游戏源文件(test.c)
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("***************************\n");
printf("******* 1.Play ********\n");
printf("******* 0.Exit ********\n");
printf("***************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//对布置雷棋盘初始化
char show[ROWS][COLS] = { 0 };//对显示棋盘初始化
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
PrintBoard(show, ROW, COL);
//设置雷
SetMine(mine, ROW, COL);
//PrintBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("Enter a num to start the game:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("Exit the game:>\n");
break;
default:
printf("A wrong num,please enter again:>\n");
break;
}
} while (input);
return 0;
}
游戏函数实现源文件(game.c)
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
//棋盘初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
printf("......扫雷游戏......\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);//打印行号
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("......扫雷游戏......\n");
}
//设置雷
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = MineNum;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if ( mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] - 8 * '0';
}
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
//1.输入排查雷的坐标,判断合法性
//2.检查是不是雷
//(1)是雷->很遗憾,你被炸死了
//(2)不是雷-统计坐标周围有几个雷-存储到show[x][y]中
int x = 0;
int y = 0;
int win = 0;
while(win<row*col-MineNum)
{
printf("请输入坐标以排查雷:>\n");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("很遗憾,你被炸死了:>\n");
PrintBoard(mine, row, col);
break;
}
else
{
//若没被炸死,统计坐标周围有多少雷
int count=get_mine_count(mine, x, y);
show[x][y] = count + '0';
PrintBoard(show, row, col);
win++;
}
}
else
{
printf("坐标违法,重新输入:>\n");
}
}
printf("你赢了:>\n");
}
游戏头文件(game.h)
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define MineNum 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//棋盘初始化
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void PrintBoard(char board[ROWS][COLS], int row, int col);
//设置雷
void SetMine(char mine[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);