创建一个game.h头文件
#ifndef __GAME_H__//声明开始结束
#define __GAME_H__//防止头文件重复调用
#include<string.h>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void Board(char board[][3], int i, int j);//创建一个棋盘
void ShowBoard(char board[][3], int row, int col);//将棋盘显示在输出区
void PlayerMove(char board[][3], int row, int col);//玩家行动
char IsWin(char board[][3], int row, int col);//判断胜利
void ComputerMove(char board[][3], int row, int col);//电脑行动
#endif//__GAME_H__
创建game.c
我们需要创建一个3*3的棋盘并用——,|隔开,形成类似下图所示区域
void Board(char board[][3], int i, int j)
{
int m = 0,n = 0 ;
for (m = 0; m <= i; m++)
{
for (n = 0; n <= j; n++)
{
board[m][n] = ' ';//清空函数
}
}
}
void ShowBoard(char board[][3], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");//先打印“ ”再打印 |
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");//
}
}
printf("\n");
}
}
}
玩家行动时需要注意当前位置是否被占用
void PlayerMove(char board[][3], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入1-3的坐标:");//X
scanf("%d%d", &x, &y);//1,1
if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
{
if (board[x - 1][y - 1] == ' ')//空字符则输入X
{
board[x - 1][y - 1] = 'X';
break;
}
else
{
printf("此位置已经被占用了\n");
}
}
else
{
printf("坐标位置不合法\n");
}
}
}
电脑输入同理,随机输入需要加入随机种子srand((unsigned int)time(NULL));
void ComputerMove(char board[][3], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑移动\n");
while (1)
{
x = rand() % row + 1;//3 [0-3) [1-3]//随机数
y = rand() % col + 1;
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'O';
break;
}
}
}
判断是否胜利
static int IsFull(char board[][3], int row, int col)//判断棋盘是否为满
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没有满
}
}
}
return 1;//满
}
char IsWin(char board[][3], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1]
&& board[i][1] == board[i][2]
&& board[i][0] != ' ')//行相同
{
return board[i][0];
}
if (board[0][i] == board[1][i] && board[1][i] == board[2][i]
&& board[0][i] != ' ')//列相同
{
return board[0][i];
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2]
&& board[0][0] != ' ')//斜线相同
{
return board[0][0];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0]
&& board[0][0] != ' ')//斜线相同
{
return board[0][2];
}
//平局
if (IsFull(board, row, col) == 1)//棋盘满且么满足上述条件
{
return 'Q';
}
}
return ' ';//即没有赢,也没有平局
}
创建class.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void game()
{
char ret = 0;
char board[3][3] = { 0 };
Board(board, 3, 3);//定义棋盘
ShowBoard(board, 3, 3);//初始化棋盘
while (1)
{
PlayerMove(board, 3, 3);
ret = IsWin(board, 3, 3);//判断结果赋值
if (ret != ' ')
{
break;//玩家胜出或者平局
}
ShowBoard(board, 3, 3);打印棋盘
ComputerMove(board, 3, 3);
ret = IsWin(board, 3, 3);
if (ret != ' ')
{
break;//电脑胜出或者平局
}
ShowBoard(board, 3, 3);
}
if (ret == 'Q')
{
printf("平局\n");
}
else if (ret == 'X')
{
printf("玩家胜出\n");
}
else if (ret == 'O')
{
printf("电脑胜出\n");
}
return 0;
}
int main()
{
printf("***********************\n");
printf("*********1.play********\n");
printf("*********0.exit********\n");
printf("***********************\n");
int input = 0;
srand((unsigned int)time(NULL));//随机数种子
do//do循环可先执行一次
{
printf("请输入您的操作:\n");
scanf("%d",&input);//从键盘接收字符
switch(input)
{
case 1:
printf("游戏开始\n");
game();
break;
case 0:
printf("游戏退出\n");
break;
default:
printf("请输入正确的数字\n");
break;
}
}while(input);
printf("游戏退出\n");
return 0;
}