老鼠形象可以辨认,可以用上下左右操纵老鼠;正确检测结果,若老鼠在规定的时间内走到粮仓,提示成功,否则提示失败。代码分为3个文件:main.cpp、play.h、play.cpp。
main.cpp:
#include <iostream>
#include <windows.h>
#include "play.h"
#include <stdio.h>
using namespace std;
/* run this program using the console pauser or add your own _getch, system("pause") or input loop */
int main()
{
int Count = 0;
cout << "欢迎使用自制迷宫游戏,Are you ready?";
Sleep(500);
cout << ".";
Sleep(500);
cout << ".";
Sleep(500);
cout << ".";
// system("cls");
// cout<<"\t\t*************************************************"<<endl;
// cout<<"\t\t* *"<<endl;
// cout<<"\t\t* 1.开始游戏 *"<<endl;
// cout<<"\t\t* *"<<endl;
// cout<<"\t\t* 2.编辑游戏 *"<<endl;
// cout<<"\t\t* *"<<endl;
// cout<<"\t\t* 3.退出游戏 *"<<endl;
// cout<<"\t\t* *"<<endl;
// cout<<"\t\t*************************************************"<<endl;
Player play_1(11, 11);
Player play_2(13, 13);
Player play_3(15, 15);
int Menu;
while (1)
{
if (Count < 1)
{
system("cls");
cout << "\t\t*************************************************" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t* 1.开始游戏 *" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t* 2.编辑游戏 *" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t* 3.查看最短路径与所有路径 *" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t* 4.退出游戏 *" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t*************************************************" << endl;
}
else if (Count >= 1)
{
system("cls");
cout << "\t\t*************************************************" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t* 1.开始游戏 *" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t* 2.编辑游戏 *" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t* 3.退出游戏 *" << endl;
cout << "\t\t* *" << endl;
cout << "\t\t*************************************************" << endl;
}
cin >> Menu;
system("cls");
if (Menu == 1)
{
cout << "*******************************游戏说明*****************************" << endl;
cout << "请使用键盘↑↓←→移动老鼠,在规定时间内用尽量少的步骤帮老鼠找到粮仓" << endl;
system("cls");
cout << "\t\t 第一关 " << endl;
Sleep(500);
play_1.show_Map();
play_1.Move();
play_1.KeepMap();
cout << "\t\t 请进行你的选择 " << endl;
cout << "\t\t 1.继续游戏 " << endl;
cout << "\t\t 2.结束游戏 " << endl;
int choice, choice2;
cin >> choice;
if (choice == 1)
{
cout << "\t\t 第二关 " << endl;
Sleep(500);
play_2.show_Map();
play_2.Move();
play_2.KeepMap();
cout << "\t\t 请进行你的选择 " << endl;
cout << "\t\t 1.继续游戏 " << endl;
cout << "\t\t 2.结束游戏 " << endl;
cin >> choice2;
if (choice2 == 1)
{
cout << "\t\t 第三关 " << endl;
cout << "\t\t 请进行你的选择 " << endl;
cout << "\t\t 1.继续游戏 " << endl;
cout << "\t\t 2.结束游戏 " << endl;
Sleep(500);
play_3.show_Map();
play_3.Move();
play_3.KeepMap();
cout << "您已通关,感谢使用" << endl;
break;
}
else if (choice2 == 2)
{
cout << "游戏结束,感谢使用" << endl;
break;
}
}
else if (choice == 2)
{
cout << "游戏结束,感谢使用" << endl;
break;
}
}
else if (Menu == 2)
{
cout << "\t 请选择想要编辑的关卡 " << endl;
cout << "\t\t 1.第一关 " << endl;
cout << "\t\t 2.第二关 " << endl;
cout << "\t\t 3.第三关 " << endl;
int choice3;
cin >> choice3;
if (choice3 == 1)
{
play_1.EditorMap();
}
else if (choice3 == 2)
{
play_2.EditorMap();
}
else if (choice3 == 3)
{
play_3.EditorMap();
}
system("cls");
}
else if (Menu == 3)
{
