C# GDI+ 橡皮筋技术(下)

    第二种是直接利用背景色来绘制鼠标拖动时需要被擦除的变换,而用当前画笔来绘制一个确定的变换。采用这种方式可以使鼠标被拖动时画出来的变换带线冒。

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;

namespace Shiqu2
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();

            //激活双缓冲技术
            SetStyle(ControlStyles.UserPaint, true);
            SetStyle(ControlStyles.AllPaintingInWmPaint, true);
            SetStyle(ControlStyles.DoubleBuffer, true);
        }

        private Point[][] tranGroup = new Point[1000][];//变换组
        private int tranNumb = 0;//变换序号
        private int pushNumb = 0;//左键按下情况:0为开始画变换,1为结束
        private Point curP;//存储变换时鼠标的当前点
        private Point startP, oldP;//变换的起点和鼠标移动时的当前点
        private Graphics g0, g3;//窗口绘图面和采用双缓冲时的临时绘图面
        public Pen curPen;//一个变换确定并要绘制时所用的画笔
        private Point endPoint;//存储右键按下时放弃绘制相连变换的鼠标点
        private Color clr;//获取窗体背景色
        private Pen p;//重画变换时所用的笔
        private Bitmap bitmap = null;//双缓冲时用的位图

        private void Form1_Paint(object sender, PaintEventArgs e)
        {
            g0 = e.Graphics;
            bitmap = new Bitmap(ClientSize.Width, ClientSize.Height);//创建临时位图
            g3 = Graphics.FromImage(bitmap);//从位图创建绘图面
            g3.Clear(this.BackColor);//清除背景色
            g3.SmoothingMode = SmoothingMode.AntiAlias;//设置抗锯齿平滑模式

            //在临时位图上重画已有的变换,抗锯齿,带线冒
            for (int i = 0; i < tranNumb; i++)
            {
                g3.DrawLine(curPen, tranGroup[i][0], tranGroup[i][1]);
            }

            //把临时位图拷贝到窗体绘图面
            g0.DrawImage(bitmap, 0, 0);
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            curPen = new Pen(Color.Black, 1);//定义一个变换确定并要绘制时所用的画笔
            clr = this.BackColor;//获取窗体背景色
            p = new Pen(clr, 1);//定义鼠标移动是重画所以的画笔

            //自定义线冒
            AdjustableArrowCap cap = new AdjustableArrowCap(3, 3);
            cap.WidthScale = 3;
            cap.BaseCap = LineCap.Square;
            cap.Height = 3;
            curPen.CustomEndCap = cap;
            p.CustomEndCap = cap;

            //初始化绘制变换组中的变换
            for (int i = 0; i < 1000; i++)
            {
                tranGroup[i] = new Point [2];
            }
         }

        private void Form1_MouseDown(object sender, MouseEventArgs e)
        {
            Graphics g2=CreateGraphics ();

            //判断变换数
            if (tranNumb >= 999)
            {
                pushNumb = 0;
                Capture = false;
                return;
            }

            //左键按下
            if (e.Button == MouseButtons.Left)
            {
                if (pushNumb == 0)//判断是否是折线的开始
                {
                    if (endPoint.X != e.X || endPoint.Y != e.Y)
                    {
                        pushNumb++;
                        startP.X = e.X;
                        startP.Y = e.Y;
                        oldP.X = e.X;
                        oldP.Y = e.Y;

                        Capture = true;//捕获鼠标
                    }
                   
                }
                else if (pushNumb == 1)//如果不是一段新的折线的开始
                {
                    g2.DrawLine(curPen, startP, new Point(e.X, e.Y));

                    //把变换存入变换组中
                    curP.X = e.X;
                    curP.Y = e.Y;
                    tranGroup[tranNumb][0] = startP;
                    tranGroup[tranNumb][1] = curP;
                    tranNumb++;
                    startP.X = e.X;
                    startP.Y = e.Y;

                    //存储一段折线的最后一个点的坐标
                    endPoint.X = e.X;
                    endPoint.Y = e.Y;
                }
            }

            //右键按下
            if (e.Button == MouseButtons.Right)
            {
                //变换数超过变换组最大限度
                if (pushNumb == 0) return;

                //变换数没有超过变换组最大限度
                pushNumb = 0;//一段折线结束
                Capture = false;//释放鼠标
            }

            //失效重画,为抗锯齿
            Invalidate();
            g2.Dispose();
        }

        private void Form1_MouseMove(object sender, MouseEventArgs e)
        {
            Graphics g1 = CreateGraphics();

            //左键按下并移动鼠标
            if (pushNumb ==1)
            {
                if (oldP .X !=e.X||oldP .Y !=e.Y)
                {
                    g1.DrawLine(p, startP, oldP);//用背景色绘制原来的变换
                    g1.DrawLine(curPen, startP, new Point(e.X, e.Y));//用当前画笔绘制当前变换

                    //用当前绘制已有的变换,防止它们被擦除
                    for (int i = 0; i < tranNumb; i++)
                    {
                        g1.DrawLine(curPen, tranGroup[i][0], tranGroup[i][1]);
                    }

                    //存储一个变换的终点,作为下一变换的起点
                    oldP.X = e.X;
                    oldP.Y = e.Y;
                }
               
            }
        }

        private void Form1_FormClosed(object sender, FormClosedEventArgs e)
        {
            //释放资源
            g3.Dispose();
            bitmap.Dispose();
            g0.Dispose();          
        }
    }
}

    上述两种方法都采用了双缓冲技术:先创建一个大小和客户区一样的位图bitmap,再用位图创建一个临时的绘图面g3,然后在g3上绘制变换,画完之后再用窗体绘图面g把位图画出来。
    抗锯齿技术:只需一句话g3.SmoothingMode = SmoothingMode.AntiAlias,但要注意的是在左键按下和鼠标拖动的情况下不能使用抗锯齿技术。

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