c语言—三子棋

创建一个game.h头文件

#ifndef  __GAME_H__//声明开始结束
#define __GAME_H__//防止头文件重复调用
#include<string.h>
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
void Board(char board[][3], int i, int j);//创建一个棋盘
void ShowBoard(char board[][3], int row, int col);//将棋盘显示在输出区
void PlayerMove(char board[][3], int row, int col);//玩家行动
char IsWin(char board[][3], int row, int col);//判断胜利
void ComputerMove(char board[][3], int row, int col);//电脑行动
#endif//__GAME_H__

创建game.c
我们需要创建一个3*3的棋盘并用——,|隔开,形成类似下图所示区域
在这里插入图片描述

void Board(char board[][3], int i, int j)
{
	int m = 0,n = 0 ;
	for (m = 0; m <= i; m++)
	{
		for (n = 0; n <= j; n++)
		{
			board[m][n] = ' ';//清空函数
		
		}
	
	}
}
void ShowBoard(char board[][3], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");//先打印“ ”再打印 |
			}
		}
		printf("\n");

		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");//
				}
			}
			printf("\n");
		}
	}
}

玩家行动时需要注意当前位置是否被占用

void PlayerMove(char board[][3], int row, int col)
{
	int x = 0;
	int y = 0;
	while (1)
	{
		printf("请输入1-3的坐标:");//X
		scanf("%d%d", &x, &y);//1,1
		if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
		{
			if (board[x - 1][y - 1] == ' ')//空字符则输入X
			{
				board[x - 1][y - 1] = 'X';
				break;
			}
			else
			{
				printf("此位置已经被占用了\n");
			}
		}
		else
		{
			printf("坐标位置不合法\n");
		}
	}
}

电脑输入同理,随机输入需要加入随机种子srand((unsigned int)time(NULL));

void ComputerMove(char board[][3], int row, int col)
{

	int x = 0;
	int y = 0;
	printf("电脑移动\n");
	while (1)
	{
		x = rand() % row + 1;//3  [0-3)   [1-3]//随机数
		y = rand() % col + 1;
		if (board[x - 1][y - 1] == ' ')
		{
			board[x - 1][y - 1] = 'O';
			break;
		}
	}
}

判断是否胜利

static int IsFull(char board[][3], int row, int col)//判断棋盘是否为满
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;//没有满
			}
		}
	}
	return 1;//满
}

char IsWin(char board[][3], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1]
			&& board[i][1] == board[i][2]
			&& board[i][0] != ' ')//行相同
		{
			return board[i][0];
		}
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i]
			&& board[0][i] != ' ')//列相同
		{
			return board[0][i];
		}
		if (board[0][0] == board[1][1] && board[1][1] == board[2][2]
			&& board[0][0] != ' ')//斜线相同
		{
			return board[0][0];
		}

		if (board[0][2] == board[1][1] && board[1][1] == board[2][0]
			&& board[0][0] != ' ')//斜线相同
		{
			return board[0][2];
		}

		//平局
		if (IsFull(board, row, col) == 1)//棋盘满且么满足上述条件
		{
			return 'Q';
		}
	}
	return ' ';//即没有赢,也没有平局
}

创建class.c

#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void game()
{
	char ret = 0;
	char board[3][3] = { 0 };
	Board(board, 3, 3);//定义棋盘
	ShowBoard(board, 3, 3);//初始化棋盘
	while (1)
	{
		PlayerMove(board, 3, 3);
		ret = IsWin(board, 3, 3);//判断结果赋值
		if (ret != ' ')
		{
			break;//玩家胜出或者平局
		}
		ShowBoard(board, 3, 3);打印棋盘

		ComputerMove(board, 3, 3);
		ret = IsWin(board, 3, 3);
		if (ret != ' ')
		{
			break;//电脑胜出或者平局
		}
		ShowBoard(board, 3, 3);
	}
	if (ret == 'Q')
	{
		printf("平局\n");
	}
	else if (ret == 'X')
	{
		printf("玩家胜出\n");
	}
	else if (ret == 'O')
	{
		printf("电脑胜出\n");
	}
	return 0;
}

int main()
{
	printf("***********************\n");
	printf("*********1.play********\n");
	printf("*********0.exit********\n");
	printf("***********************\n");
	
