv;
date[++id_dat].who=job_pos[2];
date[id_dat].what="(女巫) 毒药 -> ";
date[id_dat].been=t;
date[id_dat].what1="("+player[t].job+")\n";
duwho=t;
}
}
else{
if(cnt_night==1){
t=rand()%100+1;
if(t<=gailv[17]){
jieyao=0;
date[++id_dat].who=job_pos[2];
date[id_dat].what="(女巫) 解药 -> ";
date[id_dat].been=langdao;
date[id_dat].what1="("+player[langdao].job+")\n";
langdao=0;
}
}
else{
if(jieyao){
jieyao=0;
date[++id_dat].who=job_pos[2];
date[id_dat].what="(女巫) 解药 -> ";
date[id_dat].been=langdao;
date[id_dat].what1="("+player[langdao].job+")\n";
langdao=0;
}
else if(duyao){
duyao=0;
int t1=rand()%100+1;
if(t1<=gailv[3]){
t=rand()%12+1;
TLE=0;
while(!player[t].alive||player[t].job!="狼人"){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("女巫毒狼");
}
}
else{
t=rand()%12+1;
TLE=0;
while(!player[t].alive||player[t].job=="狼人"||(t==job_pos[4]&&bcf)||t==job_pos[2]){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("女巫毒好人");
}
}
if(hate_nv&&player[hate_nv].alive) t=hate_nv;
date[++id_dat].who=job_pos[2];
date[id_dat].what="(女巫) 毒药 -> ";
date[id_dat].been=t;
date[id_dat].what1="("+player[t].job+")\n";
duwho=t;
}
}
}
}
if(admit) for(int i=1;i<=id_dat;i++){
if(date[i].who!=-1) cout<<date[i].who;
cout<<date[i].what;
if(date[i].been!=-1) cout<<date[i].been;
cout<<date[i].what1;
}
system("pause");
if(cnt_night==1) star_day();
// cin>>langdao>>duwho;
dead.clear();
if(langdao){
player[langdao].alive=0;
dead.push_back(langdao);
}
if(duwho&&duwho!=langdao){
player[duwho].alive=0;
dead.push_back(duwho);
}
int chose;
if(langdao==job_pos[3]&&duwho!=job_pos[3]){
int t1;
if(my==job_pos[3]){
chose=MessageBox(NULL,"你即将出局,是否带走一名玩家?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
MessageBox(NULL,"请在主界面输入带走对象","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t1;
dead.push_back(t1);
player[t1].alive=0;
cout<<t1<<"号被带走\n\n";
date[++id_dat].who=my;
date[id_dat].what="("+player[my].job+") 带走-> ";
date[id_dat].been=t1;
date[id_dat].what1="("+player[t1].job+")\n";
}
}
else{
if(hate_lr&&player[hate_lr].alive){
player[hate_lr].alive=0;
cout<<hate_lr<<"号被带走\n\n";
dead.push_back(hate_lr);
date[++id_dat].who=langdao;
date[id_dat].what="("+player[langdao].job+") 带走-> ";
date[id_dat].been=hate_lr;
date[id_dat].what1="("+player[hate_lr].job+")\n";
}
else{
t1=rand()%100+1;
if(t1<=gailv[4]){
int t2=rand()%12+1;
TLE=0;
while(!player[t2].alive||player[t2].job!="狼人"){
t2=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("猎人被刀带狼");
}
dead.push_back(t2);
player[t2].alive=0;
cout<<t2<<"号被带走\n\n";
date[++id_dat].who=langdao;
date[id_dat].what="("+player[langdao].job+") 带走-> ";
date[id_dat].been=t2;
date[id_dat].what1="("+player[t2].job+")\n";
}
else{
int t2=rand()%12+1;
TLE=0;
while(!player[t2].alive||player[t2].job=="狼人"||(t2==job_pos[4]&&bcf)){
t2=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("猎人被刀带好人");
}
dead.push_back(t2);
player[t2].alive=0;
cout<<t2<<"号被带走\n\n";
date[++id_dat].who=langdao;
date[id_dat].what="("+player[langdao].job+") 带走-> ";
