//ser.c
#include<stdio.h>
#include<unistd.h>
#include<string.h>
#include<stdlib.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
int main()
{
//1
int sockSer = socket(AF_INET, SOCK_STREAM, 0);
if(sockSer == -1)
{
perror("socket.");
exit(1);
}
//2
struct sockaddr_in addrSer;
addrSer.sin_family = AF_INET;
addrSer.sin_port = htons(9090);
//addrSer.sin_addr.s_addr = INADDR_ANY;
addrSer.sin_addr.s_addr = inet_addr("192.168.1.xx");//服务器地址
socklen_t addrlen = sizeof(struct sockaddr);
int yes = 1;
setsockopt(sockSer, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(yes));
int ret = bind(sockSer, (struct sockaddr*)&addrSer, addrlen);
if(ret == -1)
{
perror("bind.");
exit(1);
}
//3
int backlog = 5;
ret = listen(sockSer, backlog);
if(ret == -1)
{
perror("listen.");
exit(1);
}
//4
struct sockaddr_in addrCli;
int sockConn;
sockConn = accept(sockSer, (struct sockaddr*)&addrCli, &addrlen);
if(sockConn == -1)
{
printf("Server Accept Client Connect Fail.\n");
exit(1);
}
else
{
printf("Server Accept Client Connect Success.\n");
printf("Client IP:> %s\n",inet_ntoa(addrCli.sin_addr));
printf("Client Port:>%d\n",ntohs(addrCli.sin_port));
}
char sendbuf[256];
char recvbuf[256];
while(1)
{
printf("Ser:>");
scanf("%s", sendbuf);
send(sockConn, sendbuf, strlen(sendbuf)+1, 0);
recv(sockConn, recvbuf, 256, 0);
printf("Cli:> %s\n",recvbuf);
}
close(sockSer);
return 0;
}
//cli.c
#include<stdio.h>
#include<unistd.h>
#include<string.h>
#include<stdlib.h>
#include<sys/socket.h>
#include<netinet/in.h>
#include<arpa/inet.h>
int main()
{
int sockCli = socket(AF_INET, SOCK_STREAM, 0);
if(sockCli == -1)
{
perror("socket.");
exit(1);
}
struct sockaddr_in addrSer;
addrSer.sin_family = AF_INET;
addrSer.sin_port = htons(9090);
addrSer.sin_addr.s_addr = inet_addr("192.168.1.xx");//服务器地址
struct sockaddr_in addrCli;
addrCli.sin_family = AF_INET;
addrCli.sin_port = htons(8080);
addrCli.sin_addr.s_addr = inet_addr("192.168.1.xx");客户端地址
bind(sockCli, (struct sockaddr*)&addrCli, sizeof(struct sockaddr));
socklen_t addrlen = sizeof(struct sockaddr);
int ret = connect(sockCli, (struct sockaddr*)&addrSer, addrlen);
if(ret == -1)
{
printf("Client Connect Server Fail.\n");
}
else
{
printf("Client Connect Server Success.\n");
}
char sendbuf[256];
char recvbuf[256];
while(1)
{
recv(sockCli, recvbuf, 256, 0);
printf("Ser:>%s\n",recvbuf);
printf("Cli:>");
scanf("%s",sendbuf);
send(sockCli, sendbuf, strlen(sendbuf)+1, 0);
}
close(sockCli);
return 0;
}
只能一个客户端与服务器连接通讯,并且限制每次发送次数(服务器先一句,客户端回一句);后续会改进,不限制发送次数,并且使用多线程使多个客户端一起与服务器通讯
Linux系统tcp模式下服务器与客户端通信(仅限一个客户端)
最新推荐文章于 2022-06-29 09:49:48 发布