3. Prepare
(1) mediaplayer.cpp
// must call with lock held
status_t MediaPlayer::prepareAsync_l()
{
if ( (mPlayer != 0) && ( mCurrentState & ( MEDIA_PLAYER_INITIALIZED | MEDIA_PLAYER_STOPPED) ) ) {
mPlayer->setAudioStreamType(mStreamType);
if (mAudioAttributesParcel != NULL) {
mPlayer->setParameter(KEY_PARAMETER_AUDIO_ATTRIBUTES, *mAudioAttributesParcel);
}
mCurrentState = MEDIA_PLAYER_PREPARING;
return mPlayer->prepareAsync();
}
ALOGE("prepareAsync called in state %d", mCurrentState);
return INVALID_OPERATION;
}
(2)MediaPlayerService.cpp
status_t MediaPlayerService::Client::prepareAsync()
{
ALOGV("[%d] prepareAsync", mConnId);
sp<MediaPlayerBase> p = getPlayer();
if (p == 0) return UNKNOWN_ERROR;
status_t ret = p->prepareAsync();
#if CALLBACK_ANTAGONIZER
ALOGD("start Antagonizer");
if (ret == NO_ERROR) mAntagonizer->start();
#endif
return ret;
}
(3)
NuPlayerDriver.cpp中的调用;
status_t NuPlayerDriver::prepareAsync() {
ALOGV("prepareAsync(%p)", this);
Mutex::Autolock autoLock(mLock);
switch (mState) {
case STATE_UNPREPARED:
mState = STATE_PREPARING;
mIsAsyncPrepare = true;
mPlayer->prepareAsync();
return OK;
case STATE_STOPPED:
// this is really just paused. handle as seek to start
mAtEOS = false;
mState = STATE_STOPPED_AND_PREPARING;
mIsAsyncPrepare = true;
mPlayer->seekToAsync(0, true /* needNotify */);
return OK;
default:
return INVALID_OPERATION;
};
}
(4) NuPlayer往下底层完成的工作主要是,获取M3U8文件并且解析,根据解析的结果设置。
获取M3U8文件中用到了Android Socket连接读取数据的一些细节。