package test.bwie.com.circleview; import android.graphics.Matrix; import android.graphics.PointF; import android.os.Bundle; import android.support.v7.app.AppCompatActivity; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.widget.ImageView; public class Images_TouchActivity extends AppCompatActivity implements View.OnTouchListener{ private ImageView Img; private Matrix matrix = new Matrix(); private Matrix savematrix = new Matrix(); private static final int NONE = 0; private static final int DRAG = 1; private static final int ZOOM = 2; private int mode = NONE; // 第一个按下的手指的点 private PointF startPoint = new PointF(); // 两个按下的手指的触摸点的中点 private PointF midPoint = new PointF(); // 初始的两个手指按下的触摸点的距离 private float oriDis = 1f; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_images__touch); initView(); } private void initView() { Img = (ImageView) findViewById(R.id.Img); Img.setOnTouchListener(this); } @Override public boolean onTouch(View v, MotionEvent event) { ImageView img = (ImageView) v; switch (event.getAction() & MotionEvent.ACTION_MASK){ case MotionEvent.ACTION_DOWN: //第一个手指按下事件 matrix.set(img.getImageMatrix()); savematrix.set(matrix); startPoint.set(event.getX(),event.getY()); //拖动 mode=DRAG; break; case MotionEvent.ACTION_POINTER_DOWN: // 第二个手指按下事件 oriDis = distance(event); if (oriDis > 10f) { savematrix.set(matrix); midPoint = middle(event); //标记成缩放状态 mode = ZOOM; } break; case MotionEvent.ACTION_MOVE: if (mode==DRAG){ matrix.set(savematrix); matrix.postTranslate(event.getX()-startPoint.x,event.getY()-startPoint.y); Log.e("TAG---","移动。。。。。。"); }else if (mode == ZOOM) { // 两个手指滑动 float newDist = distance(event); if (newDist > 10f) { matrix.set(savematrix); float scale = newDist / oriDis; //图片的缩放 matrix.postScale(scale, scale, midPoint.x, midPoint.y); } } break; } img.setImageMatrix(matrix); invalidateOptionsMenu(); return true; } // 计算两个触摸点之间的距离 private float distance(MotionEvent event) { //获取第0跟手指和第一根手指的坐标 float x = event.getX(0) - event.getX(1); float y = event.getY(0) - event.getY(1); return (float) Math.sqrt(x * x + y * y); } // 计算两个触摸点的中点 private PointF middle(MotionEvent event) { float x = event.getX(0) + event.getX(1); float y = event.getY(0) + event.getY(1); return new PointF(x / 2, y / 2); } }
多指触摸事件
最新推荐文章于 2022-11-01 14:30:04 发布