CMPP SP端 C# 实例

//附CMPPClient.cs:
/*
作者:TNT 时间:2003年12月
文件说明:本文件实现SP端的协议开发。
*/
using System;
using System.Security.Cryptography;  
using System.Net.Sockets; 
using System.Net;
using System.Text; 
using System.Threading; 
using System.Collections; 

namespace CMPP.YOURCOMPANY
{
 public delegate void ReportEventHandler(object sender, ReportEventArgs e);  //声明一个事件的指代(指针)
 public delegate void SMSEventHandler(object sender, SMSEventArgs e);   //声明一个事件的指代(指针)
 public delegate void TerminateEventHandler(object sender,TerminateEventArgs e);   //声明收到终止信号
 public delegate void TerminateRespEventHandler(object sender,TerminateRespEventArgs e);  //回应事件发生
 public delegate void TestEventHandler(object sender,TestEventArgs e);
 public delegate void TestRespEventHandler(object sender,TestRespEventArgs e);
 public delegate void ConnectRespEventHandler(object sender,ConnectRespEventArgs e);
 public delegate void CancelRespEventHandler(object sender,CancelRespEventArgs e);
 public delegate void SubmitRespEventHandler(object sender,SubmitRespEventArgs e);
 public delegate void QueryRespEventHandler(object sender,QueryRespEventArgs e);
 public delegate void LogonSuccEventHandler(object sender,EventArgs e); //当成功登录系统
 public delegate void SocketClosedEventHandler(object sender,EventArgs e); //当套接字被检测到关闭
 public delegate void FailedItemDeletedEventHandler(object sender,WaitingQueueItemEventArgs e); //当一条等待队列的消息超过60秒没有回应
 

 public delegate void CMPPClientSvcStopEventHandler(object sender, ClientQueueStateArgs e); //当CMPP服务停止时候触发事件

 /// <summary>
 /// 作为CMPP协议的客户端,具有的登陆、发送、接受功能
 /// 会开3 个线程处理: 1、处理需要发送 MO(下行)的消息 
 ///       2、处理从移动服务器发送过来CMPP的消息
 ///       3、处理连接断等信息,检查需要重发的消息,检查收到的报告、短信,并调用 OnReport 事件 OnSMS事件
 /// </summary>
 public class CMPPClient
 { 
  public static long CMPP_ACTIVE_TEST_C_TICKs= 30  ;  // *3 ;  //长连接的active_test测试时间
  public static long CMPP_ACTIVE_TEST_T_TICKs= 60 ;    // 消息失败时间 60秒
  public static int CMPP_ACTIVE_TEST_N_COUNT=3;  //3次  
  //public static int CMPP_MSG_MAX=100;   //一次取得的最大消息数量
  public static int CMPP_Port=7890;
  
  public event ReportEventHandler onReportHandler;   //指向事件处理代码的指针
  public event SMSEventHandler onSMSHandler;     //短信到来处理
  public event TestEventHandler onTestHandler;
  public event TestRespEventHandler onTestRespHandler;
  public event ConnectRespEventHandler onConnectRespHandler;
  public event CancelRespEventHandler onCancelRespHandler;
  public event TerminateEventHandler onTerminateHandler;
  public event TerminateRespEventHandler onTerminateRespHandler;
  public event SubmitRespEventHandler onSubmitRespHandler;
  public event QueryRespEventHandler onQueryRespHandler;
  public event LogonSuccEventHandler onLogonSuccEventHandler;
  public event SocketClosedEventHandler onSocketClosedHandler;
  public event FailedItemDeletedEventHandler onWaitingItemDeltedHandler; //当等待队列消息超时
  
  public event CMPPClientSvcStopEventHandler onClientSvcStopedHandler;  //当服务停止时候的事件

  //private 函数区域//
  private Socket  tcp=null;     
  private IPHostEntry ip=null;   
  private IPEndPoint  cmpp_ep=null;   
  private int   RecvTimeOut =1000;       //2000ms的接受超时
  private int   SendTimeout =2000;       //2000ms的发送超时 
  private string  CMPP_Server="";   //移动的服务器IP或者DNS名
  private string  systemID="";   //企业编号
  private string  userName="";   //sp的号码 /企业编号
  private string  PassWord="";   //口令 
  private bool  isStop=false;   //本服务是否终止运行
  private bool  isLogin=false;   //是否已经登录    
  private Thread  Send_Thread;   //发送线程,专门处理对移动的数据包
  private Thread  Recv_Thread;   //专门处理接收包
  private Thread  Deamo_Thread;   //监控线程
  private string  ErrorInfo="";   //存放最后一次发生的错误信息 或者参考信息      
  private DateTime _current_time=DateTime.Now;     //上一次 ping的时间  
  private uint  lastSequence;   //流水号,每一次重新启动都需要重新设定 lastSequence
  private SortedList _outSeqQueue=new SortedList();   //消息队列存储 QueueItem,存储发送队列中的状态
  private SortedList  _waitingSeqQueue=new SortedList(); //消息队列存储 QueueItem
  private int   sub_resp=0;       //最后返回的包 Sequence
  private DateTime _lastOkTime;      //最后正确发送消息时间
  private bool  _bNre=false;      //空引用错误,套接字错误
 
  //private ManualResetEvent _connectionDone=new ManualResetEvent(false); //是否连接到套接字服务器,也就是CMPP服务器
  //private ManualResetEvent _lastsendDone=new ManualResetEvent(false);  //上一次发送是否完毕
  //private ManualResetEvent _lastrecvDone=new ManualResetEvent(false);  //上一次接收是否完毕
      
  private void ping()    //发送一次ping包 ,不经过_outSeqQueue 直接存储在 out queue中
  { 
   uint seq=this.getNextSequence(); 
   MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(seq); 
   QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST,0,0); 
   q.setmsgObj(test); 
   this.addToOutQueue(q);
  }
   
  private string getValIdTime(DateTime d)        //返回短信存活时间
  {
   DateTime n=d.AddHours(2); //2小时
   return(n.Year.ToString().Substring(2) + n.Month.ToString().PadLeft(2,'0')+n.Day.ToString().PadLeft(2,'0')+n.Hour.ToString().PadLeft(2,'0')+n.Minute.ToString().PadLeft(2,'0')+n.Second.ToString().PadLeft(2,'0')+"032+");            
  }
 
  private bool isPingTime( )  //是否到了ping一次的时间
  {
   System.TimeSpan   l=(DateTime.Now - this._current_time );
   
   if ( l.TotalSeconds >= (CMPPClient.CMPP_ACTIVE_TEST_C_TICKs))
   {    
    lock(this)
    {
     this._current_time =DateTime.Now;        
     return(true);
    }
   }
   else
   {
    return(false);
   }
  }
 
  private void checkReSend()    //是否需要再一次ping //查询 _waitingSeqQueue 是否存在 上一次 没有相应的消息
  {   //调查waiting queue 中的所有消息,如果入列时间超过60 
   for(int i=0;i<this._waitingSeqQueue.Count;i++)
   {
    Thread.Sleep(20); 
    QueueItem q=(QueueItem)this._waitingSeqQueue.GetByIndex(i);   
    if(q!=null)
    {
     DateTime this_time=DateTime.Now ; //去当前时间
     TimeSpan t=this_time-q.inQueueTime ; 
     if(t.TotalSeconds >CMPPClient.CMPP_ACTIVE_TEST_T_TICKs ) //达到超时时间
     {//需要重新发送消息
      if(q.FailedCount>=CMPPClient.CMPP_ACTIVE_TEST_N_COUNT)
      {
       //报告消息发送失败
       if(this.onWaitingItemDeltedHandler!=null)
       {
        WaitingQueueItemEventArgs e=new WaitingQueueItemEventArgs(q);
        this.onWaitingItemDeltedHandler(this,e); 
       }
       this.delFromWaitingQueue(q); //从等待队列中删除 
       //q.MsgState =(int)MSG_STATE.SENDED_WAITTING; 
      }
      else
      {//可以尝试继续发送
       q.inQueueTime = this_time;
       q.FailedCount ++ ;
       q.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
       this.sendQueueItem(q);      
      }
     }      
    }
   }    
  