cout << "亲,您只有一次查看机会哦╭●★★●╰。。。";
Sleep(2000);
if (Count < 1)
{
Count++;
cout << "\t\t 请输入想要查看的关卡 " << endl;
cout << "\t\t 1.第一关 " << endl;
cout << "\t\t 2.第二关 " << endl;
cout << "\t\t 3.第三关 " << endl;
int Choice;
cin >> Choice;
if (Choice == 1)
{
play_1.Pre_Short();
}
else if (Choice == 2)
{
play_2.Pre_Short();
}
else if (Choice == 3)
{
play_3.Pre_Short();
}
}
}
if (Count < 1)
{
if (Menu == 4)
{
cout << "感谢使用" << endl;
break;
}
}
else if (Count > 1)
{
if (Menu == 3)
{
cout << "感谢小主的使用" << endl;
break;
}
}
}
return 0;
}
play.cpp:
#include <iostream>
#include "play.h"
#include <windows.h>
#include <conio.h>
#include <time.h>
using namespace std;
void Player::Push()
{
front = rear + 1;
rear = 0;
top = -1;
top++;
Mp[top] = MpQueue[front - 1];
int direc1[4][2] = { 1,0,0,1,0,-1,-1,0 }; //定义方向
while (front != rear)
{
front--;
for (int j = 0; j < 4; j++)
{
if (Mp[top].x + direc1[j][0] == MpQueue[front - 1].x && Mp[top].y + direc1[j][1] == MpQueue[front - 1].y)
{
top++;
Mp[top] = MpQueue[front - 1];
}
}
}
}
void Player::show()
{
cout << "鼠";
for (int i = 0; i <= top; i++)
{
cout << "(" << Mp[i].x << "," << Mp[i].y << ")"
<< "->";
}
cout << "仓";
system("pause>nul");
}
void Player::Move()
{
time_t Start;
time_t Over;
int Count = 100;
char Enter;
int Time = 30;
int a, b = 0, c = Map_Length / 2, d = Map_Width / 2, i, j;
Start = time(NULL);
while (Time >= 0)
{
Over = time(NULL);
a = Over - Start;
if (_kbhit() == 0)
{
if (b != a)
{
system("cls");
for (i = 1; i <= Map_Length; i++)
{
for (j = 1; j <= Map_Length; j++)
{
if (Map[i][j].data == 1)
{
cout << "■";
}
else if (Map[i][j].data == 0)
{
cout << " ";
}
else if (Map[i][j].data == 2)
{
cout << "鼠";
}
else if (Map[i][j].data == 3)
{
cout << "仓";
}
else if (Map[i][j].data == 4)
{
cout << " ";
}
}
cout << endl;
}
cout << "剩余时间" << Time-- << "秒" << endl;
b = a;
if (Time == -1)
{
system("cls");
cout << "闯关失败" << endl;
exit(1);
break;
}
}
}
if (_kbhit() != 0)
{
Enter = _getch();
system("cls");
if (Enter == -32)
{
Enter = _getch();
if (Enter == 75)
{
if (Map[c][d - 1].data == 1)
{
cout << "老鼠不能穿墙" << endl;
}
else
{
Map[c][d - 1].data = 2;
Map[c][d].data = 4;
d = d - 1;
Count--;
}
}
else if (Enter == 77)
{
if (Map[c][d + 1].data == 1)
{
cout << "老鼠不能穿墙" << endl;
}
else
{
Map[c][d + 1].data = 2;
Map[c][d].data = 4;
d = d + 1;
Count--;
}
}
else if (Enter == 72)
{
if (Map[c - 1][d].data == 1)
{
cout << "老鼠不能穿墙" << endl;
}
else
{
Map[c - 1][d].data = 2;
Map[c][d].data = 4;
c = c - 1;
Count--;
}
}
else if (Enter == 80)
{
if (Map[c + 1][d].data == 1)
{
cout << "老鼠不能穿墙" << endl;
}
else
{
Map[c + 1][d].data = 2;
Map[c][d].data = 4;
c = c + 1;
Count--;
}
}
}
for (i = 1; i <= Map_Length; i++)
{
for (j = 1; j <= Map_Length; j++)
{
if (Map[i][j].data == 1)
{
cout << "■";
}
else if (Map[i][j].data == 0)
{
cout << " ";
}
else if (Map[i][j].data == 2)
{
cout << "鼠";
}
else if (Map[i][j].data == 3)
{
cout << "仓";
}
else if (Map[i][j].data == 4)
{
cout << " ";
}
}
cout << endl;
}
if (Map[Map_Length - 1][Map_Length - 1].data != 3)
{
system("cls");
cout << "闯关成功" << endl;
cout << "您的积分为" << Count << endl;
break;
}
}
}
}
void Player::KeepMap() //保存老鼠走过的路径
{
for (int i = 1; i <= Map_Length; i++)
{