date[id_dat].been=t2;
date[id_dat].what1="("+player[t2].job+")\n";
}
}
}
}
cout<<"昨晚";
if(dead.size()){
cout<<",";
sort(dead.begin(),dead.end());
for(int a:dead) cout<<a<<"号 ";
cout<<"死亡,";
for(int a:dead){
if(a==jinghui){
cout<<"请"<<a<<"号玩家选择移交或撕掉警徽:\n";
if(a==my){
MessageBox(NULL,"请在主界面输入警徽的移交,0撕掉","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>jinghui;
}
else if(player[a].up_yu){
if(player[a].job=="预言家"){
// cout<<player[a].ckwho<<"\n";
for(int i=ck_res.size()-1;i>=0;i--){
if(ck_res[i].second&&player[ck_res[i].first].alive){
jinghui=ck_res[i].first;
break;
}
}
}
else{
if(cnt_wol==1) jinghui=0;
else{
int t1=rand()%12+1;
TLE=0;
while(!player[t1].alive||player[t1].job!="狼人"){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("狼预晚上倒牌移交警徽");
}
jinghui=t1;
}
}
if(player[a].ckwho!=jinghui) killby[player[a].ckwho].push_back(a);
else goldby[player[a].ckwho].push_back(a);
}
else if(player[a].job=="女巫"){
for(int aa:silver)
if(player[aa].alive){
jinghui=aa;
break;
}
if(jinghui==a){
int t1=rand()%12+1;
TLE=0;
while(!player[t1].alive){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("女巫晚上倒牌无银水移交警徽");
}
jinghui=t1;
}
}
else{
int t1=rand()%12+1;
TLE=0;
while(!player[t1].alive){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("其他人移交警徽");
}
jinghui=t1;
}
if(jinghui==a||!jinghui){
cout<<a<<"号玩家选择撕掉警徽\n",jinghui=0;
date[++id_dat].who=a;
date[id_dat].what="("+player[a].job+") 撕掉警徽-> x";
date[id_dat].been=-1;
date[id_dat].what1="\n";
}
else{
cout<<"警徽移交"<<jinghui<<"号玩家\n";
date[++id_dat].who=a;
date[id_dat].what="("+player[a].job+") 移交警徽-> ";
date[id_dat].been=jinghui;
date[id_dat].what1="("+player[jinghui].job+")\n";
}
if(player[a].up_yu&&jinghui!=player[a].ckwho&&player[a].star1==player[a].ckwho){
gp[a]=player[a].ckwho;
}
if(player[a].up_yu&&jinghui==player[a].ckwho&&player[a].star1==player[a].ckwho){
goldby[player[a].ckwho].push_back(a);
}
break;
}
}
if(cnt_night==1){
cout<<"请发表遗言:\n\n";
for(int a:dead){
cout<<a<<"号玩家发言:\n";
if(a==my){
int chose=MessageBox(NULL,"你即将出局,是否拍身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
chose=MessageBox(NULL,"是否填充真实身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
cout<<"跳";
if(chose==6){
cout<<player[a].job<<"\n";
}
else{
MessageBox(NULL,"请在主界面输入身份","发言引导",MB_OK|MB_ICONINFORMATION);
string tt;
cin>>tt;
if(tt=="猎人"){
hate_lr=a;
for(int aa:killby[a]) goldby[job_pos[3]].push_back(aa);
for(int aa:goldby[a]) killby[job_pos[3]].push_back(aa);
}
else if(tt=="女巫"){
cout<<",刀口 ";
MessageBox(NULL,"请在主界面输入刀口","发言引导",MB_OK|MB_ICONINFORMATION);
string tt1;
cin>>tt1;
cout<<"号\n";
hate_nv=a;
for(int aa:killby[a]) goldby[job_pos[2]].push_back(aa);
for(int aa:goldby[a]) killby[job_pos[2]].push_back(aa);
}
}
}
}
else say_water(a);
devide(10);
}
}
else cout<<"没有遗言\n\n";
}
else{
cout<<"是平安夜\n\n";
}
langdao=duwho=0;
sort(side.begin(),side.end(),crdd);
TLE=0;
while(!side.empty()&&is_in(dead,side[side.size()-1])){
side.pop_back();
TLE++;
if(TLE>100000) tuichu("夜晚起跳预死亡,去除此边");
}