  }
 
  private void startThreads()
  {
   Deamo_Thread=new Thread(new ThreadStart(this.DeamonThread));
   Deamo_Thread.Start(); 
  }
 
  private QueueItem newQueueItem(int msgtype,int msgstate,object msg)  //生成一个消息队列成员对象实例
  {
   uint seq=this.getNextSequence();   // 
   QueueItem q=new QueueItem(seq,(uint)msgtype,0,msgstate);
   q.setmsgObj(msg);       //设定消息为 object
   return(q);
  }
 
  private QueueItem getOutQueueItem(uint seq)  //获取MT 队列中的消息项目
  {
   lock(this)
   {
    return((QueueItem)this._outSeqQueue[seq]) ; 
   }
  }
 
  private QueueItem getWaitingQueueItem(uint seq)  //获取等待队列中的消息
  {
   return((QueueItem) this._waitingSeqQueue[seq]);
  }
        
  private void addToOutQueue(QueueItem q)
  {
   lock(this)
   {
    this._outSeqQueue.Add(q.Sequence,q);     
   }
  }
 
  private void addToWaitingQueue(QueueItem q)
  {
   lock(this)
   {
    if(!this._waitingSeqQueue.ContainsKey(q.Sequence))
    {
     this._waitingSeqQueue.Add(q.Sequence,q);   
    }
   }
  }
 
  private QueueItem getTopOutQueue()     //需要在取之前进行判断
  {
   for(int i=0;i<this._outSeqQueue.Count;i++)
   {
    QueueItem q=(QueueItem)this._outSeqQueue.GetByIndex(i);   
    if(q!=null)
    {
     if(q.MsgState==(int)MSG_STATE.NEW)  //新消息,立即返回
     {
      lock(this)
      {
       q.MsgState =(int)MSG_STATE.SENDING; //发送状态 
      }
      return(q);   
     }
     else
     {
      q=null;
     }
    }
   }    
   return(null);
  }
 
  private ArrayList getTop16Queue() //返回16条最顶的消息
  {
   int arrlength=0;
   ArrayList reArr=new ArrayList() ;
   QueueItem q=getTopOutQueue();
   while(q!=null || arrlength <= 16)
   {    
    if(q!=null)
    {
     reArr.Add(q);
     arrlength++;
    }
    else
    {
     break;
    }
    q=getTopOutQueue();
   }
   
   if(arrlength>0)
   {
    return(reArr);   
   }
   else
   {
    return(null);
   }
  }
 
  private void delFromOutQueue(QueueItem  q)
  {
   lock(this)
   {
    this._outSeqQueue.Remove(q.Sequence);   
   }
  }
 
  private void delFromOutQueue(uint seq)
  {
   lock(this)
   {
    this._outSeqQueue.Remove(seq);  
   }
  }
 
  private void delFromWaitingQueue(QueueItem q)
  {
   lock(this)
   {
    this._waitingSeqQueue.Remove(q.Sequence);  
   } 
  }
 
  private void delFromWaitingQueue(uint seq)
  {
   this._waitingSeqQueue.Remove(seq);  
  }
 
  private void  SendLogin(string SystemID,string spNum,string Password) 
  {//发送登录验证包    
   systemID=SystemID;
   userName=spNum;
   PassWord=Password; 
   uint seq=this.getNextSequence(); //取得一个流水号 
   MSG.CMPP_MSG_CONNECT cn=new MSG.CMPP_MSG_CONNECT(seq);
   cn.Password =Password.Trim();
   cn.SourceAdd =SystemID.Trim();
   tcp.Send(cn.ToBytes()); 
  }
 

  private byte[]  prepairPKs(QueueItem outitem)//将QueueItem发送出去
  {
   uint seq=outitem.Sequence ;
   uint msgtype=outitem.MsgType;  
   switch(msgtype)
   {
    case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST :
     MSG.CMPP_MSG_TEST test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING;
      this.delFromOutQueue(seq);
      this.addToWaitingQueue(outitem);    //等待服务器的active_TEST_resp 
     }
     outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
     return(test.toBytes());      
      
 
    case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP:
     MSG.CMPP_MSG_TEST_RESP test_reply=(MSG.CMPP_MSG_TEST_RESP)outitem.getMsgObj(); //发送队列中取出//取出需要发送的具体消息
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING ;
      this.delFromOutQueue(seq);
     } 
     outitem.MsgState = (int)MSG_STATE.SENDING_FINISHED ;  //完成
     return(test_reply.toBytes());
      
      
 
    case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL :
     MSG.CMPP_MSG_CANCEL cancel=(MSG.CMPP_MSG_CANCEL)outitem.getMsgObj();    //还原成消息类
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING ;
      this.delFromOutQueue(seq);
      this.addToWaitingQueue(outitem);    //等待回应
     }
     outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
     return(cancel.toBytes());      
 
    case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER_RESP:
     MSG.CMPP_MSG_DELIVER_RESP deliver_resp=(MSG.CMPP_MSG_DELIVER_RESP)outitem.getMsgObj(); //发送队列中取出;
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING ;
      this.delFromOutQueue(seq);
     }
     outitem.MsgState=(int)MSG_STATE.SENDING_FINISHED  ;  //完成
     return (deliver_resp.toBytes());      
      
 
    case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY  :
     MSG.CMPP_MSG_QUERY query = (MSG.CMPP_MSG_QUERY )outitem.getMsgObj(); //发送队列中取出;
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING  ;
      this.delFromOutQueue(seq);
      this.addToWaitingQueue(outitem); 
     }
     outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ; //等待回应
     return(query.toBytes());      
       
    case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT :
     MSG.CMPP_MSG_SUBMIT submit =(MSG.CMPP_MSG_SUBMIT)outitem.getMsgObj(); //发送队列中取出;
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING ;
      this.delFromOutQueue(seq);
      this.addToWaitingQueue (outitem); 
     }
     outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
     return(submit.toBytes());
             
    case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
     MSG.CMPP_MSG_TERMINATE terminate=(MSG.CMPP_MSG_TERMINATE)outitem.getMsgObj(); //发送队列中取出;
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING ;
      this.delFromOutQueue(seq);
      this.addToWaitingQueue(outitem); 
     }
     outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
     return(terminate.toBytes());      
 
    case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
     MSG.CMPP_MSG_TERMINATE_RESP terminate_resp=(MSG.CMPP_MSG_TERMINATE_RESP)outitem.getMsgObj(); //发送队列中取出;
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING ;
      this.delFromOutQueue(seq);
     }
     outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED  ; 
     return(terminate_resp.toBytes()); 

    default:   
     test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
     lock(this)
     {
      outitem.MsgState =(int)MSG_STATE.SENDING;
      this.delFromOutQueue(seq);
      this.addToWaitingQueue(outitem);    //等待服务器的active_TEST_resp 
     }
     outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
     return(test.toBytes()); 
   }    
  }

  private void sendQueueItem(QueueItem outitem)//将QueueItem发送出去
  {
   uint seq=outitem.Sequence ;
   uint msgtype=outitem.MsgType;
   try
   {
    switch(msgtype)
    { 
     case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST :
      MSG.CMPP_MSG_TEST test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
      lock(this)
      {
       outitem.MsgState =(int)MSG_STATE.SENDING;
       this.delFromOutQueue(seq);
       this.addToWaitingQueue(outitem);    //等待服务器的active_TEST_resp 
      }
      tcp.Send(test.toBytes());
      outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
      break;
 
     case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP:
      MSG.CMPP_MSG_TEST_RESP test_reply=(MSG.CMPP_MSG_TEST_RESP)outitem.getMsgObj(); //发送队列中取出//取出需要发送的具体消息
      lock(this)
      {
       outitem.MsgState =(int)MSG_STATE.SENDING ;
       this.delFromOutQueue(seq);
      } 
      tcp.Send(test_reply.toBytes());
      outitem.MsgState = (int)MSG_STATE.SENDING_FINISHED ;  //完成
      break;
 
     case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL :
      MSG.CMPP_MSG_CANCEL cancel=(MSG.CMPP_MSG_CANCEL)outitem.getMsgObj();    //还原成消息类
      lock(this)
      {
       outitem.MsgState =(int)MSG_STATE.SENDING ;
       this.delFromOutQueue(seq);
       this.addToWaitingQueue(outitem);    //等待回应
      }
      tcp.Send(cancel.toBytes());      
      outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
      break; 
 
     case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER_RESP:
      MSG.CMPP_MSG_DELIVER_RESP deliver_resp=(MSG.CMPP_MSG_DELIVER_RESP)outitem.getMsgObj(); //发送队列中取出;
      lock(this)
      {
       outitem.MsgState =(int)MSG_STATE.SENDING ;
       this.delFromOutQueue(seq);
      }
      tcp.Send(deliver_resp.toBytes());
      outitem.MsgState=(int)MSG_STATE.SENDING_FINISHED  ;  //完成
      break;
 
     case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY  :
      MSG.CMPP_MSG_QUERY query = (MSG.CMPP_MSG_QUERY )outitem.getMsgObj(); //发送队列中取出;
      lock(this)
      {
       outitem.MsgState =(int)MSG_STATE.SENDING  ;
       this.delFromOutQueue(seq);
       this.addToWaitingQueue(outitem); 
      }
      tcp.Send(query.toBytes());
      outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ; //等待回应
      break;
 
     case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT :
      MSG.CMPP_MSG_SUBMIT submit =(MSG.CMPP_MSG_SUBMIT)outitem.getMsgObj(); //发送队列中取出;
      lock(this)
      {
       outitem.MsgState =(int)MSG_STATE.SENDING ;
       this.delFromOutQueue(seq);
       this.addToWaitingQueue (outitem); 
      }
      tcp.Send(submit.toBytes());
      outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
      break;
 
     case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
      MSG.CMPP_MSG_TERMINATE terminate=(MSG.CMPP_MSG_TERMINATE)outitem.getMsgObj(); //发送队列中取出;
      lock(this)
      {
       outitem.MsgState =(int)MSG_STATE.SENDING ;
       this.delFromOutQueue(seq);
       this.addToWaitingQueue(outitem); 
      }
      if(this.tcpIsCanUse())
      {
       tcp.Send(terminate.toBytes());
       outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;        
      }
      this.isStop =true;     //通知其他线程可以退出了 
      break;
 
