iOS CATransformLayer 3D渲染层

  • CATransformLayer 3D渲染层

CATransformLayer是一个用来渲染3d模型的层,显示的是3维空间,不同于2维平面,所以会忽略filters, backgroundFilters, compositingFilter, mask, masksToBounds, shadow等2维平面的属性,并且也不会调用hitTest:方法。

设备:xcode 10.1

语言:swift 4.2

我们在CATransformLayer上建立子层用来显示3d动画。我们先来看下效果。

 

整体思路:

创建一个CATransformLayer为containLayer,并且设M34做深景模式,然后在containLayer上面添加6个面,对成一个立体图,然后旋转containLayer。

代码实现:

定义一个 CATransformLayer

var containLayer: CATransformLayer!

创建一个CATransformLayer

containLayer = CATransformLayer();
containLayer.backgroundColor = UIColor.green.cgColor;
containLayer.frame = sRect;
view.layer.addSublayer(containLayer);
containLayer.position = self.view.center;

创建6个面,组成一个立体形状:

func createSubLayer() -> Void {
        var tranfrom = CATransform3DMakeTranslation(0, 0, sRect.width/2);
        addSubLayerTo(trans: tranfrom,index: 1);
        
        tranfrom = CATransform3DMakeTranslation(0, 0, -sRect.width/2);
        addSubLayerTo(trans: tranfrom, index: 2);
        
        tranfrom = CATransform3DMakeTranslation(0, sRect.height/2,0);
        tranfrom = CATransform3DRotate(tranfrom, .pi/2, 1, 0, 0);
        addSubLayerTo(trans: tranfrom, index: 3);
        
        tranfrom = CATransform3DMakeTranslation(0, -sRect.height/2, 0);
        tranfrom = CATransform3DRotate(tranfrom, .pi/2, 1, 0, 0);
        addSubLayerTo(trans: tranfrom, index: 4);
        
        tranfrom = CATransform3DMakeTranslation(sRect.width/2, 0, 0);
        tranfrom = CATransform3DRotate(tranfrom, .pi/2, 0, 1, 0);
        
        addSubLayerTo(trans: tranfrom, index: 5);
        tranfrom = CATransform3DMakeTranslation(-sRect.width/2, 0, 0);
        tranfrom = CATransform3DRotate(tranfrom, .pi/2, 0, 1, 0);
        
        addSubLayerTo(trans: tranfrom, index: 6);
        
    }
    func addSubLayerTo(trans: CATransform3D,index: Int) -> Void {
        let layer = CATextLayer();
        layer.frame = .init(x: 0, y: 0, width: sRect.width, height: sRect.height);
        
        containLayer?.addSublayer(layer);
        layer.transform = trans;
        layer.backgroundColor = UIColor.random.cgColor;
        layer.string = "\(index)";
        layer.alignmentMode = .center;
        layer.contentsGravity = .center;
        layer.fontSize = 40;
        layer.foregroundColor = UIColor.random.cgColor;
    }

运行动画:

func runAnimation() -> Void {
        
        var frame = CATransform3DIdentity;
        frame.m34 = -1.0/500.0;
        frame = CATransform3DRotate(frame, degree, 0, 1, 0);
        
        degree += .pi * 1.1
        var toend = CATransform3DIdentity;
        toend.m34 = -1.0/500;
        toend = CATransform3DRotate(toend, degree, 1, 1, 1);
        
        let transform3d = CABasicAnimation(keyPath: "transform");
        transform3d.duration = 5;
        transform3d.fromValue = frame;
        transform3d.toValue = toend;
        transform3d.repeatCount = 100;
        transform3d.fillMode = .forwards;
        transform3d.isAdditive = true;
        transform3d.autoreverses = true;
        
        containLayer?.add(transform3d, forKey: "transform3d");
    }

 

最后demo地址猛戳这里 

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