void CClientSocket::OnReceive(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
if(!nErrorCode)
{
CString msg;
const int BUF_SIZE = 4096;
Receive((void*)msg.GetBuffer(BUF_SIZE),BUF_SIZE);
msg.ReleaseBuffer();
m_pDlg->m_strText += msg;
m_pDlg->RefreshScreen();
}
CSocket::OnReceive(nErrorCode);
}