     case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
      MSG.CMPP_MSG_TERMINATE_RESP terminate_resp=(MSG.CMPP_MSG_TERMINATE_RESP)outitem.getMsgObj(); //发送队列中取出;
      lock(this)
      {
       outitem.MsgState =(int)MSG_STATE.SENDING ;
       this.delFromOutQueue(seq);       
      }
      tcp.Send(terminate_resp.toBytes());
      outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED  ;      
      break;
    }
    LogLastOkTime(DateTime.Now );  //记录当前最后一次消息soket正确时间
   }
   catch(SocketException se)
   {
    //发生套接字错误
    this.ErrorInfo =this.ErrorInfo +"\r\n"+se.ToString ();
   }
   catch(NullReferenceException nre)
   {
    this._bNre =true;  //出现空引用错误
    this.ErrorInfo =this.ErrorInfo +"\r\n"+nre.ToString ();
   }
  }
 
  private bool tcpIsCanUse()  //测试当前tcp是否可用
  {
   bool reval=true;
   DateTime t=DateTime.Now ;
   TimeSpan ts=t- this._lastOkTime;
   if(ts.TotalSeconds > CMPPClient.CMPP_ACTIVE_TEST_T_TICKs ) //60秒
   {
    reval=false;  //不可用
   }
   if(this._bNre )
   {
    reval=false;
   }
   return(reval);
  }
 
  private void _reStartRecvNSend()
  {
   Send_Thread=new Thread(new ThreadStart(this.SendSPMsgThread)); 
   Send_Thread.Start(); 
   Recv_Thread=new Thread(new ThreadStart(this.RecvISMGMsgThread));
   Recv_Thread.Start();
  }
 
  private void LogLastOkTime(DateTime lastoktime)
  {
   lock(this)
   {
    this._lastOkTime=lastoktime;  //设定最后成功消息交互时间 
   }
  }
 
  private void defaultReportHandler() //却省的报告事件处理函数
  {
 
  }
 
  private void defaultSMSHandler()
  {
 
  }
 
  private void defaultTeminateHandler()
  {
 
  }
 
  private void defaultTestEventHandler()
  {
 
  }
  private void defaultTestRespEventHandler()
  {
 
  }
  private void defaultTerminateEventHandler()
  {
  }
  private void defaultTerminateRespEventHandler()
  {
  }
  private void defaultCancelRespEventHandler()
  {
  }
  private void defaultQueryRespEventHandler()
  {
  }
 
  private void defaultConnectRespEventHandler()
  {
   QueueItem q=new QueueItem(this.getNextSequence(),(uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST,0,(int)MSG_STATE.NEW);
   MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(q.Sequence ); //立即发送包过去
   q.setmsgObj(test); 
   this.addToOutQueue(q);   
  }
  private void defaultSubmitRespEventHandler()
  {
  }

  private void defaultClientStopEventHandler()
  {}
     
  private void rePortError(string info)
  {
 
  }
        
  private bool _init(string CMPPServer,int CMPPPort)
  {
   bool reVal=false;
   CMPP_Server=CMPPServer;
   CMPP_Port=CMPPPort; 
   try
   {
    tcp=new Socket(AddressFamily.InterNetwork ,SocketType.Stream ,ProtocolType.Tcp ); 
    ip=Dns.GetHostByName(CMPP_Server); 
    cmpp_ep=new IPEndPoint(ip.AddressList[0],CMPP_Port); 
    tcp.Connect(cmpp_ep); //连接 
    reVal=true;   
   }
   catch(SocketException se)
   {
    ErrorInfo="Socker Error:" + se.ToString();
   }
   return(reVal);   
  }
  private uint getNextSequence()
  {
   lock(typeof(CMPPClient))
   {
    try
    {
     lastSequence++;
    }
    catch(OverflowException ofe)
    {
     this.ErrorInfo =this.ErrorInfo +"\r\n"+ofe.ToString(); 
     lastSequence=uint.MinValue; 
    }        
    return(lastSequence);
   }
  } 
 
  private void RecvISMGMsgThread()   //处理ISMG消息的线程
  {
   while(!this.isStop )
   {
    try
    {     
     byte[] rbuf=new byte[10240]; //结果缓冲区
     byte[] recv_temp=new Byte[1024]; //recv临时缓冲区
     int index=0;
     int msglength=tcp.Receive(rbuf);  //阻塞接收//分析收到的数据 
 
     MSG.CMPP_MSG_Header header;  //=new MSG.CMPP_MSG_Header(rbuf,index); //取得一个消息                    
     while(index<msglength) //逐个消息分析
     {
      header=new MSG.CMPP_MSG_Header(rbuf,index); //取得一个消息       
      byte[] the_pk= new byte[header.MSGLength] ;   //生成此消息的大小
      for(int i=0;i<header.MSGLength ;i++)
      {
       the_pk[i]=rbuf[index++];
      }       
      uint seq; //取得回复消息的下一个流水序列号
      switch(header.Command_ID)
      {
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST : //服务器给客户的测试信号
        this.ErrorInfo =this.ErrorInfo +"\r\n"+"收到:CMPP_ACTIVE_TEST";
        MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(the_pk);
        seq=test.Sequence;       //取得发送过来的流水号 
        MSG.CMPP_MSG_TEST_RESP test_reply=new MSG.CMPP_MSG_TEST_RESP(seq);   
        tcp.Send(test_reply.toBytes());    //马上送出回应包,不需要进入队列  
        if(this.onTestHandler!=null)
        {
         TestEventArgs e=new TestEventArgs(test);
         onTestHandler(this,e);
        }
        else
        {
         defaultTestEventHandler();
        }
        this.ErrorInfo =this.ErrorInfo +"\r\n"+"发送:CMPP_ACTIVE_TEST_RESP "; 
        break;
 
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP : //服务器的回应消息,应当丢弃不管
        this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_ACTIVE_TEST_RESP "); 
        MSG.CMPP_MSG_TEST_RESP test_reply2=new MSG.CMPP_MSG_TEST_RESP(the_pk); //构造消息
        seq=test_reply2.Sequence;    //寻找 曾经发送过去的消息         
        this.delFromWaitingQueue(seq);      //删除等待队列中的消息 //清空等待回应队列
        if(this.onTestRespHandler!=null)
        {
         TestRespEventArgs e=new TestRespEventArgs(test_reply2); 
         onTestRespHandler(this,e);
        }
        else
        {
         defaultTestRespEventHandler();
        }
        break;
 
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL_RESP :
        this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_CANCEL_RESP "); 
        MSG.CMPP_MSG_CANCEL_RESP cancel_reply=new MSG.CMPP_MSG_CANCEL_RESP(the_pk);//构造消息
        seq=cancel_reply.Sequence;
        this.delFromWaitingQueue(seq);
        if(this.onCancelRespHandler!=null)
        {
         CancelRespEventArgs e=new CancelRespEventArgs(cancel_reply); 
         onCancelRespHandler(this,e); 
        }
        else
        {
         defaultCancelRespEventHandler();
        }
        break;
 
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_CONNECT_RESP :   //检查下消息的正确性,清除等待队列 设定连接成功标志
        this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_CONNECT_RESP "); 
        MSG.CMPP_MSG_CONNECT_RESP cn_reply=new MSG.CMPP_MSG_CONNECT_RESP(the_pk);
        seq=cn_reply.Sequence;     //取得消息的seq
        if(this.onConnectRespHandler !=null)
        {
         ConnectRespEventArgs e=new ConnectRespEventArgs(cn_reply);
         onConnectRespHandler(this,e);
        }
        else
        {
         defaultConnectRespEventHandler();
        }
        if(cn_reply.isOk)
        {
         this.isLogin  =true;
        }
        else
        {
         this.isLogin  =false;
        }
        this.delFromWaitingQueue(seq);    //删除队列中的等待连接信息包 
        break;
 
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER:    //检查消息正确定,立即返回 正确 或者 失败,正确则处理是否状态包,不是状态包则存到MO缓存,表示收到信息,时状态包则判断缓存消息进行消息送达处理
        this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_DELIVER "); 
        BIConvert.DumpBytes(the_pk,"c:\\CMPP_DELIVER.txt");//保留映像
        MSG.CMPP_MSG_DELIVER deliver=new MSG.CMPP_MSG_DELIVER(the_pk);        
        seq=(uint)deliver.ISMGSequence;       //发过来的流水号,需要立即发送一个deliver_resp       //一条 ISMG--〉SP 的消息
        MSG.CMPP_MSG_DELIVER_RESP deliver_resp=new MSG.CMPP_MSG_DELIVER_RESP(seq);       
        deliver_resp.MsgID =deliver.MsgID ;
        deliver_resp.Result =0;
        byte[] t=deliver_resp.toBytes();
        tcp.Send(t);
        this.ErrorInfo =this.ErrorInfo +"\r\n"+("发送:CMPP__DELIVER_RESP "); 
        if(deliver.isReport)
        {      //删除等待队列的消息//报告消息已经正确发送到        
         //UInt64 ReportMsgID=deliver.ReportMsgID ; //取得消息ID ,更新 MsgID
         string StateReport=deliver.StateReport; //取得关于此消息的状态 
         //_debugBs(the_pk);
         ReportEventArgs arg=new ReportEventArgs(the_pk,MSG.CMPP_MSG_Header.HeaderLength+8+21+10+1+1+1+21+1+1);    //构造报告事件参数
         //ReportEventArgs arg=new ReportEventArgs(ReportMsgID.ToString(), 
         if(this.onReportHandler!=null) //ReportEventArgs传递的字节数组是 报告信息包的数据,在此不考虑多个报告的情况
         {
          onReportHandler(this,arg);
         }
         else
         {
          this.defaultReportHandler();  
         }
        }
        else
        {//SMSEventArgs 传递的整个deliver包
         SMSEventArgs smsarg=new SMSEventArgs (the_pk,MSG.CMPP_MSG_Header.HeaderLength);  
         if(this.onSMSHandler!=null)
         {
          onSMSHandler(this,smsarg);   //触发事件,应当很快结束处理,不要靠考虑存储之类的耗费资源事宜
         }
         else
         {
          defaultSMSHandler();
         }
        }    
        break; 
 
