本次程序涉及到的函数声明
#define _CRT_SECURE_NO_WARNINGS
#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define COL 3
#define ROW 3
void game();//游戏函数
void Initboard(char board[ROW][COL], int x, int y);//格式化棋盘 将每个位置初始化成“空格”
void displayboard(char board[ROW][COL], int row,int col);//打印棋盘函数
void player_move(char board[ROW][COL], int row, int col);//玩家下棋操作函数
void computer_move(char board[ROW][COL], int row, int col);//电脑下棋函数
char judge(char board[ROW][COL], int row, int col);//判断游戏结束函数
int Full(char board[ROW][COL], int row, int col);//判断棋盘是否满了
函数体
#include"game.h"
void game()
{
/*int cow = 0;
int col = 0;
scanf("%d %d", &cow, &col);*/
char board[ROW][COL] = {0};
Initboard(board,ROW,COL);
displayboard(board,ROW,COL);
while (1)
{
player_move(board, ROW, COL);
displayboard(board, ROW, COL);
if (judge(board, ROW, COL) == '*')
{
printf("玩家胜利\n");
break;
}
if (judge(board, ROW, COL) == '#')
{
printf("电脑胜利\n");
break;
}
if (judge(board, ROW, COL) == 'Q')
{
printf("平局\n");
break;
}
else
{
printf("继续游戏\n");
}
computer_move(board, ROW, COL);
displayboard(board, ROW, COL);
if (judge(board, ROW, COL) == '*')
{
printf("玩家胜利\n");
break;
}
if (judge(board, ROW, COL) == '#')
{
printf("电脑胜利\n");
break;
}
if (judge(board, ROW, COL) == 'Q')
{
printf("平局\n");
break;
}
else
{
printf("继续游戏\n");
}
}
}
void Initboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
int j = 0;
for (j = 0; j < COL; j++)
{
board[i][j] = ' ';
}
}
}
void displayboard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
int j = 0;
for(j = 0; j < COL; j++)
{
printf(" %c ", board[i][j]);
if(j<COL-1)
{
printf("|");
}
}
printf("\n");
for (j = 0; j < COL; j++)
{
printf("---");
if (j < COL - 1)
{
printf("|");
}
}
printf("\n");
}
}
void player_move(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("输入坐标\n");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= ROW &&y >= 1 && y <= COL)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该格子已被占用,请重新选择\n");
}
}
else
{
printf("输入错误,请重新输入\n");
}
}
}
void computer_move(char board[ROW][COL],int row,int col)
{
printf("电脑下棋\n");
while (1)
{
int x = rand() % ROW;
int y = rand() % COL;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char judge(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
if (board[i][1] == '*')
{
return '*';
break;
}
else
{
return '#';
break;
}
}
}
for (i = 0; i < COL; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
if (board[0][i] == '*')
{
return '*';
break;
}
else
{
return '#';
break;
}
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[2][2] != ' ')
{
if (board[1][1] == '*')
{
return '*';
}
if(board[0][0]=="#")
{
return '#';
}
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[2][0] != ' ')
{
if (board[1][1] == '*')
{
return '*';
}
if(board[1][1]=='#')
{
return '#';
}
}
if (Full(board,row,col))
{
return 'Q';
}
return 'C';
}
int Full(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < ROW; i++)
{
int j = 0;
for (j = 0; j < COL; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
#define _CRT_SECURE_NO_WARNINGS
#include"game.h"
void menu ()
{
printf("************************************\n");
printf("***********1.paly 0.exit************\n");
printf("************************************\n");
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请输入1/0\n");
scanf("%d", &input);
switch( input)
{
case 1:
printf("游戏开始 >\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}