1. 模式说明
观察者模式(observer)定义了一种一对多的依赖关系,让多个观察者对象同时监听某一个主题对象。这个主题对象再状态发生变化时,会通知所有观察者对象,使它们能够自动更新自己。
2. uml图例
3. 示例代码
在 《Head First设计模式》中实现了一个气象站的案例。气象站作为一个可观察对象,可以add,delete,notify,也可以设置是否通知对象SetChanged(). weatherData 可以更新温度,湿度和压力。有至少三个观察者,也就是数据显示板,分别显示不同的内容。当气象站的数据发生变化时,会通知所有观察者,观察者根据最新的数据更新他们的显示。详细代码如下:
//"Observer.h"/
#ifndef OBSERVER_H
#define OBSERVER_H
#include <iostream>
#include <QList>
using namespace std;
class Observer;
class Observable
{
public:
virtual void AddObserver(Observer *pObserver) = 0;
virtual void DelObserver(Observer *pObserver) = 0;
virtual void NotifyObserver() = 0;
private:
};
class WeatherData : public Observable
{
public:
WeatherData();
int GetTemperature();
int GetHumidity();
int GetPressure();
void SetMeasure(int temp, int hum, int press);
void AddObserver(Observer *pObserver);
void DelObserver(Observer *pObserver);
void NotifyObserver();
void SetChanged(bool isObserve);
private:
int m_Temperature;
int m_Humidity;
int m_Pressure;
QList<Observer *> m_pObserverList;
bool m_isObserve;
};
class Observer
{
public:
virtual void Update(int temp, int hum, int press) = 0;
};
class DisplayElement
{
public:
virtual void Display() = 0;
};
class GeneralDisplay :public Observer, public DisplayElement
{
public:
GeneralDisplay(Observable *pObservable);
void Update(int temp, int hum, int press);
void Display();
private:
Observable *m_pObservable;
int m_Temperature;
int m_Humidity;
int m_Pressure;
};
class StaticsDisplay :public Observer, public DisplayElement
{
public:
StaticsDisplay(Observable *pObservable);
void Update(int temp, int hum, int press);
void Display();
private:
Observable *m_pObservable;
int m_Temperature;
int m_Humidity;
int m_Pressure;
};
class ForecastDisplay :public Observer, public DisplayElement
{
public:
ForecastDisplay(Observable *pObservable);
void Update(int temp, int hum, int press);
void Display();
private:
Observable *m_pObservable;
int m_Temperature;
int m_Humidity;
int m_Pressure;
};
#endif // OBSERVER_H
//"Observer.cpp"/
#include "Observer.h"
void WeatherData::AddObserver(Observer *pObserver)
{
m_pObserverList.push_back(pObserver);
}
void WeatherData::DelObserver(Observer *pObserver)
{
m_pObserverList.removeOne(pObserver);
}
void WeatherData::NotifyObserver()
{
if (m_isObserve)
{
for (Observer *pObserver : m_pObserverList)
{
int temp = GetTemperature();
int hum = GetHumidity();
int press = GetPressure();
pObserver->Update(temp, hum, press);
}
}
}
void WeatherData::SetChanged(bool isObserve)
{
m_isObserve = isObserve;
}
WeatherData::WeatherData()
{
m_isObserve = true;
}
int WeatherData::GetTemperature()
{
return m_Temperature;
}
int WeatherData::GetHumidity()
{
return m_Humidity;
}
int WeatherData::GetPressure()
{
return m_Pressure;
}
void WeatherData::SetMeasure(int temp, int hum, int press)
{
m_Temperature = temp;
m_Humidity = hum;
m_Pressure = press;
NotifyObserver();
}
GeneralDisplay::GeneralDisplay(Observable *pObservable)
{
m_pObservable = pObservable;
pObservable->AddObserver(this);
}
void GeneralDisplay::Update(int temp, int hum, int press)
{
m_Temperature = temp;
m_Humidity = hum;
m_Pressure = press;
Display();
}
void GeneralDisplay::Display()
{
cout << "GeneralDisplay : Temperature=" << m_Temperature << ", Humidity=" << m_Humidity << ", Pressure" << m_Pressure << endl;
}
StaticsDisplay::StaticsDisplay(Observable *pObservable)
{
m_pObservable = pObservable;
pObservable->AddObserver(this);
}
void StaticsDisplay::Update(int temp, int hum, int press)
{
m_Temperature = temp;
m_Humidity = hum;
m_Pressure = press;
Display();
}
void StaticsDisplay::Display()
{
cout << "StaticsDisplay : Temperature=" << m_Temperature << ", Humidity=" << m_Humidity << ", Pressure" << m_Pressure << endl;
}
ForecastDisplay::ForecastDisplay(Observable *pObservable)
{
m_pObservable = pObservable;
pObservable->AddObserver(this);
}
void ForecastDisplay::Update(int temp, int hum, int press)
{
m_Temperature = temp;
m_Humidity = hum;
m_Pressure = press;
Display();
}
void ForecastDisplay::Display()
{
cout << "ForecastDisplay : Temperature=" << m_Temperature << ", Humidity=" << m_Humidity << ", Pressure" << m_Pressure << endl;
}
//"main.cpp"/
WeatherData *wd = new WeatherData();
GeneralDisplay *gd = new GeneralDisplay(wd);
cout << "//add the first///" <<endl;
wd->SetMeasure(10,10,10);
StaticsDisplay *sd = new StaticsDisplay(wd);
wd->DelObserver(gd);
cout << "//add the second, delete the first///" <<endl;
wd->SetMeasure(20,20,20);
ForecastDisplay *fd = new ForecastDisplay(wd);
cout << "//add the third //" <<endl;
wd->SetMeasure(30,30,30);
wd->SetChanged(false);
cout << "//don't notify //" <<endl;
wd->SetMeasure(40,40,40);
执行结果后,气象站的变化就能通知所有的观察者。
4. 参考文献
1) 《大话设计模式》作者:程杰, 清华大学出版社。
2) 《Head First设计模式》 作者 Eric Freeman & Elisabeth Freeman, 中国电力出版社
3) 《面向对象葵花宝典:思想、技巧与实践》 作者:李运华,电子工业出版社