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY_RESP :
        this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_QUERY_RESP "); 
        //收到消息,处理后存入数据库
        MSG.CMPP_MSG_QUERY_RESP query_resp=new MSG.CMPP_MSG_QUERY_RESP(the_pk);
        this.delFromWaitingQueue(query_resp.Sequence );   //将等待的队列中的元素删除
        if(this.onQueryRespHandler!=null)
        {
         QueryRespEventArgs e=new QueryRespEventArgs(query_resp); 
        }
        else
        {
         defaultQueryRespEventHandler();
        }
        break;
 
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT_RESP :    //收到服务器送达的慧英消息
        this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_SUBMIT_RESP ");         
        MSG.CMPP_MSG_SUBMIT_RESP submit_resp=new MSG.CMPP_MSG_SUBMIT_RESP(the_pk);  
        BIConvert.DumpBytes(the_pk,"c:\\CMPP_SUBMIT_RESP.txt");//保留映像
        //BIConvert.DumpBytes(initValue,"c:\\CMPP_SUBMIT_RESP.txt");//保留映像
        sub_resp++; //该变量仅供测试使用
        delFromWaitingQueue(submit_resp.Sequence);  //删除需要等待的消息
        if(this.onSubmitRespHandler!=null)
        {
         SubmitRespEventArgs e=new SubmitRespEventArgs(submit_resp);
         //submit_resp.
         onSubmitRespHandler(this,e);
        }
        else
        {
         defaultSubmitRespEventHandler();
        }
 
        break;
 
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
        this.ErrorInfo =this.ErrorInfo +"\r\n"+"收到:CMPP_TERMINATE";
        MSG.CMPP_MSG_TERMINATE terminate=new MSG.CMPP_MSG_TERMINATE(the_pk);
        seq=terminate.Sequence;
        MSG.CMPP_MSG_TERMINATE_RESP  terminate_resp=new MSG.CMPP_MSG_TERMINATE_RESP(seq);
        this.ErrorInfo =this.ErrorInfo +"\r\n"+"收到:CMPP_TERMINATE_RESP";
        tcp.Send(terminate_resp.toBytes());  
        if(this.onTerminateHandler!=null)
        {
         TerminateEventArgs e=new TerminateEventArgs(terminate);
         onTerminateHandler(this,e);
         this.StopMe() ; //准备自我停止?
        }
        else
        {
         defaultTerminateEventHandler();
        }
        this._StopMe();  //发出终止设定         
        return;   //退出线程        
 
       case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
        this.ErrorInfo =this.ErrorInfo +"\r\n"+"收到:CMPP_TERMINATE_RESP";
        MSG.CMPP_MSG_TERMINATE_RESP ter_resp=new MSG.CMPP_MSG_TERMINATE_RESP(the_pk);
        seq=ter_resp.Sequence ;  //取得流水信号
        this.delFromOutQueue(seq);   //删除输出表重点项目 
        if(this.onTerminateRespHandler!=null)
        {
         TerminateRespEventArgs e=new TerminateRespEventArgs(ter_resp);
         onTerminateRespHandler(this,e);
        }
        else
        {
         defaultTerminateRespEventHandler();
        }
        this._StopMe(); 
        break;
      }             
     }     
     LogLastOkTime(DateTime.Now );  //记录当前最后一次消息soket正确时间
    }
    catch(SocketException se)
    { 
     //超时    
    }
    Thread.Sleep(50); 
   }   
  }
  //debug
//  private void _debugBs(byte[] the_pk) //存储byte字节
//  {
//    
//  }
  //debug
 
  private void DeamonThread()    //监视本系统连接是否正常
  {//此线程是监视线程
   int  t_count =0;   //循环时间计数
   _reStartRecvNSend();   //启动接收和发送
   while(! this.isStop) 
   {      
    t_count++;    //0.1秒    
    if(tcpIsCanUse())  
    {
     if(this.isPingTime()) 
     {
      this.ping();  //发送一个ping包 
     }
     if(t_count>50)  // 500*100=50000=50秒
     {
      t_count=0;
      checkReSend() ; //检查需要重新发送的消息
      //触发一个事件,让系统自动检查消息队列,存储消息队列中的消息状态
     }
    }
    else
    {
     EventArgs e=new EventArgs(); 
     if(this.onSocketClosedHandler!=null)
     {
      onSocketClosedHandler(this,e);
     }
     else
     {      
     }
     this.isStop =true;  //通知其他线程退出
    }
    Thread.Sleep(1000); 
   }
  }   
  
  private void SendSPMsgThread()
  { 
   while (!this.isStop )
   {
    Thread.Sleep(10); 
    if(this.isLogin)
    {
     ArrayList lists=this.getTop16Queue();  //取出16条最顶的消息     
     if(lists!=null  && lists.Count >0)
     {
      int count=lists.Count;            
      ArrayList pks=new ArrayList( count); //定义容量
      for (int i=0;i<lists.Count; i++)
      {
       QueueItem outitem=(QueueItem)lists[i]; //取出每一个消息对象
       if(outitem!=null)
       {
        try
        {
         sendQueueItem(outitem);    //发送每一个消息
        }
        catch(SocketException se)
        {
         //发送失败
         outitem.FailedCount ++;
        }
       }      
      }
     }
    }
    Thread.Sleep(100); 
   }  
  }  

  private void _StopMe()
  {
   lock(this)
   {
    this.isStop =true;
   }
  }
 
  private void _forcedSubThread(Thread t)   //强制停止线程
  {
   try
   {
    t.Abort();
    t.Join();  
   }
   catch(Exception )
   {}
  }
 
  //private 函数区域//
 
 
  //公用函数 属性区域 
  public bool Init(string CMPPServer,int CMPPPort)
  {
   return(this._init(CMPPServer,CMPPPort)); 
  }
 
  public bool Init(string CMPPServer,int CMPPPort,int recvtimeout,int sendtimeout)
  {
   this.RecvTimeOut =recvtimeout;
   this.SendTimeout =sendtimeout;
   return(this._init(CMPPServer,CMPPPort)); 
  }
 
  public bool Init(string CMPPServer,int CMPPPort,int recvtimeout)
  {
   this.RecvTimeOut =recvtimeout; 
   this.SendTimeout =recvtimeout; 
   return(this._init(CMPPServer,CMPPPort)); 
  } 
   
  public bool Login(string SystemID,string UserName,string Password)
  {
   try
   {
    SendLogin(SystemID, UserName, Password); 
    this.LogLastOkTime(DateTime.Now);    //最后一次正确的发送 
   }
   catch(SocketException se)
   {
    //发送出错
    this.ErrorInfo = this.ErrorInfo +"\r\n"+se.ToString(); 
    return(false);
   }
   DateTime t1=DateTime.Now;
   while(!this.isLogin)
   {
    byte[] rbuf=new Byte[400];
    int l;
    try
    {
     l=tcp.Receive(rbuf) ;
     if(l>16)
     {
      if(BIConvert.Bytes2UInt(rbuf,4)==(uint)MSG.CMPP_COMMAND_ID.CMPP_CONNECT_RESP)
      {
       MSG.CMPP_MSG_CONNECT_RESP resp=new MSG.CMPP_MSG_CONNECT_RESP(rbuf);
       if(resp.isOk)
       {
        EventArgs e=new EventArgs(); 
        if(onLogonSuccEventHandler!=null)
        {
         onLogonSuccEventHandler(this,e);
        }
        else
        {
         this.defaultConnectRespEventHandler(); 
        }
        this.isLogin =true;
       }
       else
       {
       }
       break;
      }
     }
     this._lastOkTime =DateTime.Now ;  //更新当前最后成功收发套接字的时间
    }
    catch(SocketException)
    {
    }
    System.TimeSpan t=DateTime.Now - t1;
    if(t.TotalSeconds > 10)
    {
     break;
    }
   }   
   if(this.isLogin) 
   { //登录ok,就立即发送active_test包
    this.ErrorInfo =this.ErrorInfo + "\r\n"+" Logon succ! ";     
    startThreads();  // 启动 主监视程序de线程
    return(true);
   }
   else
   {
    return(false);
   }
  }
    