for (int j = 1; j <= Map_Width; j++)
{
if (Map[i][j].data == 0)
{
cout << " ";
}
else if (Map[i][j].data == 1)
{
cout << "■";
}
else if (Map[i][j].data == 2)
{
cout << "鼠";
}
else if (Map[i][j].data == 3)
{
cout << "仓";
}
else if (Map[i][j].data == 4)
{
cout << "◇";
}
}
cout << endl;
}
}
void Player::show_Map() //编辑地图
{
int i, j;
//srand((unsigned)time(NULL)); //如果不适用随机数种子,那么每次程序启动生成的随机数(rand)都是一样的
GenerateMap(2 * (rand() % (Map_Length / 2 + 1)), 2 * (rand() % (Map_Width / 2 + 1)));
Map[Map_Length / 2][Map_Width / 2].data = 2; //初始化鼠 当二维数组的值为2时,代表鼠
Map[Map_Length - 1][Map_Width - 1].data = 3; //初始化仓 当二维数组的值为3时,代表仓
for (i = 1; i <= Map_Length; i++)
{
for (j = 1; j <= Map_Width; j++)
{
if (Map[i][j].data == 1)
{
cout << "■";
}
else if (Map[i][j].data == 0)
{
cout << " ";
}
else if (Map[i][j].data == 2)
{
cout << "鼠";
}
else if (Map[i][j].data == 3)
{
cout << "仓";
}
}
cout << endl;
}
}
void Player::Pre_Short()
{
rear = front = -1;
for (int i = 1; i <= Map_Length + 1; i++) //1-Map_Length才是想要的
{
for (int j = 1; j <= Map_Width + 1; j++)
{
if (i == 0 || i == Map_Length + 1 || j == 0 || j == Map_Width + 1)
{
Map[i][j].data = 0;
}
else
{
Map[i][j].data = 1;
}
}
}
for (int i = 0; i <= Map_Length; i++)
{
for (int j = 0; j < Map_Width; j++)
{
Map[i][j].visited = 0;
}
}
show_Map();
system("cls");
int m = Map_Length - 1, n = Map_Width - 1;
MapPoint p;
p.x = m, p.y = n, p.visited = 1;
p.data = 3;
ShortMap(p);
show();
while (top != -1)
{
top--;
}
}
void Player::EditorMap()
{
int c = Map_Length / 2;
int d = Map_Width / 2;
show_Map();
system("cls");
char Enter;
while (1)
{
for (int i = 1; i <= Map_Length; i++)
{
for (int j = 1; j <= Map_Length; j++)
{
if (Map[i][j].data == 1)
{
cout << "■";
}
else if (Map[i][j].data == 0)
{
cout << " ";
}
else if (Map[i][j].data == 2)
{
cout << "鼠";
}
else if (Map[i][j].data == 3)
{
cout << "仓";
}
else if (Map[i][j].data == 4)
{
cout << " ";
}
}
cout << endl;
}
cout << "输入回车键保存修改" << endl;
Enter = _getch();
system("cls");
if (Enter == -32)
{
Enter = _getch();
if (Enter == 75)
{
if (Map[c][d - 1].data == 1)
{
cout << "老鼠不能穿墙" << endl;
}
else
{
Map[c][d - 1].data = 2;
Map[c][d].data = 4;
d = d - 1;
}
}
else if (Enter == 77)
{
if (Map[c][d + 1].data == 1)
{
cout << "老鼠不能穿墙" << endl;
}
else
{
Map[c][d + 1].data = 2;
Map[c][d].data = 4;
d = d + 1;
}
}
else if (Enter == 72)
{
if (Map[c - 1][d].data == 1)
{
cout << "老鼠不能穿墙" << endl;
}
else
{
Map[c - 1][d].data = 2;
Map[c][d].data = 4;
c = c - 1;
}
}
else if (Enter == 80)
{
if (Map[c + 1][d].data == 1)
{
cout << "老鼠不能穿墙" << endl;
}
else
{
Map[c + 1][d].data = 2;
Map[c][d].data = 4;
c = c + 1;
}
}
}
if (Enter == 97)
{
if (Map[c][d - 1].data == 1)
{
Map[c][d - 1].data = 0;
}
else if (Map[c][d - 1].data == 0 || Map[c][d - 1].data == 4)
{
Map[c][d - 1].data = 1;
}
}
else if (Enter == 119)
{
if (Map[c - 1][d].data == 1)
{
Map[c - 1][d].data = 0;
}
else if (Map[c - 1][d].data == 0 || Map[c - 1][d].data == 4)
{
Map[c - 1][d].data = 1;
}
}
else if (Enter == 100)
{
if (Map[c][d + 1].data == 1)
{
Map[c][d + 1].data = 0;
}
else if (Map[c][d + 1].data == 0 || Map[c][d + 1].data == 4)
{
Map[c][d + 1].data = 1;
}
}
else if (Enter == 115)
{
if (Map[c + 1][d].data == 1)
{