// cout<<"over\n";
cnt_life=cnt_wol=0;
for(int i=1;i<=12;i++){
if(player[i].alive) cnt_life++;
if(player[i].alive&&player[i].job=="狼人") cnt_wol++;
}
system("pause");
}
void day(){
system("cls");
system("color F0");
cnt_day++;
if(cnt_day!=cnt_night) cnt_day=cnt_night;
date[++id_dat].who=-1;
date[id_dat].what="第 ";
date[id_dat].been=cnt_day;
date[id_dat].what1=" 天\n";
print(1,0);
int pos,dit;
if(jinghui){
cout<<"请警长确定发言顺序:\n从";
if(jinghui==my){
int chose;
chose=MessageBox(NULL,"是否顺序发言?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6) dit=1;
else dit=0;
if(my==job_pos[1]){
int cnt1=0,cnt2=0;
for(int i=jinghui;;i++){
if(i>12) i=1;
while(!player[i].alive){
i++;
if(i>12) i=1;
}
if(i==player[jinghui].ckwho) break;
cnt1++;
}
for(int i=jinghui;;i--){
if(i<1) i=12;
while(!player[i].alive){
i--;
if(i<1) i=12;
}
if(i==player[jinghui].ckwho) break;
cnt2++;
}
// cout<<cnt1<<" "<<cnt2<<"\n";
if(cnt_day>1){
int ditt;
if(cnt1>=cnt2) ditt=player[jinghui].ckres;
else ditt=1-player[jinghui].ckres;
if((player[jinghui].ckres&&ditt==dit)||(!player[jinghui].ckres&&ditt!=dit)) goldby[player[jinghui].ckwho].push_back(jinghui);
else killby[player[jinghui].ckwho].push_back(jinghui),gp[jinghui]=player[jinghui].ckwho;
}
}
}
else if(player[jinghui].up_yu&&player[player[jinghui].ckwho].alive){
int cnt1=0,cnt2=0;
// cout<<player[jinghui].ckwho<<" "<<player[jinghui].ckres<<"\n";
for(int i=jinghui;;i++){
if(i>12) i=1;
while(!player[i].alive){
i++;
if(i>12) i=1;
}
if(i==player[jinghui].ckwho) break;
cnt1++;
}
for(int i=jinghui;;i--){
if(i<1) i=12;
while(!player[i].alive){
i--;
if(i<1) i=12;
}
if(i==player[jinghui].ckwho) break;
cnt2++;
}
// cout<<cnt1<<" "<<cnt2<<"\n";
if(cnt1>=cnt2) dit=player[jinghui].ckres;
else dit=1-player[jinghui].ckres;
if(cnt_day>1){
if(player[jinghui].ckres) goldby[player[jinghui].ckwho].push_back(jinghui);
else killby[player[jinghui].ckwho].push_back(jinghui),gp[jinghui]=player[jinghui].ckwho;
}
}
else{
dit=rand()%2;
}
if(!dit) dit=-1;
pos=jinghui+dit;
if(pos>12) pos=1;
if(pos<1) pos=12;
while(!player[pos].alive){
pos+=dit;
if(pos>12) pos=1;
if(pos<1) pos=12;
}
}
else{
cout<<"随机从";
pos=rand()%12+1;
while(!player[pos].alive) pos=rand()%12+1;
dit=rand()%2;
if(!dit) dit=-1;
}//隐性发金水 ,站边不打金水
cout<<pos<<"号开始";
if(dit==1) cout<<"顺序发言\n";
else cout<<"逆序发言\n";
devide(10);
int ccnt=0;
for(int i=pos;;i+=dit){
if(i>12) i=1;
if(i<1) i=12;
while(!player[i].alive){
i+=dit;
if(i>12) i=1;
if(i<1) i=12;
}
if(i==pos&&ccnt) break;
ccnt++;
cout<<i<<"号玩家发言:\n";
int t=rand()%100+1;
if(!player[i].up_yu&&(player[i].chsize<side.size()||(t<=gailv[2]&&player[i].job!="狼人"))){
zb(i);
}
speak(i);
}
system("pause");
system("cls");
print(1,0);
int my_tou;
if(player[my].alive){
MessageBox(NULL,"请在主界面输入投票对象(0弃票)","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>my_tou;
system("cls");
print(1,0);
}
dead.clear();
memset(tou,0,sizeof tou);
for(int i=1;i<=12;i++){
tou[i].id=i;
if(player[i].alive){
if(i==my){
if(!my_tou) cout<<i<<"号弃票\n";
else{