	int input = 0;
	srand((unsigned int)time(NULL));//随机数种子
	do//do循环可先执行一次
	{
		printf("请输入您的操作:\n");
		scanf("%d",&input);//从键盘接收字符
		switch(input)
		{
		case 1:
			printf("游戏开始\n");
			game();
			break;
		case 0:
			printf("游戏退出\n");
			break;
		default:
			printf("请输入正确的数字\n");
			break;
		}
	}while(input);
	printf("游戏退出\n");
	return 0;
}
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以下是一个简单的 C 语言三子游戏示例: ```c #include <stdio.h> // 定义盘大小 #define BOARD_SIZE 3 // 定义子类型 #define EMPTY 0 #define PLAYER1 1 #define PLAYER2 2 // 定义玩家类型 #define HUMAN 1 #define COMPUTER 2 // 定义函数声明 void initialize_board(int board[][BOARD_SIZE]); void print_board(int board[][BOARD_SIZE]); int make_move(int board[][BOARD_SIZE], int row, int col, int player); int get_winner(int board[][BOARD_SIZE]); int get_move(int board[][BOARD_SIZE], int player); int check_move(int board[][BOARD_SIZE], int row, int col); // 主函数 int main() { int board[BOARD_SIZE][BOARD_SIZE]; int winner = 0; int player = PLAYER1; int move_row = 0; int move_col = 0; // 初始化盘 initialize_board(board); // 游戏循环 while (winner == 0) { // 打印盘 print_board(board); // 获取玩家移动 if (player == HUMAN) { printf("Player %d's turn\n", player); printf("Enter row (1-%d) and column (1-%d): ", BOARD_SIZE, BOARD_SIZE); scanf("%d %d", &move_row, &move_col); } else { printf("Computer's turn\n"); get_move(board, player); } // 检查合法性并进行移动 if (check_move(board, move_row - 1, move_col - 1)) { make_move(board, move_row - 1, move_col - 1, player); winner = get_winner(board); player = (player == PLAYER1) ? PLAYER2 : PLAYER1; } else { printf("Invalid move. Please try again.\n"); } } // 游戏结束 print_board(board); if (winner == PLAYER1) { printf("Player 1 wins!\n"); } else if (winner == PLAYER2) { printf("Player 2 wins!\n"); } else { printf("Tie game.\n"); } return 0; } // 初始化盘 void initialize_board(int board[][BOARD_SIZE]) { int i, j; for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { board[i][j] = EMPTY; } } } // 打印盘 void print_board(int board[][BOARD_SIZE]) { int i, j; printf("\n"); for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { switch (board[i][j]) { case EMPTY: printf(" "); break; case PLAYER1: printf("X"); break; case PLAYER2: printf("O"); break; } if (j < BOARD_SIZE - 1) { printf("|"); } } printf("\n"); if (i < BOARD_SIZE - 1) { printf("-+-+-\n"); } } printf("\n"); } // 进行移动 int make_move(int board[][BOARD_SIZE], int row, int col, int player) { if (board[row][col] == EMPTY) { board[row][col] = player; return 1; } else { return 0; } } // 检查是否获胜 int get_winner(int board[][BOARD_SIZE]) { int i, j; int row_sum = 0; int col_sum = 0; int diag1_sum = 0; int diag2_sum = 0; // 检查每行和每列 for (i = 0; i < BOARD_SIZE; i++) { row_sum = 0; col_sum = 0; for (j = 0; j < BOARD_SIZE; j++) { row_sum += board[i][j]; col_sum += board[j][i]; } if (row_sum == PLAYER1 * BOARD_SIZE || col_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (row_sum == PLAYER2 * BOARD_SIZE || col_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } } // 检查对角线 for (i = 0; i < BOARD_SIZE; i++) { diag1_sum += board[i][i]; diag2_sum += board[i][BOARD_SIZE - i - 1]; } if (diag1_sum == PLAYER1 * BOARD_SIZE || diag2_sum == PLAYER1 * BOARD_SIZE) { return PLAYER1; } else if (diag1_sum == PLAYER2 * BOARD_SIZE || diag2_sum == PLAYER2 * BOARD_SIZE) { return PLAYER2; } // 检查是否平局 for (i = 0; i < BOARD_SIZE; i++) { for (j = 0; j < BOARD_SIZE; j++) { if (board[i][j] == EMPTY) { return 0; } } } return -1; } // 获取玩家移动 int get_move(int board[][BOARD_SIZE], int player) { // todo: 实现计算机 AI } // 检查移动是否合法 int check_move(int board[][BOARD_SIZE], int row, int col) { if (row >= 0 && row < BOARD_SIZE && col >= 0 && col < BOARD_SIZE && board[row][col] == EMPTY) { return 1; } else { return 0; } } ``` 这只是一个简单的示例,计算机 AI 部分需要进行更复杂的实现。

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