//red layer
CALayer *redLayer = [CALayer layer];
redLayer.frame = (CGRect){CGPointZero, CGSizeMake(200, 200)};
redLayer.position = CGPointMake(200, 300);
redLayer.backgroundColor = [UIColor redColor].CGColor;
//Z轴平移
CATransform3D redTransform = CATransform3DIdentity;
redTransform = CATransform3DTranslate(redTransform, 0, 0, -10);
redLayer.transform = redTransform;
//blue layer
CALayer *blueLayer = [CALayer layer];
blueLayer.frame = (CGRect){CGPointZero, CGSizeMake(200, 200)};
blueLayer.position = CGPointMake(200, 300);
blueLayer.backgroundColor = [UIColor blueColor].CGColor;
//Z轴平移
CATransform3D blueTransfrom = CATransform3DIdentity;
blueTransfrom = CATransform3DTranslate(blueTransfrom, 0, 0, -30);
blueLayer.transform = blueTransfrom;
//创建容器layer
CATransformLayer *container = [CATransformLayer layer]; //保证redLayer和blueLayer是有层级的,CALayer不具备这个功能
container.frame = self.view.bounds;
CATransform3D containerTransform = CATransform3DIdentity;
containerTransform.m34 = - 1.0/500.0;
containerTransform = CATransform3DRotate(containerTransform, 30.0 * M_PI / 180.0f, 0, 1, 0);
container.transform = containerTransform;
[container addSublayer:redLayer];
[container addSublayer:blueLayer];
[self.view.layer addSublayer:container];
效果如下: