a skeleton of ice server (c++)

Ice::CommunicatorPtr ic;

Ice::InitializationData initData;
Ice::PropertiesPtr props = Ice::createProperties();
props->setProperty("Ice.ThreadPool.Server.Size", "1");
props->setProperty("Ice.ThreadPool.Server.SizeMax", "8");
props->setProperty("Ice.ThreadPool.Server.SizeWarn", "0");
props->setProperty("Ice.ThreadPool.Client.Size", "1");
props->setProperty("Ice.ThreadPool.Client.SizeMax", "8");
props->setProperty("Ice.ThreadPool.Client.SizeWarn", "0");
props->setProperty("Ice.ACM.Server", "30");
initData.properties = props;
ic = Ice::initialize(initData);

 

Ice::ObjectAdapterPtr adapter = ic->createObjectAdapterWithEndpoints(name, part);

adapter->add(api, ic->stringToIdentity("KyotoTyrant"));
adapter->activate();
ic->waitForShutdown();

 

 

in fact. Ice::Application is what you need if only one communicator is used.

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值