扫雷C语言实现

#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2//*要比扫雷显示的界面大一圈,因为我们判断边界坐标周围有几个雷的时候有奇效
#define COLS COL+2
void game();
void init_board(char board[ROWS][COLS], int row, int col,char n);//初始化棋盘,让存雷的棋盘全初始化为'0',展示给用户的棋盘存上‘*’
void print(char board[ROWS][COLS], int row, int col);//打印棋盘函数
void mine_(char board[ROWS][COLS], int row, int col);//生成雷函数
void judge_mine(char board[ROWS][COLS],char board2[ROWS][COLS],int row,int col);//判断是不是雷函数
int  get_mine_count(char board[ROWS][COLS], int row, int col);//判断坐标附近雷的个数;’0‘的ascll码+1~9的哪个数字就是那个数字 
//由此我们可以计算该坐标附近有多少个’0‘再-8*’0‘得到的数字返回再+’0‘就可以存放在show数组中并且打印出来提示玩家
#define  _CRT_SECURE_NO_WARNINGS
#include"game.h"

void game()
{
	int row = ROW;
	int col = COL;
	int rows = ROWS;
	int cols = COLS;

	char mine[ROWS][COLS] = { 0 };
	char show[ROWS][COLS] = { 0 };
	char n = '*';
	char m = '0';
	init_board(mine, rows, cols, m);
	init_board(show, rows, cols, n);
	//print(mine, row, col);
	print(show, row, col);
	mine_(mine, row, col);
	//print(mine, row, col);
	judge_mine(mine,show,row,col);
	print(show, row, col);
	
}
void init_board(char board[ROWS][COLS], int row, int col,char n)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < ROWS; i++)
	{
		for (j = 0; j < COLS; j++)
		{
			board[i][j] = n;
		}
	}
}
void print(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	
	int j = 0;
	for (i = 0; i <= COL; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i < ROW+1; i++)
	{
		printf("%d ", i);
		
		
		
		
		
		
		for (j = 1; j < COL+1; j++)
		{
			
			printf("%c ", board[i][j]);
		}
		printf("\n");
		
	}
}
void mine_(char board[ROWS][COLS], int row, int col)
{
	
	int i = 0;
	for (i = 0; i < 10; i++)
	{
		int x = rand() % ROW+1;
	    int y = rand() % COL+1;
		board[x][y] = '1';
	}
}
void judge_mine(char board[ROWS][COLS], char board2[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win<71)
	{
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
		{
			if (board[x][y] == '1')
			{
				printf("是雷,你被炸死了\n");
				print(board, row, col);
				break;
			}
			else
			{
				board2[x][y] = get_mine_count(board, x, y) + '0';
				print(board2, row, col);
				//print(board, row, col);
				win++;
			}

		}
		else
		{
			printf("输入错误,请重新输入坐标");
		}

	}
	if (win == 71)
		printf("恭喜你,游戏胜利\n");
}
int   get_mine_count(char board[ROWS][COLS], int x, int y)
{
	return board[x+1][y]+board[x-1][y]+board[x+1][y+1]+board[x][y+1]+board[x-1][y+1]+board[x-1][y-1]+board[x][y-1]+board[x+1][y-1]-8*'0';

}

#define  _CRT_SECURE_NO_WARNINGS

#include"game.h"
void menu()
{
	printf("**********************************\n");
	printf("***********1.play 0.exit***********\n");
	printf("**********************************\n");

}
int main()
{
	int input = 0;
	
	do 
	{
		srand((unsigned int)time(NULL));
		menu();
		printf("请输入1/0\n");
		scanf("%d", &input);

switch (input)
		{
		case 1:
			printf("开始游戏\n");
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误\n");
			
		}

	} while (input);

	return 0;
}

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