cout<<i<<"号 投票-> "<<my_tou<<"号\n";
tou[my_tou].tot+=2;
if(jinghui==my) tou[my_tou].tot++;
}
}
else{
int t=rand()%100+1;
if(!player[i].up_yu&&(player[i].chsize<side.size()||(t<=gailv[2]&&player[i].job!="狼人"))) zb(i);
int thou;
if(i==job_pos[2]&&duyao&&!jieyao&&hate_nv&&player[hate_nv].alive) thou=hate_nv;
else if(gp[player[i].team]&&gp[player[i].team]!=i) thou=gp[player[i].team];
else thou=gp[i];
if(cp&&player[i].job!="狼人"){
for(int i=1;i<=12;i++){
if(player[i].alive&&player[i].job=="狼人"){
thou=i;
}
}
}
if(!thou) cout<<i<<"号弃票\n";
else{
cout<<i<<"号 投票-> "<<thou<<"号\n";
tou[thou].tot+=2;
if(jinghui==i) tou[thou].tot++;
}
}
Sleep(50);
}
}
devide(2);
sort(tou+1,tou+1+12,cmp);
int chose;
if(tou[1].tot>tou[2].tot){
cout<<tou[1].id<<"号被投票放逐\n\n";
dead.push_back(tou[1].id);
player[tou[1].id].alive=0;
date[++id_dat].who=tou[1].tot/2;
if(tou[1].tot&1) date[id_dat].what=".5票 放逐-> ";
else date[id_dat].what="票 放逐-> ";
date[id_dat].been=tou[1].id;
date[id_dat].what1="("+player[tou[1].id].job+")\n";
if(tou[1].id==job_pos[3]){
int t1;
if(my==tou[1].id){
chose=MessageBox(NULL,"你即将出局,是否带走一名玩家?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
MessageBox(NULL,"请在主界面输入带走对象","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t1;
dead.push_back(t1);
player[t1].alive=0;
cout<<t1<<"号被带走\n\n";
date[++id_dat].who=tou[1].id;
date[id_dat].what="("+player[tou[1].id].job+") 带走-> ";
date[id_dat].been=t1;
date[id_dat].what1="("+player[t1].job+")\n";
}
}
else{
if(hate_lr&&player[hate_lr].alive){
player[hate_lr].alive=0;
cout<<hate_lr<<"号被带走\n\n";
dead.push_back(hate_lr);
date[++id_dat].who=tou[1].id;
date[id_dat].what="("+player[tou[1].id].job+") 带走-> ";
date[id_dat].been=hate_lr;
date[id_dat].what1="("+player[hate_lr].job+")\n";
}
else{
t1=rand()%100+1;
if(t1<=gailv[4]){
int t2=rand()%12+1;
TLE=0;
while(!player[t2].alive||player[t2].job!="狼人"){
t2=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("猎人被投带狼");
}
dead.push_back(t2);
player[t2].alive=0;
cout<<t2<<"号被带走\n\n";
date[++id_dat].who=tou[1].id;
date[id_dat].what="("+player[tou[1].id].job+") 带走-> ";
date[id_dat].been=t2;
date[id_dat].what1="("+player[t2].job+")\n";
}
else{
int t2=rand()%12+1;
TLE=0;
while(!player[t2].alive||player[t2].job=="狼人"||(t2==job_pos[4]&&bcf)){
t2=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("猎人被投带好人");
}
dead.push_back(t2);
player[t2].alive=0;
cout<<t2<<"号被带走\n\n";
date[++id_dat].who=tou[1].id;
date[id_dat].what="("+player[tou[1].id].job+") 带走-> ";
date[id_dat].been=t2;
date[id_dat].what1="("+player[t2].job+")\n";
}
}
}
}
if(tou[1].id==job_pos[4]&&!bcf){
player[tou[1].id].alive=1;
bcf=1;
cout<<job_pos[4]<<"号白痴翻牌发动技能\n";
dead.pop_back();
date[++id_dat].who=tou[1].id;
date[id_dat].what=" 翻牌-> ";
date[id_dat].been=tou[1].id;
date[id_dat].what1="(白痴)\n";
}
}
else{
cout<<"平票,请在 ";
vector<int>hst;
for(int i=1;i<=12;i++){
if(tou[i].tot==tou[1].tot) hst.push_back(tou[i].id);
}
sort(hst.begin(),hst.end());
for(int a:hst) cout<<a<<"号 ";
cout<<"中再次投票\n";
devide(10);