  public uint SubmitSMS(string to_user,string fee_code,string svc_code, string fee_user,string spnum,string content,int fee_usertype)
  {
   MSG.CMPP_MSG_SUBMIT sndmsg;  
   uint seq=this.getNextSequence();   //取得下一个sequence 
   sndmsg=new MSG.CMPP_MSG_SUBMIT(seq); 
   sndmsg.FeeCode =fee_code;
   sndmsg.FeeTerminalId =to_user;
   sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_PERITEM; //按条收取
   sndmsg.FeeUserType = fee_usertype ;
   sndmsg.Msg_Level=0;
   sndmsg.MSGFormat = (uint)MSG.Msg_Format.UCS2;
   sndmsg.SMS_Content=content;
   sndmsg.SrcID=spnum;         //长号码
   sndmsg.SPID=this.systemID ;
   sndmsg.Svc_Code= svc_code;
   sndmsg.UDHI=0;
   sndmsg.ValIdTime=getValIdTime(DateTime.Now);        //存活时间
   sndmsg.addTerminalID(to_user); 
   QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT  ,0,0);  
   q.setmsgObj(sndmsg); 
   this.addToOutQueue(q);   
   return(seq);
  }
 
  public uint SendMsg(string to_user,string fee_user,string fee,string svccode,string content,string spnum)
  {
   uint seq=this.getNextSequence(); 
   MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq) ;
   sndmsg.FeeCode=fee;
   sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_PERITEM ;
   sndmsg.FeeTerminalId =fee_user;
   sndmsg.FeeUserType =(int)MSG.FeeUserType.FEE_NULL ;    //计费 按照计费号码计费
   sndmsg.SPID =this.systemID ;         //企业代码
   sndmsg.UDHI=0;             //
   sndmsg.MSGFormat=(uint)MSG.Msg_Format.GB2312 ;
   sndmsg.SMS_Content =content;
   sndmsg.SrcID=spnum;
   sndmsg.Svc_Code=svccode;
   sndmsg.addTerminalID(to_user); 
   QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT  ,0,0);  
   q.setmsgObj(sndmsg); 
   this.addToOutQueue(q); 
   return(seq);
  }
 
  public uint SendSMC(string fee_user,string feecode,string svccode)  //向计费用户发送一条包月计费信息
  {
   uint seq=this.getNextSequence(); 
   MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq) ;
   sndmsg.SMS_Delivery_Type=2;         //产生包月SMC 
   sndmsg.FeeCode=feecode;
   sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_MONTH ;   //包月计费
   sndmsg.FeeTerminalId =fee_user;
   sndmsg.FeeUserType =(int)MSG.FeeUserType.FEE_TERMINAL_ID  ;    //计费 按照计费号码计费
   sndmsg.SPID =this.systemID ;         //企业代码
   sndmsg.UDHI=0;             //
   sndmsg.MSGFormat=(uint)MSG.Msg_Format.UCS2 ;
   sndmsg.SMS_Content ="SMC";   
   sndmsg.SrcID =this.userName;         //sp的特符号码 
   sndmsg.Svc_Code=svccode;
   sndmsg.addTerminalID(fee_user); 
   QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT ,0,0);  
   q.setmsgObj(sndmsg); 
   this.addToOutQueue(q); 
   return(seq);
  }
 
  public uint SendSMT(string to_user,string feecode,string svccode,string spnum,string content)
  {
   uint seq=this.getNextSequence(); 
   MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq) ;
   sndmsg.SMS_Delivery_Type=1;         //产生包月SMC 
   sndmsg.FeeCode=feecode;          //包月计费代码
   sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_MONTH ;   //包月计费
   sndmsg.FeeTerminalId =to_user;
   sndmsg.FeeUserType =(int)MSG.FeeUserType.FEE_TERMINAL_ID  ;    //计费 按照计费号码计费
   sndmsg.SPID =this.systemID ;         //企业代码
   sndmsg.UDHI=0;             //
   sndmsg.MSGFormat=(uint)MSG.Msg_Format.UCS2 ;
   sndmsg.SMS_Content =content;
   sndmsg.SrcID =spnum;         //sp的特符号码 
   sndmsg.Svc_Code=svccode;
   sndmsg.addTerminalID(to_user); 
   QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT ,0,0);  
   q.setmsgObj(sndmsg); 
   this.addToOutQueue(q); 
   return(seq);
  }
   
  public uint SendQuery(string svccode,string whichday) //查询某个业务的总计数
  {
   string wd=whichday.Trim(); 
   int query_type=0;
   if(svccode==null || svccode.CompareTo("")==0)
   {//查询全部页数量
   }
   else
   {//查询某项业务
    query_type=1;
   }
   if(wd==null|| wd.CompareTo ("")==0)
   {
    DateTime d=DateTime.Now;
    wd=d.Year.ToString()+d.Month.ToString().PadLeft(2,'0')+d.Day.ToString().PadLeft(2,'0');        
   }
   uint seq=this.getNextSequence(); 
   MSG.CMPP_MSG_QUERY query=new MSG.CMPP_MSG_QUERY(seq);  
   query.Query_Type =query_type;
   query.Query_Code =svccode;
   query.Time =wd;     //设定那一天
   QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY ,0,0);  
   q.setmsgObj(query); 
   this.addToOutQueue(q); 
   return(seq);   //返回消息的内部编号
  }
 
  public uint StopCMPPConnection()   //停止CMPP协议的socket连接
  {
   uint seq=this.getNextSequence();
   MSG.CMPP_MSG_TERMINATE t=new MSG.CMPP_MSG_TERMINATE(seq);
   QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE,0,0);
   q.setmsgObj(t); 
   this.addToOutQueue(q); 
   return(seq); //返回终止消息,便于等待
  }
 

  public uint CancelMsg( string   msgid)
  {
   uint seq=this.getNextSequence(); 
   MSG.CMPP_MSG_CANCEL  cancel=new MSG.CMPP_MSG_CANCEL(seq);  
   cancel.MsgID =msgid;
   QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL  ,0,0);  
   q.setmsgObj(cancel); 
   this.addToOutQueue(q); 
   return(seq);   //返回消息的内部编号
  }
 
  public void StopMe()
  {
   if(!this.isStop) 
   {
    if(this.tcpIsCanUse())//发送一条对服务器的通告
    {
     uint seq=this.getNextSequence();
     MSG.CMPP_MSG_TERMINATE t=new MSG.CMPP_MSG_TERMINATE(seq);
     QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE,0,0);
     q.setmsgObj(t); 
     this.addToOutQueue(q); 
    }   
    Thread.Sleep(500);   //等待1000ms,告知服务器
    this._StopMe();
    tcp.Close(); 

    if(this.onClientSvcStopedHandler!=null)
    {
     ClientQueueStateArgs  arg=new ClientQueueStateArgs(this._outSeqQueue ,this._waitingSeqQueue);
     onClientSvcStopedHandler(this,arg);
    }
    else
    {
     this.defaultClientStopEventHandler(); 
    }
    Thread.Sleep(500);   //再次主动等待线程结束          
    //此处报告 2个队列中的信息    
   }
   //准备强行结束
   _forcedSubThread(this.Send_Thread);
   Thread.Sleep(500);   //等待1000ms,告知服务器
   _forcedSubThread(this.Recv_Thread );
   Thread.Sleep(500);   //等待1000ms,告知服务器
   _forcedSubThread(this.Deamo_Thread );   
   Thread.Sleep(500);   //等待1000ms,告知服务器
  }
 
  public string getLogInfo()
  {
   string t= this.ErrorInfo; 
   this.ErrorInfo=""; 
   return(t);   
  }

  public int getQueueItemState(uint seq)  //根据seq寻找发送内部队列的消息对象的状态
  {
   int status=0;       //状态未知
   if(this._outSeqQueue.ContainsKey(seq)) //存在于outSeqQueue中
   {
    if(this._waitingSeqQueue.Contains(seq))
    {
     //正在发送等待返回,状态未定
    }
    else
    {
     //还没有发送
    }
   }
   else
   {
    if(this._waitingSeqQueue.ContainsKey(seq))
    {
     //正等待回应
    }
    else
    {
     //已经发送结束了
    }
   }
   return(status);
  }
   
  public void TestSubmit( string[] nums ,int topI,int topJ)  //发送测试包
  {
   int count=0;
   int total=0;    
   ArrayList pks=new ArrayList( ); 
   //准备100个包
   for(int i=0;i<10;i++)
   {
    for(int j=0;j<10;j++)
    {
     uint seq=this.getNextSequence(); //准备流水号 
     MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq);
     sndmsg.FeeCode ="000001";
     sndmsg.FeeTerminalId =nums[i];
     sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_PERITEM; //按条收取
     sndmsg.FeeUserType = 0 ;  //终端用户计费
     sndmsg.Msg_Level=0;
     sndmsg.MSGFormat = (uint)MSG.Msg_Format.UCS2;
     sndmsg.SMS_Content="test";
     sndmsg.SrcID="09880";         //长号码
     sndmsg.SPID=this.systemID ;
     sndmsg.Svc_Code= "cmcctest";
     sndmsg.UDHI=0;
     sndmsg.ValIdTime=getValIdTime(DateTime.Now);        //存活时间
     sndmsg.addTerminalID(nums[i]); 
     pks.Add( sndmsg.toBytes()) ;   //存入数组
    }
   }
 
   DateTime t1=DateTime.Now ;
   for(int i=0;i< topI;i++)
   {   
    for(int j=0;j<topJ;j++)
    {
     try
     {
      tcp.Send((byte[])pks[i*10+j]);
      count++;
      total++;
     }
     catch (SocketException se)
     {
      this.ErrorInfo =this.ErrorInfo +"\r\n"+"发送错误: "+se.ToString() ;
     }    
     if( count>=16)
     {
      count=0;  //复位
      Thread.Sleep(50);  //暂停20ms 
     }
    }
   }
   DateTime t2=DateTime.Now ;
   TimeSpan t= t2-t1;
   this.ErrorInfo =this.ErrorInfo +"\r\n"+"发送: "+total +" 条消息, 总计花费时间:"+ t.TotalMilliseconds +"毫秒" ;
  }  //测试函数供测试移动网络测试
   
