题目:
In this problem, a tree is an undirected graph that is connected and has no cycles.
The given input is a graph that started as a tree with N nodes (with distinct values 1, 2, ..., N), with one additional edge added. The added edge has two different vertices chosen from 1 to N, and was not an edge that already existed.
The resulting graph is given as a 2D-array of edges
. Each element of edges
is a pair [u, v]
with u < v
, that represents an undirected edge connecting nodes u
and v
.
Return an edge that can be removed so that the resulting graph is a tree of N nodes. If there are multiple answers, return the answer that occurs last in the given 2D-array. The answer edge [u, v]
should be in the same format, with u < v
.
Example 1:
Input: [[1,2], [1,3], [2,3]] Output: [2,3] Explanation: The given undirected graph will be like this: 1 / \ 2 - 3
Example 2:
Input: [[1,2], [2,3], [3,4], [1,4], [1,5]] Output: [1,4] Explanation: The given undirected graph will be like this: 5 - 1 - 2 | | 4 - 3
Note:
- The size of the input 2D-array will be between 3 and 1000.
- Every integer represented in the 2D-array will be between 1 and N, where N is the size of the input array.
Update (2017-09-26):
We have overhauled the problem description + test cases and specified clearly the graph is an undirected graph. For the directedgraph follow up please see Redundant Connection II). We apologize for any inconvenience caused.思路:
用union-find是个不错的策略。我们首先将每个节点初始化为一个独立的节点,然后依次添加边。在添加之前,我们首先判断原来两个节点是否已经处于同一个component,如果是,则说明添加该边将形成环,所以直接返回该边;否则就可以直接添加边了。
代码:
class Solution { public: vector<int> findRedundantConnection(vector<vector<int>>& edges) { int n = edges.size(); vector<int> par(n, -1); for (int i = 0; i < edges.size(); ++i) { int u = edges[i][0] - 1, v = edges[i][1] - 1; int pu = u, pv = v; while (par[pu] != -1) { // find u's root pu = par[pu]; } while (par[pv] != -1) { // find v's root pv = par[pv]; } if (pu == pv) { // they have the same root, so cycled encountered return {u + 1, v + 1}; } else { // make them the same root par[pu] = pv; } } return edges.back(); } };