int f=1;
for(int a:hst)
if(a==my){
f=0;
break;
}
if(f&&player[my].alive){
MessageBox(NULL,"请在主界面输入投票对象(0弃票)","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>my_tou;
}
memset(tou,0,sizeof tou);
for(int i=1;i<=12;i++){
tou[i].id=i;
int f=1;
for(int a:hst)
if(a==i){
f=0;
break;
}
if(f&&player[i].alive){
int t=rand()%100+1;
if(i==my){
if(!my_tou) cout<<i<<"号弃票\n";
else{
if(is_in(hst,my_tou)){
cout<<i<<"号 投票-> "<<my_tou<<"号\n";
tou[my_tou].tot+=2;
if(jinghui==my) tou[my_tou].tot++;
}
else cout<<i<<"号弃票\n";
}
}
else{
if(!player[i].up_yu&&(player[i].chsize<side.size()||(t<=gailv[2]&&player[i].job!="狼人"))) zb(i);
int thou;
if(i==job_pos[2]&&duyao&&!jieyao&&hate_nv&&player[hate_nv].alive) thou=hate_nv;
else if(gp[player[i].team]&&gp[player[i].team]!=i) thou=gp[player[i].team];
else thou=gp[i];
if(cp&&player[i].job!="狼人"){
for(int i=1;i<=12;i++){
if(player[i].alive&&player[i].job=="狼人"){
thou=i;
}
}
}
int ff=1,inw=0,ino=0;
for(int a:hst){
if(thou==a) ff=0;
}
if(ff){
int tt1=rand()%(int)hst.size();
thou=hst[tt1];
}
if(!thou||!is_in(hst,thou)) cout<<i<<"号弃票\n";
else{
cout<<i<<"号 投票-> "<<thou<<"号\n";
tou[thou].tot+=2;
if(jinghui==i) tou[thou].tot++;
}
}
Sleep(50);
}
}
devide(2);
sort(tou+1,tou+1+12,cmp);
if(tou[1].tot>tou[2].tot){
cout<<tou[1].id<<"号被投票放逐\n\n";
player[tou[1].id].alive=0;
dead.push_back(tou[1].id);
date[++id_dat].who=tou[1].tot/2;
if(tou[1].tot&1) date[id_dat].what=".5票 放逐-> ";
else date[id_dat].what="票 放逐-> ";
date[id_dat].been=tou[1].id;
date[id_dat].what1="("+player[tou[1].id].job+")\n";
if(tou[1].id==job_pos[3]){
int t1;
if(my==tou[1].id){
chose=MessageBox(NULL,"你即将出局,是否带走一名玩家?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
MessageBox(NULL,"请在主界面输入带走对象","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>t1;
dead.push_back(t1);
player[t1].alive=0;
cout<<t1<<"号被带走\n\n";
date[++id_dat].who=tou[1].id;
date[id_dat].what="("+player[tou[1].id].job+") 带走-> ";
date[id_dat].been=t1;
date[id_dat].what1="("+player[t1].job+")\n";
}
}
else{
if(hate_lr&&player[hate_lr].alive){
player[hate_lr].alive=0;
cout<<hate_lr<<"号被带走\n\n";
dead.push_back(hate_lr);
date[++id_dat].who=tou[1].id;
date[id_dat].what="("+player[tou[1].id].job+") 带走-> ";
date[id_dat].been=hate_lr;
date[id_dat].what1="("+player[hate_lr].job+")\n";
}
else{
t1=rand()%100+1;
if(t1<=gailv[4]){
int t2=rand()%12+1;
TLE=0;
while(!player[t2].alive||player[t2].job!="狼人"){
t2=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("猎人被投带狼-2");
}
dead.push_back(t2);
player[t2].alive=0;
cout<<t2<<"号被带走\n\n";
date[++id_dat].who=tou[1].id;
date[id_dat].what="("+player[tou[1].id].job+") 带走-> ";
date[id_dat].been=t2;
date[id_dat].what1="("+player[t2].job+")\n";
}
else{
int t2=rand()%12+1;
TLE=0;
while(!player[t2].alive||player[t2].job=="狼人"||(t2==job_pos[4]&&bcf)){
t2=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("猎人被投带好人-2");
}
dead.push_back(t2);
player[t2].alive=0;
cout<<t2<<"号被带走\n\n";
date[++id_dat].who=tou[1].id;