  //测试翰数区域/// 
  //公用函数 属性区域 
 } 
 //*************工具类结束***********************************
 enum MSG_STATE     //CMPP消息在队列中的状态枚举值
 {
  NEW=0,      //加入到队列等待发送出去
  SENDING=1,     //正被某个线程锁定
  SENDED_WAITTING=2,   //发送出去,现在等待resp消息返回
  SENDING_FINISHED=3   //得到回应,一般等待被清理出队列
 } 
 
 public class QueueItem   //代表一个存储在缓存队列中的消息,序列号由CMPPClient产生
 {
  uint _sequence;    //消息索引 就是流水号
  uint _msgType;    //消息的类别就是COMMAND_ID,根据此值决定 Object _msgObj的原类型
  int _failedCount=0;   //失败计数,如果失败次数超过3此需要进行清理
  int _msgState;    //当前消息状态,具体为 MSG_STATE的枚举类型
  object _msgObj;    //存放消息对象,具体类型参考 _msgType
  DateTime _inQueueTime;  //消息进入队列的时间,上次消息的发送时间
  
  public int FailedCount
  {
   set
   {
    this._failedCount =value;
   }
   get
   {
    return(this._failedCount); 
   }
 
  }
 
  public object getMsgObj()
  {
   return(this._msgObj); 
  } 
  public void setmsgObj(object inmsg)
  {
   this._msgObj=inmsg;
  } 
  public DateTime inQueueTime
  {
   set
   {
    this._inQueueTime =value;
   }
   get
   {
    return(this._inQueueTime); 
   }
  }
  public uint MsgType
  {
   get
   {
    return(this._msgType); 
   }
  } 
  public int MsgState
  {
   get
   {
    return(this._msgState); 
   }
   set
   {
    this._msgState =value;
   }
  } 
  public uint Sequence
  {
   get
   {
    return(this._sequence); 
   }
   set
   {
    this._sequence =value;
   }
  } 
  public QueueItem(uint sequence,uint  msgtype ,int faildedcount,int msgstate)
  {
   this._failedCount =faildedcount;
   this._msgState =msgstate;
   this._msgType =msgtype;
   this._sequence=sequence;
  } 
  public QueueItem(uint sequence,uint msgtype,int faildedcount,int msgstate,object msgobj)
  {
   this._failedCount =faildedcount;
   this._msgState =msgstate;
   this._msgType =msgtype;
   this._sequence=sequence;
   this.setmsgObj(msgobj); 
  }
 }
 
 public class BIConvert  //字节 整形 转换类 网络格式转换为内存格式
 {
  public static byte[] Int2Bytes(uint i)  //转换整形数据网络次序的字节数组
  {
   byte[] t=BitConverter.GetBytes(i) ;
   byte b=t[0];
   t[0]=t[3];
   t[3]=b;
   b=t[1];
   t[1]=t[2];
   t[2]=b;
   return(t);
  }
 
  public static uint Bytes2UInt(byte[] bs,int startIndex) //返回字节数组代表的整数数字,4个数组
  {
   byte[] t=new byte[4];
   for(int i=0;i<4 && i< bs.Length-startIndex ;i++)
   {
    t[i]=bs[startIndex+i];
   }  
   byte b=t[0];
   t[0]=t[3];
   t[3]=b;
   b=t[1];
   t[1]=t[2];
   t[2]=b;
   return(BitConverter.ToUInt32(t,0)); 
  } 
 
  public static uint Bytes2UInt(byte[] bs)  //没有指定起始索引
  {
   return( Bytes2UInt(bs,0));
  }

  public static void  DumpBytes(byte[] bs,string txt)
  {
   System.IO.StreamWriter sw=new System.IO.StreamWriter(txt);
   for(int i=0;i<bs.Length ;i++)
   {
    byte b=bs[i];
    sw.WriteLine(b.ToString("X")+" "); 
   }
   sw.WriteLine("-----"+DateTime.Now.ToLocalTime()  );
   sw.Close(); 
  }

  public static void  DebugString(string  bs,string txt)
  {
   System.IO.StreamWriter sw=new System.IO.StreamWriter(txt);
   sw.WriteLine(bs);  
   sw.WriteLine("-----"+DateTime.Now.ToLocalTime()  );
   sw.Close(); 
  }
 }
 
 public class ReportEventArgs : EventArgs   //报告事件携带的数据
 {
  string _smsState;      //发送短信的应答结果,含义与SMPP协议要求中stat字段定义相同 。SP根据该字段确定CMPP_SUBMIT消息的处理状态。
  string _submitTime;      //提交短信的时间,也可根据此时间决定是否重发
  string _doneTime;      //送达目的地的时间
  string _destNum;      //送达的号码
  string _msgID;       //关于那一条消息的报告
  uint _sequence;       //CMPP网关产生的流水号

  UInt64 _msg_id;   //被报告的提交短信的msgID,ISMG在submit_resp返回给SP的

  public string State
  {
   get
   {
    return(this._smsState); 
   }
   set
   {
    this._smsState =value;
   }
  }
 
  public uint Sequence
  {
   get
   {
    return(this._sequence );
   }
   set
   {
    this._sequence =value;
   }
  }
 
  public string toUserNum
  {
   get
   {
    return(this._destNum); 
   }
   set
   {
    this._destNum =value;
   }
  }
 
  public string MsgID
  {
   get
   {
    return( this._msgID );
   }
   set
   {
    this._msgID =value;
   }
  }
 
  public string SubmitTime
  {
   get
   {
    return(this._submitTime); 
   }
   set
   {
    this._submitTime =value;
   }
  }
 
  public string DoneTime
  {
   get
   {
    return(this._doneTime ); 
   }
   set
   {
    this._doneTime =value;
   }
  }
 
  public ReportEventArgs(byte[] bs)  //从一个字节数组中获得报告
  {
   byte[] temp=new byte[8+7+10+10+21+4];
   for(int i=0;i<temp.Length;i++)
   {
    temp[i]=bs[i];
   }
   init(temp);
  }
 
  public ReportEventArgs(byte[] bs,int startIndex) //起始
  {
   byte[] temp=new byte[8+7+10+10+21+4];//定义长度
   for(int i=0;i<temp.Length;i++)
   {
    temp[i]=bs[startIndex+i];
   }
   init(temp);
  }
 
  public ReportEventArgs(string msgid,string destnum,string smsstate,string submittime,string donetime,uint seq)
  {
   this._msgID =msgid;
   this._destNum =destnum;
   this._smsState =smsstate;
   this._submitTime =submittime;
   this._doneTime =donetime;
   this._sequence =seq;
  }
 
  public DateTime getSubmitTime()
  {
   return(getTime(this._submitTime)); 
  }
 
  public DateTime getDoneTime()
  {
   return(getTime(this._doneTime)); 
  }
 
  private DateTime getTime(string time_string)
  {
   int index=0;
   int yy=Convert.ToInt32("20"+ time_string.Substring(index,2));    
   index+=2;
   int mm=Convert.ToInt32(time_string.Substring(index,2)); 
   index+=2;
   int dd=Convert.ToInt32(time_string.Substring(index,2)); 
   index+=2;
   int hh=Convert.ToInt32(time_string.Substring(index,2)); 
   index+=2;
   int mms=Convert.ToInt32(time_string.Substring(index,2)); 
   DateTime t=new DateTime(yy,mm,dd,hh,mms,0);    
   return(t);
  }
  private void init(byte[] bs)
  {
   BIConvert.DumpBytes(bs,"c:\\ReportEventArgs.txt");//保留映像
   int index=0;
   this._msg_id =BitConverter.ToUInt64(bs,index);   //BitConverter.ToUInt64(bs,index); 
   this._msgID =(this._msg_id.ToString()); 
           // BIConvert.DebugString(this._msgID ,"c:\\MSGID.txt");  
   index +=8;
   this._smsState = Encoding.ASCII.GetString(bs,index,7);
   index+=7;
   this._submitTime = Encoding.ASCII.GetString(bs,index,10);
   index+=10;
   this._doneTime  = Encoding.ASCII.GetString(bs,index,10);
   index+=10;
   this._destNum = Encoding.ASCII.GetString(bs,index,21);
   index+=21;
   this._sequence = BIConvert.Bytes2UInt(bs,index);
  }
 }
 
 public class SMSEventArgs : EventArgs 
 {
  UInt64 _msgid;    //8字节的消息标示
  string _destID;   //接受信息的目标ID
  string _svcCode;    //业务代码
  int  _tpPID;    //参考GSM协议
  int  _tpUDHI;   //
  int  _msgFrm;   //消息的编码格式
  string _srcTerminateID;  //源终端ID,如果使报告
  int  _msgLength;   //消息的字节数,并非实际字符串长度
  string _Content;   //消息正文内容
 

