libdrm tutorial

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这篇博客介绍了一个关于Linux Direct Rendering Manager (DRM) 模式设置API的简短教程,旨在帮助开发者理解如何使用DRM进行简单的模式设置,包括双缓冲和垂直同步翻页。文章提供了代码示例,并预告了更多相关教程,如硬件加速渲染等。

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http://dvdhrm.wordpress.com/2012/09/13/linux-drm-mode-setting-api

http://dvdhrm.wordpress.com/2012/12/21/advanced-drm-mode-setting-api

The Direct Rendering Manager (DRM) is a subsystem of the linux kernel that manages access to graphics cards (GPUs). It is the main video API used by X.org‘s xserver and the xf86-video-*video drivers. However, it can also be used by independent programs to program video output without using the xserver or wayland. In the past most other projects used the much olderfbdev API, however, with more and more drivers being added to the DRM subsystem, there is really no reason to avoid DRM on modern computers, anymore. Unfortunately, there hasn’t been any documentation of the DRM API, yet.

DRM-Modesetting HowTo

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