date[id_dat].what="("+player[tou[1].id].job+") 带走-> ";
date[id_dat].been=t2;
date[id_dat].what1="("+player[t2].job+")\n";
}
}
}
}
if(tou[1].id==job_pos[4]&&!bcf){
player[tou[1].id].alive=1;
bcf=1;
cout<<job_pos[4]<<"号白痴翻牌发动技能\n";
dead.pop_back();
date[++id_dat].who=tou[1].id;
date[id_dat].what=" 翻牌-> ";
date[id_dat].been=tou[1].id;
date[id_dat].what1="(白痴)\n";
}
}
else{
cout<<"平票,无人出局\n";
date[++id_dat].who=-1;
date[id_dat].what="平安日\n";
date[id_dat].been=-1;
date[id_dat].what1="";
}
}
sort(dead.begin(),dead.end());
if(dead.size()){
for(int a:dead){
if(a==jinghui){
cout<<"请"<<a<<"号玩家选择移交或撕掉警徽:\n";
if(a==my){
MessageBox(NULL,"请在主界面输入警徽的移交,0撕掉","发言引导",MB_OK|MB_ICONINFORMATION);
cin>>jinghui;
}
else if(player[a].up_yu){
if(player[a].job=="预言家"){
// cout<<player[a].ckwho<<"\n";
for(int i=ck_res.size()-1;i>=0;i--){
if(ck_res[i].second&&player[ck_res[i].first].alive){
jinghui=ck_res[i].first;
break;
}
}
}
else{
if(cnt_wol==1) jinghui=0;
else{
int t1=rand()%12+1;
TLE=0;
while(!player[t1].alive||player[t1].job!="狼人"){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("狼预被投移交警徽");
}
jinghui=t1;
}
}
if(player[a].ckwho!=jinghui) killby[player[a].ckwho].push_back(a);
else goldby[player[a].ckwho].push_back(a);
}
else if(player[a].job=="女巫"){
for(int aa:silver)
if(player[aa].alive){
jinghui=aa;
break;
}
if(jinghui==a){
int t1=rand()%12+1;
TLE=0;
while(!player[t1].alive){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("女巫被投无银水移交警徽");
}
jinghui=t1;
}
}
else{
int t1=rand()%12+1;
TLE=0;
while(!player[t1].alive){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("其他被投移交警徽");
}
jinghui=t1;
}
if(jinghui==a||!jinghui){
cout<<a<<"号玩家选择撕掉警徽\n",jinghui=0;
date[++id_dat].who=a;
date[id_dat].what="("+player[a].job+") 撕掉警徽-> x";
date[id_dat].been=-1;
date[id_dat].what1="\n";
}
else{
cout<<"警徽移交"<<jinghui<<"号玩家\n";
date[++id_dat].who=a;
date[id_dat].what="("+player[a].job+") 移交警徽-> ";
date[id_dat].been=jinghui;
date[id_dat].what1="("+player[jinghui].job+")\n";
}
break;
}
}
cout<<"请发表遗言:\n\n";
for(int a:dead){
cout<<a<<"号玩家发言:\n";
if(a==my){
int chose=MessageBox(NULL,"你即将出局,是否拍身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
if(chose==6){
chose=MessageBox(NULL,"是否填充真实身份?","发言引导",MB_YESNO|MB_ICONINFORMATION);
cout<<"跳";
if(chose==6){
cout<<player[a].job<<"\n";
}
else{
MessageBox(NULL,"请在主界面输入身份","发言引导",MB_OK|MB_ICONINFORMATION);
string tt;
cin>>tt;
if(tt=="猎人"){
hate_lr=a;
for(int aa:killby[a]) goldby[job_pos[3]].push_back(aa);
for(int aa:goldby[a]) killby[job_pos[3]].push_back(aa);
}
else if(tt=="女巫"){
cout<<",刀口 ";
MessageBox(NULL,"请在主界面输入刀口","发言引导",MB_OK|MB_ICONINFORMATION);
string tt1;
cin>>tt1;
cout<<"号\n";
hate_nv=a;
for(int aa:killby[a]) goldby[job_pos[2]].push_back(aa);
for(int aa:goldby[a]) killby[job_pos[2]].push_back(aa);
}
}
}
}
else say_water(a);
devide(10);
}
}
else{
cout<<"今天是平安日\n\n";
}
sort(side.begin(),side.end(),crdd);
TLE=0;
while(!side.empty()&&is_in(dead,side[side.size()-1])){
side.pop_back();
TLE++;
if(TLE>100000) tuichu("起跳预被投死,去除边");
