iOS在4.0之后就提供了对Block的支持.下图是苹果文档上的一张图,解释了Block的基本语法.
参考这篇文章http://blog.csdn.net/jasonblog/article/details/7756763,我依样画葫芦试试.
#include <stdio.h>
int main()
{
return 0;
}
struct __block_impl {
void *isa;
int Flags;
int Reserved;
void *FuncPtr;
};
根据objc的命名规则,能看的出来这就是block的实现.FuncPtr应该是指向需要调用的函数.
接下来,写一个简单的Block:
#include <stdio.h>
int main()
{
void(^blk)(void) = ^{ printf("Hello,block!\n"); };
blk();
return 0;
}
使用clang处理之后,多了几行重要的代码:
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int flags=0) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
printf("Hello,block!\n"); }
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0)};
这里最开始定义了一个新的结构体__main_block_impl_0,他有2个成员变量以及一个构造函数.
其次定义了一个函数__main_block_func_0,再下来定义了新结构体__main_block_desc_0,并定义了该结构体的一个对象.
从这些新结构体以及函数的名字可以看出,是以出现函数+序列为命名依据.
接下来,我们看看main中对block的调用:
int main()
{
void(*blk)(void) = (void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA);
((void (*)(__block_impl *))((__block_impl *)blk)->FuncPtr)((__block_impl *)blk);
return 0;
}
嘿嘿,是不是很头大,我也是研究了一会才有点头绪...总而言之,就是调用__main_block_impl_0的构造函数,生成一个block对象,再调用其FuncPtr指向的函数.
现在我们来试试访问局部变量:
#include <stdio.h>
int main()
{
int i = 1024;
void(^blk)(void) = ^{ printf("%d\n", i); };
blk();
return 0;
}
处理之后:
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
int i;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int _i, int flags=0) : i(_i) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
int i = __cself->i; // bound by copy
printf("%d\n", i); }
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0)};
int main()
{
int i = 1024;
void(*blk)(void) = (void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, i);
((void (*)(__block_impl *))((__block_impl *)blk)->FuncPtr)((__block_impl *)blk);
return 0;
}
可以看到__main_block_impl_0中多了一个i的成员变量.
接下来,我们试图在函数中更改i的值:
#include <stdio.h>
int main()
{
int i = 1024;
void(^blk)(void) = ^{ i = 0; printf("%d\n", i); };
blk();
return 0;
}
clang时的错误提示:
可以看出clang提示需要添加__block标示符,从Block常参与的回调类工作可以解释这个问题:当使用Block作为回调处理时,假设定义该Block对象的FuncA中有一个叫v的局部变量,并且将v作为Block的参数传入.那么,如果在Block的执行在FuncA已经执行完成之后,那么FuncA的栈已经被回收,作为FuncA的局部变量的v也显然被释放了,所以在Block中直接修改auto类型的变量是不正确的.
如果我们将i设置为静态变量,就能正确通过处理,因为静态变量处于静态存储区,不存在栈释放后非法访问的问题.
#include <stdio.h>
int main()
{
__block int i = 1024;
void(^blk)(void) = ^{ i = 0; printf("%d\n", i); };
blk();
return 0;
}
处理后:
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
int *i;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, int *_i, int flags=0) : i(_i) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
int *i = __cself->i; // bound by copy
(*i) = 0; printf("%d\n", (*i)); }
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0)};
int main()
{
static int i = 1024;
void(*blk)(void) = (void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, &i);
((void (*)(__block_impl *))((__block_impl *)blk)->FuncPtr)((__block_impl *)blk);
return 0;
}
现在,我们看看__block标示符处理的变量:
#include <stdio.h>
int main()
{
__block int i = 1024;
void(^blk)(void) = ^{ i = 0; printf("%d\n", i); };
blk();
return 0;
}
处理后:
struct __Block_byref_i_0 {
void *__isa;
__Block_byref_i_0 *__forwarding;
int __flags;
int __size;
int i;
};
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
__Block_byref_i_0 *i; // by ref
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, __Block_byref_i_0 *_i, int flags=0) : i(_i->__forwarding) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
__Block_byref_i_0 *i = __cself->i; // bound by ref
(i->__forwarding->i) = 0; printf("%d\n", (i->__forwarding->i)); }
static void __main_block_copy_0(struct __main_block_impl_0*dst, struct __main_block_impl_0*src) {_Block_object_assign((void*)&dst->i, (void*)src->i, 8/*BLOCK_FIELD_IS_BYREF*/);}
static void __main_block_dispose_0(struct __main_block_impl_0*src) {_Block_object_dispose((void*)src->i, 8/*BLOCK_FIELD_IS_BYREF*/);}
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
void (*copy)(struct __main_block_impl_0*, struct __main_block_impl_0*);
void (*dispose)(struct __main_block_impl_0*);
} __main_block_desc_0_DATA = { 0, sizeof(struct __main_block_impl_0), __main_block_copy_0, __main_block_dispose_0};
int main()
{
__attribute__((__blocks__(byref))) __Block_byref_i_0 i = {(void*)0,(__Block_byref_i_0 *)&i, 0, sizeof(__Block_byref_i_0), 1024};
void(*blk)(void) = (void (*)())&__main_block_impl_0((void *)__main_block_func_0, &__main_block_desc_0_DATA, (__Block_byref_i_0 *)&i, 570425344);
((void (*)(__block_impl *))((__block_impl *)blk)->FuncPtr)((__block_impl *)blk);
return 0;
}
可以很明显的看出,多了很多东西,第一个就是__block标示符修饰的变量对应的结构体
struct __Block_byref_i_0 {
void *__isa;
__Block_byref_i_0 *__forwarding;
int __flags;
int __size;
int i;
};
拥有一个__isa指针,以及一个指向自身类对象的指针__forwarding,而i则用保存数据.
在main函数中,我们能看到__Block_byref_i_0的初始化:
__attribute__((__blocks__(byref))) __Block_byref_i_0 i = {(void*)0,(__Block_byref_i_0 *)&i, 0, sizeof(__Block_byref_i_0), 1024};
可以发现__forwarding指针指向了自己.
同时多了两个新函数:
static void __main_block_copy_0(struct __main_block_impl_0*dst, struct __main_block_impl_0*src) {_Block_object_assign((void*)&dst->i, (void*)src->i, 8/*BLOCK_FIELD_IS_BYREF*/);}
static void __main_block_dispose_0(struct __main_block_impl_0*src) {_Block_object_dispose((void*)src->i, 8/*BLOCK_FIELD_IS_BYREF*/);}
而__main_block_desc_0结构体多了copy和dispose两个成员变量分别指向以上两个函数.