#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2//*要比扫雷显示的界面大一圈,因为我们判断边界坐标周围有几个雷的时候有奇效
#define COLS COL+2
void game();
void init_board(char board[ROWS][COLS], int row, int col,char n);//初始化棋盘,让存雷的棋盘全初始化为'0',展示给用户的棋盘存上‘*’
void print(char board[ROWS][COLS], int row, int col);//打印棋盘函数
void mine_(char board[ROWS][COLS], int row, int col);//生成雷函数
void judge_mine(char board[ROWS][COLS],char board2[ROWS][COLS],int row,int col);//判断是不是雷函数
int get_mine_count(char board[ROWS][COLS], int row, int col);//判断坐标附近雷的个数;’0‘的ascll码+1~9的哪个数字就是那个数字
//由此我们可以计算该坐标附近有多少个’0‘再-8*’0‘得到的数字返回再+’0‘就可以存放在show数组中并且打印出来提示玩家
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void game()
{
int row = ROW;
int col = COL;
int rows = ROWS;
int cols = COLS;
char mine[ROWS][COLS] = { 0 };
char show[ROWS][COLS] = { 0 };
char n = '*';
char m = '0';
init_board(mine, rows, cols, m);
init_board(show, rows, cols, n);
//print(mine, row, col);
print(show, row, col);
mine_(mine, row, col);
//print(mine, row, col);
judge_mine(mine,show,row,col);
print(show, row, col);
}
void init_board(char board[ROWS][COLS], int row, int col,char n)
{
int i = 0;
int j = 0;
for (i = 0; i < ROWS; i++)
{
for (j = 0; j < COLS; j++)
{
board[i][j] = n;
}
}
}
void print(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= COL; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i < ROW+1; i++)
{
printf("%d ", i);
for (j = 1; j < COL+1; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void mine_(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i < 10; i++)
{
int x = rand() % ROW+1;
int y = rand() % COL+1;
board[x][y] = '1';
}
}
void judge_mine(char board[ROWS][COLS], char board2[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<71)
{
scanf("%d %d", &x, &y);
if (x >= 1 && x <= ROW && y >= 1 && y <= COL)
{
if (board[x][y] == '1')
{
printf("是雷,你被炸死了\n");
print(board, row, col);
break;
}
else
{
board2[x][y] = get_mine_count(board, x, y) + '0';
print(board2, row, col);
//print(board, row, col);
win++;
}
}
else
{
printf("输入错误,请重新输入坐标");
}
}
if (win == 71)
printf("恭喜你,游戏胜利\n");
}
int get_mine_count(char board[ROWS][COLS], int x, int y)
{
return board[x+1][y]+board[x-1][y]+board[x+1][y+1]+board[x][y+1]+board[x-1][y+1]+board[x-1][y-1]+board[x][y-1]+board[x+1][y-1]-8*'0';
}
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu()
{
printf("**********************************\n");
printf("***********1.play 0.exit***********\n");
printf("**********************************\n");
}
int main()
{
int input = 0;
do
{
srand((unsigned int)time(NULL));
menu();
printf("请输入1/0\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("开始游戏\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误\n");
}
} while (input);
return 0;
}