  public SMSEventArgs(byte[] bs)
  {
   int msglen=BitConverter.ToInt32(bs,8+21+10+1+1+1+21+1);  //取得消息长度字节长度
   int tempLen=msglen+8+21+10+1+1+1+21+1+1+msglen+8;
   byte[] temp=new byte[tempLen];
   for(int i=0;i<temp.Length ;i++)
   {
    temp[i]=bs[i];
   }
   init(temp);
  }
 
  public SMSEventArgs(byte[] bs,int baseIndex)
  {
   int msglen= (int)bs[MSG.CMPP_MSG_Header.HeaderLength +8+21+10+1+1+1+21+1];  //取得消息长度字节长度
   int tempLen=8+21+10+1+1+1+21+1+1+msglen+8;
   byte[] temp=new byte[tempLen];
   for(int i=0;i<temp.Length ;i++)
   {
    temp[i]=bs[i+baseIndex];
   }
   init(temp);
  }
 
  private void init(byte[] bs)
  {
   BIConvert.DumpBytes(bs,"c:\\SMSEventArgs.txt");//保留映像

   int index=0;
   this._msgid = BitConverter.ToUInt64(bs,0);
   index+=8;
   this._destID = Encoding.ASCII.GetString(bs,index,_getRealBytesLength(bs,index));
   index+=21;
   this._svcCode = Encoding.ASCII.GetString(bs,index,_getRealBytesLength(bs,index));
   index+=10;
   this._tpPID =(int)bs[index++];
   this._tpUDHI  =(int)bs[index++];
   this._msgFrm = (int)bs[index++];
   this._srcTerminateID =Encoding.ASCII.GetString(bs,index,_getRealBytesLength(bs,index));
   index+=21;
   index++;        //是否是状态报告字节
   this._msgLength = (int)bs[index++];  //取得字节长度
   
   switch ( this._msgFrm )
   {
    case (int)MSG.Msg_Format.ASCII : 
     this._Content =Encoding.ASCII.GetString(bs,index,this._msgLength );
     break;
 
    case (int)MSG.Msg_Format.GB2312 :
     this._Content = Encoding.Default.GetString(bs,index,this._msgLength );  
     break;
 
    case (int)MSG.Msg_Format.UCS2 :
     this._Content = Encoding.BigEndianUnicode.GetString(bs,index,this._msgLength );
     break;
 
    case (int)MSG.Msg_Format.BINARY :
     break;
 
    case (int)MSG.Msg_Format.WRITECARD :
     break;
 
    default:
     break;
 
   }
 
  }
 
  public string toSPNum
  {
   get
   {
    return(this._destID );
   }
  }
 
  public string SrcNum
  {
   get
   {
    return(this._srcTerminateID); 
   }
  }
 
  public string Content
  {
   get
   {
    return(this._Content );
   }
  }
  public string SvcCode
  {
   get
   {
    return(this._svcCode);
   }
  }

  public UInt64  MsgID
  {
   get
   {
    return(this._msgid) ;
   }
   //set
   //{
   // this._msgid =value;
   //}
  }

  public string MsgIDString
  {
   get
   {
    return(this._msgid).ToString();  
   }
  }

  private int  _getRealBytesLength(byte[] bts,int index)
  {
   int i=index;
   for( ;i<bts.Length ;i++)
   {
    if(bts[i]==0)
    {
     break;
    }
   }
   return i-index;
  }
 }
 
 public class TerminateEventArgs:EventArgs
 {
  private uint _seq;
  private MSG.CMPP_MSG_TERMINATE _msg;
 
  public TerminateEventArgs( uint seq)
  {
   this._seq =seq;
  }
 
  public TerminateEventArgs(object msg)
  {   
   this._msg =(MSG.CMPP_MSG_TERMINATE)msg;
   this._seq =this._msg.Sequence ; 
  }
 
  public object getMSG()
  {
   return(this._msg);
  }
   
 }
 
 public class TerminateRespEventArgs:EventArgs
 {
  private uint _seq;
  private MSG.CMPP_MSG_TERMINATE_RESP _msg;
 
  public TerminateRespEventArgs(uint seq)
  {
   this._seq =seq;
  }
 
  public TerminateRespEventArgs(object msg)
  {
   this._msg =(MSG.CMPP_MSG_TERMINATE_RESP)msg;
   this._seq =this._msg.Sequence ; 
  }
 
  public object getMSG()
  {
   return(this._msg );
  }
 
  public uint Sequence
  {
   set
   {
    this._seq =value;
   }
   get
   {
    return(this._seq); 
   }
  }
 }
 public class TestEventArgs: EventArgs
 {
  private uint _seq;
  private MSG.CMPP_MSG_TEST _msg;
 
  public TestEventArgs(uint seq)
  {
   this._seq =seq;
  }
 
  public  TestEventArgs(object msg)
  {
   this._msg =(MSG.CMPP_MSG_TEST)msg;
   this._seq =this._msg.Sequence ; 
  }
  
  public object getMSG()
  {
   return(this._msg );
  }
 
  public uint Sequence
  {
   set
   {
    this._seq =value;
   }
   get
   {
    return(this._seq );
   }
  }
 }
 
 public class TestRespEventArgs: EventArgs
 {
  private uint _seq;
  private MSG.CMPP_MSG_TEST_RESP _msg;
 
  public TestRespEventArgs(uint seq)
  {
   this._seq =seq;
  }
  public TestRespEventArgs(object msg)
  {
   this._msg =(MSG.CMPP_MSG_TEST_RESP)msg;
   this._seq =this._msg.Sequence ;
  }
 
  public object getMSG()
  {
   return(this._msg );
  }
 
  public uint Sequence
  {
   set
   {
    this._seq =value;
   }
   get
   {
    return(this._seq); 
   }
  }
 }
 
 public class CancelRespEventArgs:EventArgs
 {
  private uint _seq;
  private MSG.CMPP_MSG_CANCEL_RESP _msg;
 
  public CancelRespEventArgs(uint seq)
  {
   this._seq =seq;
  }
  public CancelRespEventArgs(object msg)
  {
   this._msg =(MSG.CMPP_MSG_CANCEL_RESP) msg;
   this._seq =this._msg.Sequence ; 
  }
 
  public object getMSG()
  {
   return(this._msg); 
  }
 
  public uint Sequence
  {
   set
   {
    this._seq =value;
   }
   get
   {
    return(this._seq );
   }
  }
 }
 
 public class QueryRespEventArgs:EventArgs
 {
  private uint _seq;
  private MSG.CMPP_MSG_QUERY_RESP _msg;
 
  public QueryRespEventArgs(uint seq)
  {
   this._seq =seq;   
  }
 
  public QueryRespEventArgs(object msg)
  {
   this._msg =(MSG.CMPP_MSG_QUERY_RESP)msg;
   this._seq =this._msg.Sequence;  
  }
 
  public object getMSG()
  {
   return(this._msg); 
  }
  public uint Sequence
  {
   set
   {
    this._seq =value;
   }
   get
   {
    return(this._seq); 
   }
  }
 
 }
 
 public class ConnectRespEventArgs:EventArgs
 {
  private uint _seq;
  private MSG.CMPP_MSG_CONNECT_RESP _msg;
 
  public ConnectRespEventArgs(uint seq)
  {
   this._seq =seq;
  }
 
  public ConnectRespEventArgs(object msg)
  {
   this._msg =(MSG.CMPP_MSG_CONNECT_RESP)msg;
   this._seq =this._msg.Sequence ;
  }
 
  public object getMSG()
  {
   return(this._msg );
  }
 
  public uint Sequence
  {
   set
   {
    this._seq =value;
   }
   get
   {
    return(this._seq );
   }
  }
 }
 
 public class SubmitRespEventArgs:EventArgs
 {
  private uint _seq;
  private MSG.CMPP_MSG_SUBMIT_RESP _msg;  
 
  public SubmitRespEventArgs(uint seq)
  {
   this._seq =seq;   
  }
  public SubmitRespEventArgs(object msg)
  {
   this._msg =(MSG.CMPP_MSG_SUBMIT_RESP)msg; 
   this._seq=this._msg.Sequence ; 
  }
  public object getMSG()
  {
   return(this._msg );
  }
  public uint Sequence
  {
   set
   {
    this._seq =value;
   }
   get
   {
    return(this._seq );
   }
  }
 }
 
 public class WaitingQueueItemEventArgs:EventArgs
 {
  private uint _seq;
  private object _q;
 
  public WaitingQueueItemEventArgs(uint seq)
  {
   this._seq =seq;
  }
 
  public WaitingQueueItemEventArgs(object q)
  {
   this._q =q;
  }
 
  public uint Sequence
  {
   set
   {
    this._seq =value;
   }
   get
   {
    return(this._seq );
   }
  }
 
  public object getQueueItem()
  {
   return(this._q );
  }
 }

 public class ClientQueueStateArgs  //当CMPP client的服务停止时候,队列的状态参数
 {
  private SortedList _waiting;
  private SortedList _out;

  public ClientQueueStateArgs(SortedList outQueue,SortedList inQueue)
  {
   this._waiting =inQueue;
   this._out =outQueue;
  }

  public SortedList WaitingQueue
  {
   get
   {
    return(this._waiting );
   }
   set
   {
    this._waiting =value;
   }
  }

  public SortedList OutQueue
  {
   get
   {
    return(this._out );
   }
   set
   {
    this._out =value;
   }
  }
 }

