UIGestureRecognizer同时识别两个手势

UIGestureRecognizerDelegate里面有一个委托方法:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer;

只需要将其返回YES即可同时执行多种手势;如果手势之间或手势对应的视图有冲突或者有不同的需求,可以在这个方法里面添加一些相应的判断,例如一个uiview里面有3个手势分别是移动、缩放、旋转,而我只需要同时执行缩放和旋转的话:

// called when the recognition of one of gestureRecognizer or otherGestureRecognizer would be blocked by the other

// return YES to allow both to recognize simultaneously. the default implementation returns NO (by default no two gestures can be recognized simultaneously)

//

// note: returning YES is guaranteed to allow simultaneous recognition. returning NO is not guaranteed to prevent simultaneous recognition, as the other gesture's delegate may return YES


- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
    if ([gestureRecognizer isKindOfClass:[UIPinchGestureRecognizer class]] && [otherGestureRecognizer isKindOfClass:[UIRotationGestureRecognizer class]]) {
        return YES;
    }
returnNO;
}
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在 Swift 中,如果有多个滑动手势,它们可能会产生冲突。例如,如果你在一个视图中同时添加了一个左滑手势和一个右滑手势,当用户向左或向右滑动时,系统无法确定应该响应哪个手势。 为了解决这个问题,你可以使用UIGestureRecognizerDelegate协议来管理手势之间的冲突。下面是一些你可以使用的方法: 1. shouldRecognizeSimultaneouslyWith:这个方法可以允许两个手势同时识别,从而避免冲突。你可以在你的手势识别器的委托方法中实现它,例如: ```swift func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool { return true } ``` 2. shouldRequireFailure:这个方法可以让一个手势等待另一个手势失败之后再触发。例如,如果你想让一个长按手势等待一个短按手势失败之后再触发,可以这样写: ```swift func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRequireFailureOf otherGestureRecognizer: UIGestureRecognizer) -> Bool { if gestureRecognizer is UILongPressGestureRecognizer && otherGestureRecognizer is UITapGestureRecognizer { return true } return false } ``` 3. shouldReceive:这个方法可以让你决定是否应该响应手势。例如,如果你想让一个视图在用户使用两个手指拖动时响应手势,可以这样写: ```swift func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool { if gestureRecognizer is UIPanGestureRecognizer && touch.view == myView { return touch.numberOfTouches == 2 } return true } ``` 通过实现上述方法,你可以很好地处理多个滑动手势之间的冲突。

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