Map[c + 1][d].data = 0;
}
else if (Map[c + 1][d].data == 0 || Map[c + 1][d].data == 4)
{
Map[c + 1][d].data = 1;
}
}
else if (Enter == 0x0D)
{
Map[c][d].data = 0;
break;
}
}
}
void Player::ShortMap(MapPoint& M)
{
M.visited = 1;
for (int i = 1; i <= Map_Length; i++)
{
for (int j = 1; j <= Map_Length; j++)
{
if (Map[i][j].data == 1)
{
cout << "■";
}
else if (Map[i][j].data == 0)
{
cout << " ";
}
else if (Map[i][j].data == 2)
{
cout << "鼠";
}
else if (Map[i][j].data == 3)
{
cout << "仓";
}
else if (Map[i][j].data == 4)
{
cout << " ";
}
}
cout << endl;
}
front = rear = -1;
rear++;
MpQueue[rear] = M;
int direc1[4][2] = { 1, 0, 0, 1, 0, -1, -1, 0 }; //d定义四个方向
while (front != rear)
{
front++;
for (int j = 0; j < 4; j++)
{
if ((Map[MpQueue[front].x + direc1[j][0]][MpQueue[front].y + direc1[j][1]].data == 0 || Map[MpQueue[front].x + direc1[j][0]][MpQueue[front].y + direc1[j][1]].data == 2 || Map[MpQueue[front].x + direc1[j][0]][MpQueue[front].y + direc1[j][1]].data == 4) && Map[MpQueue[front].x + direc1[j][0]][MpQueue[front].y + direc1[j][1]].visited == 0 && MpQueue[front].x < Map_Width && MpQueue[front].x >= 1 && MpQueue[front].y < Map_Length && MpQueue[front].y >= 1)
{
rear++;
MpQueue[rear].x = MpQueue[front].x + direc1[j][0];
MpQueue[rear].y = MpQueue[front].y + direc1[j][1];
Map[MpQueue[front].x + direc1[j][0]][MpQueue[front].y + direc1[j][1]].visited = 1;
if (MpQueue[rear].x == (Map_Length / 2) && MpQueue[rear].y == (Map_Width / 2))
{
flag = 1;
break;
}
}
}
if (flag == 1)
{
break;
}
}
Push();
}
void Player::GenerateMap(int x, int y)
{
int direction[4][2] = { 1,0,0,1,0,-1,-1,0 }; //定义方向
int i, j, temp;
for (i = 0; i < 4; i++) //打乱方向
{
j = rand() % 4; //随机选取方向
temp = direction[i][0];
direction[i][0] = direction[j][0];
direction[j][0] = temp;
temp = direction[i][1];
direction[i][1] = direction[j][1];
direction[j][1] = temp;
}
Map[x][y].data = 0;
for (i = 0; i < 4; i++) //任何两个空的地方都有路可走
{
if (Map[x + 2 * direction[i][0]][y + 2 * direction[i][1]].data == 1)
{
Map[x + direction[i][0]][y + direction[i][1]].data = 0; //打通墙
GenerateMap(x + 2 * direction[i][0], y + 2 * direction[i][1]);
}
}
}
Player::Player(int m, int n)
{
int i, j;
Map_Length = m, Map_Width = n;
for (i = 1; i <= Map_Length + 1; i++) //1-Map_Length才是想要的
{
for (j = 1; j <= Map_Width + 1; j++)
{
if (i == 0 || i == Map_Length + 1 || j == 0 || j == Map_Width + 1)
{
Map[i][j].data = 0;
}
else
{
Map[i][j].data = 1;
}
}
}
for (int i = 0; i < Size; i++)
{
for (int j = 0; j < Size; j++)
{
Map[i][j].visited = 0;
}
}
flag = 0;
front = rear = -1;
top = -1;
}
play.h:
#ifndef PLAY_H
#define PLAY_H
const int Size = 100;
struct MapPoint
{
int data;
int x, y; //保存路径的x与y坐标
int visited; //是否访问过的标签
};
class Player
{
private:
int top;
int flag;
int x, y;
int rear;
int front;
int Mouse_x, Mouse1_y; //老鼠的位置
int Map_Length, Map_Width;
MapPoint Mp[Size]; //栈
MapPoint MpQueue[230]; //队列
public:
Player(int m, int n);
void Push(); //入栈操作
void show();
void Move(); //老鼠移动
void KeepMap(); //保存路径
void PlayGame(); //开始游戏
void show_Map(); //显示地图
void Pre_Short();
void EditorMap(); //编辑地图
void ShortMap(MapPoint& M); //计算最短路径
void GenerateMap(int x, int y); //生成地图
MapPoint Map[Size][Size]; //地图数组
};
#endif