}
cnt_life=cnt_wol=0;
for(int i=1;i<=12;i++){
if(player[i].alive) cnt_life++;
if(player[i].alive&&player[i].job=="狼人") cnt_wol++;
}
memset(gp,0,sizeof gp);
cp=0;
system("pause");
}
inline void gaming(){
character();
while(1){
zbpd:night();
if(is_over()){
fupan();
break;
}
int gcnt=0,wcnt=0,rcnt=0;
if(player[job_pos[1]].alive) gcnt++;
if(player[job_pos[2]].alive){
gcnt++;
if(jieyao) gcnt++;
if(duyao) gcnt++;
}
if(player[job_pos[3]].alive) gcnt+=2;
if(player[job_pos[4]].alive) gcnt++;
cout<<gcnt<<"\n";
for(int i=1;i<=12;i++) if(player[i].job!="狼人"&&player[i].job!="平民") rcnt++;
if(cnt_wol-gcnt>=2||(rcnt==1&&cnt_wol>=2)){
system("cls");
system("color F0");
cnt_day++;
if(cnt_day!=cnt_night) cnt_day=cnt_night;
date[++id_dat].who=-1;
date[id_dat].what="第 ";
date[id_dat].been=cnt_day;
date[id_dat].what1=" 天\n";
print(1,0);
int t=rand()%12+1;
TLE=0;
while(!player[t].alive||player[t].job!="狼人"){
t=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("选择自爆刀人");
}
cout<<t<<"号玩家自爆,即将进入黑夜\n";
date[++id_dat].who=t;
date[id_dat].what="(狼人) ";
date[id_dat].been=-1;
date[id_dat].what1=" 自爆\n";
devide(1);
player[t].alive=0;
dead.clear();
dead.push_back(t);
sort(side.begin(),side.end(),crdd);
while(!side.empty()&&is_in(dead,side[side.size()-1])){
side.pop_back();
}
cnt_life=cnt_wol=0;
for(int i=1;i<=12;i++){
if(player[i].alive) cnt_life++;
if(player[i].alive&&player[i].job=="狼人") cnt_wol++;
}
if(jinghui==t){
TLE=0;
int t1=rand()%12+1;
while(!player[t1].alive||player[t1].job!="狼人"){
t1=rand()%12+1;
TLE++;
if(TLE>100000) tuichu("狼警自爆移交警徽");
}
jinghui=t1;
cout<<"警徽移交"<<jinghui<<"号玩家\n";
date[++id_dat].who=t;
date[id_dat].what="("+player[t].job+") 移交警徽-> ";
date[id_dat].been=jinghui;
date[id_dat].what1="("+player[jinghui].job+")\n";
}
system("pause");
goto zbpd;
}
day();
if(is_over()){
fupan();
break;
}
}
}
}
bool init(){
bg:system("cls");
system("color fc");
ifstream cf("狼人杀Data.txt");
if(!cf.good()){
cf.close();
ofstream fs;
fs.open("狼人杀Data.txt",ios::out);
init_chushigl();
for(int i=1;i<=cnt_gailv;i++) fs<<chushigl[i]<<" ";//概率初始值
fs<<"\n";
for(int i=1;i<=cnt_daoju;i++) fs<<0<<" ";
fs<<"\n"<<0<<"\n";//是否意外退出
fs.close();
}
else cf.close();
fstream fs;
int is_clear=0;
fs.open("狼人杀Data.txt",ios::in);
for(int i=1;i<=cnt_gailv;i++){
fs>>gailv[i];
if(gailv[i]) is_clear=1;
}
for(int i=1;i<=cnt_daoju;i++) fs>>daoju[i];
int is_lstover;
fs>>is_lstover;
fs.close();
if(!is_clear){
puts("概率文件错误,将赋为初始值");
ofstream ffs;
ffs.open("狼人杀Data.txt",ios::out);
init_chushigl();
for(int i=1;i<=cnt_gailv;i++) ffs<<chushigl[i]<<" ";//概率初始值
ffs<<"\n";
for(int i=1;i<=cnt_daoju;i++) ffs<<daoju[i]<<" ";
ffs<<"\n"<<is_lstover<<"\n";//是否意外退出
ffs.close();
system("pause");
goto bg;
}
if(is_lstover){
cout<<"检测到上一对局非正常结束,将补偿【道具卡-再抽一次】x 1\n";
system("pause");
daoju[1]++;
fstream fs;
fs.open("狼人杀Data.txt",ios::out);
for(int i=1;i<=cnt_gailv;i++) fs<<gailv[i]<<" ";
fs<<"\n";
for(int i=1;i<=cnt_daoju;i++) fs<<daoju[i]<<" ";
fs<<"\n"<<0<<"\n";
fs.close();