 public class StateObject
 {
  public Socket workSocket = null;              // Client socket.
  public const int BufferSize = 1024;            // Size of receive buffer.
  public byte[] buffer = new byte[BufferSize];  // Receive buffer.
  public byte[] result_buf=null;     //接收最终的结果缓冲区   
  public int _msglength=0;      //接收到多少个字节数据
 }


 
 public enum SMSDBQueue_Status  :int
 {
  NEW=0,   //新消息,等待发送
  SENDED=1,  //正在发送,等待回应
  RESP=2,   //送达SMSC,得到msgid
  DELIVRD=3,  //得到报告,状态ok
  EXPIRED=4,  //过期
  DELETED=5,  //已经删除此消息 UNDELIV
  ACCEPTD=6,  // ACCEPTD 状态 未送达 ACCEPTED为中间状态,网关若从短信中心收到后应丢弃,不做任何操作
  UNDELIV=7,  //未送达
  UNKNOWN=8,  //未知
  REJECTD=9   //被弹回 
 }

 public class SMSDBQueue
 {
  private uint _sequence=0;      //对应的cmppclient的序列号
  private int _smsdbID=0;       //对应的数据库的发送自动增长ID
  private int _cmpp_msgType;      //cmpp协议的定义的消息类型
  private object _cmpp_msg_object;    //cmpp消息对象,备检索
  private int _currentStatus;      //当前消息体状态
  private DateTime _inQueueTime=DateTime.Now;  //消息产生设定值
  private UInt64 _msgid;       //消息返回的SMSC给出的id遍号

  public uint Sequence
  {
   get
   {
    return(this._sequence );
   }
   set
   {
    this._sequence =value;
   }
  }

  public int SMSDBID
  {
   get
   {
    return(this._smsdbID); 
   }
   set
   {
    this._smsdbID =value;
   }
  }

  public int CurrentStatus
  {
   get
   {
    return(this._currentStatus );
   }
   set
   {
    this._currentStatus =value;
   }
  }

  public int CMPPMsgType
  {
   get
   {
    return(this._cmpp_msgType );
   }
   set
   {
    this._cmpp_msgType =value;
   }
  }

  public DateTime InQueueTime
  {
   get
   {
    return(this._inQueueTime );
   }
   set
   {
    this._inQueueTime =value;
   }
  }

  public object MsgObject
  {
   get
   {
    return(this._cmpp_msg_object );
   }
   set
   {
    this._cmpp_msg_object =value;
   }
  }        

  public UInt64 UIMsgID
  {
   get
   {
    return(this._msgid );
   }
   set
   {
    this._msgid =value;
   }
  }

  public string MsgID
  {
   get
   {
    return(this._msgid.ToString ()); 
   }
   set
   {
    this._msgid =Convert.ToUInt64(value);
   }
  }
 }
 //*************工具类结束***********************************


 //********************接口类,用于连接对外的短信存储系统**********************
 public interface  ISMSStore   //定义一个存储接口
 {
  SMSRec[] getSMSsFromStore();     //从外部存储中获取消息 
  void updateStoreObjec(int storeObjectID,string state); //更新id代表的对象状态,用于监测状态报告
  void updateSMSCMsgID(int storeObjectID,UInt64 msgid);
  bool addSMS2Store(SMSRec sms);       //向store中存储短消息
  string getFeeCode(string svccode);      //根据svccode返回消息的收费,根据移动参数进行设定  
 }

 public class SMSRec     //SMS载数据库中的表达
 {
  private int _RecID;    
  private string _feeUser;  //计费用户
  private int _smsType=0;   //短信类型 0 普通文字短信 1 闪烁短信 2 查询命令短信 3 包月短信
  private string _svccode;  //服务代码
  private string _msg;   //消息
  private string _state;   //消息状态
  private string _feecode;
  private string _spnum;
  private string _toUser;
        
  public SMSRec(int recid,string feeuser,string feecode,string svccode,string msg,string spnum)
  {
   this._RecID =recid;
   this._feeUser  =feeuser;
   this._toUser =feeuser;
   this._svccode =svccode;
   this._msg =msg;
   this._spnum =spnum;
  }

  public SMSRec(int recid,string feeuser,string touser,string feecode,string svccode,string msg,string spnum)
  {
   this._RecID =recid;
   this._feeUser  =feeuser;
   this._toUser =touser;
   this._svccode =svccode;
   this._msg =msg;
   this._spnum  =spnum;
  }
  
  public string SvcCode
  {
   get
   {
    return(this._svccode );
   }
   set
   {
    this._svccode =value;
   }
  }

  public string FeeCode
  {
   get
   {
    return(this._feecode );
   }
   set
   {
    this._feecode =value;
   }
  }

  public string FeeUser
  {
   get
   {
    return(this._feeUser );
   }
   set
   {
    this._feeUser =value;
   }
  }

  private string ToUser
  {
   get
   {
    return(this._toUser);
   }
   set
   {
    this._toUser=value;
   }
  }

  public string SPNum
  {
   get
   {
    return(this._spnum );
   }
   set
   {
    this._spnum =value;
   }
  }

  public string Message
  {
   get
   {
    return(this._msg );
   }
   set
   {
    this._msg =value;
   }
  }


 }
 //****************************** 接口类结束 *********************************

 //*************************定义 处理数据库接口的SMS系统类,该类对外提供CMPP处理功能***********
 //**功能,实现队列监测,处理失败消息、成功消息,处理定时存储更新等抽象功能的组织,将CMPPClient包装提供

 public class SMSSystem
 {
  private ISMSStore dbcls=null;
  private CMPPClient client=null;
  private string pwd;
  private string systemid;
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1) 可以在一台机器上运行多个服务吗?,会不会很麻烦? 当然,运行多个服务,节省硬件成本是这个系统的目标。 不麻烦,你只需要有中国移动发给你的一些参数,用一个命令就可以初始化一个实例,然后你就可以使用命令来直接启动和停止这个服务。 2) 如何保证性能? 谈到性能,主要是数据库的数据存取。 我已经很仔细地考虑过数据库的存取速度,据此做了一些性能上的优化,但是如果你的上层应用如果有着特殊的存取要求,请在此数据表上加索引,或者联系作者给你解决问题。 其他方面的性能主要是决定于你的物理主机。 3) 到底可以支持多找个服务在同一台主机上运行? 如果你得到的版本没有限制,那么唯一限制你的是你的主机物理参数了。最主要的是CPU和MEM。建议关注主机的CPU和MEM占用率,如果压力很大,请增强硬件。 4) 这个服务支持CMPP的什么版本? 服务器可以设置,可以设置成支持CMPP2.0,CMPP3.0,和自动三种方式。 虽然说CMPP3指定10年了,但是中国移动现在大量地使用CMPP2的网关,所以你需要CMPP2才能和中国移动对接。 如果设置成自动,需要上一级网关支持。CMPP协议是设置成可以支持的,但是有的中国移动的网关不支持。 5) 如何发送短信,以及查阅收到的短信? 直接往cmpp_submit表格填入数据即可,如何有大量的数据,也可以直接导入。但必须确认其中的stat值必须为0,计费等值是你的上级网关认可的,否则对方会拒绝接受。 6) 如何知道短信发送成功? 发送表的Stat=0表示还没有发送,stat=1的时候开始发送,stat=2时候对方已经确认收到,这个时候需要查阅RespStat的值,如果是0,则发送成功。否则用这个值去错误表查询才能了解发送不成功的原因,这个原因是中国移动定义的。 7) 如何确认收到报告? 如果发送的时候要求收到报告,则收到报告时stat=3,这个时候请查阅ReportStat的值,如果为0,则送达,其他的值查阅关于reportStat的值 最终是否收到已经何时才能收到是上级网关决定的。 8) 为什么发送短信的时候没有签名呢,明明我填写了签名的呀? 在湖北移动,上级网关对SP发送的短信会强制加一个签名,这样就不必增加签名了。但是签名的内容必须计算在内。 如果你的上级网关不加签名,而你需要增加签名的话,请将配置“签名短信”设为“YES”即可。(V1.3) 9) 为什么签名会影响短信发送条数? 只要是设置了签名短信为是,或上级网关。那么签名会计算在短信长度在内,当然会影响短信发送条数。 10) 如何拆分短信?拆分短信后的签名是怎么处理的? 只要你发送的短信有一个中文字符,不管是短信内容,还是签名内容。那么整个短信作为中文来发送,否则作为英文来发送。 发送中文短信的时候,不管是汉字,还是中间的英文字符,都会作为一个字来统计,如果不满70字,就是一条,否则就拆分,拆分后每条可以发送67个字。 发送英文每次可以发送140字,如果拆分,拆分后每次只能发送134字。 11) 可以控制短信发送的速度吗? 不能完全控制,因为要受到上一级网关的影响。在上级网关的范围内才可以设置快一点或者慢一点。所以“发送速度”是一个参考值。 12) 我怎么知道每条发送的时间? 查阅submit表可以查到。 13) 有的短信可以发送成功,但是为什么有的发送失败,查阅到返回码为9? 中国一定对每一个SP的权限做了限制,如果发送有一条成功,那么就说明设置没有问题了。 发送失败可以在RespStat查到返回码。例如返回码为9,查阅到是“本网关不负责服务此计费号码”,这个号码是外省的号码,而你的SP权限是不能发送这个号码的。 具体代码请向你的上一级网关查询。

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