头部需引入:
#import <QuartzCore/QuartzCore.h>
- (void)viewDidLoad {
UIView *bgView = [[UIView alloc] initWithFrame:CGRectMake(10, 40, 300, 240)];
bgView.backgroundColor = [UIColor lightGrayColor];
bgView.tag = 150;
//需要跳动的图片
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"BFlyCircle.png"]];
[bgView addSubview:imgView];
imgView.tag = 151;
imgView.center = CGPointMake(150, 120);
//Go
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[button setTitle:@"Go" forState:UIControlStateNormal];
button.frame = CGRectMake(10, 10, 80, 25);
[button addTarget:self action:@selector(go:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:bgView];
[self.view addSubview:button];
[bgView release];
[imgView release];
[super viewDidLoad];
}
- (void) go:(id) sender{
UIView *img = [self.view viewWithTag:151];
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:4.0] forKey:kCATransactionAnimationDuration];
// scale it down
CABasicAnimation *shrinkAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
shrinkAnimation.delegate = self;
shrinkAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
shrinkAnimation.toValue = [NSNumber numberWithFloat:0.0];
[[img layer] addAnimation:shrinkAnimation forKey:@"shrinkAnimation"];
// fade it out
CABasicAnimation *fadeAnimation = [CABasicAnimation animationWithKeyPath:@"opacity"];
fadeAnimation.toValue = [NSNumber numberWithFloat:0.0];
fadeAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
[[img layer] addAnimation:fadeAnimation forKey:@"fadeAnimation"];
// make it jump a couple of times
CAKeyframeAnimation *positionAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
CGMutablePathRef positionPath = (__typeof(CGPathCreateMutable()))[NSMakeCollectable(CGPathCreateMutable()) autorelease];
CGPathMoveToPoint(positionPath, NULL, [img layer].position.x, [img layer].position.y);
//落下3次
CGPathAddQuadCurveToPoint(positionPath, NULL, [img layer].position.x, -[img layer].position.y, [img layer].position.x, [img layer].position.y);
CGPathAddQuadCurveToPoint(positionPath, NULL, [img layer].position.x, -[img layer].position.y *1.5, [img layer].position.x, [img layer].position.y);
CGPathAddQuadCurveToPoint(positionPath, NULL, [img layer].position.x, -[img layer].position.y *1.25, [img layer].position.x, [img layer].position.y);
positionAnimation.path = positionPath;
positionAnimation.timingFunction = [CAMediaTimingFunctionfunctionWithName:kCAMediaTimingFunctionEaseIn];
[[img layer] addAnimation:positionAnimation forKey:@"positionAnimation"];
[CATransaction commit];
}