system("cls");
}
id_dat=0,cnt_night=0,cnt_day=0;
jieyao=1,duyao=1,jinghui=0;
hate_lr=hate_nv=0;
up_truewu=0;
cp=0;
upwu_cnt=0;
bcf=0,cnt_life=12;
cnt_wol=4;
ck_res.clear();
side.clear();
silver.clear();
wolf.clear();
memset(killby,0,sizeof killby);
memset(goldby,0,sizeof goldby);
memset(starby,0,sizeof starby);
memset(gp,0,sizeof gp);
devide(0);
cout<<'\n'<<"狼人杀 v.1.8.2 By:mRXxy0o0\n";
devide(0);
cout<<"1.开始游戏\n2.设置\n3.Tips(首次游玩请阅读)\n4.背包\n5.更新日志\n6.退出游戏\n";
devide(0);
int t;
cin>>t;
if(t==2){
int t1,t2;
while(1){
system("cls");
print_gailv();
devide(0);
cout<<"输入希望更改的的序号(0保存并退出):\n" ;
cin>>t1;
if(!t1) break;
devide(0);
cout<<"输入希望更改的数值(0~100):\n";
cin>>t2;
gailv[t1]=t2;
if(t1==12) gailv[13]=100-t2;
else if(t1==13) gailv[12]=100-t2;
else if(t1==14) gailv[15]=100-t2;
else if(t1==15) gailv[14]=100-t2;
}
fstream fs;
fs.open("狼人杀Data.txt",ios::out);
for(int i=1;i<=cnt_gailv;i++) fs<<gailv[i]<<" ";
fs<<"\n";
for(int i=1;i<=cnt_daoju;i++) fs<<daoju[i]<<" ";
fs<<"\n"<<0<<"\n";
fs.close();
goto bg;
}
if(t==3){
system("cls");
cout<<"·本游戏数据文件保存位置为 exe程序同根目录 狼人杀Data.txt ,不慎删除将恢复初始默认值\n\n";
cout<<"·如果你感觉玩起来重复出现了很多灵异bug,可以检查一下概率值是否正常\n\n";
cout<<"·如概率数值出现异常(如全部变成0),可以退出重进或手动删除数据文件\n\n";
cout<<"·警长选择的发言顺序和警徽的去向似乎都与什么有关\n\n";
cout<<"·谁说不是预言家就不能跳预言家的?!(虽然你退不了水)\n\n";
cout<<"·尽你所能地去记住发言吧,不然预言家撕了警徽你却不知道警徽流是什么\n\n";
cout<<"·如果对局非正常结束,将以【道具卡-再抽一次】补偿(虽然你可以在文件里要多少写多少)\n\n";
cout<<"·感谢开源的【狼人杀online】提供的号码及存活显示(虽然他也不知道)\n\n";
cout<<"·仁慈的作者增加了开天眼模式,主界面输入6666,再输入999即可打开,输入6666加其他数字即可关闭\n\n";
cout<<"·为了游戏体验,还是不开比较好玩\n\n";
cout<<"·csdn博客链接:https://blog.csdn.net/mRXxy0o0/article/details/128546555\n\n";
cout<<"·洛谷博客链接:\nhttps://www.luogu.com.cn/blog/mRXxy0o0/c-lang-ren-sha-12-ren-biao-zhun-chang-you-fa-yan-you-xuan-jing-fu-exe-post\n\n";
cout<<"·不定期更新,想鸽就鸽。有空会写一个石像鬼守墓\n\n";
devide(0);
system("pause");
goto bg;
}
if(t==4){
system("cls");
print_daoju();
devide(0);
system("pause");
goto bg;
}
if(t==5){
system("cls");
devide(0);
cout<<"v.1.0:初步完成游戏主体\n";
cout<<"v.1.1:修复场上单边狼预时出现的发言死循环\n";
cout<<"v.1.2:加入背包系统并修复女巫泼毒规则\n";
cout<<"v.1.3:新增死循环自动退出,肝疼\n";
cout<<"v.1.4:修复小bug\n";
cout<<"v.1.5:更改部分输入模式,新增超时退出原因\n";
cout<<"v.1.6:改进号码与身份对齐规则(实际上没啥大用)\n";
cout<<"v.1.7:新增上警与警徽玩家号码牌高亮模块,新增启动时自动检查概率文件\n";
cout<<"v.1.8:针对某些电脑没有D盘符,更改了Data存放的位置,更为方便\n";
cout<<"v.1.8.1:改进女巫文本描述,新增随时拍身份\n";
cout<<"v.1.8.2:修bug\n";
cout<<"v.1.8.3:修bug,优化代码结构,留出其他板子接口\n";
devide(0);
system("pause");
goto bg;
}
if(t==6666){
system("cls");
devide(5);
int t1;
cin>>t1;
if(t1==999) admit=1;
else admit=0;
goto bg;
}
if(t==6) return 0;
system("cls");
for(int i=0;i<cnt_templat;i++) cout<<i+1<<". "<<templat[i];
devide(0);
cout<<"请选择板子序号:\n";
devide(0);
cin>>mode;
mode--;
return 1;
}
int main(){
srand(time(0));
system("mode con cols=120");
while(1){
if(!init()) return 0;
if(mode==0) yunvliebai::gaming();
fstream fs;
fs.open("狼人杀Data.txt",ios::out);
for(int i=1;i<=cnt_gailv;i++) fs<<gailv[i]<<" ";
fs<<"\n";
for(int i=1;i<=cnt_daoju;i++) fs<<daoju[i]<<" ";
fs<<"\n"<<0<<"\n";
fs.close();
}
return 0;
}